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117 results about "Matching game" patented technology

Matching games are games that require players to match similar elements. As the name implies, participants need to find a match for a word, picture, or card. For example, students place 30 word cards; composed of 15 pairs, face down in random order. Each person turns over two cards at a time, with the goal of turning over a matching pair, by using their memory. This is also known as the Pelmanism principle, after Christopher Louis Pelman, a British psychologist of the first half of the 20th century.

Controlling a user interface of a computer device

A computer device has user interface configured to display user actuatable game elements and to detect user input when a user engages with a game element; and a processor configured to receive a detected user input and on detecting a match game condition to control the user interface to remove at least three game elements from the display and to provide on the user interface replacement user actuatable game elements, wherein the manner of providing each replacement game element has a graphical representation governed by a tile associated with each game element, wherein each tile has a selectable physics which controls at least one of (i) the direction in which it moves to replenish a vacancy left by the removed user game elements; and (ii) the speed at which it moves to replenish the vacancy.
Owner:KING COM

Controlling a user interface of a computer device

A computer device has user interface configured to display user actuatable game elements and to detect user input when a user engages with a game element; and a processor configured to receive a detected user input and on detecting a match game condition to control the user interface to remove at least three game elements from the display and to provide on the user interface replacement user actuatable game elements, wherein the manner of providing each replacement game element has a graphical representation governed by a tile associated with each game element, wherein each tile has a selectable physics which controls at least one of (i) the direction in which it moves to replenish a vacancy left by the removed user game elements; and (ii) the speed at which it moves to replenish the vacancy.
Owner:KING COM

Method for Playing A Matching Game

A preferred method includes displaying a plurality of indicia-bearing game pieces 12 on a gaming grid 14. A player then selects game pieces 12 that are adjacent and that have matching indicia 16. Preferably, the matching adjacent game pieces 34 that are selected are then removed from the gaming grid 14. One or more prizes are awarded in association with the selection and removal of the matching adjacent game pieces 34. Preferably, the player is also provided with the ability to shuffle any remaining non-selected game pieces 32, after all matching adjacent game pieces that are perceived by the player are selected and removed. In this regard, it is possible that the player may overlook some matching adjacent game pieces 34. Additionally, some preferred embodiment gaming methods incorporate the use of multiple indicia 16 on each game piece 12 for potentially matching with adjacent game pieces. Finally, awards can be awarded to a player based upon game speed and the number of shuffles required to clear the grid 14, amongst other criteria. Preferably, the method also includes activation of an interactive help feature 100 for the bonus game. The help feature 100 is continuously accessible, allowing access to the help feature during play of the bonus game so that a player unfamiliar with the bonus game may receive instructions on how to play the bonus game during play of an active bonus game.
Owner:BALLY GAMING INC

Gaming platform for the development and execution of customized games and game components

InactiveUS20140087355A1High activityEnabling social interactionElectrical appliancesEducational gameQuestions and answers
A computerized educational game includes multiple formats for questions on a variety of topics related to health, wellness and education and other topics. In one embodiment, questions and answers for the game are stored so that the individual questions can be downloaded in more than one format. For example, the questions and answers may be stored so that they can be answered as “fill in the blank” questions in which the user must supply an answer. The same question may be formatted as a multiple choice question, in which the user is required to select a correct answer from among a plurality of answers. The questions and answers may also be formatted for use in multiple game formats, e.g., a quiz game, a puzzle game, a choose-best-from-list game, a matching game, or a reverse quiz game in which an answer is supplied and the player guesses or selects the question.
Owner:GAMEMETRIX SOLUTIONS

Generative Audio Matching Game System

An audio matching method, use of the method in a game system, an audio matching system and a data carrier are provided, where the audio matching method is for comparing an input audio fragment with reference audio fragment variants, the method being an incremental search method, including repeating the steps of: obtaining a number of reference audio fragments variants on the basis of one or more stored audio fragments from a reference storage; and comparing the input audio fragment against the number of reference audio fragment variants to determine a comparison result; whereby repetition of the steps is carried out a predetermined number of times or as long as the comparison result improves.
Owner:JAM ORIGIN

Electronic sequence matching game and method of game play using same

The present invention is directed to an apparatus and a method of game play for an electronic sequence matching game the may include a pair of elongated stick member that may be operatively coupled together by an electrical cord so the game play for the electronic matching game may be coordinated between the elongated stick members. During the electronic sequence matching game, the elongated stick members may illuminate different colored lights and generate corresponding sounds in particular sequences, and a player must manipulate the sticks to repeat the sequences generated by the elongated stick members. Depending on the mode of game play, the elongated stick members may repeat the sequence with an additional light being added to the sequence each time the player successfully matches the sequence, or the elongated stick members may generate a new sequence that may be longer or played faster than the previous sequence each time the player successfully matches a sequence. In a further mode, the player may be able to manipulate the elongated stick members in any desired sequence, with the player's manipulation of the elongated stick members causing the stick members to respond with lights and sounds of the music chosen by the player.
Owner:R R DESIGN & DEV +1

Chromatic matching game

A system and method for image retrieval formulated as a game are disclosed. The method includes receiving a user's image category selection, retrieving an image responsive to the user's image category selection from an associated image database, and displaying the retrieved image and a set of candidate color palettes to the user. The set of candidate color palettes includes a correct palette and at least one incorrect palette. The method further includes providing for a user to attempt to identify the correct palette by selecting at least one of the displayed candidate color palettes and, with a computer processor, generating a score based on the user's at least one selection and outputting the score.
Owner:XEROX CORP

Method for playing a matching game

A preferred method includes displaying a plurality of indicia-bearing game pieces 12 on a gaming grid 14. A player then selects game pieces 12 that are adjacent and that have matching indicia 16. Preferably, the matching adjacent game pieces 34 that are selected are then removed from the gaming grid 14. One or more prizes are awarded in association with the selection and removal of the matching adjacent game pieces 34. Preferably, the player is also provided with the ability to shuffle any remaining non-selected game pieces 32, after all matching adjacent game pieces that are perceived by the player are selected and removed. In this regard, it is possible that the player may overlook some matching adjacent game pieces 34. Additionally, some preferred embodiment gaming methods incorporate the use of multiple indicia 16 on each game piece 12 for potentially matching with adjacent game pieces. Finally, awards can be awarded to a player based upon game speed and the number of shuffles required to clear the grid 14, amongst other criteria. Preferably, the method also includes activation of an interactive help feature 100 for the bonus game. The help feature 100 is continuously accessible, allowing access to the help feature during play of the bonus game so that a player unfamiliar with the bonus game may receive instructions on how to play the bonus game during play of an active bonus game.
Owner:BALLY GAMING INC

System and method for operating a matching game in conjunction with a transaction on a gaming machine

A matching game is triggered for play by a plurality of players while the players are performing a transaction. A matching rule is established for playing the matching game and a jackpot pool is established for awarding prizes to the players. The players are allowed to initiate a session by logging onto a gaming machine to perform the transaction and the players are identified. A selected set of symbols are established for each player and a match set of symbols are generated. The matching game is triggered in response to a predetermined trigger where only the players in the current session are eligible for the matching game. The match set of symbols are compared against each selected set of symbols. The prize is responsively awarded from the jackpot pool to each player whose selected set of symbols satisfies the matching rule.
Owner:KONAMI GAMING

Method of matching game users, and electronic device using the same

A method of matching game users for a game in an electronic device, the method including: displaying a user interface screen to receive, from a user, a selection of an option for starting the game; and creating a match by searching a network and / or a subnet for one or more game participants in response to receiving a selection of an option, via the user interface screen, to match a plurality of users to play the game. Accordingly, it is possible to more rapidly create a match between a plurality of game participants.
Owner:SAMSUNG ELECTRONICS CO LTD

Method and device for real-time online game, method and device for game watching, and system

The invention discloses a method and a device for real-time online game, a method and a device for game watching, and a system. The method and the device for the real-time online game, the method and the device for the game watching, and the system have the advantages that by sending game sponsoring information to a server, the range of game participators of an online game project is widened, and the limitation of contact persons on a self directory of a mobile device is broken, so the different-place matching game of a plurality of users on a network is realized; the starting and finishing of the game are controlled by the server, and the real-time game information corresponding to each game participator is received by the server, so the real-time tracking of the competitive state of each game participator in the game process is realized, and the game result is automatically received the first time after the game is finished; by utilizing a network device, the game information is found in real time, and the encouraging information is sent to the corresponding game participator; the different-place real-time game is realized, the real-time property of the game result is high, and the interesting and activity of all people participating in the sports are favorably improved.
Owner:HUNAN JIANCHENG INFORMATION TECH

Fog computing task unloading method for Internet of Things

The invention relates to a fog computing task unloading method for the Internet of Things, and belongs to the technical field of mobile communication. According to the method, bidirectional matching joint modeling are carried out task unloading decisions, transmission resource allocation and computing resource allocation, and FN and IoT equipment to minimize the total overhead problem of the system. Firstly, QoS requirements of the IoT equipment are analyzed based on an analytic hierarchy process, and priorities are established according to different QoS requirements of the IoT equipment; secondly, RB allocation is conducted on the IoT devices, and the number of RBs needed by every IoT equipment is determined; then, computing resource allocation is carried out, and the computing time delayis determined. Based thereon, a bi-directional matching game is established, and a stable association between the FN and the IoT device requesting offloading is determined. And finally, every IoT equipment makes an unloading decision according to the task local computing overhead and the task unloading computing overhead. According to the invention, the total time delay and the energy consumptioncost of the system are reduced, and the stability of IoT equipment association and the effectiveness of resource allocation are realized.
Owner:CHONGQING UNIV OF POSTS & TELECOMM

Method, device and system for matching game players

The invention discloses a method, device and system for matching game players. The method comprises the following steps: acquiring portrait characteristic vector of to-be-matched players; predicting the competition result of each kind of player combination within the matching range interval according to the portrait characteristic vector to obtain the predicted competition result, wherein the matching range interval comprises various kinds of player combination and the player combination comprises at least two of the to-be-matched players; and taking the target player combination determined onthe basis of the above predicted competition result as the matching result, wherein the target player combination is the combination which divides the game players into both balanced competed parties. The technical problem that the existing game battle matching scheme cannot give consideration to the individual difference of the game players and the capability balance of both teams is solved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Method and equipment based on social network for recommending games to users

The embodiment of the invention relates to a method and equipment based on social network for recommending games to users, in particular to a method based on social network for recommending the games from alternate games to the users. The method comprises the following steps that the first preference degree of a first user in the social network to each game in the alternate games is determined, the second preference degree of at least one second user in the social network to each game in the alternate games is determined, and one or more alternate games are recommended to the first user on the basis of the first preference degree and the second preference degree. The invention further discloses corresponding equipment. According to the method and the equipment provided by the invention, the matching games can be more effectively and accurately recommended to the users.
Owner:BEIJING OAK PACIFIC NETSCAPE TECH DEV

User and network two-way selection method in heterogeneous wireless network

The invention discloses a user and network two-way selection method in a heterogeneous wireless network. By comprehensively considering user preference, business requirements, support degree and self benefit of the network to a user, a user side uses an FAHP plus MSD plus TOPSIS fusion to order overall performances of candidate networks while a plurality of users initiate service access requests in a group in the heterogeneous wireless network; the network side combines a multi-attribute decision-making and benefit function to perform preference sequencing to the users who request to access, and by using dynamic matching game, the user side and the network side simultaneously start matching windows to perform many-to-many game. The obvious feature of the invention is that the user and the network could participate in the selecting process so that the user requirement, preference and change could be comprehensively considered. The method of the invention could equalize network load, improve network resource utilization rate and benefit, and realize optimal overall satisfaction of the user and the network.
Owner:CHONGQING UNIV

Method for playing a matching game

A preferred method includes displaying a plurality of indicia-bearing game pieces 12 on a gaming grid 14. A player then selects game pieces 12 that are adjacent and that have matching indicia 16. Preferably, the matching adjacent game pieces 34 that are selected are then removed from the gaming grid 14. One or more prizes are awarded in association with the selection and removal of the matching adjacent game pieces 34. Preferably, the player is also provided with the ability to shuffle any remaining non-selected game pieces 32, after all matching adjacent game pieces that are perceived by the player are selected and removed. In this regard, it is possible that the player may overlook some matching adjacent game pieces 34. Additionally, some preferred embodiment gaming methods incorporate the use of multiple indicia 16 on each game piece 12 for potentially matching with adjacent game pieces. Finally, awards can be awarded to a player based upon game speed and the number of shuffles required to clear the grid 14, amongst other criteria. Preferably, the method also includes activation of an interactive help feature 100 for the bonus game. The help feature 100 is continuously accessible, allowing access to the help feature during play of the bonus game so that a player unfamiliar with the bonus game may receive instructions on how to play the bonus game during play of an active bonus game.
Owner:LNW GAMING INC

Picture matching game processing system and processing method

This invention discloses a process system for picture matched kind games including: a game customer end used in uploading game pictures to a game server to carry out matching kind games based on the combined picture got from the server, a game server used in executing random distribution to the pictures uploaded by the customer end to form a combined picture and send it to the customer end. This invention also discloses a process method for the games, in which, users can define contents of games so as to increase interest of games greatly, besides, users can take part in the manufacture of game contents.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Method for choosing landing points of I-go in I-go human-computer game-playing software

The invention relates to a method for choosing the landing points of I-go in I-go human-computer game-playing software, relating to the technology of I-go human-computer game-playing software. The method avoids the disadvantages of poor sense of game-playing, shallow account of road, poor view of general situation and slow landing speed of the existing human-computer game-playing software. The method for choosing the landing points has the steps as follows: during fuseki, referring the result which matches the algorithm of a knowledge base to follow formulary, and referring the result of potential function algorithm to encircle; during middle game, increasing the quantity of simulated game-playing of localization algorithm and improved MC algorithm, referring the result of tactical analysis, ignoring the potential function, and only matching game models in the knowledge base to work out the small brilliant move; and increasing the simulation quantity of the improved MC algorithm and the localization algorithm. The method of the invention can directly choose a suitable strategy to determine the landing points according to the situation of the game and can be applied to any existing I-go human-computer game-playing system to choose the landing points of the I-go.
Owner:姚斯宇

Game friend matching method and device

ActiveCN109078333AImprove experienceSolve the problem of weak attractionVideo gamesTerminal equipmentComputer terminal
The invention is applicable to the technical field of communication, and provides a game friend matching method and device. The method comprises the steps of receiving request information triggered bya user on terminal equipment; reading first game information capable of reflecting the game level of the user and second game information capable of reflecting the game level of game friends of the user from a game database according to game account information; matching each piece of second game information with the first game information separately, and sequentially judging whether or not gamescene information corresponding to the second game information satisfies a preset condition according to the degressive sequence of matching degrees until the second game information satisfying the preset condition is selected and serves as target game information; sending friend account information and the game scene information which correspond to the target game information to the terminal equipment as response information. The game level of the friends matched with the user is equivalent to that of the user, the user can start a game as soon as possible, and the experience of the user is improved.
Owner:深圳市东方博雅科技有限公司

Controlling a user interface of a computer device

A computer device has user interface configured to display user actuatable game elements and to detect user input when a user engages with a game element; and a processor configured to receive a detected user input and on detecting a match game condition to control the user interface to remove at least three game elements from the display and to provide on the user interface replacement user actuatable game elements, wherein the manner of providing each replacement game element has a graphical representation governed by a tile associated with each game element, wherein each tile has a selectable physics which controls at least one of (i) the direction in which it moves to replenish a vacancy left by the removed user game elements; and (ii) the speed at which it moves to replenish the vacancy.
Owner:KING COM

Private charging pile safety sharing and electric vehicle charging optimization system and method based on energy block chain

The invention relates to a private charging pile safety sharing and electric vehicle charging optimization system and method based on energy block chain. The system comprises a user registration module, a user information acquisition module, a social network module, a user trust degree module, a user utility module, an alliance matching game module and an energy block chain module. The user registration module is connected with the user information acquisition module; the user trust degree module is connected with the social network module; the user utility module is connected with the user trust degree module and the user information acquisition module; the alliance matching game module is connected with the user utility module; and the energy block chain module is connected with the alliance matching game module. The method comprises the steps of establishing user trust degree according to social contact and recommendation information of a user; according to the user utility function, using the alliance matching game to optimize the user energy transaction strategy; signing energy transactions through BLS multiple signatures and then collecting and verifying the transactions in the network by the consensus node, and recording the transactions in the block chain.
Owner:SHANGHAI UNIV

Face similarity analysis method, device and system used for celebrity matching game

The invention utilizes a face analysis and recognition technology to propose a similarity analysis method, device and system used for a celebrity matching game. First, a HypeFace method is utilized toperform face detection, key point positioning, and posture and gender analysis on an input original image. Next, a machine vision technology is utilized to perform resolution ratio, posture, expression and sheltering analysis on a detected face to judge qualification. Then, a face recognition technology is utilized to perform celebrity matching on the detected face, and finding out a celebrity which is the most similar to the input face. To improve stability of celebrity matching, a method of combining overall facial form matching and local organ matching is adopted. Finally, a matching result is displayed, including facial form similarity, similarity of organs, the most similar organ, the most dissimilar organ and brief introduction of the celebrity. The abovementioned method rapidly andaccurately finds out the most similar celebrity through the face analysis and recognition technology, and performs comprehensive analysis and display of similarity, thereby improving user experience.
Owner:廖海斌

Double-layer matching game method oriented to QoE under 5G hybrid scenes

The invention discloses a double-layer matching game method oriented to QoE under 5G hybrid scenes. The method is characterized in that C cellular users CU and D D2D users DU are coexistent in hybrid way at a small cellular base station SBS under the 5G scene. The user quality of experience QoE is used as the optimization index to realize the stable matching between the CU and the channel and between the DU and a resource block. The method comprises the following steps: one, the CU and the channel respectively establish a preference list for the opposite individual, the matching between the channel in the cellular and the CU is performed by adopting the many-for-one matching game algorithm considering the existing matching; two, the DU and the resource block respectively establish the preference list for the opposite individual, the resource block is distributed for the DU in the cellular to perform the communication by adopting the many-for-many matching game algorithm considering the existing matching; and three, the channel distribution vector of the CU and the matching result of the DU and the resource block are updated through continuous iteration, thereby achieving the stable two-sided matching in the end. A spectrum distribution scheme disclosed by the invention is simple and practical, and has good application prospect.
Owner:NANJING UNIV OF POSTS & TELECOMM

System and method for allowing players to play matching games having paths formed between symbols

A method for allowing players to play a bingo-type game with a gaming system is described herein. The method includes displaying the bingo-type game on the display device, randomly selecting a plurality of player symbols, randomly selecting a plurality of game symbols, determining if each one of the plurality of game symbols matches a corresponding one of the plurality of player symbols, and determining a game outcome of the bingo-type game as a function of the matched player symbols. The method also includes determining if a triggering condition occurs in the game outcome and responsively providing an award to the player if the triggering condition occurs. The triggering condition is defined as a path extending between the origin symbol and the destination symbol and including at least one matched player symbol.
Owner:GSN GAMES
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