Patents
Literature
Patsnap Eureka AI that helps you search prior art, draft patents, and assess FTO risks, powered by patent and scientific literature data.

12 results about "Virtual experience" patented technology

Reinforcement learning-based health care robot knowledge graph dynamic updating method

ActiveCN122050790BKnowledge explorationVirtual experience
The application discloses a health-care robot knowledge graph dynamic updating method based on reinforcement learning, and relates to the technical field of artificial intelligence and rehabilitation medical treatment. The application realizes zero-risk virtual exploration through a counterfactual reasoning mechanism, avoids the security risks caused by the trial-and-error process to users from the root, and uses the current knowledge graph as a world model. When a high-fuzziness knowledge node is identified, instead of directly executing unknown actions in a real environment, a virtual result generated by executing a virtual action is deduced based on similar user group records and association rules in the knowledge graph, a virtual reward value is calculated, virtual experience samples are stored in an experience replay pool to participate in subsequent network training, the reinforcement learning intelligent agent can learn the potential value of the action without ever executing the action in reality, and thus a virtual learning environment is constructed in the whole knowledge exploration process, and the security threat of the trial-and-error process to users is solved.
Owner:SHANDONG PROVINCIAL HOSPITAL AFFILIATED TO SHANDONG FIRST MEDICAL UNIVERSITY (SHANDONG PROVINCIAL HOSPITAL)

Game chair (GY016)

ActiveCN310049388SVirtual experienceEngineering
1. The name of the design product: game chair (GY016). 2. The use of the design product: for virtual experience game chair. 3. The design points of the design product: in shape. 4. The picture or photo that best indicates the design points: perspective view 1.
Owner:佛山市炫秋科技有限公司

Method of enhancing memory recall through VR stimulation

PendingUS20260192079A1PersonalizationMedicine
Systems and methods are disclosed for delivering neuromodulation within immersive virtual-reality environments using personalized and context-rich content. Predefined stimulation protocols are integrated with virtual-reality environments, cognitive tasks, and user-associated multimedia to deliver stimulation in a manner that preserves contextual relevance and realism. By embedding visual, auditory, or multisensory stimulation within ecologically valid virtual experiences, the disclosed systems enable neuromodulation delivery that is more representative of real-world contexts while supporting therapeutic session configuration, execution, and recording.

2d control over 3D virtual environments

PendingUS20260187919A1Interactive graphicsVirtualization
Implementations described herein relate to methods, systems, and computer-readable media for 2D control over a 3D virtual environment. A method may include providing a 3D virtual experience, receiving first indication that the avatar is within a threshold distance of at least one interactive displayed graphical element and second indication that the at least one interactive displayed graphical element is within a viewport, receiving an activation signal to activate a 2D interaction mode, automatically providing a projection of the at least two portions onto a 2D plane within the viewport associated with the avatar responsive to the activation signal and the indications, receiving a selection of one or more of the bounding box representations, and performing a function associated with the selection, the function identical to an associated function of the at least one interactive graphical element.
Owner:ROBLOX CORP

Game chair (GY046)

ActiveCN310049387SVirtual experienceEngineering
1. The name of the design product: game chair (GY046). 2. The use of the design product: for virtual experience game chair. 3. The design points of the design product: in shape. 4. The picture or photo that best indicates the design points: perspective view 1.
Owner:佛山市炫秋科技有限公司

system

PendingJP2026105440AInvestment analysisEducational data
Provide a system. 【Solution means】 Means for collecting the user's financial data and safely storing it in a data storage device, Means for analyzing the collected financial data and performing a comparative analysis of different financial products, Means for generating a notification of asset management activities based on the user's schedule information, Means for providing customized educational materials based on the user's learning level, Means for displaying a future asset plan in 3D visualization based on the user's investment objectives, Means for anonymizing the collected data and ensuring information security, Means for presenting real-time investment analysis results and assisting in optimizing transactions, Means for enabling the user to virtually experience a lifestyle using the visualized asset plan, A system including the above.
Owner:SOFTBANK GROUP CORP

Device, method, and system for providing metaverse-based virtual experience service linked to real-world space

Disclosed are a device, a method, and a system for providing a metaverse-based virtual experience service linked to a real-world space. According to an embodiment of the present application, the method for providing a metaverse-based virtual experience service linked to a real-world space may comprise the steps of: (a) collecting point cloud data in a target space by using a depth sensor; (b) constructing a three-dimensional model corresponding to the target space by using the point cloud data; (c) identifying a semantic element of a real object provided in the target space, and generating a virtual object corresponding to the real object by using the semantic element; and (d) constructing a virtual environment matching a predetermined theme from the three-dimensional model by changing a concept element of the virtual object.
Owner:KONKUK UNIV IND COOP CORP

A traditional pattern dynamic display system based on virtual reality technology

The application provides a traditional pattern dynamic display system based on virtual reality technology. The traditional pattern dynamic display system based on virtual reality technology comprises a pattern management module for storing vectorized digital resources and metadata of traditional patterns, and a real-time rendering module for receiving combination, color, scaling and animation parameter instructions of a user and generating updated rendering data in real time. The traditional pattern dynamic display system based on virtual reality technology can provide an immersive virtual experience for the user by combining virtual reality technology, real-time rendering and a user interaction module. In the system, the user can not only dynamically interact with the virtual pattern through gesture control and tactile feedback, but also freely roam in a three-dimensional virtual environment to deeply understand multi-dimensional information such as the background culture, historical events and symbolic meaning of the pattern.
Owner:JIANGXI NORMAL UNIV

Ecologically valid neuromodulation using immersive virtual reality and personalized content

PCT designated stageWO2026150345A1PersonalizationVirtual experience
Systems and methods are disclosed for delivering neuromodulation within immersive virtual- reality environments using personalized and context-rich content. Predefined stimulation protocols are integrated with virtual-reality environments, cognitive tasks, and user-associated multimedia to deliver stimulation in a manner that preserves contextual relevance and realism. By embedding visual, auditory, or multisensory stimulation within ecologically valid virtual experiences, the disclosed systems enable neuromodulation delivery that is more representative of real-world contexts while supporting therapeutic session configuration, execution, and recording.

Automatic personalized avatar generation from 2d images

Implementations described herein relate to methods, systems, apparatuses, and computer-readable media to generate personalized avatars for a user, based on one or more 2D images of a face. The automatic generation may be facilitated by a generative component deployed at a virtual experience server and that is configured to generate a data structure representing a 3D mesh of the personalized avatar responsive to input of the one or more 2D images. The data structure may be converted to a polygonal mesh, and the polygonal mesh may be automatically fit and rigged onto a head portion of an avatar data model.
Owner:ROBLOX CORP