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112 results about "Matching game" patented technology

Matching games are games that require players to match similar elements. As the name implies, participants need to find a match for a word, picture, or card. For example, students place 30 word cards; composed of 15 pairs, face down in random order. Each person turns over two cards at a time, with the goal of turning over a matching pair, by using their memory. This is also known as the Pelmanism principle, after Christopher Louis Pelman, a British psychologist of the first half of the 20th century.

Method for Playing A Matching Game

A preferred method includes displaying a plurality of indicia-bearing game pieces 12 on a gaming grid 14. A player then selects game pieces 12 that are adjacent and that have matching indicia 16. Preferably, the matching adjacent game pieces 34 that are selected are then removed from the gaming grid 14. One or more prizes are awarded in association with the selection and removal of the matching adjacent game pieces 34. Preferably, the player is also provided with the ability to shuffle any remaining non-selected game pieces 32, after all matching adjacent game pieces that are perceived by the player are selected and removed. In this regard, it is possible that the player may overlook some matching adjacent game pieces 34. Additionally, some preferred embodiment gaming methods incorporate the use of multiple indicia 16 on each game piece 12 for potentially matching with adjacent game pieces. Finally, awards can be awarded to a player based upon game speed and the number of shuffles required to clear the grid 14, amongst other criteria. Preferably, the method also includes activation of an interactive help feature 100 for the bonus game. The help feature 100 is continuously accessible, allowing access to the help feature during play of the bonus game so that a player unfamiliar with the bonus game may receive instructions on how to play the bonus game during play of an active bonus game.
Owner:BALLY GAMING INC

Method for playing a matching game

A preferred method includes displaying a plurality of indicia-bearing game pieces 12 on a gaming grid 14. A player then selects game pieces 12 that are adjacent and that have matching indicia 16. Preferably, the matching adjacent game pieces 34 that are selected are then removed from the gaming grid 14. One or more prizes are awarded in association with the selection and removal of the matching adjacent game pieces 34. Preferably, the player is also provided with the ability to shuffle any remaining non-selected game pieces 32, after all matching adjacent game pieces that are perceived by the player are selected and removed. In this regard, it is possible that the player may overlook some matching adjacent game pieces 34. Additionally, some preferred embodiment gaming methods incorporate the use of multiple indicia 16 on each game piece 12 for potentially matching with adjacent game pieces. Finally, awards can be awarded to a player based upon game speed and the number of shuffles required to clear the grid 14, amongst other criteria. Preferably, the method also includes activation of an interactive help feature 100 for the bonus game. The help feature 100 is continuously accessible, allowing access to the help feature during play of the bonus game so that a player unfamiliar with the bonus game may receive instructions on how to play the bonus game during play of an active bonus game.
Owner:BALLY GAMING INC

Method and device for real-time online game, method and device for game watching, and system

The invention discloses a method and a device for real-time online game, a method and a device for game watching, and a system. The method and the device for the real-time online game, the method and the device for the game watching, and the system have the advantages that by sending game sponsoring information to a server, the range of game participators of an online game project is widened, and the limitation of contact persons on a self directory of a mobile device is broken, so the different-place matching game of a plurality of users on a network is realized; the starting and finishing of the game are controlled by the server, and the real-time game information corresponding to each game participator is received by the server, so the real-time tracking of the competitive state of each game participator in the game process is realized, and the game result is automatically received the first time after the game is finished; by utilizing a network device, the game information is found in real time, and the encouraging information is sent to the corresponding game participator; the different-place real-time game is realized, the real-time property of the game result is high, and the interesting and activity of all people participating in the sports are favorably improved.
Owner:HUNAN JIANCHENG INFORMATION TECH

Fog computing task unloading method for Internet of Things

The invention relates to a fog computing task unloading method for the Internet of Things, and belongs to the technical field of mobile communication. According to the method, bidirectional matching joint modeling are carried out task unloading decisions, transmission resource allocation and computing resource allocation, and FN and IoT equipment to minimize the total overhead problem of the system. Firstly, QoS requirements of the IoT equipment are analyzed based on an analytic hierarchy process, and priorities are established according to different QoS requirements of the IoT equipment; secondly, RB allocation is conducted on the IoT devices, and the number of RBs needed by every IoT equipment is determined; then, computing resource allocation is carried out, and the computing time delayis determined. Based thereon, a bi-directional matching game is established, and a stable association between the FN and the IoT device requesting offloading is determined. And finally, every IoT equipment makes an unloading decision according to the task local computing overhead and the task unloading computing overhead. According to the invention, the total time delay and the energy consumptioncost of the system are reduced, and the stability of IoT equipment association and the effectiveness of resource allocation are realized.
Owner:CHONGQING UNIV OF POSTS & TELECOMM

Controlling a user interface of a computer device

A computer device has user interface configured to display user actuatable game elements and to detect user input when a user engages with a game element; and a processor configured to receive a detected user input and on detecting a match game condition to control the user interface to remove at least three game elements from the display and to provide on the user interface replacement user actuatable game elements, wherein the manner of providing each replacement game element has a graphical representation governed by a tile associated with each game element, wherein each tile has a selectable physics which controls at least one of (i) the direction in which it moves to replenish a vacancy left by the removed user game elements; and (ii) the speed at which it moves to replenish the vacancy.
Owner:KING COM

Private charging pile safety sharing and electric vehicle charging optimization system and method based on energy block chain

The invention relates to a private charging pile safety sharing and electric vehicle charging optimization system and method based on energy block chain. The system comprises a user registration module, a user information acquisition module, a social network module, a user trust degree module, a user utility module, an alliance matching game module and an energy block chain module. The user registration module is connected with the user information acquisition module; the user trust degree module is connected with the social network module; the user utility module is connected with the user trust degree module and the user information acquisition module; the alliance matching game module is connected with the user utility module; and the energy block chain module is connected with the alliance matching game module. The method comprises the steps of establishing user trust degree according to social contact and recommendation information of a user; according to the user utility function, using the alliance matching game to optimize the user energy transaction strategy; signing energy transactions through BLS multiple signatures and then collecting and verifying the transactions in the network by the consensus node, and recording the transactions in the block chain.
Owner:SHANGHAI UNIV

Double-layer matching game method oriented to QoE under 5G hybrid scenes

The invention discloses a double-layer matching game method oriented to QoE under 5G hybrid scenes. The method is characterized in that C cellular users CU and D D2D users DU are coexistent in hybrid way at a small cellular base station SBS under the 5G scene. The user quality of experience QoE is used as the optimization index to realize the stable matching between the CU and the channel and between the DU and a resource block. The method comprises the following steps: one, the CU and the channel respectively establish a preference list for the opposite individual, the matching between the channel in the cellular and the CU is performed by adopting the many-for-one matching game algorithm considering the existing matching; two, the DU and the resource block respectively establish the preference list for the opposite individual, the resource block is distributed for the DU in the cellular to perform the communication by adopting the many-for-many matching game algorithm considering the existing matching; and three, the channel distribution vector of the CU and the matching result of the DU and the resource block are updated through continuous iteration, thereby achieving the stable two-sided matching in the end. A spectrum distribution scheme disclosed by the invention is simple and practical, and has good application prospect.
Owner:NANJING UNIV OF POSTS & TELECOMM
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