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Educational game and devices for playing it

a technology for educational games and devices, applied in the field of new games, can solve the problems of no significant educational value, no significant value in promoting players' skills, and the variation is somewhat cumbersome, and achieves the effect of facilitating beginners in learning the gam

Inactive Publication Date: 2006-06-15
PLAY FRONTIERS
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0033] It is permitted, and even desirable, to establish a time limit for each move of each player, thereby rendering the game more lively and educational. Hour glasses may preferably be used for this purpose.
[0039] To facilitate beginners in learning the game, the invention provides a set of cut-out patterns, hereinafter called “motion patterns”, each of which defines the motions permitted to the several pieces of the game. These are of great help to beginners in learning the game of the invention, and therefore in preparing for the classic chess game which permits the same motions of the pieces. They constitute a pleasant game as to themselves.

Problems solved by technology

This variant, however, is somewhat cumbersome and for this reason has no significant value in promoting the players' skills.
However, none of the known variants have the educational values that would be desirable.
Further, either they are so different from classic chess that playing them does not prepare beginners to play classic chess, or, while embodying the classic rules of chess, they are too complicated because of the size of the board and the number of pieces involved in them.

Method used

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  • Educational game and devices for playing it
  • Educational game and devices for playing it
  • Educational game and devices for playing it

Examples

Experimental program
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Effect test

example 1

[0090] The following example illustrates the first stages of a game played between two players, White and Black, in accordance with the “Multiple-Front Chess” embodiment of the invention. The game is accompanied with brief comments emphasizing specific features of the game. The starting position is as defined hereinabove, and the following symbols and abbreviations are used:

WhiteBlackMoveWhite's leftWhite's rightBlack's leftBlack's rightno.Armyarmyarmyarmy1g2-g3K5-j5f11-f102Na8-c9Ne1-d3k7-j7Be12-f113b8-c8Qf1-h3k4-i4h11-h104Nc9-d11+Qh3-d7i4-h40-0*5Qa7:e11+Qd10**h4:g3***Ke12:e11****6d6Qd10:e11*****

K king

Q queen

R rook

N knight

B bishop

0—0 castles kingside

: captures

+ check

Comments:

*Black castles kingside under check.

**The queen of White's right army is joining the attack, supporting the queen of White's left army.

***The Black pawn entered White's right front, and may advance to promote in the first rank.

****The king of Black's right army had no escape.

*****The Queen of Whit...

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PUM

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Abstract

A game comprising a cross-shaped board comprising a center of 6×6 cells and four arms, each of which comprises 3×6 cells, disposed with the longer side adjacent to said center, the shorter side being perpendicular to it; two to four sets of pieces, each of said sets comprising first subset of six pieces, two of which are equal to one another while the other four are different from one another and from the aforesaid two, wherein one of said four pieces is designated as the main piece, a second subset of six pieces, equal to one another and different from the pieces of said first set, wherein said game is played according to a set of rules described in the specification. Also provided are a board for use in this game and a method for playing this game.

Description

FIELD OF THE INVENTION [0001] This invention relates to a novel game, based, to a greater or smaller extent, on the classic game of chess, and which has social and educational values and to an educational method based on such a game. The novel game may reduce the tensions that exist in classic games, increase the satisfaction of winning (against three opponents), reduces the feeling of failure after a loss (their being a partner to the loss), and contributes to strengthen self-reliance and to develop the intelligence. This invention also relates to devices for playing the game and carrying out the method, including a board and, optionally, patterns that define the allowable motions of the pieces of the game. BACKGROUND OF THE INVENTION [0002] The classic game of chess is played by two players (white and black) each using sixteen pieces, which can be moved over the board comprising eight squares on each side, viz. sixty-four squares, according to well-known rules. The game is now con...

Claims

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Application Information

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IPC IPC(8): A63F3/02A63FA63F3/00G09B
CPCA63F3/00176A63F2003/00186A63F2003/00432A63F2250/505
Inventor GVISHI, ITZHAK
Owner PLAY FRONTIERS
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