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Computerized game with cascading strategy and full information

A gaming machine and method for operating the same has gameplay elements provided in a manner that can be visualized, with the gameplay elements having a specific nature which is revealed to the player at a beginning to the game. That is, the player knows the value, or ranking, or position, etc., of the gameplay elements upon inception of the game. In a base level for the game of the gaming machine, no unknown gameplay element or random event is injected into the gameplay elements. This is a full information format for the gaming machine and method, and success is measured by the player's ability to manipulate the gameplay elements presented. A gaming machine and a method for operating the same is also provided with the gameplay elements once again having a specific nature which is known to the player at a start to game play, and in a preferred embodiment not subject thereafter to a random or unknown event, with the gameplay elements being arranged in one of a variety of different arrangements presenting a plurality of choices to a player for subsequent play of the elements. Outcome of the game is dependent upon the choices made by the player, with a given choice potentially influencing the next choice that may be available. Embodiments of the invention in the form of a checkers game and in the form of a poker-type game are disclosed, among others.
Owner:IGT

Table with sensors and smart card holder for automated gaming system and gaming cards

InactiveUS20090191933A1Low costMore secure and reliable gaming experienceCard gamesApparatus for meter-controlled dispensingHand heldSmart card
Methods and systems for intelligent tracking and/or play and/or management of card gaming use an intelligent card distribution or holding device with detectors for determining the value and unique identity of individual cards and for recording card play. Playing cards are equipped with a read/write data storage connected to a transponder and/or incorporated into electromagnetic writable particles or smart particles (smart dust). A system of the invention records various game play events on the playing cards themselves during game play and optionally also in a database on the system. In specific embodiments, the principal scanning and writing elements and electronic and optical interfaces are embodied into a hand-held card holder (HHCH). In specific embodiments, the system utilizes various types of sensors and/or indicators and/or and electronic circuits and software to scan, track, monitor, compute, and interface with electronic devices, to enable the automatic operation of Casino table games. The system can scan playing cards, scan gaming chips, indicate a players win/loss/draw, increase or decrease player betting positions, compute awards to players based on their playing activity, photograph individual players, and transmit player's images to casino security/surveillance departments and or other authorized casino personnel. The system may activate table displays that indicate each player's win/loss/draw of their bets, and/or dealers card count, indicate in the game of blackjack when a dealer has blackjack, or any other significant event that occurs such as indicating when a player has a winning/loss/draw on specific card combinations.
Owner:FRENCH JOHN B

Casino card game

A casino game between a dealer and a player using uses multiple decks of playing cards each consisting of forty cards Ace through ten for each of four suits and a specific layout for mounting on top of gaming table. The layout has a king of spades, or as an additional embodiment other face cards would be used i.e. queen or jack of any suit, embedded into the layout at each of the player and dealer's stations. The cards each have a value equal to the face value of the card except aces, which may be valued at one or eleven. The player makes a base wager and the dealer deals one card to the player and one card to the dealer. Both player and dealer use the embedded king of spades, or other face card, located in the layout in front of each station, as part of their hand. The layout king has a value of ten. The player forms a final hand by standing or receiving additional cards. If the player receives a card that causes the player's hand to exceed twenty-one, the player automatically loses and his base wager is collected. The dealer forms a final hand by drawing additional cards or standing, optionally according to house rules. Base wagers are resolved by summing the values of the cards in the dealer's hand and declaring the final hand having a sum closer to twenty-one, without exceeding twenty-one, to be the winning hand. Players having winning hands are rewarded and wagers are collected from players having losing hands. In the event of a push, the player's base wager is returned.
Owner:DUNCAN LINDA MERLIN

Computerized game with cascading strategy and full information

A gaming machine and method for operating the same has gameplay elements provided in a manner that can be visualized, with the gameplay elements having a specific nature which is revealed to the player at a beginning to the game. That is, the player knows the value, or ranking, or position, etc., of the gameplay elements upon inception of the game. In a base level for the game of the gaming machine, no unknown gameplay element or random event is injected into the gameplay elements. This is a full information format for the gaming machine and method, and success is measured by the player's ability to manipulate the gameplay elements presented. A gaming machine and a method for operating the same is also provided with the gameplay elements once again having a specific nature which is known to the player at a start to game play, and in a preferred embodiment not subject thereafter to a random or unknown event, with the gameplay elements being arranged in one of a variety of different arrangements presenting a plurality of choices to a player for subsequent play of the elements. Outcome of the game is dependent upon the choices made by the player, with a given choice potentially influencing the next choice that may be available. Embodiments of the invention in the form of a checkers game and in the form of a poker-type game are disclosed, among others.
Owner:CASE VENTURE MANAGEMENT

On-line gaming

There is described a player terminal for use with a gaming server over a distributed communications network for facilitating the playing of a distributed multi-player on-line game involving interactions between different players in a virtual playing environment. The player terminal comprises: receiving means for receiving from the server, information specifying a virtual playing environment and on-line players in that environment, and update information relating to game-playing events occurring within that environment during the playing of an on-line game; generating means for generating a graphical representation of the virtual playing environment from the received information, graphical representations of each on-line game player and graphical representations of game-playing events occurring within the virtual environment; interaction means for interacting with the game playing events, the interaction means generating information relating to the actions of the on-line player during the playing of the on-line game, which are reflected in the behavior of the graphical representation of that on-line player; and transmitting means for transmitting to the server, game-playing commands generated at the player terminal in response to the displayed game-playing events; such that other on-line players can ultimately see the actions of the on-line player.
Owner:PKR
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