Electronic educational game set having communicating elements with a radio-frequency tag

A technology of communication unit and game equipment, which is applied in indoor games, board games, utilizing re-radiation, etc., can solve problems such as expensive, large detection area depth, and wrong middle identification of chess pieces.
CN1867383AInactive Publication Date: 2006-11-22NUMICOM

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
NUMICOM
Publication Date
2006-11-22
Estimated Expiration
Not applicable · inactive patent

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Abstract

The invention relates to a game set which comprises communicating elements, in the form of pieces, figurines, cards or dice, each having a radio-frequency tag provided with an individual identification code. A game board comprises a digital processing circuit (15) which is connected to a plurality of antennas (14), arranged such as to form a sensor matrix, for detecting the presence, type and position of the communicating elements. Radio-frequency readers (131 to 13m) are respectively connected to m corresponding input / output terminals of the digital processing circuit (15). Each radio-frequency reader (13) is connected to an associated group of n antennas (141 to 14n), preferably by means of a corresponding multiplexer (161 to 16m). The game board may consist of a removable assembly of basic boards, each comprising a basic digital processing circuit which is connected to the antennas (14) of the corresponding basic board.
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Description

technical field

[0001] The present invention relates to an electronic educational game device comprising a communication unit and a game board, wherein each communication unit has a radio frequency tag provided with a personal identification number and the game board contains a digital processing circuit connected to a plurality of antennas which are controlled by Arranged to form a matrix of sensors for detecting the presence, type and location of the communication unit. Background technique

[0002] In most electronic games, the player is located in front of a console or computer and performs man-machine communication by means of a keyboard, mouse, joystick, or touch screen. He may be able to play via a network, for example via the Internet, with other players who have their own computers and are connected to the same communication network.

[0003] Furthermore, document WO-A-9526790 proposes a combination of a game board and a piece equipped with a transponder communicat...

Claims

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