Method for choosing landing points of I-go in I-go human-computer game-playing software
A technology of Go and move, applied in special data processing applications, instruments, electronic digital data processing, etc., can solve the problems of poor overall control, slow move speed, and low calculation path, so as to improve control, prevent mistakes, and stabilize The effect of calculating the way
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[0036] The selection method of the Go drop point in a kind of Go man-machine game software described in the present embodiment is:
[0037] A. For all the free points, carry out the simulated drop test one by one, exclude the forbidden points, and the remaining points are the alternative points;
[0038] B. According to the progress of the chess game, the method of obtaining the placement point is selected through the combination of algorithms, specifically:
[0039] When laying out, match the fixed formula in the knowledge base for each candidate point, and add three to five times the score to the candidate point that matches successfully, and then use the improved MC algorithm to simulate the candidate point, if all If the winning rate of the above-mentioned alternative points is lower than 40-55%, it will be judged that the matching effect is not good, and its score will be reduced by twice; otherwise, the points will be added to the above-mentioned alternative points; Sel...
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