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43 results about "Matching game" patented technology

Matching games are games that require players to match similar elements. As the name implies, participants need to find a match for a word, picture, or card. For example, students place 30 word cards; composed of 15 pairs, face down in random order. Each person turns over two cards at a time, with the goal of turning over a matching pair, by using their memory. This is also known as the Pelmanism principle, after Christopher Louis Pelman, a British psychologist of the first half of the 20th century.

Digital twinborn emergency rescue deduction optimization method for complex disaster scene

The invention discloses a digital twinborn emergency rescue deduction optimization method for a complex disaster scene, and the method comprises the steps: constructing a composite random model for emergency resources, rescue task demands and the high dynamics and randomness of environmental elements in the disaster scene through employing a random process theory and a discretization method, and carrying out the deduction optimization of the digital twinborn emergency rescue. A deduction algorithm of a continuous state space and discrete time step length is constructed based on a digital twin deduction technology, bidirectional mapping of a physical space and a virtual space is realized, an emergency rescue optimization module based on a matching game mechanism is embedded in a digital twin deduction framework, a task demand gap and resource cost are taken as objective functions, and the task demand gap and the resource cost are taken as objective functions. And a global optimal solution is gradually approached by utilizing multi-round iteration and local strategy exchange, so that efficient optimization of resource allocation in a disaster scene is realized. According to the method, the future disaster trend can be predicted in real time, and dual optimization of task demand satisfaction and resource cost control can be realized.
Owner:NANJING UNIV OF POSTS & TELECOMM

Mahjong matching game level generation method based on reinforcement learning, medium and equipment

The invention discloses a mahjong matching game level generation method based on reinforcement learning, a medium and equipment, and belongs to the technical field of machine learning, game levels are randomly generated, then game problem solving is executed based on a reinforcement learning network model, the level passing rate is obtained, and if the level passing rate is larger than or equal to a set threshold value, the game levels are output. In the reinforcement learning network model, a neural network is used as a strategy network and a value network to extract level features, and the value network cooperates and simulates the time required for playing of a real player and the level passing rate. The game level can be generated according to the preset difficulty and layout of the game, so that the game has the level design of diversified card surface types, quantity and arrangement modes under each difficulty level, and the playability and challenge of the game are remarkably improved. According to the invention, level challenge experience with invariable difficulty can be provided, and the problem of inconsistent user experience caused by inconsistent difficulty due to random generation of levels is avoided.
Owner:CHENGDU CHENGFENG QUYOU TECHNOLOGY CO LTD

RAN slice resource allocation method based on user association under assistance of unmanned aerial vehicle

The invention discloses an RAN (Radio Access Network) slice resource allocation method based on user association under assistance of an unmanned aerial vehicle, which belongs to the field of mobile communication and comprises the following steps of: constructing a heterogeneous network model consisting of a macro base station, a pico base station, a femto base station and users of three service types in a heterogeneous network area assisted by the unmanned aerial vehicle; a bilateral matching game is adopted to obtain an optimal association scheme of the unmanned aerial vehicle and the ground base station; modeling user association and slice resource allocation problems, and decoupling the problems into two sub-problems; a Lagrangian multiplier method is adopted to solve the problem of user association, and a multi-agent depth deterministic gradient strategy algorithm is adopted to solve the problem of slice resource allocation. According to the method, the game theory, the Lagrangian multiplier method and the multi-agent depth deterministic gradient strategy algorithm are combined, the problems of user association and slice resource allocation in a heterogeneous network scene assisted by the unmanned aerial vehicle are solved, and the effectiveness of the whole system is maximized while different requirements of different types of users are met.
Owner:SHANDONG UNIV OF SCI & TECH

Low-frequency satellite spectrum allocation and gateway access optimization method based on evolutionary game

The invention discloses a low-frequency satellite spectrum allocation and gateway access optimization method based on an evolutionary game. The method comprises the following steps: constructing a low-orbit satellite Internet of Things system model and a channel model thereof; establishing a hierarchical game spectrum domain anti-interference model, modeling a leader sub-game into a spectrum allocation matching game model, and modeling a follower sub-game into a gateway access evolutionary game model; and calculating a gateway access strategy of the sensor user based on the gateway access evolutionary game model, solving stable matching between the spectrum and the gateway by using the spectrum allocation matching game model, and outputting a gateway spectrum allocation strategy. According to the invention, the problem of spectrum resource allocation optimization in the low earth orbit satellite Internet of Things can be solved.
Owner:NANJING UNIV OF AERONAUTICS & ASTRONAUTICS +1

Power grid heterogeneous wireless network matching game access method and system based on approximate ideal solution sorting

The invention belongs to the technical field of power grids, and discloses a power grid heterogeneous wireless network matching game access method based on ideal solution ordering approximation, in a heterogeneous network environment, the invention provides a matching game model, realizes optimal resource allocation between equipment and a network, comprehensively considers equipment priority, network performance and energy consumption constraints, and realizes optimal resource allocation between the equipment and the network. And meanwhile, real-time environment change is adapted through a dynamic adjustment strategy. Aiming at the requirements of communication reliability and time delay, a priority matching mechanism of high-priority equipment is designed, and a standby network is quickly switched through a fault-tolerant mechanism under the condition of link interruption, so that the communication stability is guaranteed. Through a distributed lightweight algorithm, the calculation complexity is reduced, the method is suitable for remote area equipment with limited resources, the reliability, efficiency and adaptability of a power grid communication system are integrally improved, and an innovative solution is provided for stable operation of an intelligent power grid.
Owner:STATE GRID JILIN ELECTRIC POWER COMPANY LIMITED +1

A tourism service resource scheduling method based on queuing data

The present invention discloses a method for dispatching tourism service resources based on queuing data, which belongs to the field of resource management technology and is used for dispatching game equipment in scenic spots, including identifying and classifying tourists according to the activity trajectory characteristics of queuing tourists, summarizing the number of various types of group entertainment project game equipment required by tourists, and determining the number gap of group entertainment project game equipment in combination with the number of equipment provided on site, and dispatching according to the number gap of group entertainment project game equipment and the reserve situation of scenic spot equipment. The present invention can calculate the number of various types of group entertainment project game equipment required according to the current queuing tourists and their activity trajectory characteristics, determine the game equipment with the number gap, so that the scenic spot dispatches the matching game equipment, and improves the dispatching level and utilization efficiency of service resources.
Owner:SHANDONG UNIV OF SCI & TECH

A key mapping method, electronic device and system

This application provides a button mapping method, electronic device, and system. According to the method provided, the electronic device can identify button areas in a game application using an image processing algorithm. Furthermore, to improve the accuracy of button area recognition, the electronic device can also adjust the image processing algorithm based on the user's touch frequency on the game screen. After identifying all button areas, the user can match all virtual buttons in the game application with the physical buttons on the game controller, establishing a mapping relationship. The user can then trigger the functions corresponding to the virtual buttons in the game application by controlling the physical buttons on the game controller, such as character movement, skill activation, and scene switching. Implementing the method provided in this application simplifies the user's steps in matching game controller buttons with game application buttons, improving the efficiency and accuracy of button matching, and enhancing the user experience.
Owner:HUAWEI TECH CO LTD

Method for improving cognitive competence of children through card game

PendingCN119169907ACard gamesTeaching apparatusOlder childPlaying card
The invention provides a method for improving cognitive competence of children through card games, and relates to the technical field of cognitive competence training. The method for improving the cognitive competence of the children through the card games comprises the following steps that S1, the proper card games are selected according to the ages and cognitive levels of the children, simple matching games can be selected for young children, and games with high strategies can be selected for older children; s2, making a simple card game together with the children; and S3, carrying out eight calibration on the types of the produced cards, namely a point card, an annular card, a triangular card, a square card, a rectangular card, a pentagonal card, a pentagram card and a regular hexagon card. According to the invention, different card game modes are adopted, so that children can participate in different games, and the children of different ages can select games with different difficulties to participate, so that the games are challenging, are not too difficult, and are wider in adaptability.
Owner:BEIJING AIBOSI MEDICAL SCI & TECH CO LTD

Method for dynamically matching game progress and adaptively starting game system

The invention relates to a method for dynamically matching a game progress and adaptively starting a game system, which comprises the following steps of: controlling a system progress recording function to start to take effect when a server opens a server, obtaining stage progress data of a system of the server, constructing a general system stage configuration table, setting a server progress type as a state limitation type, and starting the game system. The stage of the system and the day number interval section of the stage of the system are specified, and in the server and the client, validity judgment processing is performed according to the configuration parameters of the general system stage configuration table and the stage progress data of the system of the server, so that whether the state limitation is passed or not is judged; and carrying out validity judgment processing on the opening limiting condition of the system of the new content and the stage progress data of the system of the server, if the judgment processing is passed, opening the system in the new content, otherwise, not opening the system in the new content. And stage control and judgment of new contents and extension of subsequent new contents are realized by using a general system stage configuration table and stage progress data of a system of the server, and repeated development is not needed.
Owner:ZHUHAI WENTUO TECHNOLOGY CO LTD

Interesting english learning graphical user interface for electronic device

1. Name of the product in this design: A fun graphical user interface for learning English in electronic devices. 2. Purpose of this design: An electronic device. 3. The key design features of this product are its graphical user interface. 4. The image or photograph that best illustrates the design's key features: the front view. 5. Purpose of the graphical user interface: To comprehensively improve users' English proficiency through diverse interactive functions; to provide a system that integrates vocabulary learning, word matching games, challenge tests, progress tracking, and daily sentence; the entire system organically combines learning, practice, testing, and motivation in a visual way, ultimately making English learning efficient and fun. 6. Human-computer interaction method of graphical user interface: The main view is the main interface of the software; clicking "Previous" or "Next" in the word learning section of the main view can switch to different words; clicking any option ABCD in the challenge test of the main view, and then clicking "Submit Answer" can show whether the answer to the current question is correct; clicking "Change Sentence" in the daily sentence of the main view can switch to different sentences. 7. Other situations requiring explanation: Other explanation: Parts covered by a single color block or XX part are variable content.
Owner:QUANZHOU ENG VOCATIONAL & TECH COLLEGE

A method and system for joint optimization of task offloading and resource allocation based on SAGIN

This invention discloses a joint optimization method and system for task offloading and resource allocation based on SAGIN. It collects task and scheduling information through a SAG-IoT system; utilizes the task data and scheduling information to achieve optimal association between UAVs and IoT devices based on a matching game algorithm, and makes optimal decisions for task offloading to maximize the computational performance of the SAG-IoT system; based on optimal association, optimal task offloading decisions, and maximizing the computational performance of the SAG-IoT system, it constructs an online offloading framework based on deep reinforcement learning, constructing a path from input X(t) to optimal action x. * The low-complexity mapping strategy (t) is based on repeated interactions between different modules and a random environment, iterating and running sequentially to achieve joint optimization of task offloading and resource allocation. This invention achieves optimal computational performance while stabilizing the system queue. In addition to utilizing binary computation offloading, the optimization framework can also be extended to online partial computation offloading strategies consisting of multiple independent subtasks.
Owner:XI AN JIAOTONG UNIV

Smart power grid resource allocation method and system based on matching game

The invention relates to a power grid resource allocation technology, in particular to an intelligent power grid resource allocation method and system based on a matching game, and the method comprises the steps: carrying out the initial matching with the minimization of the power supply cost and the electric energy loss as a target under the condition that the power demand of a user is satisfied in the power supply capability range of a power supplier, and forming a matching pair; based on the power supply cost, the electric energy loss and the power supply stability, respectively establishing preference lists of the user side and the power supply side; each user searches whether an exchange blocking pair exists or not according to the preference table, if yes, exchange matching is conducted between the exchange blocking pairs, the preference table of the user is updated after exchange matching is completed, the step is repeated till no blocking pair exists, and matching is completed. According to the invention, appropriate power supply equipment can be effectively matched for users, resource configuration is optimized, power supply cost is reduced, electric energy loss is reduced, and stability of a power grid is improved.
Owner:INFORMATION & TELECOMM COMPANY SICHUAN ELECTRIC POWER +2

Match-making system, program, and server

In order to realize communication with improved comfortability, a match-making system for provides communication through avatars arranged in a virtual space and a service of match-making for a match game, comprises a first accepting unit which accepts a connection from an information communication terminal of a user of the service; an assignment unit which assigns a first kind avatar, which is an object of match-making for the match game, to the user of the information communication terminal, which is connected thereto; a management unit which movably arranges the first kind avatar assigned to the user by the assignment unit and a second kind avatar, which is not subject to the match-making for the match game, in the virtual space, and manages states thereof; an action control unit which controls an action of the second kind avatar in the virtual space; and a display control unit which causes a display unit of the connected information communication terminal to display the virtual space, based on state information of the first kind avatar and the second kind avatar managed by the management unit so that the first kind avatar and the second kind avatar are distinguishable, wherein execution authority for an action related to establishment of the match-making for the match game with another first kind avatar, is given to the first kind avatar, instead of not giving the execution authority of the action related to establishment of the match-making for the match game with the first kind avatar arranged in the virtual space, execution authority for an action to arbitrarily eject the first kind avatar from the virtual space, is given to the second kind avatar, and the management unit stops arranging the first kind avatar, which is subject to an ejection, in the virtual space when an action for the ejection is performed by the action control unit.
Owner:BANDAI CO LTD

Event management apparatus, computer program and system

An event management apparatus communicably connected to a user terminal comprises a presentation control unit, which presents first game media and events using second game media corresponding to the first game media, to the user terminal, a deck creation control unit which creates a deck made up of selected first game media, which are selected from the presented first game media, a registration control unit which registers user identification information of a user, the created deck, and event identification information of an event selected from the events to be associated with one another, wherein on condition that the user checks in at an event venue where a registered event is held, the presentation control unit presents opponent information which indicates information relating to an opponent of the user in a match game using corresponding second game media, which correspond to the created deck, to the user terminal.
Owner:BANDAI CO LTD

A method and device for matching game players, electronic equipment and storage medium

The application relates to the technical field of games, in particular to a game player matching method and device, electronic equipment and a storage medium. The application inputs game data of a plurality of to-be-matched players into a trained game battle matching model, and matches the plurality of to-be-matched players according to a global matching rationality condition, so that a target player team matching result of a plurality of matches that satisfy global maximum profit maximization as a whole can be determined. In this way, the application can not only match a plurality of matches at one time, but also ensure the global optimality of the matching result, so that the purpose of improving the global matching accuracy and the game balance is achieved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Network assisted user association and mode selection joint optimization method for full duplex cell-free wireless access network

The application discloses a network-assisted free duplex non-cell wireless access network user association and mode selection joint optimization method, which comprises the following steps: establishing a network-assisted free duplex architecture system; establishing a user QoS constraint, user antenna mode selection and EDU-UE association problem with the target of maximizing the total spectrum efficiency of the system; determining the association relationship between the user and the EDU through a matching game algorithm; and dynamically scheduling the uplink and downlink working modes of the UE antenna by using a quantum genetic algorithm; and the application has good scalability.
Owner:SOUTHEAST UNIV +1

Air-space-ground network service failure recovery method based on matching game

The invention discloses an air-space-ground network service failure recovery method based on a matching game, and the method comprises the steps: dividing a time period into a plurality of time slots, and converting an air-space-ground network into a quasi-static network at each time slot; establishing a service function chain deployment model based on the reconfigurable time extension graph in a space-air-ground network scene; based on the service function chain deployment model, providing service function chain deployment and service recovery problems under the condition of resource failure, including faults of unmanned aerial vehicles and satellite nodes, faults of node-related links and strategies for processing resource faults; and processing unpredictable resource faults based on a matching game algorithm so as to redeploy the service function chain influenced by the faults. According to the invention, the efficient redeployment completion condition of the service function chain can be obtained in as less time as possible under the condition of resource failure.
Owner:NANJING UNIV OF AERONAUTICS & ASTRONAUTICS

A method for operating virtual objects in a mobile game

The present invention provides a method for operating virtual objects in mobile games, belonging to the technical field of mobile games, specifically including: determining the historical operation data of the user in different game scenarios based on the parsing result of the user's identity information, and determining the game scenarios that require a rendering control model for virtual objects according to the analysis result of the historical operation data and the running data of the mobile terminal, and taking it as the matching game scenario. Generating multiple historical operation data groups according to the analysis results of the historical operation data in different matching game scenarios, and determining the matching rendering control models of different groups through the analysis results of the historical operation data of different historical operation data groups. Performing rendering control processing on the body form and body attachments of virtual objects according to the matching results of the operation data in different dimensions at the current moment and the matching rendering control models of different groups, ensuring the efficiency of the rendering process.
Owner:ZHEJIANG TEN WARRIORS NETWORK TECH CO LTD +1

Heterogeneous device connection matching method of ocean multi-domain wireless communication network

The invention relates to a heterogeneous device connection matching method of an ocean multi-domain wireless communication network. The method comprises the following steps: processing a resource configuration optimization model of each heterogeneous device through a preset matching game algorithm to obtain a connection matching strategy optimization model corresponding to a connection matching relationship of each heterogeneous device; and performing optimization processing on the connection matching strategy optimization model based on a preset connection optimization algorithm to obtain an optimal connection matching result of each heterogeneous device under the condition of meeting a target condition. By adopting the method, the stability of connection matching between heterogeneous devices in a wireless communication network can be improved in a marine environment.
Owner:TSINGHUA UNIVERSITY

Terminal device control method, device, electronic device and storage medium

The present disclosure relates to a terminal device control method, apparatus, electronic device and storage medium, wherein the method responds to a game trigger instruction of an account, and obtains information on the model of the terminal device that initiates the game trigger instruction and the current time period, and then determines the game playback mode currently matched by the terminal device according to the model of the terminal device and the information on the current time period, and plays the game, thereby achieving a better playback effect and improving the user experience.
Owner:BEIJING DAJIA INTERNET INFORMATION TECH CO LTD

A method and device for optimizing the rate maximization of self-organizing networks based on game theory

The present invention discloses an optimization method and device for maximizing the rate of a self-organizing network based on game theory. The method comprises: in a hierarchical alliance self-organizing network scenario, constructing a link transmission rate model of each alliance; based on the link transmission rate model, taking the maximization of the sum of the link transmission rates of all alliances as the optimization target, and taking the association strategy of alliance members and disconnected nodes with alliance heads as variables, constructing an optimization model; based on the optimization model, adopting a distributed alliance member optimization algorithm of an alliance formation game to optimize the association between alliance members and alliance heads; based on the optimization model, adopting a link reconstruction algorithm of a bilateral matching game to optimize the association between disconnected nodes and alliance heads; the present invention can solve the technical problems of low transmission rate and communication interruption in a hierarchical alliance self-organizing network in a confrontational environment.
Owner:ARMY ENG UNIV OF PLA

Automated grouping system and method for a merge and match game mechanic

A gaming system is provided. The gaming system may be configured to (1) store, in a memory, an initial location of a plurality of game items within a plurality of game board tiles; (2) cause the user device to display a user interface including the plurality of game board tiles and the plurality of game items; (3) receive, from the user device, a selection of a target game item using an automated grouping tool; (4) identify a group of game items having a same item type as the target game item; (5) identify a plurality of target game tiles located adjacent to the target game item; (6) record, in the memory, an updated location for each of the identified group of game items; and (7) cause the user device to display the user interface to include the identified group of game items located in the updated locations.
Owner:BIG FISH GAMES INC +2

Heterogeneous intelligent computing node service path planning and task scheduling method based on bilateral matching game architecture

The invention discloses a heterogeneous intelligent computing node service path planning and task scheduling method based on a bilateral matching game architecture, and relates to the technical field of edge computing application. The method comprises the following steps: firstly, obtaining information of a service demand side and an intelligent computing node; then, calculating a task scheduling strategy and a revenue matrix; secondly, planning a service path based on a bilateral matching game architecture; and finally, loading and operating the task scheduling strategy and the service path. According to the method, the actual total income of the task can be improved, intelligent computing node resources can be fully utilized, the input number of the intelligent computing nodes is further reduced, the algorithm complexity is low, and the method is suitable for a maneuvering service scene of multi-intelligent computing node mixed application with different computing capabilities.
Owner:NAT UNIV OF DEFENSE TECH

A multi-base station cooperative wireless resource allocation method based on uplink rate segmentation

The application discloses a kind of multi-base station cooperation wireless resource allocation method based on uplink rate segmentation, it is related to electronic communication technical field, uplink multicarrier RSMA by the message of each user is segmented to multiple subcarriers, and using appropriate decoding order, to effectively utilize all available degrees of freedom;In order to deal with the non-convexity of transmission rate maximization problem and reduce centralized computing burden, a two-stage method is developed: first, a low-complexity base station selection method based on matching game is proposed, which is used to segment the user set;Next, a cooperative distributed scheme is proposed, which divides the resource allocation and beamforming tasks to the corresponding base stations;Using continuous convex approximation and dual decomposition technique, a semi-closed form solution for power and subcarrier allocation is derived, and fractional programming and alternating direction method of multipliers are used to optimize the receive beamforming, and the simulation results verify the effectiveness of the application in terms of transmission rate gain and computational complexity.
Owner:WUXI UNIV

Game matching method and device, electronic equipment and readable storage medium

The invention provides a game matching method and device, electronic equipment and a readable storage medium. A matching mode is determined based on the number of participated players in a current game; when the matching mode is a first matching mode, distributing a preset number of to-be-matched game accounts to a target matching room based on the game information of each to-be-matched game account, and dividing a plurality of to-be-matched game accounts contained in the target matching room into a first preset number of target matching teams to obtain a matching result; and when the matching mode is a second matching mode, dividing the to-be-matched game accounts into a second preset number of target matching teams based on the game information of each to-be-matched game account, and dividing target matching rooms according to the matching teams to obtain a matching result. Therefore, matching requirements of players can be met, different matching modes are adopted for different matching modes, matching calculation steps are reduced, and matching efficiency is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Toys (matching games)

1. Name of the product in this design: Toy (Matching Game). 2. Purpose of this design: For play. 3. The key design feature of this product is its shape. 4. The image or photograph that best illustrates the design's key points: a 3D model.
Owner:余枞洁

Resource management and task scheduling method for reconfigurable hardware accelerator oriented heterogeneous computing cluster

This invention discloses a method for resource management and task scheduling of heterogeneous computing clusters for reconfigurable hardware accelerators, comprising: a management control node dividing time into equally spaced scheduling time slots; at each scheduling time slot, the management control node collecting request processing tasks arriving in the previous scheduling time slot and the currently idle computing resources of the heterogeneous computing cluster; the management control node establishing a three-sided matching game framework for request processing tasks, service functions, and heterogeneous computing nodes; the management control node defining the preference criteria of each party based on the optimization objective; the management control node running a three-sided stable matching algorithm for matching; the management control node offloading request processing tasks to the heterogeneous computing nodes where the matching service functions are located for processing based on the matching results; waiting for the next scheduling time slot to arrive, and repeating the above steps. This method can effectively reduce the total task processing latency while maintaining a high task completion rate and task satisfaction.
Owner:NAT UNIV OF DEFENSE TECH