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143 results about "Virtual experience" patented technology

Pumping method based on multi-agent reinforcement learning control

The invention provides a pumping method based on multi-agent reinforcement learning control, and belongs to the technical field of deep reinforcement learning. S2, feature extraction and fusion; s3, time sequence modeling; s4, generating an action; s5, carrying out environment interaction; s6, virtual experience generation; s7, experience pool management; s8, performing network training; and S9, performing closed-loop control. Discrete and continuous actions are controlled through the DQN and the DDPG respectively, collaborative optimization of start-stop and frequency adjustment of the water pump is achieved by combining the Critic network, and the problem that a traditional single agent cannot process a mixed action space is solved.
Owner:MECHANICS RES & DESIGN ACAD SICHUAN PROV

Discovery of devices in a virtual experience service in a wireless communication network

There is provided a configuration entity in a wireless communication network, the configuration entity comprising a receiver, a processor and a transmitter. The receiver is arranged to receive a service requirement for communication of virtual devices within a virtual experience service at the wireless communication network, wherein each virtual device corresponds to a physical device identified by a subscriber identity. The processor is arranged to discover a plurality of candidate digital and physical devices for a given area and based on the received service requirement. The processor is further arranged to derive one or more session requirements from the received service requirement; wherein a session is established between any combination of the plurality of candidate digital and physical devices. The processor is further still arranged to determine a parameter for each session. The transmitter is arranged to transmit the determined parameter to at least one network node.
Owner:LENOVO (SINGAPORE) PTE LTD

Quality of service coordination for a virtual experience service in a wireless communications network

There is provided an enablement entity for a virtual experience service, the enablement entity in a wireless communication network, the enablement entity comprising a receiver, a processor and a transmitter. The receiver is arranged to receive an application service requirement corresponding to a plurality of devices, the plurality of devices operating in physical space, or in a virtual space of the virtual experience service, or both. The processor is arranged to decompose the application service requirement to a plurality of session requirements, wherein the session requirements apply to a plurality of communication sessions, the communication sessions provided between devices in both physical space and virtual space, and to derive a set of joint quality of service parameters for the plurality of sessions based on the session requirements. The transmitter is arranged to send the set of joint quality of service parameters to one or more network entities in the wireless communication network.
Owner:LENOVO (SINGAPORE) PTE LTD

Multi-agent collaborative semiconductor batch processing area scheduling method

The invention relates to a multi-agent collaborative semiconductor batch processing area scheduling method, which integrates adversarial learning and a multi-agent collaborative mechanism, constructs a batch grouping agent and a batch assignment agent, and realizes joint optimization of batch combination and task assignment. A gating circulation unit network is introduced to extract dynamic characteristics in the workshop operation process, and the perception and environment adaptability of a scheduling strategy to time sequence information are enhanced. Real and virtual experience samples are generated through adversarial training for pre-training, training data are expanded, and the strategy convergence speed is improved. An internal correlation structure between relation correction network modeling experiences is further introduced, and experience quality and strategy updating efficiency are improved in combination with a relative entropy optimization mechanism. According to the method, the problem that wafer processing system scheduling is often difficult to meet quick response and efficient scheduling through a traditional reinforcement learning method is solved, the scheduling decision can be quickly and accurately generated, the total production cycle in the wafer manufacturing process is effectively shortened, and the method has high engineering application value.
Owner:DONGHUA UNIV

Methods, systems, apparatuses, and devices for facilitating provisioning of a virtual experience in a racing environment

An AR system for a spectator event involving moving participants in a real space, each participant having a participant field of view of said real space through a screen, said spectator event involving cameras, each camera having a camera field of view of said real space, said AR system comprising: (a) a computer presentation system for generating virtual space corresponding to said real space and a virtual object in said virtual space; (b) a participant display configured to overlay an image of a portion of said virtual space corresponding to said participant field of view of said real space on said field of view of said real space for each participant; and (c) a spectator display configured overlay an image of a portion of said virtual space corresponding to said camera field of view of said real space on said camera field of view of said real space.
Owner:RED SIX AEROSPACE INC

Tunnel science popularization element universe system

The invention discloses a tunnel science popularization element universe system, and relates to a traffic informatization and science popularization digital information technology. A tunnel development display module, a panoramic exhibition hall display module, an activity synchronization module, a rescue channel module, a vehicle inspection module, an unmanned aerial vehicle inspection module, a robot fire extinguishing module, a robot dog inspection module, a token interaction module, a disease evolution module, a fire escape module and a visual induction experience module are integrated. Original abstract tunnel knowledge is converted into visual and vivid virtual experience, in addition, complex tunnel knowledge is dispersed to all the modules, a large amount of complex tunnel knowledge can be presented to a user in an organized mode, and the user can conveniently select tunnel science popularization knowledge needing to be known according to actual needs; and meanwhile, the user can interact with the virtual environment through the interaction equipment corresponding to each module, so that the interestingness of learning is improved while the user knows tunnel knowledge.
Owner:浙江交投高速公路运营管理有限公司 +2

Methods, systems, apparatuses, and devices for facilitating provisioning of a virtual experience

A wearable display device for facilitating provisioning of a virtual experience is disclosed. Further, the wearable display device may include a support member configured to be mounted on a user. Further, the wearable display device may include a display device attached to the support member. Further, the wearable display device may include at least one disturbance sensor configured for sensing a disturbance in a spatial relationship between the display device and the user. Further, the wearable display device may include a processing device communicatively coupled with the display device. Further, the processing device may be configured for receiving a display data. Further, the processing device may be configured for analyzing the disturbance in the spatial relationship, and generating a correction data based on the analyzing. Further, the processing device may be configured for generating a corrected display data based on the at least one display data and the correction data.
Owner:RED SIX AEROSPACE INC

Managing resource utilization to improve user experiences within a virtual experience

In a virtual experience system, at least one metric associated with a user experience within a virtual experience is defined, the at least one metric having a plurality of possible values. A resource utilization factor having a plurality of levels corresponding to respective amounts of resource utilization by the virtual experience system is defined. A knob having a plurality of states is defined, each state corresponding to a respective level of the resource utilization factor. A prediction that associates a particular level of the resource utilization factor with a selected value of the at least one metric is generated. The knob is adjusted from a first state to a second state associated with the particular level of the resource utilization factor, based on the prediction.
Owner:ROBLOX CORP

Dynamically changing avatar body in virtual experience

Some embodiments relate to methods, systems, and computer-readable media for dynamically changing an avatar body during runtime during which an avatar associated with the avatar body participates in a virtual experience. In some embodiments, the method includes identifying a first avatar body having a first body cage, identifying a target avatar body having a target body cage, and performing interpolation between the first body cage and the target body cage to obtain a second body cage corresponding to a second avatar body, thereby providing a transformation of the first avatar body to the second avatar body. The body of the avatar can also be changed in the configuration environment. Altering the avatar body may involve interpolating between the body cages of the pair of cages, or by directly manipulating the body cages of the avatar body.
Owner:ROBLOX CORP

Interpolated translatable audio for virtual experience

According to one aspect, a method of audio-signal processing of a network device is described. The method may include obtaining an audio portion associated with a sound field of an avatar at an initial position in a virtual experience. The method may include identifying at least one interpolation region associated with the avatar at the initial position or associated with the avatar at one or more subsequent positions. The method may include sampling an audio mix for a plurality of points of the at least one interpolation region based on the audio portion associated with the sound field of the avatar at the initial position or associated with the sound field of the avatar at the one or more subsequent positions. The method may include transmitting an audio packet associated with the audio mix to a client device.
Owner:ROBLOX CORP

Immersive virtual display

A VR system for vehicles that may implement methods that address problems with vehicles in motion that may result in motion sickness for passengers. The VR system may provide virtual views that match visual cues with the physical motions that a passenger experiences. The VR system may provide immersive VR experiences by replacing the view of the real world with virtual environments. Active vehicle systems and / or vehicle control systems may be integrated with the VR system to provide physical effects with the virtual experiences. The virtual environments may be altered to accommodate a passenger upon determining that the passenger is prone to or is exhibiting signs of motion sickness.
Owner:APPLE INC

Virtual agent voiceover caching for adaptive speech

A system adaptively generates a virtual experience inclusive of a virtual agent. The system receives speech text from a constrained machine-learned language model configured to provide adaptive speech for the agent. The system parses the speech text into a plurality of speech units, wherein a speech unit is an atomic unit representative of natural breaks in human speech. The system applies a hashing function to each speech unit to determine a corresponding hash. The system, for each hash, queries a cache database to identify whether the cache database includes a cached hash that matches the queried hash. Responsive to identifying a matching hash to a first queried hash, the system retrieves a first audio byte stored with the matching hash. The system generates a voiceover track for the virtual agent with the first audio byte for presentation to a user.
Owner:TRIPP INC

Reinforcement learning-based health care robot knowledge graph dynamic updating method

ActiveCN122050790BKnowledge explorationVirtual experience
The application discloses a health-care robot knowledge graph dynamic updating method based on reinforcement learning, and relates to the technical field of artificial intelligence and rehabilitation medical treatment. The application realizes zero-risk virtual exploration through a counterfactual reasoning mechanism, avoids the security risks caused by the trial-and-error process to users from the root, and uses the current knowledge graph as a world model. When a high-fuzziness knowledge node is identified, instead of directly executing unknown actions in a real environment, a virtual result generated by executing a virtual action is deduced based on similar user group records and association rules in the knowledge graph, a virtual reward value is calculated, virtual experience samples are stored in an experience replay pool to participate in subsequent network training, the reinforcement learning intelligent agent can learn the potential value of the action without ever executing the action in reality, and thus a virtual learning environment is constructed in the whole knowledge exploration process, and the security threat of the trial-and-error process to users is solved.
Owner:SHANDONG PROVINCIAL HOSPITAL AFFILIATED TO SHANDONG FIRST MEDICAL UNIVERSITY (SHANDONG PROVINCIAL HOSPITAL)

Updating protocol data unit set parameters based on analytics in a wireless communication system

There is provided a method in an application entity of a wireless communication system, the method for managing performance of one or more virtual experience applications, the method comprising: receiving a performance parameter for a virtual experience application session; determining a network requirement for the virtual experience application session based on the received performance parameter, wherein the determining the network requirement comprises identifying one of more protocol data unit, PDU, sets for the virtual experience application session; and, based on the determined network requirement, for each of the identified PDU sets, determining a respective PDU set parameter.
Owner:LENOVO (SINGAPORE) PTE LTD

Immersive simulation training evaluation system and method based on virtual reality

The invention relates to the technical field of virtual experience, and discloses an immersive simulation training evaluation system and method based on virtual reality, and the system comprises an equipment interaction perception module which is used for capturing the sight line, gesture data and feature data of a user; the environment scene simulation module is used for reconstructing and rendering a three-dimensional model of a target scene and performing digital simulation; the task training and logic control module is used for establishing task process management, analyzing a user instruction and adjusting the difficulty degree of a task according to real-time training performance after the user instruction is executed; the evaluation analysis module is used for quantitatively scoring the training performance of the user and generating a personalized training scheme according to a scoring result; and the data management platform is used for uploading the data to the cloud for storage and sharing. According to the method, a whole-process closed loop from scene construction, task control to evaluation optimization is realized, and the system response efficiency is improved; and a personalized training scheme can be generated according to a scoring result, so that targeted training of the user is facilitated, and the training efficiency is improved.
Owner:CASIC SIMULATION TECH CO LTD

In-environment reporting of abuse in a virtual environment

A metaverse application receives, from a user, a request to report abuse that occurs in a virtual experience. Responsive to receiving the request, the metaverse application captures a three-dimensional (3D) capture of the virtual experience. The metaverse application generates a two-dimensional (2D) capture from the 3D capture. The metaverse application determines a list of avatars in the 2D capture. The metaverse application mixes the additional audio with the encoded audio. The metaverse application generates a list of candidates from the list of avatars based on whether the avatars are visible to the user. The metaverse application generates graphical data for displaying an overlay on the 2D capture with the list of candidates that is user-selectable to provide a report of abuse.
Owner:ROBLOX CORP

system

We provide the system. [Solution] A means of automatically generating entertainment content related to tourist destinations using generative artificial intelligence, A means for delivering relevant augmented reality content to a user's device based on the user's location information, A means of translating the generated content into multiple languages ​​and adapting it to international users, A means for users to virtually experience specific celebrities or historical events through augmented reality experiences at tourist destinations, A system that includes this.
Owner:SOFTBANK GROUP CORP

Well diameter kiln ceramic digital science popularization platform optimization method based on block chain

The invention relates to the technical field of digital science popularization platforms, in particular to a well diameter kiln ceramic digital science popularization platform optimization method based on a block chain, which comprises the following steps: collecting behavior data of different user groups of local residents, foreign tourists and handicraft related experts on a well diameter kiln ceramic digital science popularization platform; constructing user portraits of local residents, foreign tourists and handicraft-related experts; based on the user portrait, personalized well diameter kiln ceramic science popularization content is pushed to local residents, foreign tourists and handicraft related experts; and performing culture display optimization, virtual experience optimization, knowledge science popularization optimization and social interaction optimization on the platform. According to the method, the authenticity and the safety of culture information are ensured by collecting the well diameter kiln ceramic culture data and storing the well diameter kiln ceramic culture data by using the block chain technology, accurate portraits are constructed for different user groups, personalized culture display, knowledge science popularization and recommendation are realized, well diameter kiln ceramic culture can be spread more effectively, and culture influence is enhanced.
Owner:NORTH CHINA UNIVERSITY OF SCIENCE AND TECHNOLOGY

Distributed database for massive-scale virtual worlds

A computer-implemented method includes obtaining, by a processor, an initial version of a set of tables associated with a region of a virtual experience. Each row contains information associated with a virtual object located in a corresponding portion of the region. The method includes simulating, by the processor, the initial frame of the region of the virtual experience based at least in part on the initial version of the set of tables. The method includes generating, by the processor, an updated version of the set of tables associated with the region based on one or more first changes to a first virtual object in the region of the virtual experience. The method includes simulating, by the processor, the subsequent frame of the region of the virtual experience based at least in part on the updated version of the set of tables.
Owner:ROBLOX CORP

Systems and methods for generating virtual experiences for a virtual game

A system comprising one or more processors and one or more non-transitory computer-readable media storing computing instructions that, when executed on the one or more processors, cause the one or more processors to perform operations: determining a first real-world user based at least in part upon first real-world telematics data associated with the first real-world user; generating one or more first virtual experiences based at least in part upon one or more first real-world driving behaviors; generating a first virtual character; and presenting the one or more first virtual experiences in a virtual game to the first real-world user, wherein the one or more first virtual experiences include one or more first virtual obstacles to be encountered by the first virtual character in the virtual game based at least in part upon the one or more first real-world driving behaviors. Other embodiments are described.
Owner:QUANATA LLC

Interactive digital advertising within a virtual experience

Some implementations relate to methods, systems, and computer-readable media for digital advertising. In some implementations, a computer-implemented method includes presenting virtual items at a virtual user engagement station. The virtual user engagement station may include a threshold radius for activation of a change in configuration. Upon an avatar crossing the threshold radius, the avatar may be allowed to temporarily wear or interact with the presented virtual items, display different virtual items, and / or purchase virtual items.
Owner:ROBLOX CORP

VR Experience Machine (Time Knight Modular Multiplayer Version)

1. Name of the product in this design: VR Experience Machine (Time Knight Modular Multi-user Version). 2. Purpose of this design: This design is intended to provide VR virtual experiences. 3. The key design feature of this product is its shape. 4. The image or photograph that best illustrates the design's key points: 3D view 1.
Owner:GUANGZHOU LONGCHENG ELECTRONIC CO LTD

Virtual experience delivery system, virtual experience delivery method, and program

To further enhance the entertainment value and sense of realism of virtual spaces. [Solution] The virtual experience provision system of the embodiment allows a user riding in a rideable vehicle to experience a virtual space. The virtual experience provision system generates a first movement command based on the user's operation of the rideable vehicle, determines whether a predetermined event has occurred in the virtual space, and if the predetermined event has occurred, generates a predetermined second movement command according to the predetermined event, and moves the rideable vehicle based on one of a plurality of movement commands, including the first movement command and the second movement command. Furthermore, if both the first movement command and the second movement command have been generated, the virtual experience provision system prioritizes moving the rideable vehicle based on the second movement command over moving the rideable vehicle based on the first movement command.
Owner:HONDA MOTOR CO LTD

Augmented reality equipment data processing method and device, electronic equipment and storage medium

The invention relates to an augmented reality equipment data processing method and device, electronic equipment and a storage medium. The method comprises the following steps: acquiring a first image of a real world and a second image of a virtual world of the augmented reality equipment; determining a first depth between a real object in the first image and a user of the augmented reality device, and a second depth between a virtual object in the second image and the user; cutting the first image and the second image based on the first depth, the second depth and a preset depth threshold to obtain a target image, and displaying the target image; wherein the target image is an image comprising a real world and a virtual world. Thus, the image including both the real world and the virtual world can be displayed in the augmented reality device, so that a user can perceive the real world while performing virtual experience, thereby being capable of interacting with the real world while performing virtual experience, and improving the user experience.
Owner:BEIJING XIAOMI MOBILE SOFTWARE CO LTD

Mirroring 3d assets for virtual experiences

Methods and systems for generating mirrored 3D assets for an augmented reality (XR) experience are disclosed. A system receives a three-dimensional (3D) object including a target, and analyzes the 3D object using one or more machine learning models to generate data associated with a mirrored version of the target of the 3D object. The system applies the mirrored version of the target to the mirrored version of the 3D object using the generated data, and generates a new 3D object including the mirrored version of the 3D object and the mirrored version of the target.
Owner:SNAP INC

Self-supervised learning through data augmentation for recommendation systems

A computer-implemented method to train a machine-learning model to recommend virtual experiences to a user. The method includes receiving training data that includes original training examples corresponding to a set of virtual experiences, where individual training examples comprise user features and item features. The method further generating augmented training examples by modifying one or more of a user feature or an item feature from corresponding original training examples. The method further extracting respective representation embeddings from the original training examples and the augmented training examples. The method further includes determining a loss function such that: a first loss between representation embeddings of individual original training examples and representation embeddings of corresponding augmented training examples is minimized and a second loss between the representation embeddings of individual original training examples and representation embeddings of non-corresponding augmented training examples is maximized.
Owner:ROBLOX CORP

In-flight virtual experiences corresponding to real-life experiences encountered along passenger journeys

Technical solutions are described that provide in-flight virtual experiences for passengers onboard a commercial passenger vehicle. In some examples, the in-flight virtual experiences simulate real-life experiences that relate to the respective travels or journeys of the passengers. For example, the in-flight virtual experiences can simulate, in various extended reality (XR) forms (e.g., virtual reality (VR), augmented reality (AR), mixed reality (MR)), tourism attractions at journey destinations, vendor goods and services, and the like. The in-flight virtual experiences are provided via virtual experience applications implemented by an in-vehicle system, and multiple passengers can interact and collaborate in a combined session for a virtual experience application. Passengers can use the virtual experience applications to control aspects of the in-flight virtual experiences, and further to pre-configure, pre-arrange, or reserve aspects of corresponding real-life virtual experiences while the passengers are still in transit.
Owner:PANASONIC AVIONICS CORP

Shared motion-sensing VR robot

1. Name of the product in this design: Shared motion-sensing VR robot. 2. Application of this design: This design is intended for use in game arcades, amusement parks, and other scenarios requiring virtual experiences, where users can wear VR glasses to view 3D digital images while seated in the chairs. 3. The key design feature of this product is its shape. 4. The image or photograph that best illustrates the design's key points: a 3D model.
Owner:SHENZHEN YOULI TECH CO LTD