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3666 results about "Interaction device" patented technology

An interaction device is a mobile or stationary hardware component which enables the interaction between the human user and an application or the environment of the user. An interaction device can be an input device, an output device, or a device which incorporated both components for information input or output.

Human-computer interaction device and method adopting eye tracking in video monitoring

The invention belongs to the technical field of video monitoring and in particular relates to a human-computer interaction device and a human-computer interaction method adopting human-eye tracking in the video monitoring. The device comprises a non-invasive facial eye image video acquisition unit, a monitoring screen, an eye tracking image processing module and a human-computer interaction interface control module, wherein the monitoring screen is provided with infrared reference light sources around; and the eye tracking image processing module separates out binocular sub-images of a left eye and a right eye from a captured facial image, identifies the two sub-images respectively and estimates the position of a human eye staring position corresponding to the monitoring screen. The invention also provides an efficient human-computer interaction way according to eye tracking characteristics. The unified human-computer interaction way disclosed by the invention can be used for selecting a function menu by using eyes, switching monitoring video contents, regulating the focus shooting vision angle of a remote monitoring camera and the like to improve the efficiency of operating videomonitoring equipment and a video monitoring system.
Owner:FUDAN UNIV

Video-based interaction method and device

The embodiment of the invention discloses a video-based interaction method and a video-based interaction device, and belongs to the field of a multi-media technology. The method comprises the steps of obtaining a target video and at least one interaction content corresponding to the target video, wherein the target video is configured with at least one interaction time point, and each interaction time point is configured with an interaction content relative to the corresponding video content; playing the target video; and displaying a target interaction content of each target interaction time point when the target video is used for playing the target interaction time point. The problems that the video interaction can be realized by relevant technologies by virtue of applying a third party, so as to cause that the video interaction lacks of independence and an interaction flow is more complicate can be solved; furthermore, the interaction content can be concomitantly displayed in the process of playing the video, the video interaction service can be provided for a user without the need of applying the third party, and the interaction flow can be simplified; in addition, the degree of fusion between the interaction content and the video content is higher, the method is beneficial for absorbing users to join the interaction, and the user experience is better.
Owner:TENCENT TECH (BEIJING) CO LTD

Upper limb movement rehabilitation training system and method based on Kinect sensor

The invention discloses an upper limb movement rehabilitation training system and method based on a Kinect sensor. The system comprises the Kinect sensor and a computer carrying an upper limb movement rehabilitation training module. The Kinect sensor is connected with the computer through a data line and arranged above a computer display screen. The upper limb movement rehabilitation training module comprises a single-joint rehabilitation training module, a comprehensive rehabilitation training module, a grading module and a correcting module and can conduct upper limb single-joint training and comprehensive training of shoulders, elbows and wrist joints. Patients do not need to wear or operate any interactive devices and only need to face the Kinect sensor and finish rehabilitation training movement according to the words or voice prompt on the display screen. The Kinect sensor conducts position capture on the upper limb joints, records and feeds back space position information of the upper limb joints of the patients in real time, guides the patients to finish rehabilitation training through motion sensing interaction and corrects non-standard training movement. The training method is simple, easy to master, good in enjoyment and low in use device cost.
Owner:NANTONG UNIVERSITY
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