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Puzzle game

a puzzle and game technology, applied in the field of puzzle games, to achieve the effect of difficulty level of puzzles

Inactive Publication Date: 2006-04-11
CHRISTENSEN RUSSELL ZELANY
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

"The invention is a new plastic toy that can be assembled to create different levels of difficulty for solving puzzles. The toy includes a housing with a small object stored inside. The object can only be released when the housing is disassembled, which requires a puzzle to be solved. The toy also includes a fastening device to prevent toddlers from accessing the small units in the toy. The toy is designed to be attractive to children of all age groups and can be assembled to create more challenging puzzles by adding additional elements to the toy."

Problems solved by technology

However when the known art core is removed from the limiter, the long rigid members readily separate and the small projectional units fall out.

Method used

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Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0021]With reference to FIG. 1, congruent annular elements 65s are employed in said first apparatus, each with six equally spaced interior keyways including one keyway larger than the rest. A semi-tubular limiter 61 is bifurcated at one end whereby the lips 69, 70 at that end may be pressed together to facilitate the mounting of said annular elements on 61. At the other end of 61, container 60 is secured.

[0022]Container 60 includes a curved interior wall 72, a curved exterior wall 71 and flat side walls 73, 74 whereby it defines a cavity 67 sealed at one end. Interior wall 72 subtends 270 degrees only in a plane orthogonal to the axis of rotation. Elements 65s may be rotated on limiter 61 about this axis. At the sealed end, wall 71 slopes toward said axis to meet wall 72.

[0023]Whereas limiter 61 presents an equable convex surface as an arbor for elements 65s, this surface is extended in abutment with said interior wall 72 for the length of container 60. Protruding boss 66 molded int...

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PUM

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Abstract

A puzzle game is disclosed in which a mechanical puzzle is contrived from a set of components, the game including a deconstruction of the puzzle's form. In randomizing and solving the puzzle, a handle and a housing are alternately rotated about and translated along an axis in relation to each other. Deconstruction of the puzzle's form involves removing a core sub-assembly containing the handle and other demountable components. This facilitates access to the housing.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS[0001]Application number 512613 was filed in New Zealand for substantially the same invention on Jun. 27, 2001. This application was deemed abandoned when the Intellectual Property Office of New Zealand took action on Jun. 25, 2002, after a letter dated Jun. 21, 2002 willing abandonment was received from the inventor. Subsequently on Jun. 28, 2002, application number 519834 was filed in New Zealand. Priority is claimed under the Paris Convention for this later filing.BACKGROUND OF THE INVENTION[0002]This invention is means for and a method of playing a game which develops the subject matter of U.S. Pat. No. 4,632,399.[0003]An apparatus for making rotational mechanical puzzles is depicted in FIGS. 8, 9, 10, 11 and 12 of U.S. Pat. No. 4,632,399. According to the known art, a set of puzzle components can be assembled in a large variety of different ways. The assemblage once complete and randomised prevents the user from disassembling the apparatus...

Claims

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Application Information

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Patent Type & Authority Patents(United States)
IPC IPC(8): A63F9/08
CPCA63F9/0811A63F2009/0815
Inventor CHRISTENSEN, RUSSELL ZELANY
Owner CHRISTENSEN RUSSELL ZELANY
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