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Game apparatus, gaming method, and game program

a game apparatus and gaming technology, applied in the field of game apparatus, gaming method, game program, can solve the problems of adding to the burden of the creator, eliminating the burden on the creator to create operation sequences, and affecting the creation of new operation sequences, so as to achieve easy control of the difficulty level

Inactive Publication Date: 2009-08-27
KONAMI DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0007]Accordingly, an object of the present invention is to provide a technique that can facilitate the control of game difficulty levels.
[0010]According to the present invention, the difficulty of the input operation, and in turn the difficulty level of the game, is controlled by changing the output state of the output pattern in the output region as discussed above. Accordingly, according to the present invention, the game difficulty level can be controlled without changing a program; thereby the time needed to change the program as well as the burden on the program creator can be reduced. In addition, the game difficulty level can be controlled not only by changing the program but also by changing the output state of the output pattern in the output region; consequently, the number of variations available for setting the game difficulty level can be increased. In addition, because the output state of the output pattern in the operating unit, which is directly operated by the player, can be changed, the player can be presented with new attractions that are otherwise unobtainable by changing the program. For example, if the output state of the output pattern were to be changed, then it would be pointless to memorize the relationship between the operating unit and the output state of the output pattern at each operating unit; consequently, it is possible to introduce new interest to the game, such as testing the player's reflexes rather than the player's memory.
[0014]The game difficulty level can be controlled by changing the number of types of output patterns, such as the number of types of colors or designs output to the output region. For example, let us assume that the number of types of output patterns output to one operating unit in the flag waving game is changed from a two-color display to a three-color display. In such a case, the number of types of colors and the number of types of designs would increase and, in turn, finding the output region that corresponded to the operation instruction would become more difficult; thereby, the difficulty level of the game would also increase.
[0019]Furthermore, a plurality of the operating unit may be provided, and the light emitting state of the outputting unit built into each operating unit may be changed. In this case, the player would perform the input operation by waving the operating unit that includes the color contained in the instruction. Thus, in the event that there is a plurality of operating unit, the player must continually ascertain which operating unit includes the color; this increases the game's difficulty level, the game's interest, and the like.
[0022]The present invention can provide a technique whereby a game's difficulty level can be easily controlled.

Problems solved by technology

Accordingly, every time a musical performance changes or the number of musical performances increases, the creator is burdened with creating new operation sequences.
This increasingly adds to the burden of the creator.
This demand is one factor that makes eliminating the burden on the creator to create operation sequences very difficult.

Method used

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  • Game apparatus, gaming method, and game program
  • Game apparatus, gaming method, and game program
  • Game apparatus, gaming method, and game program

Examples

Experimental program
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first embodiment

(1) Configuration of a Game System According to the Present Embodiment

[0049]FIG. 1 is an explanatory diagram that shows the entire configuration of the game system according to the first embodiment of the present invention. This game system comprises a center server 100 and a plurality of game terminals 200a, 200b, . . . The game terminals 200 are connected to the center server 100 via a network 500 such as the Internet.

(1-1) Center Server

[0050]The center server 100 receives and stores the personal data of every player from the game terminals 200. In addition, in response to requests from the game terminals 200, the center server 100 transmits personal data to the requesters. The center server 100 comprises the following elements (a)-(e):[0051](a) CPU 101: implements a plurality of functions, which are discussed later, based on, for example, a control program that is stored in a ROM 103 or a RAM 102.[0052](b) RAM 102: temporarily stores, for example, the control program and personal...

modified example 1

(5-1) Modified Example 1

[0117]In the abovementioned embodiment, the output states of the operation bars 212 are changed for each game in accordance with the game difficulty level. The following modified example 1 explains a case wherein the output states of the operation bars 212 are changed during a game. In modified example 1(a), the output states of the operation bars 212 alone are set in accordance with the game difficulty level, and a time interval, upon which every time it elapses the output states are changed, is set regardless of the game difficulty level. In addition, in modified example 1(b), both the output states of the operation bars 212 and the time interval are set in accordance with the game difficulty level; furthermore, in modified example 1(c) a prescribed time interval alone is set in accordance with the game difficulty level, and the output states of the operation bars 212 are set regardless of the game difficulty level. The following text explains each of the m...

modified example 2

(5-2) Modified Example 2

[0137]In the abovementioned embodiment, each of the output regions 300a-300c of the operation bars 212 comprises three LEDs, each of which is one of three colors-namely, the LED 302a (red), the 302b (green), and the 302c (blue)—and is configured such that it outputs one of the three output patterns, namely, “R,”“G,” or “B.” However, the present invention also encompasses the operation bars 212 shown in FIG. 24 and FIG. 25. FIG. 24(a) is an external enlarged view of a modified example of one of the operation bars 212, and FIG. 24(b) is an enlarged view that shows the interior of the light emitting part of the operation bar 212 in FIG. 24(a). FIG. 25(a) is an external enlarged view of another modified example of one of the operation bars 212, and FIG. 25(b) is an enlarged view that shows the interior of the light emitting part of the operation bar 212 in FIG. 25(a). As shown in FIGS. 24(a), (b), the output region 300a of the operation bar 212 outputs a red outp...

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Abstract

The present invention provides a game apparatus that comprises: an operation instructing unit 323 that outputs an operation instruction to a player; an operating unit, which is provided with one or a plurality of output regions, that accepts an input operation from the player; an outputting unit, which is provided to the operating unit corresponding to each of the output regions, that outputs one output pattern or any one of a plurality of output patterns to the corresponding output region; a changing unit 325, which is provided to the operating unit, that changes the output state of the output pattern output by at least one outputting unit in accordance with the game difficulty level; a determining unit 324 that determines an operation result based on the operation instruction and the output pattern output to the output region of the operating unit that accepted the player's input; and a game executing unit 321 that controls the execution of the game based on the determination result of the determining unit.

Description

TECHNICAL FIELD[0001]The present invention relates to a technique whereby the execution of a game is controlled in accordance with the game's level of difficulty.BACKGROUND ART[0002]A game's difficulty level is generally controlled by a program. For example, music game apparatuses incorporate programs called operation sequences. Based on the given operation sequence, the music game apparatus issues an instruction, on a monitor, regarding the operation members to be operated and the timing with which this instruction is to be carried out. Furthermore, the game apparatus computes a game result by comparing each instruction timing with the timing with which the selected operation member was actually operated.[0003]Instructions are issued regarding operation members and the instruction timing, for example, as follows. Instruction marks, which correspond to the operation members, are scrolled on a monitor screen toward a timing line, and the instruction mark of a certain operation member...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24A63F13/52A63F13/211A63F13/428A63F13/44A63F13/5375A63F13/55A63F13/814A63F13/98
CPCA63F13/10A63F13/45A63F13/00A63F13/60A63F13/52A63F13/67A63F13/28
Inventor MATSUMOTO, NAOKOMASUDA, HIROYUKIKONO, MASANORIFUKUDA, YOSHITO
Owner KONAMI DIGITAL ENTERTAINMENT CO LTD
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