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25 results about "Matching game" patented technology

Matching games are games that require players to match similar elements. As the name implies, participants need to find a match for a word, picture, or card. For example, students place 30 word cards; composed of 15 pairs, face down in random order. Each person turns over two cards at a time, with the goal of turning over a matching pair, by using their memory. This is also known as the Pelmanism principle, after Christopher Louis Pelman, a British psychologist of the first half of the 20th century.

Digital twinborn emergency rescue deduction optimization method for complex disaster scene

The invention discloses a digital twinborn emergency rescue deduction optimization method for a complex disaster scene, and the method comprises the steps: constructing a composite random model for emergency resources, rescue task demands and the high dynamics and randomness of environmental elements in the disaster scene through employing a random process theory and a discretization method, and carrying out the deduction optimization of the digital twinborn emergency rescue. A deduction algorithm of a continuous state space and discrete time step length is constructed based on a digital twin deduction technology, bidirectional mapping of a physical space and a virtual space is realized, an emergency rescue optimization module based on a matching game mechanism is embedded in a digital twin deduction framework, a task demand gap and resource cost are taken as objective functions, and the task demand gap and the resource cost are taken as objective functions. And a global optimal solution is gradually approached by utilizing multi-round iteration and local strategy exchange, so that efficient optimization of resource allocation in a disaster scene is realized. According to the method, the future disaster trend can be predicted in real time, and dual optimization of task demand satisfaction and resource cost control can be realized.
Owner:NANJING UNIV OF POSTS & TELECOMM

Power grid heterogeneous wireless network matching game access method and system based on approximate ideal solution sorting

The invention belongs to the technical field of power grids, and discloses a power grid heterogeneous wireless network matching game access method based on ideal solution ordering approximation, in a heterogeneous network environment, the invention provides a matching game model, realizes optimal resource allocation between equipment and a network, comprehensively considers equipment priority, network performance and energy consumption constraints, and realizes optimal resource allocation between the equipment and the network. And meanwhile, real-time environment change is adapted through a dynamic adjustment strategy. Aiming at the requirements of communication reliability and time delay, a priority matching mechanism of high-priority equipment is designed, and a standby network is quickly switched through a fault-tolerant mechanism under the condition of link interruption, so that the communication stability is guaranteed. Through a distributed lightweight algorithm, the calculation complexity is reduced, the method is suitable for remote area equipment with limited resources, the reliability, efficiency and adaptability of a power grid communication system are integrally improved, and an innovative solution is provided for stable operation of an intelligent power grid.
Owner:STATE GRID JILIN ELECTRIC POWER COMPANY LIMITED +1

A key mapping method, electronic device and system

This application provides a button mapping method, electronic device, and system. According to the method provided, the electronic device can identify button areas in a game application using an image processing algorithm. Furthermore, to improve the accuracy of button area recognition, the electronic device can also adjust the image processing algorithm based on the user's touch frequency on the game screen. After identifying all button areas, the user can match all virtual buttons in the game application with the physical buttons on the game controller, establishing a mapping relationship. The user can then trigger the functions corresponding to the virtual buttons in the game application by controlling the physical buttons on the game controller, such as character movement, skill activation, and scene switching. Implementing the method provided in this application simplifies the user's steps in matching game controller buttons with game application buttons, improving the efficiency and accuracy of button matching, and enhancing the user experience.
Owner:HUAWEI TECH CO LTD

Method for dynamically matching game progress and adaptively starting game system

The invention relates to a method for dynamically matching a game progress and adaptively starting a game system, which comprises the following steps of: controlling a system progress recording function to start to take effect when a server opens a server, obtaining stage progress data of a system of the server, constructing a general system stage configuration table, setting a server progress type as a state limitation type, and starting the game system. The stage of the system and the day number interval section of the stage of the system are specified, and in the server and the client, validity judgment processing is performed according to the configuration parameters of the general system stage configuration table and the stage progress data of the system of the server, so that whether the state limitation is passed or not is judged; and carrying out validity judgment processing on the opening limiting condition of the system of the new content and the stage progress data of the system of the server, if the judgment processing is passed, opening the system in the new content, otherwise, not opening the system in the new content. And stage control and judgment of new contents and extension of subsequent new contents are realized by using a general system stage configuration table and stage progress data of a system of the server, and repeated development is not needed.
Owner:ZHUHAI WENTUO TECHNOLOGY CO LTD

Interesting english learning graphical user interface for electronic device

1. Name of the product in this design: A fun graphical user interface for learning English in electronic devices. 2. Purpose of this design: An electronic device. 3. The key design features of this product are its graphical user interface. 4. The image or photograph that best illustrates the design's key features: the front view. 5. Purpose of the graphical user interface: To comprehensively improve users' English proficiency through diverse interactive functions; to provide a system that integrates vocabulary learning, word matching games, challenge tests, progress tracking, and daily sentence; the entire system organically combines learning, practice, testing, and motivation in a visual way, ultimately making English learning efficient and fun. 6. Human-computer interaction method of graphical user interface: The main view is the main interface of the software; clicking "Previous" or "Next" in the word learning section of the main view can switch to different words; clicking any option ABCD in the challenge test of the main view, and then clicking "Submit Answer" can show whether the answer to the current question is correct; clicking "Change Sentence" in the daily sentence of the main view can switch to different sentences. 7. Other situations requiring explanation: Other explanation: Parts covered by a single color block or XX part are variable content.
Owner:QUANZHOU ENG VOCATIONAL & TECH COLLEGE

A method and system for joint optimization of task offloading and resource allocation based on SAGIN

This invention discloses a joint optimization method and system for task offloading and resource allocation based on SAGIN. It collects task and scheduling information through a SAG-IoT system; utilizes the task data and scheduling information to achieve optimal association between UAVs and IoT devices based on a matching game algorithm, and makes optimal decisions for task offloading to maximize the computational performance of the SAG-IoT system; based on optimal association, optimal task offloading decisions, and maximizing the computational performance of the SAG-IoT system, it constructs an online offloading framework based on deep reinforcement learning, constructing a path from input X(t) to optimal action x. * The low-complexity mapping strategy (t) is based on repeated interactions between different modules and a random environment, iterating and running sequentially to achieve joint optimization of task offloading and resource allocation. This invention achieves optimal computational performance while stabilizing the system queue. In addition to utilizing binary computation offloading, the optimization framework can also be extended to online partial computation offloading strategies consisting of multiple independent subtasks.
Owner:XI AN JIAOTONG UNIV

Smart power grid resource allocation method and system based on matching game

The invention relates to a power grid resource allocation technology, in particular to an intelligent power grid resource allocation method and system based on a matching game, and the method comprises the steps: carrying out the initial matching with the minimization of the power supply cost and the electric energy loss as a target under the condition that the power demand of a user is satisfied in the power supply capability range of a power supplier, and forming a matching pair; based on the power supply cost, the electric energy loss and the power supply stability, respectively establishing preference lists of the user side and the power supply side; each user searches whether an exchange blocking pair exists or not according to the preference table, if yes, exchange matching is conducted between the exchange blocking pairs, the preference table of the user is updated after exchange matching is completed, the step is repeated till no blocking pair exists, and matching is completed. According to the invention, appropriate power supply equipment can be effectively matched for users, resource configuration is optimized, power supply cost is reduced, electric energy loss is reduced, and stability of a power grid is improved.
Owner:INFORMATION & TELECOMM COMPANY SICHUAN ELECTRIC POWER +2

Match-making system, program, and server

In order to realize communication with improved comfortability, a match-making system for provides communication through avatars arranged in a virtual space and a service of match-making for a match game, comprises a first accepting unit which accepts a connection from an information communication terminal of a user of the service; an assignment unit which assigns a first kind avatar, which is an object of match-making for the match game, to the user of the information communication terminal, which is connected thereto; a management unit which movably arranges the first kind avatar assigned to the user by the assignment unit and a second kind avatar, which is not subject to the match-making for the match game, in the virtual space, and manages states thereof; an action control unit which controls an action of the second kind avatar in the virtual space; and a display control unit which causes a display unit of the connected information communication terminal to display the virtual space, based on state information of the first kind avatar and the second kind avatar managed by the management unit so that the first kind avatar and the second kind avatar are distinguishable, wherein execution authority for an action related to establishment of the match-making for the match game with another first kind avatar, is given to the first kind avatar, instead of not giving the execution authority of the action related to establishment of the match-making for the match game with the first kind avatar arranged in the virtual space, execution authority for an action to arbitrarily eject the first kind avatar from the virtual space, is given to the second kind avatar, and the management unit stops arranging the first kind avatar, which is subject to an ejection, in the virtual space when an action for the ejection is performed by the action control unit.
Owner:BANDAI CO LTD

A method and device for matching game players, electronic equipment and storage medium

The application relates to the technical field of games, in particular to a game player matching method and device, electronic equipment and a storage medium. The application inputs game data of a plurality of to-be-matched players into a trained game battle matching model, and matches the plurality of to-be-matched players according to a global matching rationality condition, so that a target player team matching result of a plurality of matches that satisfy global maximum profit maximization as a whole can be determined. In this way, the application can not only match a plurality of matches at one time, but also ensure the global optimality of the matching result, so that the purpose of improving the global matching accuracy and the game balance is achieved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Network assisted user association and mode selection joint optimization method for full duplex cell-free wireless access network

The application discloses a network-assisted free duplex non-cell wireless access network user association and mode selection joint optimization method, which comprises the following steps: establishing a network-assisted free duplex architecture system; establishing a user QoS constraint, user antenna mode selection and EDU-UE association problem with the target of maximizing the total spectrum efficiency of the system; determining the association relationship between the user and the EDU through a matching game algorithm; and dynamically scheduling the uplink and downlink working modes of the UE antenna by using a quantum genetic algorithm; and the application has good scalability.
Owner:SOUTHEAST UNIV +1

Heterogeneous device connection matching method of ocean multi-domain wireless communication network

The invention relates to a heterogeneous device connection matching method of an ocean multi-domain wireless communication network. The method comprises the following steps: processing a resource configuration optimization model of each heterogeneous device through a preset matching game algorithm to obtain a connection matching strategy optimization model corresponding to a connection matching relationship of each heterogeneous device; and performing optimization processing on the connection matching strategy optimization model based on a preset connection optimization algorithm to obtain an optimal connection matching result of each heterogeneous device under the condition of meeting a target condition. By adopting the method, the stability of connection matching between heterogeneous devices in a wireless communication network can be improved in a marine environment.
Owner:TSINGHUA UNIVERSITY

Automated grouping system and method for a merge and match game mechanic

A gaming system is provided. The gaming system may be configured to (1) store, in a memory, an initial location of a plurality of game items within a plurality of game board tiles; (2) cause the user device to display a user interface including the plurality of game board tiles and the plurality of game items; (3) receive, from the user device, a selection of a target game item using an automated grouping tool; (4) identify a group of game items having a same item type as the target game item; (5) identify a plurality of target game tiles located adjacent to the target game item; (6) record, in the memory, an updated location for each of the identified group of game items; and (7) cause the user device to display the user interface to include the identified group of game items located in the updated locations.
Owner:BIG FISH GAMES INC +2

Heterogeneous intelligent computing node service path planning and task scheduling method based on bilateral matching game architecture

The invention discloses a heterogeneous intelligent computing node service path planning and task scheduling method based on a bilateral matching game architecture, and relates to the technical field of edge computing application. The method comprises the following steps: firstly, obtaining information of a service demand side and an intelligent computing node; then, calculating a task scheduling strategy and a revenue matrix; secondly, planning a service path based on a bilateral matching game architecture; and finally, loading and operating the task scheduling strategy and the service path. According to the method, the actual total income of the task can be improved, intelligent computing node resources can be fully utilized, the input number of the intelligent computing nodes is further reduced, the algorithm complexity is low, and the method is suitable for a maneuvering service scene of multi-intelligent computing node mixed application with different computing capabilities.
Owner:NAT UNIV OF DEFENSE TECH

Toys (matching games)

1. Name of the product in this design: Toy (Matching Game). 2. Purpose of this design: For play. 3. The key design feature of this product is its shape. 4. The image or photograph that best illustrates the design's key points: a 3D model.
Owner:余枞洁

Resource management and task scheduling method for reconfigurable hardware accelerator oriented heterogeneous computing cluster

This invention discloses a method for resource management and task scheduling of heterogeneous computing clusters for reconfigurable hardware accelerators, comprising: a management control node dividing time into equally spaced scheduling time slots; at each scheduling time slot, the management control node collecting request processing tasks arriving in the previous scheduling time slot and the currently idle computing resources of the heterogeneous computing cluster; the management control node establishing a three-sided matching game framework for request processing tasks, service functions, and heterogeneous computing nodes; the management control node defining the preference criteria of each party based on the optimization objective; the management control node running a three-sided stable matching algorithm for matching; the management control node offloading request processing tasks to the heterogeneous computing nodes where the matching service functions are located for processing based on the matching results; waiting for the next scheduling time slot to arrive, and repeating the above steps. This method can effectively reduce the total task processing latency while maintaining a high task completion rate and task satisfaction.
Owner:NAT UNIV OF DEFENSE TECH

A WiFi offloading method based on matching game in synaesthesia integrated network

The present invention discloses a matching game-based WiFi offloading method in a synaesthesia-integrated network. This method addresses the problem of simultaneous user communication demands and radar sensing demands in heterogeneous networks, where limited cellular base station channel resources prevent the timely processing of all tasks. WiFi offloading is introduced to reduce the load on the base station by placing some user communication tasks within the WiFi network. This method uses a clustering-based WiFi channel allocation algorithm to allocate channels to WiFi access points sharing an unlicensed frequency band, formulating the user selection problem of WiFi network offloading into a matching game that considers externalities. This method considers the communication throughput and perceptual mutual information in the system, treating users and access points as the two parties in the matching game. Utility functions for users and access points are established, respectively. By designing and optimizing the time slot allocation for sensing and communication in the base station, the stability of the algorithm is demonstrated, achieving optimal performance of the synaesthesia-integrated system.
Owner:NANJING UNIV OF POSTS & TELECOMM

Multi-base-station cooperative wireless resource allocation method based on uplink rate segmentation

The invention discloses a multi-base-station cooperative wireless resource allocation method based on uplink rate segmentation, and relates to the technical field of electronic communication, an uplink multi-carrier RSMA (Received Signal Moving Average) segments a message of each user onto a plurality of subcarriers and adopts a proper decoding sequence, so that all available degrees of freedom are effectively utilized; in order to deal with non-convexity of a transmission rate maximization problem and reduce centralized calculation burden, a two-stage method is developed: firstly, a low-complexity base station selection method based on a matching game is proposed and is used for segmenting a user set; next, a cooperative distributed scheme is provided, and resource allocation and beam forming tasks are divided to corresponding base stations; a semi-closed form solution of power and subcarrier allocation is derived by adopting continuous convex approximation and dual decomposition technologies, meanwhile, received beam forming is optimized by utilizing fractional programming and an alternating direction multiplier method, and a simulation result verifies the effectiveness of the method in the aspects of transmission rate gain and calculation complexity.
Owner:WUXI UNIV

Power grid equipment efficient fingerprint database construction method and system based on matching game theory

The invention relates to the technical field of security authentication and fingerprint database management of intelligent power grid equipment, in particular to a power grid equipment efficient fingerprint database construction method and system based on a matching game theory, and the method comprises the steps of feature extraction, fingerprint construction, dynamic clustering, game matching and global optimization. Based on RF distortion characteristics of equipment physical defects and a DWT decomposition technology, fingerprint uniqueness and anti-counterfeiting capability are ensured; through feature coding compression and a spectral clustering algorithm, the calculation complexity is reduced, and heterogeneous data distribution is adapted; fingerprint redundancy and omission are eliminated by utilizing a bidirectional preference rule of a matching game model and dynamic threshold screening; a distributed small fingerprint database architecture and a two-stage authentication mechanism are adopted, so that the expansibility is improved, and the authentication time is shortened; through lightweight processing, dynamic allocation and modular integration, fingerprint database management with high security and low resource consumption is realized, and the high-efficiency authentication requirement of large-scale power grid equipment is met.
Owner:GUIZHOU POWER GRID CO LTD

Generating video response and education matching game content using integrated programmatic control and specialized guided and constrained artificial intelligence

The content generation system and content generation process utilizes a prompt to guide an Artificial Intelligence (AI) engine for dynamically generating educational content, for creating an educational matching game content. The method and system utilizes an educational curriculum database to receive input, including educational standards and course details. The input is used to retrieve information for a historical figure relevant to the educational standard from the curriculum database, which includes the historical figure's image and voice. Additionally, a AI engine generates facts for the educational standard associated with the educational matching game content to ensure the educational content is rich and comprehensive. The system generates video response to present the educational content using the historical figure, adding an engaging multimedia element to the learning experience. A prompt is generated to guide and constrain the AI engine in analyzing the educational content and generating key-value pairs.
Owner:2HR LEARNING INC

Method, apparatus and device for matching game players

The application discloses a game player matching method, device and equipment, and belongs to the technical field of computers. The method comprises the following steps: based on a matching request of a first game player, determining a first matching pool with the highest matching degree of the first game player from a plurality of candidate matching pools, and adding the first game player into the first matching pool; matching the first game player in the first matching pool; if the first game player is not matched successfully within a first reference time length and a second matching pool that satisfies a merging condition with the first matching pool exists in the plurality of candidate matching pools, merging the first matching pool and the second matching pool to obtain a first merged pool; matching the first game player in the first merged pool; and if the first game player is matched successfully within a second reference time length, starting a game match based on the information of the game player matched successfully. This method simultaneously considers matching reliability and matching success rate, is beneficial to improving the game player experience, and further improves the interaction rate of the game player and the game.
Owner:BOOMING TECH (HANGZHOU) CO LTD