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116 results about "Virtual interaction" patented technology

Perception of virtual interactions with people and places. Internationally, just under a quarter of online consumers agree that virtual interactions with people and places can be as good as being there in person.

Self-supervised continuous 3D hand posture tracking method based on lightweight inertial measurement unit

The invention provides a self-supervised continuous 3D hand posture tracking method based on a lightweight inertial measurement unit, and the method specifically comprises the following steps: firstly, obtaining a hand motion signal by using a lightweight consumer-level IMU, and extracting features by using a multi-stage neural network containing a bidirectional long-short term memory (Bi-LSTM) module; the global displacement and orientation of the hand are processed through a wrist posture estimation module, and three-dimensional coordinates of hand skeleton points are solved and calculated by means of a finger motion chain; secondly, a self-supervised completion network is realized by combining a random mask and dual loss, and the features are processed to complete complete attitude reconstruction; and finally, combining network output with kinematics prior, generating a three-dimensional grid with reasonable anatomy, solving the problem that joint deformation is inconsistent with torque, and realizing accurate acquisition of a three-dimensional hand posture. For a dynamic hand motion tracking task, the method can adapt to a sparse IMU deployment scene and realize continuous high-precision tracking; the real-time performance demand of daily interaction can be met, and a low-cost solution can be provided for the fields such as medical rehabilitation and virtual interaction which have strict requirements on attitude precision.
Owner:NANJING UNIV OF POSTS & TELECOMM

Charging pile ring network communication method based on virtual interaction technology

The invention discloses a charging pile ring network communication method based on a virtual interaction technology, and belongs to the technical field of electric vehicle charging. The method comprises the steps that a terminal charging management control unit TCCU and a plurality of terminal management units TMUs are connected through network cables to form an annular physical connection system, and an annular network topology is constructed; using the terminal charging management control unit TCCU as a server to configure a fixed IP address for the terminal charging management control unit TCCU; each TMU is used as a client, and a unique IP address and a unique MAC address are automatically allocated based on single-board dial-up of the TMU; the TMU sends an ARP (Address Resolution Protocol) message to obtain a server MAC (Media Access Control) address, then the TMU initiates a TCP / IP (Transmission Control Protocol / Internet Protocol) connection request, the TCP / IP connection request is forwarded through network ports of other TMUs on the ring network system, and a stable communication link is established after the TCCU responds to the TCP / IP connection request; and the TMU receives the network data through the network port and compares the target MAC address, and non-self data is forwarded to the next TMU through another network port until the data is sent to the server to complete communication.
Owner:SHAANXI GREEN ENERGY ELECTRONIC TECH CO LTD

Virtual object control method, apparatus, medium, and device

The application provides a virtual object control method, a virtual object control device, a computer readable storage medium and an electronic device, and relates to the technical field of virtual interaction. In the method, a user can trigger a sliding operation from a first control to a second control to control a virtual object to perform a target action related to the first control and the second control. Compared with the related art, the user does not need to press the first control and the second control respectively to trigger the target action. The user only needs to slide from the first control to the second control to achieve "one-key" triggering of the target action (such as a continuous attack action). This can improve the casting efficiency of the target action and reduce the cost of the user learning to cast the target action.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Virtual interaction session to facilitate augmented reality based communication between multiple users

Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing at least one program, method, and user interface to facilitate augmented reality based communication between multiple users over a network. A first user of a first device is enabled to view a real-world environment that is visible to a second user via a second device by causing display, at the first device, of a live camera feed generated at the second device. The live camera feed comprises images of the real-world environment that is visible to the second user. Input data indicative of a selection by the first user of a virtual content item to apply to the real-world environment that is visible to the second user is received. The first device and second device present media objects overlaid on the real-world environment based on the input data.
Owner:SNAP INC

Touch screen control method, touch chip and electronic equipment

The embodiment of the invention provides a touch screen control method, a touch chip and electronic equipment, and the method comprises the steps: detecting whether a touch screen of the electronic equipment receives a touch operation or not under the condition that the electronic equipment has touch noise; under the condition that the touch screen is not detected to receive the touch operation, acquiring timing time of a screen turn-off timer of the electronic equipment; and under the condition that the timing time is less than or equal to preset time, generating a virtual interaction event, and controlling the touch screen to keep bright based on the virtual interaction event. According to the embodiment of the invention, when the electronic equipment has touch noise and does not detect the touch operation, the touch screen is controlled to keep bright by generating the virtual interaction event, so that the firmware state of the touch chip is prevented from being emptied, and the touch performance of the touch screen is effectively improved.
Owner:FOCALTECH ELECTRONICS (SHENZHEN) CO LTD

system

We provide the system. [Solution] An information terminal means for acquiring information about the user's interests and hobbies, A computer means for analyzing the user information and identifying similar users, An artificial intelligence means for forming a virtual communication space that enables anonymous communication among the identified users, A means of providing information that suggests activities and new hobbies in the aforementioned virtual interaction space, A means of providing behavioral information to notify elderly people of event information to promote their social lives, A system that includes this.
Owner:SOFTBANK GROUP CORP

Depth distance determination method and device, electronic equipment and medium

The embodiment of the invention discloses a depth distance determination method and device, electronic equipment and a medium, and relates to the technical field of universe, and one specific implementation mode of the method comprises the steps that the field angle of view, the lens resolution and the pupil distance between two eyes of a user of virtual interaction equipment are acquired; and based on the field angle, the lens resolution and the interpupillary distance between the two eyes of the user, determining the depth distance of virtual screen display of the virtual interaction device. In the process, the optimal depth distance of the exclusive virtual screen of the virtual interaction equipment is accurately calculated by using data such as the field angle of the virtual interaction equipment, the lens resolution and the interpupillary distance between two eyes of the user, so that dual adaptation between the depth of the virtual screen and equipment hardware characteristics and between the depth of the virtual screen and physiological parameters of the user is realized; and the film watching immersion and the operation experience of the user are effectively improved.
Owner:MIGU COMIC CO LTD +2

Virtual character control method and apparatus, and device, medium and product

PCT designated stageWO2026138257A1Non-player characterComputer engineering
The present application relates to the technical field of computers. Disclosed are a virtual character control method and apparatus, and a device and a storage medium. The method comprises: displaying a player-controlled virtual character and a non-player character that are located in a virtual environment; in response to a first attack operation on the non-player character, controlling the player-controlled virtual character to attack the non-player character; when an element display condition is met, displaying at least one virtual interaction element, wherein the element display condition is related to at least one of the following: the first attack operation, the player-controlled virtual character and the non-player character; and in response to an interaction operation on the at least one virtual interaction element, on the basis of an interaction result of the at least one virtual interaction element, changing an attack effect of the player-controlled virtual character on the non-player character. The method enriches the forms of human-computer interaction.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Interactive gesture recognition method and system based on virtual reality

The invention discloses an interactive gesture recognition method and system based on virtual reality, and relates to the field of man-machine interaction, and the method comprises a collection module which is used for collecting three-dimensional space coordinates and motion time sequence data of user gestures in a preset virtual interaction space, and capturing gesture joint point dynamic information; the calibration module is used for carrying out noise filtering on the collected three-dimensional gesture data and carrying out standardization regulation on time sequence data so as to correct coordinate deviation of joint points; according to the method, accurate three-dimensional coordinates and motion time sequence data are obtained through multi-source data fusion, the weight is dynamically adjusted to adapt to different environments and motion states, the interference influence is effectively reduced, deviation caused by speed difference is eliminated through noise filtering and time sequence regularization, multi-dimensional features are extracted based on spherical projection and segmented tracks, and the gesture recognition degree is improved.
Owner:WUHAN HIPAI TECH CO LTD

Immersive text travel and night travel path planning system and method based on AR virtual interaction

The invention relates to an AR virtual interaction-based immersive travel and night travel path planning system and method, provides a man-machine interaction device, and relates to the field of an input device or an input and output combination device for interaction between a user and a computer. The system comprises an AR interaction terminal worn by a current night tour user in a target scenic area; the path planning core module is used for intelligently predicting each optimal planning path for each scenic spot in the target scenic area; and the virtual-real fusion rendering module is used for executing fusion rendering of the picture based on the intelligent prediction result. Aiming at the technical problems that the route planning result of the tourism application scheme of the AR interaction terminal is low in efficiency, single and insufficient in reliability and lacks a night travel route planning strategy, an artificial intelligence model is adopted, and based on multi-source basic data, synchronous planning of each optimal planning route in a night travel environment is completed at the AR interaction terminal at the same time, so that the route planning efficiency is improved. And executing AR virtual interaction, so that the technical problem is solved.
Owner:HHTC (XIAMEN) TECH CO LTD

Virtual training-oriented electric actuation force feedback device and design method

This invention relates to the field of equipment training technology, and discloses an electro-dynamic feedback device and design method for virtual training, including the following steps: Designing an arm-worn force feedback device based on a DC servo motor; establishing a mapping relationship between virtual environment interaction information and physical feedback force by deriving a mathematical model of feedback force and servo motor rotation angle; designing a phase displacement-torque dual closed-loop control system, controlling the servo motor rotation angle through a phase displacement closed loop and controlling the servo motor output torque through a torque closed loop to achieve precise control of the feedback force amplitude; using the mathematical model and the dual closed-loop control system, driving the arm-worn force feedback device to generate feedback force matching the virtual training scene, achieving rapid response to virtual collisions, and keeping the feedback force and rotation angle error within a preset threshold to enhance the realism and immersion of virtual training. Establishing a mapping relationship between virtual interaction and physical feedback enables precise control of the servo motor rotation angle and output torque.
Owner:NAT UNIV OF DEFENSE TECH

Scenic area guide and settlement method and system based on AR glasses

The invention relates to the technical field of data processing, discloses a scenic area guide and settlement method and system based on AR glasses, and aims to solve the problems of misalignment of virtual-real fusion, unnatural interaction and the like in the scenic area guide and settlement process in the prior art. The method comprises the following steps: acquiring environmental data through a multi-modal sensor, and calculating a six-degree-of-freedom pose of a user in real time by fusing the environmental data with a high-precision semantic map; performing scene understanding and intention recognition based on a deep learning model; generating adaptive augmented reality guide content according to the intention, and performing virtual-real alignment rendering; and a virtual interaction interface is provided to realize non-inductive settlement. The system comprises a multi-modal perception and fusion positioning module, a scene understanding and intention recognition module, a dynamic content generation and virtual-real alignment rendering module, an integrated interaction and non-inductive settlement module and a cloud collaboration and resource scheduling module. According to the technical scheme, robust and high-precision spatial positioning, active situational service, non-inductive payment and system fluency and stability in a large-scale application scene can be realized.
Owner:SHENZHEN BIYA INTELLIGENT TECH CO LTD

Augmented reality for video conferencing platforms

A system for implementing augmented reality in connection with a conferencing platform obtains, via an imaging device, interaction space image information indicative of an interaction space. The system generates, based on the interaction space image information, virtual interaction space information corresponding to a virtual interaction space comprising a virtual three-dimensional (3D) structure representing the interaction space. The system obtains virtual object information for displaying a virtual object within the virtual interaction space. The system provides, for output, rendering information configured to cause a computing device to present, via a display device, the virtual object within the virtual interaction space.
Owner:ZOOM COMMUNICATIONS INC

Self-adaptive multi-scene anxiety intervention method and related device

The embodiment of the invention provides a self-adaptive multi-scene anxiety intervention method and a related device. The method comprises the following steps: acquiring an electroencephalogram signal of a target user; preprocessing the electroencephalogram signal to obtain a target electroencephalogram signal; the target electroencephalogram signals are input into a deep learning model for anxiety grade judgment, an anxiety grade judgment result is obtained, and the deep learning model comprises a multi-scale separable convolution unit, a space attention unit, a Transform-Mama unit and a classifier unit; and according to the anxiety grade determination result, matching a corresponding virtual interaction scene to perform dynamic intervention on the target user. Therefore, according to the embodiment of the invention, the matched virtual interaction scene can be dynamically adjusted according to the real-time anxiety grade judgment result, continuous and personalized intervention is realized, and the sense of participation and the intervention effect of the target user are improved.
Owner:WUYI UNIV

A 3D model compression and rendering optimization system for virtual interaction scenarios

The application discloses a 3D model compression and rendering optimization system for a virtual interaction scene, and relates to the technical field of 3D model optimization.The application locks the same type of feature points by comparing feature vectors, records core position features by using a single standard point, and only stores angle data of the standard point instead of complete position information for the remaining same type of points.Meanwhile, the removed position data is backed up in the cloud, which not only realizes lightweight of the local model, but also provides guarantee for subsequent data recovery, balances the 'compression rate' and 'data security', selects the micro-section sequence with the smallest data fluctuation by calculating the 'data difference variance' of different division processes, and accurately matches the optimization thread number of the rendering center, so that the dual goals of 'thread load balancing-maximization of rendering efficiency' are realized, the rendering waiting time of the 3D model in the virtual scene is effectively reduced, and the user interaction experience is improved.
Owner:BEIJING XINGFAN TECHNOLOGY CO LTD

Interaction method and device based on virtual interaction resources, terminal and storage medium

The invention provides an interaction method and device based on virtual interaction resources, a terminal and a storage medium, and belongs to the technical field of networks. The invention provides a brand-new interaction mode, the virtual interaction resource is sent to a certain object in the session, so that the virtual integral of the object can be increased, presentation of the virtual interaction resource is associated with the virtual integral of the object, circulation of the virtual interaction resource can be combined with circulation of the virtual integral, and the interaction efficiency of the virtual interaction resource is improved. The virtual interaction resources are endowed with new interaction value, so that interaction based on the virtual interaction resources not only can realize the purpose of information transmission, but also can improve the interaction efficiency.
Owner:BEIJING DAJIA INTERNET INFORMATION TECH CO LTD

Information processing method and device in game, electronic equipment and readable storage medium

The invention provides an information processing method and device in a game, electronic equipment and a readable storage medium, and the method comprises the steps: loading a cloud game address on a mobile terminal through webview in response to an account multi-opening operation, and displaying a cloud game window on a first game picture in a suspension manner; displaying the second game picture in the cloud game window; the second virtual object is located in a second game scene in the second game picture and corresponds to a second game account; responding to a first control operation aiming at a first virtual object in the first game picture, and controlling the first virtual object to execute a first virtual interaction behavior in the first game scene; and in response to a second control operation for a second virtual object in the second game picture, controlling the second virtual object to execute a second virtual interaction behavior in the second game scene. In this way, the switching smoothness and control efficiency of different game accounts can be improved; meanwhile, the data processing amount of the mobile terminal can be reduced, and the performance overhead of the mobile terminal is reduced.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Virtual reality respiration interaction model based on integral feedback and implementation method

The invention provides a virtual reality respiration interaction model based on integral feedback and an implementation method, and solves the problems of'untimely feedback, insufficient interestingness, low compliance 'and the like in the background technology through three core modules of integral feedback (quantitative training quantity), expiration aiming (combining respiration and posture) and dynamic difficulty (self-adaptive user level). A breathing behavior is converted into a perceivable virtual interaction result through an integral S (t), an inspiration-accumulation-expiration-excitation complete closed loop is formed in combination with an extra reward for expiration aiming, and the problems that feedback is lagged and quantitative indexes are lacked in the background technology are solved; a virtual scene is combined with a social sharing function, so that the training attraction is greatly improved, and the overall compliance of a user is improved; the portable VR equipment and the WeChat applet are light, so that 50% of time cost is saved; the training data cloud storage and report generation function assists doctors to efficiently adjust rehabilitation schemes, and the diagnosis efficiency is improved.
Owner:ZHEJIANG CANCER HOSPITAL

Virtual interaction system based on non-abandoned item inheritance protection

The invention provides a virtual interaction system based on non-missing item inheritance protection, which relates to a data processing technology and comprises the following steps of: extracting continuous action frames in a non-missing display video based on a display action selected by a user side comprising AR (Augmented Reality) equipment; customizing and generating a display base and an action model matched with the display base according to the moving track of the continuous action frame; and controlling the printing equipment to print the display base and the action model corresponding to the display base, and adaptively customizing the base matched with the display base according to different non-abandoned actions, so that the intuition of non-abandoned action display is improved, and the user experience is improved.
Owner:INNER MONGOLIA NAT PRESCHOOL TEACHERS COLLEGE

Display method and device of virtual interactive resources

The invention provides a virtual interaction resource display method and device, and belongs to the technical field of networks. According to the embodiment of the invention, the virtual interaction resources obtained by the plurality of second objects are displayed on the resource set page, so that the interaction behaviors of a virtual interaction resource giver can be transparently transmitted to the plurality of different objects, and the virtual interaction resources can bring visual and emotional values to the giver; further interaction value is generated through the transparent transmission process, the transparent transmission object can visually see resource interaction between other objects, virtual interaction resources are displayed in the respective resource containers of the second objects, the specific resource display mode attracts attention of users visually, and the user experience is improved. According to the invention, the interaction behavior based on the virtual interaction resource is guided, the intention that the user wants to present can be improved, the interaction intention is guided, and the occurrence rate of the interaction behavior is improved.
Owner:BEIJING DAJIA INTERNET INFORMATION TECH CO LTD

Virtual character acquisition method and apparatus, and storage medium and electronic device

PCT designated stage expiredWO2023236641A9Video gamesElectric devicesComputer engineering
Disclosed in the present application are a virtual character acquisition method and apparatus, and a storage medium and an electronic device. The method comprises: displaying, in a virtual character acquisition interface, a virtual interaction object for acquiring virtual characters, wherein the virtual interaction object comprises a plurality of interaction areas, and different interaction areas correspond to different virtual biological attributes; acquiring a selection operation which is performed on a first interaction area in the virtual interaction object according to a target interaction mode, wherein the first interaction area corresponds to a first virtual biological attribute, and the target interaction mode corresponds to the virtual biological attributes; and in response to the selection operation on the first interaction area, acquiring a first virtual character in a target virtual character set, and displaying the acquired first virtual character, wherein the virtual biological attribute of each virtual character in the target virtual character set is the first virtual biological attribute. By means of the present application, the technical problems, in the prior art, of a result of the acquisition of virtual characters being difficult to control and the acquisition efficiency of the virtual characters being low are solved.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Intelligent virtual character interaction system and interaction method

The invention relates to the technical field of electrical digital data processing, and discloses an intelligent virtual character interaction system and method, and the system comprises an interaction capturing module which is used for obtaining a virtual interaction displacement component and a running speed; the dynamic mapping module is used for calculating the predicted load of the controlled entity according to a load feedback characteristic rule; the displacement self-correction module is used for determining basic conceding displacement by using the structural flexibility parameter, executing nonlinear correction logic according to a ratio relation between real-time virtual input power and an energy transfer threshold value, and representing an interface transfer instability state through a displacement nonlinear increment; according to the invention, logic coupling between an interaction instruction and physical concession deformation is established, so that virtual output reflects the physical nature under a heavy load working condition, the accuracy of interaction logic under load fluctuation intervention is ensured, and instability early warning based on physical causality is realized.
Owner:JILIN XINMANFENG E-COMMERCE CO LTD

VR data interaction method and system for large-space scene

The invention relates to the technical field of VR data interaction, in particular to a VR data interaction method and system for a large-space scene, and the method comprises the steps: constructing a space mapping data model; acquiring real-time spatial attitude data through the head-mounted device; calculating a predicted displacement vector according to the angular velocity and acceleration data and determining a predicted position coordinate; a spatial consistency metric value is obtained through collaborative attitude consistency calculation, and global registration is performed when conditions are met to generate a global attitude matrix; and monitoring a user motion vector change rate, calculating logic time offset according to the state offset information, and correcting sampling reference time by performing time compensation on a local time counter. According to the method, the consistency of multi-terminal data on a logic timeline is ensured through a dynamic time compensation mechanism, high-precision multi-user VR interaction synchronization is realized in combination with multi-source data fusion prediction and collaborative consistency judgment, and the real-time performance and stability of a virtual interaction process are effectively improved.
Owner:BEIJING ZHENGTONG HONGHE CULTURE & ART AC CO LTD

Virtual interaction training method and device of visual reconstruction brain-computer interface

The application discloses a kind of virtual interaction training method and device of visual reconstruction brain-computer interface, the method comprises: generating virtual reality scene, and extracting the importance representation relevant to current task in virtual reality scene;Extract the key visual information therein, and be mapped to the spatial position of the cortical electrode array by the preset visual field-cortical topological mapping model;Based on the individualized perception function constraint obtained in advance, the key visual information after mapping is converted into the space-time stimulation parameter of cortical electrode;Collect the behavior data of user under space-time stimulation parameter execution task, to calculate behavior error comprehensive score;According to behavior error comprehensive score, the difficulty parameter of task is dynamically adjusted, to complete closed-loop adaptive training.The problems of single training scene, subjective parameter adjustment, system closed-loop loss and insufficient evaluation standard are solved, and personalized, quantitative evaluation and safe and efficient of visual reconstruction brain-computer interface postoperative rehabilitation training are realized.
Owner:MINGDONG VISION (BEIJING) TECHNOLOGY CO LTD

Asynchronous information interaction system based on physical location anchor points

This invention relates to the field of virtual interaction technology, specifically to an asynchronous information interaction system based on physical location anchor points. The system includes a first information generation module, a second information generation module, a spatial interference processing module, a joint display generation module, and an anchor point migration and reconstruction module. In this invention, a three-dimensional bounding box is constructed by deeply binding three-dimensional spatial anchor points, timestamps, and text characters. The scale of the bounding box where interference occurs is dynamically scaled by combining spatial distance and time span to deduce a scaling factor. A nested joint display structure of multiple texts is rendered based on the user's real-time reading distance. Simultaneously, the three-dimensional migration offset of the target is captured to smoothly reconstruct the anchor point coordinates. These techniques enable adaptive anti-collision display and dynamic following of asynchronous interactive information in three-dimensional space, optimizing the visual layout of the virtual environment, enhancing the hierarchical reading experience of multi-temporal and spatial information, and improving the dynamic flexibility of human-computer interaction.
Owner:SHANGHAI XIANGYUE JIANGFENG DIGITAL TECHNOLOGY CO LTD

Real-time feedback method for a drift river game system based on holographic image interaction

The application discloses a real-time feedback method of a drifting river game system based on holographic image interaction, relates to the technical field of virtual interaction, and comprises the following steps: according to ambient light data, calling a graphic rendering tool to perform real-time rendering on a virtual interactive object that has collided, and calculating the pixel-level color and brightness value of the virtual interactive object to generate a target holographic image frame; according to collision point coordinate information, calculating the mechanical effect when a virtual interactive ray collides with the virtual interactive object, mapping the mechanical effect into a physical disturbance parameter of a drifting river play vehicle, generating a physical feedback control instruction, sending the physical feedback control instruction to a physical feedback device, driving the physical feedback device to generate a physical environment disturbance that is synchronous with the target holographic image frame, and acting on the drifting river play vehicle; and the application realizes the comprehensive effect of deep virtual-real integration, real and credible interaction, and immersive and coherent experience of the drifting river game through an immersive virtual interaction method.
Owner:BEIJING HUSHENG HOLDING GROUP CO LTD

Augmented reality for rendering virtual representations of objects in video conferencing platforms

A system for implementing augmented reality in connection with a conferencing platform obtains, via an imaging device, interaction space image information indicative of an interaction space. The system generates, based on the interaction space image information, virtual interaction space information corresponding to a virtual interaction space comprising a virtual three-dimensional (3D) structure representing the interaction space. The system obtains virtual object information for displaying a virtual object within the virtual interaction space. The system provides, for output, rendering information configured to cause a computing device to present, via a display device, the virtual object within the virtual interaction space.
Owner:ZOOM COMMUNICATIONS INC

Method and system for three-dimensional digital reconstruction and virtual interactive display of museum collections

The application discloses a museum collection three-dimensional digital reconstruction and virtual interaction display method and system, relates to the technical field of digital cultural relics and historical sites, and comprises the following steps: acquiring surface image data and surface topography data of a target object; performing trace layering processing on the surface image data and the surface topography data, generating trace candidate data, and classifying the trace candidate data to generate trace layering data. The scheme can distinguish surface attached traces and entity deformation traces according to sources and interlayer relationships, improve trace recognition levels, and generate developed correction data by distinguishing after extracting covering relationships, boundary coincident relationships and layer position overlying relationships of the surface image data and the surface topography data, so that the shielding mode of a cover layer to lower layer traces can be recognized and the exposure range can be corrected, and the accuracy of lower layer information development can be improved.
Owner:JIANGXI PROVINCIAL MUSEUM

E-commerce platform interest analysis type commodity recommendation method based on artificial intelligence

The application relates to the technical field of artificial intelligence e-commerce, and discloses an e-commerce platform interest analysis type commodity recommendation method based on artificial intelligence. The method comprises the following steps: constructing a network topology structure describing dynamic changes of interests, i.e. an interest evolution network, based on user multi-dimensional behavior records; injecting preset virtual interaction events into the network, simulating the propagation and attenuation of the events, deducing the potential interest development track of the user, and calculating the future activity probability distribution of each interest node; combining platform real-time commodity supply flow and its environmental attribute labels, mapping commodities to the interest network, evaluating the matching strength, using the activity probability distribution for weighted correction, and generating a candidate commodity list with time weight. Through dynamic network modeling and virtual event simulation deduction, the application realizes deeper understanding and more forward grasping of user interests, and improves the accuracy, diversity and timeliness of commodity recommendation.
Owner:PUTIAN UNIV

Competition live broadcast interaction method and device, electronic equipment and medium

The embodiment of the invention discloses a match live broadcast interaction method and device, electronic equipment and a medium, and relates to the technical field of artificial intelligence, and one specific implementation mode of the method comprises the steps that whether a target object triggers a key error event or not is judged based on behavior actions of the target object in match live broadcast and a preset event recognition rule; if it is judged that the target object triggers the key error event, interaction prompt information corresponding to the key error event is displayed on a playing interface of the competition live broadcast; based on the number of the users triggering the interaction prompt information within the preset time period, creating a virtual collaborative space, and associating at least one user triggering the interaction prompt information with a space identifier of the virtual collaborative space; and based on the space identifier of the virtual collaborative space, sending virtual interaction content corresponding to the key error event to at least one triggering user associated with the space identifier. The deep participation and personalized interactive experience of the user on the key nodes of the match are realized, and the participation sense and immersion sense of the user are effectively improved.
Owner:MIGU CO LTD +1