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2612 results about "Lag" patented technology

In online gaming, lag is a noticeable delay between the action of players and the reaction of the server supporting the video game. The tolerance for lag depends on the type of game. For instance, a strategy game or a turn-based game with a low pace may have a high threshold or even be mostly unaffected by high delays, whereas a twitch gameplay game such as a first-person shooter with a considerably higher pace may require significantly lower delay to be able to provide satisfying gameplay. However, the specific characteristics of the game matter. For example, fast chess is a turn-based game that is fast action and may not tolerate high lag. Also, some twitch games can be designed such that only events that don't impact the outcome of the game introduce lag, allowing for fast local response most of the time.

Method and apparatus for exchanging event information between computer systems that reduce perceived lag times by subtracting actual lag times from event playback time

Mechanisms and techniques provide the system that allows a sending computer system to capture and store event information related to events that transpire on a sending computer system in event batches. The event information can include event functionality related to event object in the timestamp related to the event. Periodically, in response to the occurrence of the batch transfer condition, the sending computer system transmits an event batch monthly computer network for receipt by a receiving computer system. The event batch may be processed through a collaboration adapter on the networks while prior to being send to the receiving computer system. Upon receipt of an event batch at the receiving computer system, the receiving computer system can compute a lag time required to receive the event batch. The receiving computer system can then recreate events based on the event information in the event batches while compensating for network lag time incurred during transmission of the event batch between a sending and receiving computer systems. By compensating for network lag during the recreation or playback of events, the system of the invention avoids the receiving computer system from reproducing events in a choppy or discontinuous manner or from getting left behind during event recreation due to accumulations of network lag time.
Owner:CISCO TECH INC

LED driving power supply control circuit and LED lamp by using same

The invention relates to an LED driving power supply control circuit. The LED driving power supply control circuit comprises an EMI filter and rectifier module, a DC-DC isolation constant current driver module, an input under-voltage lag protection module, and an output current protection module, wherein the EMI filter and rectifier module is used for performing EMI filter and full-wave rectification on an alternating-current voltage input by a power supply to generate a direct-current voltage; the DC-DC isolation constant current driver module is used for processing the direct-current voltage so as to generate a constant output current for the work of the LED power supply; the input under-voltage lag protection module is used for clamping and splitting the direct-current voltage so as togenerate an enable signal and controlling the DC-DC isolation constant current driver module to start or not to start according to the enable signal; and the output current protection module is used for detecting the constant output current and controlling the DC-DC isolation constant current driver module to stop generating the output current while the constant output current exceeds a current threshold. The invention also relates to an LED lamp. The LED driving power supply control circuit and the LED lamp realize the alternating-current inputting and constant-current outputting in a wide range and have the input clamping lag protection and the output overvoltage protection functions.
Owner:OCEANS KING LIGHTING SCI&TECH CO LTD +1
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