Interconnecting game tiles and games therewith

a technology of interconnection and game tiles, applied in the field of games with interconnection tiles, can solve the problems of increasing the difficulty of assembly solutions, not disclosing a particular game play, and never providing scoring
US20100109247A1Inactive Publication Date: 2010-05-06RUDELL DESIGN

Patent Information

Authority / Receiving Office
US ยท United States
Current Assignee / Owner
RUDELL DESIGN
Publication Date
2010-05-06
Estimated Expiration
Not applicable ยท inactive patent

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Abstract

A game set that includes a plurality of tiles. Each tile has at least one indicia and at least one attachment feature that allows the tiles to be attached to each other in a three-dimensional manner. The tiles can be attached to create at least one visual image. For example, the indicia may be letters and the tiles can be attached in either horizontal or vertical directions to create words. A player may be provided a score that corresponds to the number of tiles attached by that player. The attachment of tiles allows the three-dimensional game to be played without a game board.
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Description

CROSS-REFERENCE TO RELATED APPLICATIONS

[0001] This application claims priority to Application No. 61 / 111,618, filed on Nov. 5, 2008.BACKGROUND OF THE INVENTION

[0002] 1. Field of the Invention

[0003] The present invention relates to a game with interconnected tiles.

[0004] 2. Prior Art

[0005] There have been marketed many different types of games that require cooperation with individual pieces. For example, U.S. Pat. No. 2,953,380 discloses a map puzzle with interconnecting pieces of identical shape, providing for the interlocking of image segments that, when the puzzle is completed, constitutes an entire image.

[0006] U.S. Pat. No. 3,993,313, discloses a jigsaw puzzle educational play device with cube-like elements that have convex spheroidal lugs. The lugs provide interconnection to adjacent or stacking elements with corresponding concave spheroidal depressions. The players attempt to construct specific images to achieve a game goal, but at the same time create secondary images that affect t...

Claims

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