Radio frequency (RF) entertainment or instructional system

A teaching system and radio frequency technology, which is applied in the field of radio frequency entertainment or teaching systems, can solve the problems of inability to actually display the player's actions, unrealistic operation, real-time storage, etc., and achieve good human-computer interaction performance, good human-computer interaction, and various functions effect

Inactive Publication Date: 2010-02-03
黄煜能
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  • Claims
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AI Technical Summary

Problems solved by technology

This game system has a wide range of application functions, but when it is applied to games involving motion input such as role-playing, it can only display the corresponding animation video pre-stored in the system on the display interface according to the player's motion, and cannot actually Shows the player's actions, which will make the game less fun and interactive
In addition, in this type of game system, the user cannot capture and store virtual information in the game during the game process, that is, the informati

Method used

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  • Radio frequency (RF) entertainment or instructional system
  • Radio frequency (RF) entertainment or instructional system

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Abstract

The invention relates to a radio frequency (RF) entertainment or an instructional system, mainly comprising an RF transceiver unit, an RF output object and a display unit, wherein the RF transceiver unit comprises an antenna array, an RF reader and a control unit; an RF tag is arranged in the RF output object; the antenna array detects the information of existence and position of the RF output object by means of active scan; the information is transmitted to the control unit by the RF reader; the control unit calculates the state and mobile track of the RF output object so as to further judgethe action of the RF output object; and the processed results are converted into input events to be displayed by the display unit. The RF electronic game system has the advantages of diverse functions, visualized input method, easy operation, good human-computer interactive performance and higher accuracy, can be used as an independent educational game device or as peripheral devices of computers,mobile communication equipment, electronic game consoles and other equipment, which can be widely used in the fields of education, games, business and the like.

Description

technical field [0001] The invention relates to an electronic teaching game system applicable to the field of virtual education or electronic games, in particular to a radio frequency entertainment or teaching system. Background technique [0002] At present, the vast majority of electronic games need to run on electronic devices with complex operations, requiring users to combine complex commands with simple input methods, which is not conducive to the promotion of electronic games. For this reason, people have developed game devices that can be controlled by touch, etc., which greatly reduces the operational complexity of electronic games, and such devices can be connected to each other through communication devices or the Internet to realize multi-person and multi-tasking remote games. Thereby improving the fun of electronic games. Chinese patent No. ZL200973964, the patent date of announcement on November 14, 2007 once proposed a radio frequency intelligent chess set, w...

Claims

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Application Information

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IPC IPC(8): A63F13/00G09B19/22A63F13/23A63F13/53
Inventor 黄煜能丁睿
Owner 黄煜能
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