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28 results about "Virtual interaction" patented technology

Perception of virtual interactions with people and places. Internationally, just under a quarter of online consumers agree that virtual interactions with people and places can be as good as being there in person.

system

We provide the system. [Solution] An information terminal means for acquiring information about the user's interests and hobbies, A computer means for analyzing the user information and identifying similar users, An artificial intelligence means for forming a virtual communication space that enables anonymous communication among the identified users, A means of providing information that suggests activities and new hobbies in the aforementioned virtual interaction space, A means of providing behavioral information to notify elderly people of event information to promote their social lives, A system that includes this.
Owner:SOFTBANK GROUP CORP

Virtual character control method and apparatus, and device, medium and product

PCT designated stageWO2026138257A1Non-player characterComputer engineering
The present application relates to the technical field of computers. Disclosed are a virtual character control method and apparatus, and a device and a storage medium. The method comprises: displaying a player-controlled virtual character and a non-player character that are located in a virtual environment; in response to a first attack operation on the non-player character, controlling the player-controlled virtual character to attack the non-player character; when an element display condition is met, displaying at least one virtual interaction element, wherein the element display condition is related to at least one of the following: the first attack operation, the player-controlled virtual character and the non-player character; and in response to an interaction operation on the at least one virtual interaction element, on the basis of an interaction result of the at least one virtual interaction element, changing an attack effect of the player-controlled virtual character on the non-player character. The method enriches the forms of human-computer interaction.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Asynchronous information interaction system based on physical location anchor points

This invention relates to the field of virtual interaction technology, specifically to an asynchronous information interaction system based on physical location anchor points. The system includes a first information generation module, a second information generation module, a spatial interference processing module, a joint display generation module, and an anchor point migration and reconstruction module. In this invention, a three-dimensional bounding box is constructed by deeply binding three-dimensional spatial anchor points, timestamps, and text characters. The scale of the bounding box where interference occurs is dynamically scaled by combining spatial distance and time span to deduce a scaling factor. A nested joint display structure of multiple texts is rendered based on the user's real-time reading distance. Simultaneously, the three-dimensional migration offset of the target is captured to smoothly reconstruct the anchor point coordinates. These techniques enable adaptive anti-collision display and dynamic following of asynchronous interactive information in three-dimensional space, optimizing the visual layout of the virtual environment, enhancing the hierarchical reading experience of multi-temporal and spatial information, and improving the dynamic flexibility of human-computer interaction.
Owner:SHANGHAI XIANGYUE JIANGFENG DIGITAL TECHNOLOGY CO LTD

Method and system for three-dimensional digital reconstruction and virtual interactive display of museum collections

The application discloses a museum collection three-dimensional digital reconstruction and virtual interaction display method and system, relates to the technical field of digital cultural relics and historical sites, and comprises the following steps: acquiring surface image data and surface topography data of a target object; performing trace layering processing on the surface image data and the surface topography data, generating trace candidate data, and classifying the trace candidate data to generate trace layering data. The scheme can distinguish surface attached traces and entity deformation traces according to sources and interlayer relationships, improve trace recognition levels, and generate developed correction data by distinguishing after extracting covering relationships, boundary coincident relationships and layer position overlying relationships of the surface image data and the surface topography data, so that the shielding mode of a cover layer to lower layer traces can be recognized and the exposure range can be corrected, and the accuracy of lower layer information development can be improved.
Owner:JIANGXI PROVINCIAL MUSEUM

Virtual reality-based martial arts free combat intelligent skill and tactic analysis system

PendingCN122435674AHeat mapGrid based
The present application belongs to the technical field of motion analysis, and discloses a martial arts free combat intelligent skill and tactics analysis system based on virtual reality, which comprises the following steps: collecting multi-view free combat dynamic image sequences, performing cross-view pixel-level fusion based on light flow guidance, and generating free combat dynamic image sequences; constructing free combat limb trajectory point clouds, integrating the joint points and trajectory line segments in the free combat limb trajectory point clouds, and forming free combat posture space-time grids; performing depth map layer separation on the free combat posture space-time grids based on occlusion compensation, and outputting the separated free combat posture space-time grid set; inputting the separated free combat posture space-time grid set into a virtual reality rendering pipeline, and generating parameterized free combat attack and defense action chains; and performing frame-by-frame virtual interaction mapping on the parameterized free combat attack and defense action chains, and obtaining an interactive skill and tactics heat map.
Owner:SHANDONG NORMAL UNIV

A safe physical human-computer interaction control method, terminal and medium

ActiveCN118832573BImplement interactive control methodsimprove securityProgramme-controlled manipulatorInteraction controlSimulation
The application discloses a safe physical human-computer interaction control method, a terminal and a medium. The method comprises the following steps: generating a desired trajectory of a rendered virtual interaction dynamic according to an interaction control equation of a robot and a human and an interaction force; shaping the generated desired trajectory according to a safety limit to obtain a safety reference trajectory; and issuing the safety reference trajectory to a robot controller for execution. The application solves the problem that traditional interaction control (admittance / impedance) cannot generally meet speed and position safety constraints. Speed limiting avoids the robot running too fast to affect interaction safety and comfort, and ensuring that the robot does not exceed the position constraint can avoid the collision between the robot and the environment, and also ensure that the human-computer interaction process does not exceed the set safety area, greatly improving the safety in physical human-computer interaction.
Owner:NANJING ESTUN AUTOMATION CO LTD

Method and apparatus for information processing in game, and electronic device and readable storage medium

A method for information processing in a game. The method comprises: in response to a multi-account login operation, loading a cloud game address on a mobile terminal by means of WebView, and displaying a cloud game window on a first game picture in a floating manner; displaying a second game picture in the cloud game window, wherein the second game picture includes a second virtual object that is located in a second game scene and corresponds to a second game account; in response to a first control operation for a first virtual object in the first game picture, controlling the first virtual object to execute a first virtual interaction behavior in the first game scene; and in response to a second control operation for the second virtual object in the second game picture, controlling the second virtual object to execute a second virtual interaction behavior in the second game scene. In this way, an improvement in the smoothness and control efficiency of switching different game accounts is facilitated; moreover, the data processing volume of a mobile terminal can be reduced, thereby lowering the performance overheads of the mobile terminal.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Virtual interaction response system and method based on voice semantic recognition

This application provides a virtual interactive response system and method based on speech and semantic recognition, relating to the field of speech and semantic recognition technology. Responding to a acquired real-time speech stream, it extracts acoustic feature vectors, performs real-time speech recognition, and generates a first text sequence; it extracts word embedding features, determines nonlinear coupling weights, and generates a fused semantic vector; it performs sequence editing operations on the first text sequence based on the fused semantic vector to generate a second text sequence; it performs domain-knowledge-enhanced semantic parsing on the second text sequence to generate intent encoding and entity encoding; based on the intent encoding, it retrieves structured response data from a preset business knowledge graph; and it drives the virtual interactive object to perform corresponding action feedback based on the structured response data. This application can dynamically locate spoken language correction boundaries using acoustic paralinguistic features, and improves the robustness and accuracy of virtual interactive responses through closed-loop linkage of cross-modal information and semantic reconstruction.
Owner:SHENZHEN DREAM WORKSHOP TECH CO LTD

Virtual character control method, device, apparatus, and medium

The present disclosure provides a virtual role control method, device, equipment and medium; it relates to virtual interaction technical field.The virtual role control method comprises: in response to a first operation operation for the first virtual role, control the first virtual role to release the first virtual skill currently in the skill releasable state; the second virtual role is generated in the virtual scene, the second virtual role is generated based on the role data of the first virtual role, and the role data at least contains part of the skill data; in response to a second operation for the second virtual role, control the second virtual role to release the second virtual skill, and the second virtual skill is the virtual skill currently in the skill unreleasable state of the first virtual role.The present disclosure can improve the convenience and intuitiveness of the user controlling the virtual role to release the skill.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Fuzzy logic control system for virtual interactive scene of college students' psychological counseling

The present application belongs to the technical field of mental health services, and discloses a virtual interaction scene fuzzy logic control system for college student psychological counseling, which comprises: obtaining user physiological signals, interaction behavior sequences and ACT microscale responses, mapping preliminary experiential avoidance tendency preliminary membership, and performing positive correction to generate a fuzzy variable set; identifying variable characteristics and analyzing macroscopic targets into a microcosmic control target sequence, matching atomic assembly personalized ACT narrative chains to generate an intervention task package; triggering visual cognitive dissociation intervention at the VR end to generate a real-time updated dynamic value of psychological flexibility; determining a therapeutic tolerance window through two-dimensional evaluation, executing acceptance guidance and scene fine-tuning, defining an artificial intervention threshold of an extreme state and issuing a warning, and integrating into an enhanced fuzzy context package; comparing intervention effects and optimizing intervention rules, linking artificial tutoring to reversely adapt subsequent intervention task packages to form a closed-loop cultivation link.
Owner:HUANGSHAN UNIV

An interaction range detection method and related apparatus

PendingCN122441098AMedicineComputer vision
The application discloses an interaction range detection method and related device. When there is a first interaction object with an interaction function in a virtual interaction scene, in order to detect whether the interaction range of the first interaction object is reasonable, the interaction range of the first interaction object needs to be obtained, the interaction range being the size of the first interaction region of the first interaction object, and based on the interaction range, a target object intersecting with the first interaction region in the virtual interaction scene is determined. The interval distance and the interaction distance are determined in the target direction, and the two are compared to obtain a detection result. Through this distance comparison method, it can be quickly and accurately judged whether the first interaction region of the interaction object will penetrate other grid objects and have the risk of unreasonable interaction, without the need for the player object to repeatedly perform real interaction around the first interaction region multiple times, the detection speed of the interaction range rationality is greatly improved, and the detection accuracy is also guaranteed.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Three-dimensional modeling-based immersive teaching method and system for meridians and acupoints of traditional Chinese medicine

The application discloses a traditional Chinese medicine meridian and acupoint immersive teaching method and system based on three-dimensional modeling, relates to the technical field of three-dimensional modeling, and comprises the following steps: in response to a teaching display instruction, setting a lightweight neural network model on a teaching terminal, analyzing a 3D human body point cloud to be rendered, and constructing a meridian topology network; identifying meridian and acupoint knowledge objects based on the meridian topology network, combining a preset parameterized human body model, monitoring changes in bone joint poses and muscle envelope shapes, performing grid offset, generating a target skin area, and triggering a teaching interaction instruction; in response to the teaching interaction instruction, acquiring virtual interaction data, introducing a preset teaching rule engine, acquiring the positioning accuracy level of the meridian and acupoint and acupuncture actions, performing correction determination in combination with an abnormal operation event, and acquiring corrected three-dimensional modeling information; and the application improves the accuracy of acupoint positioning and the satisfaction of immersive teaching.
Owner:SHAANXI BAOFANG TECHNOLOGY CO LTD

Device interaction method, device and system, storage medium, and program product

PCT designated stageWO2026137263A1Computer hardwareEngineering
Disclosed are a device interaction method, device and system, a storage medium, and a program product. The method comprises: receiving slave device picture data, the slave device picture data being used for generating a display picture of a slave device; forwarding the slave device picture data to a master device so as to be displayed on the master device; generating a virtual interaction interface on the basis of the slave device picture data, the virtual interaction interface comprising the display picture of the slave device; when a user of the slave device is detected in a display area, displaying the virtual interaction interface; in response to a modification operation of the user, modifying the display picture of the slave device in the virtual interaction interface; and separately sending the modified slave device picture data to the master device and the slave device so as to be displayed on the master device and the slave device.
Owner:BOE TECHNOLOGY GROUP CO LTD

A digital human generation method and system based on multi-dimensional matching

The application discloses a kind of digital person generation method and system based on multidimensional matching, method supports the input mode of text description or figure picture two alternatives, by constructing dynamic personification label library, it is combined with background recognition, multidimensional intelligent matching algorithm of age dimension judgment, linkage sound library and action library, then based on big model generation digital person video.The application realizes the accurate matching of digital person characteristics and scene, age, label attribute, solves the technical problems of low matching degree of sound, action and character label, scene in the existing digital person generation process, insufficient degree of personalization, improves the intelligent level and personalization level of digital person generation, and can be widely applied in digital content creation, virtual interaction and other fields.
Owner:SHENBI (NANJING) SOFTWARE CO LTD

Inviting other players to engage in virtual interactions

A virtual interaction method including displaying a virtual scenario comprising a first virtual figure and a second virtual figure that participate in a battle game task, wherein the first virtual figure is controlled by a first device. The method further includes, in response to a trigger operation on the first device, displaying the first virtual figure and a target virtual figure performing an action directed to the second virtual figure together, wherein the target virtual figure is not controlled by the first device.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Intelligent virtual interaction method based on digital twinning

ActiveCN121833121BData setSemantic mapping
This invention discloses an intelligent virtual interaction method based on digital twins, specifically relating to the field of digital twin technology. It involves collecting virtual object identifiers, semantic attributes, and topological relationship data before and after dynamic reconstruction of the digital twin to construct a virtual object difference mapping data set. Combining the semantic continuity of virtual interaction and the transferability of operational logic, it analyzes changes in the interaction state, forming semantic continuity impact data and operational logic migration evaluation data. Semantic mapping adjustment data and operational logic migration path data are constructed using virtual object semantic matching and interaction state machine migration methods, respectively, and then fused and analyzed to determine interaction semantic and operational logic migration strategy data. Finally, based on the interaction semantic and operational logic migration strategy data, interaction semantic updates and smooth migration of interaction logic states are executed, thereby achieving the semantic coherence and smooth migration of virtual interaction during the dynamic reconstruction process of the digital twin.
Owner:JIANGSU ZHUODUN INFORMATION TECH CO LTD

Virtual character control method, device, and apparatus, and storage medium

PendingCN122273106ANon-player characterComputer technology
This application discloses a method, apparatus, device, and storage medium for controlling a virtual character, relating to the field of computer technology. The method includes: displaying a master virtual character and a non-player character located in a virtual environment; responding to a first attack operation against the non-player character, controlling the master virtual character to attack the non-player character; displaying at least one virtual interactive element when element display conditions are met, the element display conditions being related to at least one of the following: the first attack operation, the master virtual character, and the non-player character; and responding to an interaction operation against the at least one virtual interactive element, changing the attack effect of the master virtual character on the non-player character based on the interaction status of the at least one virtual interactive element. The above method enriches the forms of human-computer interaction.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

An AR-based remote virtual interaction method and system

ActiveCN115657854BVirtual coordinate systemsClassical mechanics
Embodiments of the present disclosure provide an AR-based remote virtual interaction method, comprising: obtaining an interaction position and interaction content between a first user and virtual content presented at a first device, the virtual content comprising a first rendering of a three-dimensional (3D) model defined within a virtual coordinate system, the interaction position being defined within the virtual coordinate system, the interaction content being obtained through a camera on an AR; generating AR content, the AR content comprising: a second rendering of the model based on a position of a second user within the virtual coordinate system, the position of the second user being based on information obtained by a second device, and a virtual representation of the interaction based on the interaction position; and outputting and presenting the AR content at the second device. Corresponding systems, electronic devices and computer-readable storage media are also provided. The AR-based remote virtual interaction method and system can break through the barrier of "seeing different things" between the two parties of remote interaction, and expand the application range of AR interaction.
Owner:AYIVA BEIJING TECH CO LTD

A disassembled virtual interaction method and device based on input performance, equipment and storage medium

The application discloses a disassembling virtual interaction method and device based on input expressiveness, equipment and storage medium, which is applied to a non-head-mounted device environment. The method comprises the following steps: obtaining a virtual object having semantic or structural association with a preset content unit and displaying; obtaining voice and / or action input data of a user through an input device; extracting feature data and comparing with preset reference information to generate an expressiveness evaluation result; mapping the evaluation result to a skill level instruction according to a hierarchical mapping rule; synchronously driving a virtual image to perform a corresponding action, and performing a corresponding strength disassembly operation on the virtual object, so that the virtual object is disintegrated and directly releases constituent elements corresponding to the content unit in structure in a physical splashing animation in a way of being ejected to all directions at a disintegration position; the constituent elements are automatically collected after the splashing animation, and are synthesized into a complete content unit when a synthesis condition is met and a reward is triggered. The application also allows the disassembled constituent elements to be recursively disassembled as new virtual objects, realizing multi-level knowledge disassembly. The application constructs a complete interaction closed loop, supports multi-modal input, double-mode control and adaptive difficulty adjustment, and significantly improves the cognitive depth and immersion of human-computer interaction in the non-head-mounted device environment.
Owner:田忍峰

Leveraging user's virtual interactions to influence preferred message communication timing

ActiveUS12689513B2VirtualizationEngineering
A computer-implemented method may include linking a user's virtual interaction data with a service or product to a virtual token; determining that the virtual token is associated with a user that provided consent to link a virtual avatar to a user's real-world computing device anonymously via TSP scrubbing; linking the virtual avatar to the user's real-world computing device anonymously; determining competitive recency, frequency, and time analysis (CRFT) based on the user's virtual interaction data with the service or product via the virtual avatar; determining, based on the CRFT metrics, a match between the virtual token and the service or product; and communicating to an entity associated with the service or product of a determination of the match between the virtual token and the service or product based on the CRFT metrics.
Owner:INTERNATIONAL BUSINESS MACHINE CORPORATION

Wearable Augmented Reality Device for Users in a Hospital Environment During Tele-Assisted Procedures and Interaction Process Through Said Device

A wearable augmented reality device for users of a hospital environment in tele-assisted procedures, with at least one lens, at least one connection splitter, at least one processor, network connection, which is configured to integrate users located in different locations during a given procedure; and a process of virtual interaction between a main user and a remote user through said device.
Owner:DRUMMOND BRAGA BERNARDO

Desktop interaction method and system of intelligent cockpit and intelligent cockpit

The application provides a desktop interaction method and system of an intelligent cockpit and the intelligent cockpit, and is applied to the intelligent cockpit system, the system comprising: a desktop scene module and a virtual element module; the desktop scene module is used for customizing a desktop scene of a car machine desktop based on a preset picture background, and the virtual element module is used for customizing a virtual interactive object of the car machine desktop based on a preset virtual element; the method comprises the following steps: in response to a first operation of a user on the desktop scene module, generating a desktop scene of a car machine desktop; in response to a second operation of a user on the virtual element module, generating a virtual interactive object in the desktop scene; and in response to a third operation of a user on the virtual interactive object, updating a display state of the virtual interactive object, or acquiring vehicle data and updating the display state of the virtual interactive object based on the vehicle data. The application improves the individualization and intelligent degree of the car machine desktop of the intelligent cockpit, thereby improving the user experience.
Owner:CHERY AUTOMOBILE CO LTD

Virtual Interaction Device

Virtual interaction device comprising: - a display screen (3) that can be seen by a user; - a processing unit (4) configured to generate and display on the screen (3) at least one cognitive exercise which involves selecting and moving one or more of the virtual elements (VEs) displayed on the screen (3) in order to achieve one or more objectives; - a control system (5) comprising: a plurality of pointing devices (6) that can be selectively associated with the processing unit (4) and configured to translate a movement of a part of the user's body into a corresponding movement of one or more virtual elements (VEs) on the screen (3);at least one selector device (7) that is associated with the processing unit (4) and can be configured to convert a user-issued command into an action to select or release one or more virtual elements (VEs); and wherein the processing unit (4) is configured to: - display a variety of execution modes of the cognitive exercise to the user via the screen (3); - identify one or more pointer devices (6) that are compatible with an execution mode selected by the user; - activate a single pointer device (6) according to a preset priority and / or according to a preference expressed by the user; - activate the selector device (7);- to configure the individual activated pointer device (6) and / or the activated selector device (7) according to the user's requirements by: ◯ initiating a calibration process for the individual activated pointer device (6) and / or for the activated selector device (7), or ◯ configuring the individual activated pointer device (6) and / or the activated selector device (7) according to an existing configuration associated with the user.;
Owner:KHYMEIA

Method and device for processing object relationship in virtual game, and terminal

The invention provides a method and a device for processing an object relationship in a virtual game, and a terminal, and belongs to the technical field of computers. According to the method for processing the object relationship in the virtual game, after a virtual interaction scene meets a preset condition, an object relationship processing interface is displayed in a first virtual game, and the object relationship processing interface comprises a merging option, so that the object relationship processing interface can be used for processing the object relationship in the first virtual game. And the virtual object can select whether to be merged into the same team with virtual objects in other retained teams or not through the object relationship processing interface. And after the plurality of retention teams are determined to be combined, displaying an interaction behavior between a target team obtained after the plurality of retention teams are combined and a target virtual object in the virtual interaction scene. According to the embodiment of the invention, the plurality of retained teams are combined into the target team to be displayed, so that the object relationship in the virtual game can be simplified, the picture is more ordered, the man-machine interaction efficiency is improved, and the user experience is improved.
Owner:TENCENT TECH SHANGHAI

A virtual method for pollinators and plants to perform pollination behavior applied to the metaverse

ActiveCN116578190BComputer graphics (images)Insect behavior
The application provides a pollinator and plant pollination behavior virtual method applied to a meta universe, including a pollinator action interaction simulation system, event activation and response, pollination behavior interaction simulation and other schemes. In the pollinator action interaction simulation system, a multi-directional interaction control is established, a simulation pollination management mechanism is created, a series of behaviors of the pollinator and user free perspective management are completed by using control input; the pollination behavior interaction simulation includes different behavior stages of the pollinator, and the process is divided into air searching, contacting a plant, obtaining nectar, searching for the next flower, contacting a plant, delivering (obtaining) nectar and the like. The method builds a digital twin environment in the meta universe, simulates the dependent relationship between the pollinator and the plant, forms a set of virtual interaction methods throughout, and enables the user to freely arrange in each posture when simulating the insect behavior, so as to be consistent with the actual behavior simulation of the pollinator in the natural environment.
Owner:HUAZHONG NORMAL UNIV

METHOD AND SYSTEM FOR CAPTURING USER INPUT

A method and a system (1) for capturing user input for virtual interaction with an object (7) in a virtual reality are disclosed, wherein the virtual reality comprises a model of a user's (2) environment, and the user (2) wears a device (3) for displaying the virtual reality. In the method, the user's (2) hand (4) is captured by means of a capture device (5) within a capture area (6), wherein the capture area (6) is a three-dimensional spatial region in which the position and pointing direction (8) of the hand (4) are determined. Furthermore, the user's (2) viewing direction (9) is determined by means of the device (3) for displaying the virtual reality.A control device (10) determines whether the pointing direction (8) originating from the position of the hand (2) and the gaze direction (9) converge on a common object (7) in the user's (2) environment. If the pointing direction (8) and the gaze direction (9) converge on a common object, a virtual interaction with the object (7) is performed in virtual reality.
Owner:GESTIGON GMBH

Head-mounted teleoperation control multi-modal embodied intelligence dataset construction method and system

PendingCN122262132AMultimedia data indexingBiological modelsTelecommunications linkOperational system
The application provides a head-mounted remote control multi-modal embodied intelligent dataset construction method, which is applied to a master PC and comprises the following steps: constructing a virtual interaction scene based on a physical engine based on a simulation platform, and constructing a simulation robot arm model in the virtual interaction scene; designing an interaction task instruction based on the virtual interaction scene; building a remote operation system, establishing a communication link between the remote operation system and a head-mounted device and an operation handle, and calculating joint target control amounts according to pose data of the head-mounted device and handle states of the operation handle; determining target data types based on the interaction task instruction and scene physical properties, driving the simulation robot arm to move in the virtual interaction scene in real time according to the joint target control amounts, synchronously collecting required data, and forming a multi-modal dataset; and performing timestamp alignment and structural processing on the multi-modal dataset and the interaction task instruction to obtain a multi-modal embodied intelligent dataset.
Owner:ZHENGZHOU UNIV