Educational game and devices for playing it
a technology for educational games and devices, applied in the field of new games, can solve the problems of no significant educational value, no significant value in promoting players' skills, and the variation is somewhat cumbersome, and achieves the effect of facilitating beginners in learning the gam
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example 1
[0090] The following example illustrates the first stages of a game played between two players, White and Black, in accordance with the “Multiple-Front Chess” embodiment of the invention. The game is accompanied with brief comments emphasizing specific features of the game. The starting position is as defined hereinabove, and the following symbols and abbreviations are used:
WhiteBlackMoveWhite's leftWhite's rightBlack's leftBlack's rightno.Armyarmyarmyarmy1g2-g3K5-j5f11-f102Na8-c9Ne1-d3k7-j7Be12-f113b8-c8Qf1-h3k4-i4h11-h104Nc9-d11+Qh3-d7i4-h40-0*5Qa7:e11+Qd10**h4:g3***Ke12:e11****6d6Qd10:e11*****
K king
Q queen
R rook
N knight
B bishop
0—0 castles kingside
: captures
+ check
Comments:
*Black castles kingside under check.
**The queen of White's right army is joining the attack, supporting the queen of White's left army.
***The Black pawn entered White's right front, and may advance to promote in the first rank.
****The king of Black's right army had no escape.
*****The Queen of Whit...
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