Patents
Literature
Patsnap Eureka AI that helps you search prior art, draft patents, and assess FTO risks, powered by patent and scientific literature data.

94 results about "Virtual experience" patented technology

Discovery of devices in a virtual experience service in a wireless communication network

There is provided a configuration entity in a wireless communication network, the configuration entity comprising a receiver, a processor and a transmitter. The receiver is arranged to receive a service requirement for communication of virtual devices within a virtual experience service at the wireless communication network, wherein each virtual device corresponds to a physical device identified by a subscriber identity. The processor is arranged to discover a plurality of candidate digital and physical devices for a given area and based on the received service requirement. The processor is further arranged to derive one or more session requirements from the received service requirement; wherein a session is established between any combination of the plurality of candidate digital and physical devices. The processor is further still arranged to determine a parameter for each session. The transmitter is arranged to transmit the determined parameter to at least one network node.
Owner:LENOVO (SINGAPORE) PTE LTD

Quality of service coordination for a virtual experience service in a wireless communications network

There is provided an enablement entity for a virtual experience service, the enablement entity in a wireless communication network, the enablement entity comprising a receiver, a processor and a transmitter. The receiver is arranged to receive an application service requirement corresponding to a plurality of devices, the plurality of devices operating in physical space, or in a virtual space of the virtual experience service, or both. The processor is arranged to decompose the application service requirement to a plurality of session requirements, wherein the session requirements apply to a plurality of communication sessions, the communication sessions provided between devices in both physical space and virtual space, and to derive a set of joint quality of service parameters for the plurality of sessions based on the session requirements. The transmitter is arranged to send the set of joint quality of service parameters to one or more network entities in the wireless communication network.
Owner:LENOVO (SINGAPORE) PTE LTD

Multi-agent collaborative semiconductor batch processing area scheduling method

The invention relates to a multi-agent collaborative semiconductor batch processing area scheduling method, which integrates adversarial learning and a multi-agent collaborative mechanism, constructs a batch grouping agent and a batch assignment agent, and realizes joint optimization of batch combination and task assignment. A gating circulation unit network is introduced to extract dynamic characteristics in the workshop operation process, and the perception and environment adaptability of a scheduling strategy to time sequence information are enhanced. Real and virtual experience samples are generated through adversarial training for pre-training, training data are expanded, and the strategy convergence speed is improved. An internal correlation structure between relation correction network modeling experiences is further introduced, and experience quality and strategy updating efficiency are improved in combination with a relative entropy optimization mechanism. According to the method, the problem that wafer processing system scheduling is often difficult to meet quick response and efficient scheduling through a traditional reinforcement learning method is solved, the scheduling decision can be quickly and accurately generated, the total production cycle in the wafer manufacturing process is effectively shortened, and the method has high engineering application value.
Owner:DONGHUA UNIV

Methods, systems, apparatuses, and devices for facilitating provisioning of a virtual experience in a racing environment

An AR system for a spectator event involving moving participants in a real space, each participant having a participant field of view of said real space through a screen, said spectator event involving cameras, each camera having a camera field of view of said real space, said AR system comprising: (a) a computer presentation system for generating virtual space corresponding to said real space and a virtual object in said virtual space; (b) a participant display configured to overlay an image of a portion of said virtual space corresponding to said participant field of view of said real space on said field of view of said real space for each participant; and (c) a spectator display configured overlay an image of a portion of said virtual space corresponding to said camera field of view of said real space on said camera field of view of said real space.
Owner:RED SIX AEROSPACE INC

Reinforcement learning-based health care robot knowledge graph dynamic updating method

ActiveCN122050790BKnowledge explorationVirtual experience
The application discloses a health-care robot knowledge graph dynamic updating method based on reinforcement learning, and relates to the technical field of artificial intelligence and rehabilitation medical treatment. The application realizes zero-risk virtual exploration through a counterfactual reasoning mechanism, avoids the security risks caused by the trial-and-error process to users from the root, and uses the current knowledge graph as a world model. When a high-fuzziness knowledge node is identified, instead of directly executing unknown actions in a real environment, a virtual result generated by executing a virtual action is deduced based on similar user group records and association rules in the knowledge graph, a virtual reward value is calculated, virtual experience samples are stored in an experience replay pool to participate in subsequent network training, the reinforcement learning intelligent agent can learn the potential value of the action without ever executing the action in reality, and thus a virtual learning environment is constructed in the whole knowledge exploration process, and the security threat of the trial-and-error process to users is solved.
Owner:SHANDONG PROVINCIAL HOSPITAL AFFILIATED TO SHANDONG FIRST MEDICAL UNIVERSITY (SHANDONG PROVINCIAL HOSPITAL)

Immersive simulation training evaluation system and method based on virtual reality

The invention relates to the technical field of virtual experience, and discloses an immersive simulation training evaluation system and method based on virtual reality, and the system comprises an equipment interaction perception module which is used for capturing the sight line, gesture data and feature data of a user; the environment scene simulation module is used for reconstructing and rendering a three-dimensional model of a target scene and performing digital simulation; the task training and logic control module is used for establishing task process management, analyzing a user instruction and adjusting the difficulty degree of a task according to real-time training performance after the user instruction is executed; the evaluation analysis module is used for quantitatively scoring the training performance of the user and generating a personalized training scheme according to a scoring result; and the data management platform is used for uploading the data to the cloud for storage and sharing. According to the method, a whole-process closed loop from scene construction, task control to evaluation optimization is realized, and the system response efficiency is improved; and a personalized training scheme can be generated according to a scoring result, so that targeted training of the user is facilitated, and the training efficiency is improved.
Owner:CASIC SIMULATION TECH CO LTD

In-environment reporting of abuse in a virtual environment

A metaverse application receives, from a user, a request to report abuse that occurs in a virtual experience. Responsive to receiving the request, the metaverse application captures a three-dimensional (3D) capture of the virtual experience. The metaverse application generates a two-dimensional (2D) capture from the 3D capture. The metaverse application determines a list of avatars in the 2D capture. The metaverse application mixes the additional audio with the encoded audio. The metaverse application generates a list of candidates from the list of avatars based on whether the avatars are visible to the user. The metaverse application generates graphical data for displaying an overlay on the 2D capture with the list of candidates that is user-selectable to provide a report of abuse.
Owner:ROBLOX CORP

system

We provide the system. [Solution] A means of automatically generating entertainment content related to tourist destinations using generative artificial intelligence, A means for delivering relevant augmented reality content to a user's device based on the user's location information, A means of translating the generated content into multiple languages ​​and adapting it to international users, A means for users to virtually experience specific celebrities or historical events through augmented reality experiences at tourist destinations, A system that includes this.
Owner:SOFTBANK GROUP CORP

Distributed database for massive-scale virtual worlds

A computer-implemented method includes obtaining, by a processor, an initial version of a set of tables associated with a region of a virtual experience. Each row contains information associated with a virtual object located in a corresponding portion of the region. The method includes simulating, by the processor, the initial frame of the region of the virtual experience based at least in part on the initial version of the set of tables. The method includes generating, by the processor, an updated version of the set of tables associated with the region based on one or more first changes to a first virtual object in the region of the virtual experience. The method includes simulating, by the processor, the subsequent frame of the region of the virtual experience based at least in part on the updated version of the set of tables.
Owner:ROBLOX CORP

VR Experience Machine (Time Knight Modular Multiplayer Version)

1. Name of the product in this design: VR Experience Machine (Time Knight Modular Multi-user Version). 2. Purpose of this design: This design is intended to provide VR virtual experiences. 3. The key design feature of this product is its shape. 4. The image or photograph that best illustrates the design's key points: 3D view 1.
Owner:GUANGZHOU LONGCHENG ELECTRONIC CO LTD

Virtual experience delivery system, virtual experience delivery method, and program

PendingJP2026069263ASelf-driversMobile vehicleVirtual space
To further enhance the entertainment value and sense of realism of virtual spaces. [Solution] The virtual experience provision system of the embodiment allows a user riding in a rideable vehicle to experience a virtual space. The virtual experience provision system generates a first movement command based on the user's operation of the rideable vehicle, determines whether a predetermined event has occurred in the virtual space, and if the predetermined event has occurred, generates a predetermined second movement command according to the predetermined event, and moves the rideable vehicle based on one of a plurality of movement commands, including the first movement command and the second movement command. Furthermore, if both the first movement command and the second movement command have been generated, the virtual experience provision system prioritizes moving the rideable vehicle based on the second movement command over moving the rideable vehicle based on the first movement command.
Owner:HONDA MOTOR CO LTD

Mirroring 3d assets for virtual experiences

Methods and systems for generating mirrored 3D assets for an augmented reality (XR) experience are disclosed. A system receives a three-dimensional (3D) object including a target, and analyzes the 3D object using one or more machine learning models to generate data associated with a mirrored version of the target of the 3D object. The system applies the mirrored version of the target to the mirrored version of the 3D object using the generated data, and generates a new 3D object including the mirrored version of the 3D object and the mirrored version of the target.
Owner:SNAP INC

Self-supervised learning through data augmentation for recommendation systems

A computer-implemented method to train a machine-learning model to recommend virtual experiences to a user. The method includes receiving training data that includes original training examples corresponding to a set of virtual experiences, where individual training examples comprise user features and item features. The method further generating augmented training examples by modifying one or more of a user feature or an item feature from corresponding original training examples. The method further extracting respective representation embeddings from the original training examples and the augmented training examples. The method further includes determining a loss function such that: a first loss between representation embeddings of individual original training examples and representation embeddings of corresponding augmented training examples is minimized and a second loss between the representation embeddings of individual original training examples and representation embeddings of non-corresponding augmented training examples is maximized.
Owner:ROBLOX CORP

In-flight virtual experiences corresponding to real-life experiences encountered along passenger journeys

Technical solutions are described that provide in-flight virtual experiences for passengers onboard a commercial passenger vehicle. In some examples, the in-flight virtual experiences simulate real-life experiences that relate to the respective travels or journeys of the passengers. For example, the in-flight virtual experiences can simulate, in various extended reality (XR) forms (e.g., virtual reality (VR), augmented reality (AR), mixed reality (MR)), tourism attractions at journey destinations, vendor goods and services, and the like. The in-flight virtual experiences are provided via virtual experience applications implemented by an in-vehicle system, and multiple passengers can interact and collaborate in a combined session for a virtual experience application. Passengers can use the virtual experience applications to control aspects of the in-flight virtual experiences, and further to pre-configure, pre-arrange, or reserve aspects of corresponding real-life virtual experiences while the passengers are still in transit.
Owner:PANASONIC AVIONICS CORP

Shared motion-sensing VR robot

1. Name of the product in this design: Shared motion-sensing VR robot. 2. Application of this design: This design is intended for use in game arcades, amusement parks, and other scenarios requiring virtual experiences, where users can wear VR glasses to view 3D digital images while seated in the chairs. 3. The key design feature of this product is its shape. 4. The image or photograph that best illustrates the design's key points: a 3D model.
Owner:SHENZHEN YOULI TECH CO LTD

Positioning method and positioner of combined handle, combined handle and virtual system

The application provides a positioning method and a positioner of a combined handle, a combined handle and a virtual system, and solves the technical problem that a control handle commonly used in VR head-mounted equipment and a game handheld machine is urgently needed in the prior art to reduce resource waste. The positioning method of the combined handle provided by the application can be used when the combined handle can form a game device together with the game handheld machine and can also form a virtual system together with the head-mounted equipment, thereby improving the versatility of the combined handle. In addition, when the control handle is installed on the handle shell again, the control handle and the handle shell after being installed again need to be recalibrated, which can make the positioning of the combined handle more accurate when a user uses the combination to experience virtual functions, thereby improving the fluency of human-computer interaction and improving the virtual experience of the user.
Owner:PIMAX TECH (SHANGHAI) CO LTD

Virtual mobility transforms and operability

A new system allows an individual to enjoy mobility-first digital immersion or 'explor-tainment' (dedicated VR-tourism). A map-based app called 'Metasphere' on one's smartphone when paired with a head-mounted display-goggle, a set of four wristband / ankle-band trackers that also sense finger / toe flexure and headphones, delivers the virtual experience while the operator lays supine in a comfortable harness on their bed at or away from home. This low-power and lightweight system can be used with or without a paired, motion-resistance controller for adaptive-sensory feedback that transforms limited-range limb motion into full virtual walking, running, climbing, crawling, swimming, skiing and even flying, depending on the perceived motion-focus inside any number of 'sphere' -domains. This is perfect for encouraging physical activity and providing life-like sensations that one could previously only barely imagine. Elements of gaming, social and productivity activities can also be mixed in its experiences.
Owner:SHYR SONG-TSE P

Matching users for a shared virtual experience through virtual objects with multiple simultaneous geolocations

PCT designated stageWO2026022534A1Video gamesVirtual experienceGeolocation
A server hosts shared virtual experiences between users. The server receives, from a first client device of a first user, a request to participate in a shared virtual experience. The request includes an object identifier associated with initializing the shared virtual experience. The server matches the first user to one or more other users to form a group based on the object identifier. The object identifier may be a virtual object with representations dispersed across real -world locations. The object identifier may be a point of interest. Once matched, the server provides the shared virtual experience to the users in the group. Providing the shared virtual experience entails causing an electronic display of the client devices to display a tailored perspective of the shared virtual experience comprising shared content common to all users of the group participating in the shared virtual experience and player-specific content specific to each user.
Owner:NIANTIC INC

Camera mapping in a virtual experience

A metaverse application receives a first frame of a video. The metaverse application determines facial landmarks of the user in the first frame. The metaverse application generates an animation frame that includes an avatar and a background based on the facial landmarks and the first frame. The metaverse application determines a head orientation of the user in the first frame based on the facial landmarks. The metaverse application maps an orientation of the mobile device to the head orientation of the user. For each additional frame of the video subsequent to the first frame, the metaverse application updates the orientation of the mobile device. The metaverse application generates subsequent animation frames that include the avatar and the background based on the updated orientation of the mobile device in relation to the head orientation.
Owner:ROBLOX CORP

Automatic placement of digital media within virtual experiences

Some implementations relate to methods, systems, apparatuses, and computer-readable media for automatic digital media placement within a virtual experience provided at a virtual experience platform. Spatial telemetry of avatars is tracked during a time window and stored in an engagement heatmap comprising three-dimensional voxels, each representing a subsection of the virtual experience. Each voxel includes a size value representing the number of avatars and an intensity value representing the magnitude of telemetry. Voxels are ranked based on size and intensity, and a target demographic and relevant subsections are identified. Digital media is automatically selected and placed at subsections associated with voxels that exceed an engagement threshold. The placement is performed outside the telemetry collection window and is configured to be viewable by avatars associated with the target demographic.
Owner:ROBLOX CORP

Voice chat translation

Implementations described herein relate to methods, systems, and computer-readable media to provide automatic translation of voice chat in virtual experiences. The automatic translation may retain context data and / or emotion data extracted from input speech received from a first user. The context data and / or emotion data may be used in translating the input speech into a second language for output to a second user at a user device.
Owner:ROBLOX CORP

Multi-model collaborative high-fidelity multi-category virtual trial system

The invention discloses a multi-model collaborative high-fidelity multi-category virtual trial system, and belongs to the technical field of artificial intelligence and virtual experience. The method aims at solving the problems that an existing virtual trial tool is single in function, distorted in effect and unsmooth in cross-model data interaction. The core of the scheme is as follows: trial data is received through a data input module, a multi-model cooperative processing module realizes data interaction in a JSON format according to link linkage of image editing, visual understanding, instruction optimization, image synthesis and video generation, and system cues drive all models to perform accurately; and the result output module displays a high-fidelity trial effect. The system adapts to various types of e-commerce scenes such as home furnishing, clothes and ornaments, can efficiently restore size, material and shadow details, retains non-replacement elements of an original image, effectively reduces the return rate of e-commerce, assists green low-carbon development, and improves the shopping experience of users.
Owner:陈泓瑾

VR robot

1. Name of the product in this design: VR Robot. 2. Purpose of this design: For VR virtual experience. 3. The key design feature of this product is its shape. 4. The image or photograph that best illustrates the design's key points: a 3D model.
Owner:GUANGZHOU LEILING TECH CO LTD

system

We provide the system. [Solution] A means of inputting and analyzing animal characteristic data, A means for generating optimal spatial arrangement and color design based on the visual and sensory perception of animals, A means of providing a virtual experience by 3D modeling the generated spatial arrangement and color design, A means of re-analyzing spatial design based on user feedback, A system that includes this.
Owner:SOFTBANK GROUP CORP

Game chair (GY016)

1. The name of the design product: game chair (GY016). 2. The use of the design product: for virtual experience game chair. 3. The design points of the design product: in shape. 4. The picture or photo that best indicates the design points: perspective view 1.
Owner:佛山市炫秋科技有限公司

Interactive digital advertising within virtual experiences

Some implementations relate to methods, systems, and computer-readable media for digital advertising within a virtual experience provided at a virtual experience platform. A user's avatar's viewpoint, perspective, time spent viewing, and other attributes are accurately tracked to determine an overall advertising impression. Different advertisements may be displayed to an avatar based on the avatar approaching a digital advertisement element and being within a threshold distance of the digital advertising element. Furthermore, metrics based upon user engagement may be tracked and associated with displayed advertisements.
Owner:ROBLOX CORP

Optimized player positioning system in virtual experiences

Implementations described herein relate to methods, systems, and computer-readable media to automatically position players within a virtual experience. A method can include generating graph-based avatar embeddings for a plurality of avatars engaged with a virtual experience hosted on a virtual experience platform, identifying avatars of the plurality of avatars that a new avatar that is not currently in a virtual environment is likely to engage with, determining possible spawn positions for the new avatar in the virtual environment, the possible spawn positions based upon respective distances between the identified avatars, calculating a plurality of spawn positions, ranking the plurality of spawn positions based on a weighted prediction of engagement, and placing the new avatar in the virtual environment at the highest ranked spawn position.
Owner:ROBLOX CORP