Patents
Literature
Hiro is an intelligent assistant for R&D personnel, combined with Patent DNA, to facilitate innovative research.
Hiro

37results about How to "Difficult to level" patented technology

Game of skill and method of operating

A system and method for operating a game of skill to provide awards or prizes to players of the game when the player has been successful in completing the game task. The game of skill is operated at a current skill level and the game monitors a rule parameter, such as a winning percentage or payout percentage, as the game is played. If the rule parameter exceeds a maximum limit, the difficulty level of the game is adjusted. Likewise, if the rule parameter is below a minimum limit, the difficulty level of the game is decreased. At each and every difficulty level, the player is able to succeed in winning the game of skill.
Owner:BAY TEK GAMES

Server preventing attacks by generating a challenge having a computational request and a secure cookie for processing by a client

A server is configured for preventing flood attacks by a client having sent a request, by dynamically generating a challenge to be performed by the client before the server will perform any work for the client. The challenge includes a dynamically generated computational request and a dynamically generated secure cookie. The server generates a first hash result based on hashing a first random number, having a prescribed length, with a second random number having a dynamically selected length. A secure cookie is generated based on hashing the first hash result with a prescribed secure key known only by the server, and a unique identifier for the request such as the client network address with a time stamp. The challenge requires the client to determine the second random number based on the first random number and the hash result. The server validates the challenge results using the secure cookie.
Owner:CISCO TECH INC

Batting swing trainer and method

InactiveUS6949036B2Comfortable surfaceIncrease the resistance experienced by the userClubsRacket sportsEngineeringMechanical engineering
A device and method for teaching a person to swing a baseball bat. The device comprises an elongated shaft having a circular cross-section with a grip handle on one end and a head on to other end. A stop is located where the shaft and handle meet and a slide is mounted on the shaft for movement along the shaft between the head and the stop. A user may place one hand on the handle and the other hand on the slide with the slide at a location spaced from the handle. During swinging, the user moves the slide along the shaft toward and into contact with the stop. Alternatively, a user may grip and swing the trainer as if it were a conventional bat, thereby causing the slide to move from a position adjacent the handle along the shaft until it strikes the head and causes an audible sound.
Owner:BASEBALL MARKETING IDEAS

Game apparatus and storage medium storing game program

A game apparatus includes two LCDs, a touch panel is provided in association with the one LCD. On the touch panel, an operation button corresponding to each player character is set. A setting of the operation button is changed according to an operation state (frequency of usage, operation coordinates position) by a player during playing the game. For example, a size of an operation effective area and a display position of the operation button are changed according to the frequency of usage. Furthermore, at least any one of the operation effective areas and the display position of the operation button is changed according to the operation coordinates position.
Owner:NINTENDO CO LTD

Game apparatus and control method therefor

A computer game which makes the player operate a falling object that falls in a predetermined display area, and clears the falling object and falling stop objects by combining the falling object and falling stop objects under a predetermined condition. If falling stop objects including blocks that stop falling include a group of blocks which meet a predetermined clear condition, the group of blocks are registered as blocks to be cleared, and the control waits for a clear waiting state. Even in this waiting state, the next falling object begins to fall. After that, when a sequence bar (701) which moves vertically or horizontally in synchronism with a music output along with the progress of the game has passed the blocks to be cleared, these blocks are cleared.
Owner:RESONAIR INC +2

Media system and method of progressive musical instruction

A method is provided for progressive musical instruction using a media system with processor-executable software modules storing musical performances each having a plurality of segments. A first set of audiovisual signals is generated to simulate a predetermined musical instrument from a selected performance during host segments. The audiovisual signals are adjusted to mute the predetermined instrument during user segments (non-host segments) of the performance. During the host segments a second set of audiovisual signals is generated for demonstration of a preferred user operation of the instrument. The number of user segments may be maintained or increased for successive iterations of the performance, as the user becomes more proficient. The determination to maintain or increase user segments, and which segments are added to the user segments, may be user selectable or programmable by the system based on various criteria.
Owner:GUITAR APPRENTICE

Game system

An object of the present invention is to provide a high-preference game system that can reduce a game development burden of a game system operator, can increase the desire of a player to iteratively play a game, and enables a player to play a game without aversion.When a player requests a game open in a dungeon, 5 points among the points retained by the player is consumed, and 3 points are temporarily pooled in the dungeon. When the player succeeds in satisfying a clear condition of the dungeon, a total of 13 temporarily-pooled and not pooled points is added to a retention point of the player. Also, when the player fails to satisfy the clear condition of the dungeon, the temporarily pooled points are pooled in the dungeon.
Owner:SQUARE ENIX HLDG CO LTD

Game apparatus and computer-readable storage medium

A twist amount is calculated based on an angular velocity around a Z-axis of an input device when a player performs a shoot operation. Based on a value of a difficulty level stored in an external main memory, a minimum successful twist amount and a maximum successful twist amount are determined. As a result, the higher the difficulty level is, the narrower a successful range of the twist amount becomes. Further, the twist amount of the input device, which is obtained when the player performs the shoot operation for a first to a fourth shots, is stored in the external main memory. When the player performs the shoot operation for a fifth shot or thereafter, the twist amount of the input device at the time of the shoot operation for the fifth shot and thereafter is corrected with the use of the twist amount of the first to fourth shots.
Owner:NINTENDO CO LTD

System and method for generating machining control data of numerical control machine tool

ActiveUS20170343983A1Reduce use 's software/hardware costLow costProgramme controlComputer controlNumerical controlMachine control
A system (100) and method for generating machining control data of a numerical control machine tool. The system (100) comprises a server (10) and at least one terminal device (30). The server (10) is installed with computer-aided manufacturing software, a numerical control machine tool model library and a cutter and fixture library. The terminal device (30) is connected to the server (10) through the Internet (20) to generate machining program data of a part model and / or to carry out machining simulation of a part model. The method for generating machining control data of a numerical control machine tool comprises: sending a part model file to the server (10) through the Internet (20); and generating program code that can be executed by the numerical control machine tool. The system (100) and the method have the beneficial technical effects of being convenient to operate, low in cost and flexible and easy to use and so on.
Owner:SHENYANG MACHINE TOOLGRP RES & DESIGN INST CO LTD SHANGHAI BRANCH

Knee joint prosthesis

A knee joint prosthesis is adapted for interconnecting a prosthetic lower leg and a prosthetic thigh. The knee joint prosthesis includes a knee seat disposed under and connected to the prosthetic thigh, a connecting seat disposed above and connected to the prosthetic lower leg, a link assembly, and an adjusting unit. The link assembly includes a plurality of links each connected pivotally to the knee seat and the connecting seat in such a manner to allow the knee joint prosthesis to change between an elevated position and a flexed position. The adjusting unit is disposed in the knee seat, and is operable to cooperate with the link assembly to adjust difficulty level of changing the knee joint prosthesis between the elevated and flexed positions.
Owner:CHEN CHIEN WEN +1

Training system, training device, and program recording medium and playback control method

Disclosed is a training system that enables a player to take a lesson with smooth and correct breathing and continuously take a lesson while overcoming frustration. Through Step S201, an instructor image related to a yoga pose and a breathing timing are displayed on a display section. A training device is a portable type. Accordingly, the player can hold the training device in his / her left hand, and take a lesson while watching the display section. In addition, the player can take the lesson with correct breathing by watching the displayed breathing timing. When it is difficult to take the same pose as the instructor image related to the yoga pose, the player selects 'SIMPLE POSE'. If so, through Step S206, a simple pose is displayed on the basis of simple pose data. The simple pose has lower difficultly level than an elementary pose, and thus even a player who is lacking in limberness can take the corresponding pose.
Owner:SQUARE ENIX HLDG CO LTD

Puzzle game

InactiveUS7025351B2Difficulty levelDifficult to levelIndoor gamesEngineering
A puzzle game is disclosed in which a mechanical puzzle is contrived from a set of components, the game including a deconstruction of the puzzle's form. In randomizing and solving the puzzle, a handle and a housing are alternately rotated about and translated along an axis in relation to each other. Deconstruction of the puzzle's form involves removing a core sub-assembly containing the handle and other demountable components. This facilitates access to the housing.
Owner:CHRISTENSEN RUSSELL ZELANY

Basic cell, edge cell, wiring shape, wiring method, and shield wiring structure

A basic cell of the present invention comprises a plurality of wires which constitute a wiring route of 90°, one ends of the wires being on one of opposite sides, and the other ends of the wires being on the other one of the opposite sides, wherein: each of the one ends of the wires is point-symmetric to any of the other ends of the wires with respect to the center of the area of the basic cell; and routes of the plurality of wires do not cross one another.
Owner:PANASONIC SEMICON SOLUTIONS CO LTD

Computer-readable storage medium storing information processing program and information processing apparatus

First, a moving direction of an input device is calculated based on motion information obtained from predetermined detection means for detecting attitude or motion of the input device operated by a user. Then, the object in a virtual three-dimensional space is caused to move to a position which is obtained by hypothetically moving a position of the object based on the direction in which the input device has been moved and then by correcting the position of the object hypothetically moved, only in a direction perpendicular or substantially perpendicular to the direction in which the input device has been moved.
Owner:NINTENDO CO LTD

Peanut grading machine

The invention discloses a peanut grading machine and belongs to the technical field of peanut grading equipment. The peanut grading machine comprises a rack, a peanut feeding device, a peanut gradingdevice and peanut collection devices. The peanut feeding device comprises a feeding chute, suspension arms and a driving structure. The peanut grading device comprises a peanut grading channel and a peanut grading strip hole, wherein the peanut grading strip hole is formed in the lower end of the peanut grading channel. The peanut grading device specifically structurally comprises two grading rollers and a grading roller driving device, wherein the two grading rollers are arranged symmetrically in the left-right direction. The grading roller driving device drives the two grading rollers to rotate in opposite directions, so that inner side arc surfaces of the upper half parts of the two grading rollers rotate from inside to outside. A gap formed between the two grading rollers which are combined together serves as the peanut grading strip hole. The peanut grading strip hole is composed of peanut grading strip hole sections of different widths. Each peanut collection device is arranged at the lower end of the corresponding peanut grading strip hole section. The peanut grading machine has the advantages that grading is conducted precisely, the universality is great, and grading holesare not likely to be blocked.
Owner:HEBEI AGRICULTURAL UNIV.

A computer-implemented method, an apparatus and a computer program product for determining an updated set of words for use in an auditory verbal learning test

According to an aspect, there is provided a computer-implemented method of determining an updated set of words for use in an auditory verbal learning test, AVLT, on a first subject, the method comprising receiving, by a processing unit, an initial set of words for use in an AVLT, wherein the initial set comprises a predetermined number of a plurality of words stored in a database; processing, by the processing unit, the initial set to determine feature values for the initial set; extracting, by the processing unit, one or more words from the database based on a desired level of similarity between the feature values associated with the one or more extracted words and the feature values of the initial set; and selecting, by the processing unit, one or more of the extracted words to include in an updated set of words for use in an AVLT for the first subject.
Owner:KONINKLJIJKE PHILIPS NV
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Eureka Blog
Learn More
PatSnap group products