Method, device and system for matching game players

A player and game technology, applied in the field of games, can solve the problem of inability to take into account the individual differences of game players and the balance of abilities of both teams

Pending Publication Date: 2019-04-12
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The embodiment of the present invention provides a method, device and system for matching game players, so as to at least solve the technical problem that the existing game battle matching scheme cannot take into account the individual differences of game players and the ability balance of both teams

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  • Method, device and system for matching game players
  • Method, device and system for matching game players

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Embodiment Construction

[0033] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0034] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

The invention discloses a method, device and system for matching game players. The method comprises the following steps: acquiring portrait characteristic vector of to-be-matched players; predicting the competition result of each kind of player combination within the matching range interval according to the portrait characteristic vector to obtain the predicted competition result, wherein the matching range interval comprises various kinds of player combination and the player combination comprises at least two of the to-be-matched players; and taking the target player combination determined onthe basis of the above predicted competition result as the matching result, wherein the target player combination is the combination which divides the game players into both balanced competed parties. The technical problem that the existing game battle matching scheme cannot give consideration to the individual difference of the game players and the capability balance of both teams is solved.

Description

technical field [0001] The present invention relates to the technical field of games, in particular to a method, device and system for matching game players. Background technique [0002] Game battle matching refers to the process in which the game system groups players to compete together. Currently, there are two main options for game battle matching: Option 1. Game designers who have knowledge and experience in specific games formulate matching rules for The two teams set restrictions, and then assign the players to be matched to the two teams in turn according to the restrictions; Option 2, using the ELO rating system, the system calculates an ELO matching score for each player based on the player's historical record, and then based on All players in the team get the ELO value of a team, calculate the expected winning rate of both teams through the ELO values ​​​​of the two teams, and use the team combination plan with the expected winning rate closest to 50% as the matc...

Claims

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Application Information

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IPC IPC(8): A63F13/795
CPCA63F2300/5566A63F13/795
Inventor 巩琳霞陶建容李浩冯潞潞沈乔治范长杰
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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