Patents
Literature
Hiro is an intelligent assistant for R&D personnel, combined with Patent DNA, to facilitate innovative research.
Hiro

3689 results about "Interaction device" patented technology

An interaction device is a mobile or stationary hardware component which enables the interaction between the human user and an application or the environment of the user. An interaction device can be an input device, an output device, or a device which incorporated both components for information input or output.

Voice interaction device, voice interaction method, and voice interaction program

The present invention provides a voice interaction device capable of performing an interaction meeting any demand from a user at proper time in flexible response to a circumferential condition of the user, a voice interaction method and a voice interaction program thereof. The voice interaction device controls the interaction with the user in response to an input voice from the user, including an available time calculation unit (32) which calculates an available period of time for interaction with the user based on the circumferential condition of the user, and an interaction control unit (31) which controls the interaction based on at least the available period of time for interaction calculated by the available time calculation unit (32).
Owner:HONDA MOTOR CO LTD

Method and system for user interface for interactive devices using a mobile device

A software application and system that enables point-and-click interaction with a TV screen. The application determines geocode positioning information for a handheld device, and uses that data to create a virtual pointer for a television display or interactive device. Some embodiments utilize motion sensing and touchscreen input for gesture recognition interacting with video content or interactive device. Motion sensing can be coupled with positioning or localization techniques the user to calibrate the location of the interactive devices and the user location to establish and maintain virtual pointer connection relationships. The system may utilize wireless network infrastructure and cloud-based calculation and storage of position and orientation values to enable the handheld device in the TV viewing area to replace or surpass the functionality of the traditional TV remote control, and also interface directly with visual feedback on the TV screen.
Owner:REMOTE TELEPOINTER

Media center controller system and method

A system and methods for a media center controller. The system and methods include a computing device having a user dialog manager to process commands and input for controlling one or more controlled devices of the media center. The system and methods includes the capability to receive and respond to commands and input from a variety of sources, including spoken commands from a user, for remotely controlling one or more electronic devices and to perform, in response to the input received from the handheld device, speech recognition processing, voice over Internet Protocol communications, instant messaging, electronic mail messaging, or control of one or more controlled devices. The system and methods may also include a user interaction device capable of receiving spoken user input and transferring the spoken input to the computing device.
Owner:ONE VOICE TECHNOLOGIES

Method and apparatus for interactive audience participation at a live entertainment event

A method and system provide interactive participation during activity occurring at a college campus venue. Enjoyment for a plurality of enrolled participants is enhanced. Participants employ wireless interactive devices that present a promotional message and include user input and output interfaces. Participants are queried, and enter answers via the user input interface. The promotional messages are preferably related to businesses and other organizations associated with the college campus venue.
Owner:INTERACTIVE AUDIENCE PARTICIPATION LLC

Haptic interaction device and method for generating haptic and sound effects

Techniques relating to an interaction device including a touch-sensitive surface and a chassis and making it possible to generate haptic, sound and visual interaction effects. The sound and haptic effects are generated by common structural and electronic means arranged so that the touch-sensitive surface and the chassis behave like a loudspeaker. The techniques also relate to generating interaction effects. The techniques also relate to a visualization device and apply to computers, televisions, telephones, and touch-sensitive tablets, for example. It preferably applies to visualization devices that have a screen with a large diagonal.
Owner:THALES SA

Training, management, and/or entertainment system for canines,felines, or other animals

InactiveUS20060011144A1Increase the dog's vocabularySafety beltsBeacon systems using electromagnetic wavesFamily FelidaeEngineering
A computer-aided training and management system that uses a computer or other processor in wireless communication with an instrumented dog collar and / or optionally, one or more dog interaction devices, such as, for example, video monitors, loudspeakers, video cameras, training toys (e.g., ball, bone, moving toy, etc.), an animatronics “trainer,” a treat dispenser, a food dispensing and monitoring device, a water dispensing and monitoring device, tracking devices, a dog door, dog-monitoring doghouse, a dog-monitoring dog toilet, is described. In one embodiment, the instrumented dog collar is in two-way communication with a central computer system.
Owner:GOOGLE LLC

System and Method to Provide Custom Constraints for Faceted Exploration

The Facet Navigator permits users to set custom constraints for searching databases by facet, displays facets representing fields in a database, and provides a manipulator for each facet. The manipulator may be a slider bar, or a drop-down menu, or some other interactive device known to persons skilled in the art. When a user sets constraints for a facet with the manipulator, the Facet Navigator searches the database based on the constraints and displays a list of items in the database that satisfy the constraints. The Facet Navigator displays a preview of interim results whenever a cursor is moved over an active region of the manipulator, where the preview includes details of database items meeting a search criteria based on the location of the cursor on the manipulator.
Owner:IBM CORP

Video recommendation system and method thereof

A video recommendation system is provided. The video recommendation system has: an interaction device configured to receive feedback information of a video from a user, wherein the videos are composed of a plurality of video segments; a feature calculating module configured to calculate object features of at least a first video segment corresponding to the feedback information in the plurality of video segments; and an analysis module configured to recommend at least one first recommended video segment to the user from the plurality of video segments according to the calculated object features and the feedback information.
Owner:INSTITUTE FOR INFORMATION INDUSTRY

Human-computer interaction device and method adopting eye tracking in video monitoring

The invention belongs to the technical field of video monitoring and in particular relates to a human-computer interaction device and a human-computer interaction method adopting human-eye tracking in the video monitoring. The device comprises a non-invasive facial eye image video acquisition unit, a monitoring screen, an eye tracking image processing module and a human-computer interaction interface control module, wherein the monitoring screen is provided with infrared reference light sources around; and the eye tracking image processing module separates out binocular sub-images of a left eye and a right eye from a captured facial image, identifies the two sub-images respectively and estimates the position of a human eye staring position corresponding to the monitoring screen. The invention also provides an efficient human-computer interaction way according to eye tracking characteristics. The unified human-computer interaction way disclosed by the invention can be used for selecting a function menu by using eyes, switching monitoring video contents, regulating the focus shooting vision angle of a remote monitoring camera and the like to improve the efficiency of operating videomonitoring equipment and a video monitoring system.
Owner:FUDAN UNIV

Instruction Delivery Methodology & Plurality of Smart, Kinetic-Interactive-Devices (K.I.D.s)

An apparatus and method for an immersive active and interactive educational invention. A preferred embodiment of the apparatus includes an activity device including an activity sensor for generating an activity interaction signal responsive to a sustained large-muscle physical activity of a user operating the activity device; a controller, coupled to the activity monitor, generating a virtual environment supporting a virtual user frame-of-reference in the virtual environment, the controller generating a set of virtual education elements in the environment and a goal for the set virtual representation with respect to the virtual education elements wherein the controller is responsive to the activity interaction signal to produce an affected interaction of the virtual representation with the virtual education elements with the controller measuring a conformation of the goal by the affected interaction; and a feedback system, coupled to the controller, for presenting the virtual environment with the frame-of-reference in relation to the virtual education elements for providing the user with feedback regarding the goal and the conformation of the goal by the affected interaction.
Owner:NEWGENT

Sleep management method and system for improving sleep behaviour of a human or animal in the care of a carer

A sleep management method and system for use by a carer to improve the sleep behavior of a child in their care by monitoring one or more objective parameters relevant to sleep quality and providing one or more recommendations for behavioral programs and / or actions to the carer via a portable user interaction device such as a mobile phone. Such a system can also be adapted for use in looking after adults and animals such as domestic pets.
Owner:SHARP KK

Video-based interaction method and device

The embodiment of the invention discloses a video-based interaction method and a video-based interaction device, and belongs to the field of a multi-media technology. The method comprises the steps of obtaining a target video and at least one interaction content corresponding to the target video, wherein the target video is configured with at least one interaction time point, and each interaction time point is configured with an interaction content relative to the corresponding video content; playing the target video; and displaying a target interaction content of each target interaction time point when the target video is used for playing the target interaction time point. The problems that the video interaction can be realized by relevant technologies by virtue of applying a third party, so as to cause that the video interaction lacks of independence and an interaction flow is more complicate can be solved; furthermore, the interaction content can be concomitantly displayed in the process of playing the video, the video interaction service can be provided for a user without the need of applying the third party, and the interaction flow can be simplified; in addition, the degree of fusion between the interaction content and the video content is higher, the method is beneficial for absorbing users to join the interaction, and the user experience is better.
Owner:TENCENT TECH (BEIJING) CO LTD

Social network data interaction method and device

The invention relates to a social network data interaction method and device. The method is used in a social network composed of multiple peer-to-peer network nodes. The method comprises the following steps that: a first network node publishes information to one or more other network nodes in the social network; the first network node participates in whole-network consensus verification of the social network on the published information by online network nodes in the social network; and the first network node writes the published information passing whole-network consensus verification in a block chain of the social network. The invention further discloses the social network data interaction device.
Owner:BUBI BEIJING NETWORK TECH CO LTD

Transaction method and system

A transaction system (10) for use by users, comprising: electronic tokens (24) for storing and processing token transaction data (28) and token reward data (30), each for use by a respective user; a computer server (12) for storing and processing server transaction data (32) and server reward data (18) associated with each of the tokens (24); and user interaction devices (14,16) for communicating with the server (12), at least one of which (14) having a token acceptor device (15) for reading from and writing to the tokens (24); wherein the transaction data (28,32) are indicative of at least one transaction and the reward data (30,18) are indicative of earned rewards, the system (10) being operable to transfer server reward data (18) to a respective token (24) and token reward data (30) to the server (12) by means of the user interaction device (14) provided with a token acceptor device (15), so that rewards are redeemable according to reward data (30) on the token (24) or reward data (18) stored on the server (12).
Owner:ONEEMPOWER PTE LTD

Training guidance system for canines, felines, or other animals

InactiveUS20060011146A1Increase the dog's vocabularySafety beltsOther apparatusGuidance systemComputer aid
A computer-aided training and management system that uses a computer or other processor in wireless communication with an instrumented dog collar and / or optionally, one or more dog interaction devices, such as, for example, video monitors, loudspeakers, video cameras, training toys (e.g., ball, bone, moving toy, etc.), an animatronics “trainer,” a treat dispenser, a food dispensing and monitoring device, a water dispensing and monitoring device, tracking devices, a dog door, dog-monitoring doghouse, a dog-monitoring dog toilet, is described. In one embodiment, the instrumented dog collar is in two-way communication with a central computer system.
Owner:GOOGLE LLC

Augmented reality-based system and method providing status and control of unmanned vehicles

An augmented reality system identifies and controls a vehicle located within an environment. A tracking system obtains viewpoint information corresponding to a real-time view of the environment. A processing system receives information from one or more sensors. Information includes sensor location information and status information about the vehicle. Processing system generates graphics using said sensor location information and said viewpoint information. Graphics include visual representations of said status information and controls. A display displays the generated graphics such that the graphics are superimposed on the real-time view. The graphics appear attached to the vehicle. An interaction device activates a displayed control.
Owner:HARRIS CORP

Hand-held computer interactive device

In one embodiment an input device is provided. The input device includes a central body. A response and communications system is included in the input device. The response and communication system enables communication between the input device and a computing device. At least one protrusion extending from the central body are included. The central body and the at least one protrusion are configured to capture a user's hand movements. The input device is configured to be held by the user. An input detection program, a computing system, computer program instructions and a method for communicating commands to a computer system from an external input device are provided.
Owner:SONY COMPUTER ENTERTAINMENT INC

Gaming machine and a method of lighting the same

A gaming machine includes a cabinet having a glass panel, a player interaction device disposed in the cabinet for determining a winning outcome of the game, and a light emitting device, such as, EL wire, sheet, and the like, extends about the periphery of the glass panel and / or behind the glass panel. A plurality of reels are disposed inside the cabinet and are rotatable about an axis with each reel having an outer surface and a reel strip mounted thereto and a plurality of symbols defined on the reel strip and exposed to the glass panel. At least one pay line is spaced from each of the reels. The pay line is illuminated independent from and in alternating mode with the symbols in response to the winning outcome of the game.
Owner:VIDEO GAMING TECH

Method and system for collecting and using data

The present invention provides at least a method and system for collecting and using data with a computing device for a smart closet. With respect to the present invention, a computing device processes information from the interaction of a user with an interactive device such as a mirror or display. Information is relayed to the user to enable to the user to make informed decisions about the clothing to wear. The user interacts with the computing device using gesture recognition, voice inputs, motion recognition, or touch.
Owner:MICROSOFT TECH LICENSING LLC

Upper limb movement rehabilitation training system and method based on Kinect sensor

The invention discloses an upper limb movement rehabilitation training system and method based on a Kinect sensor. The system comprises the Kinect sensor and a computer carrying an upper limb movement rehabilitation training module. The Kinect sensor is connected with the computer through a data line and arranged above a computer display screen. The upper limb movement rehabilitation training module comprises a single-joint rehabilitation training module, a comprehensive rehabilitation training module, a grading module and a correcting module and can conduct upper limb single-joint training and comprehensive training of shoulders, elbows and wrist joints. Patients do not need to wear or operate any interactive devices and only need to face the Kinect sensor and finish rehabilitation training movement according to the words or voice prompt on the display screen. The Kinect sensor conducts position capture on the upper limb joints, records and feeds back space position information of the upper limb joints of the patients in real time, guides the patients to finish rehabilitation training through motion sensing interaction and corrects non-standard training movement. The training method is simple, easy to master, good in enjoyment and low in use device cost.
Owner:NANTONG UNIVERSITY

Intelligent boundless computer mouse system

InactiveUS6295051B1Facilitating activation and controlTelevision system detailsColor television detailsControl systemInteraction device
System and method for controlling of one or more intelligent devices located in proximity with each other at a single location comprises a computer system having screen display terminal including mouse device for providing user-enabled movement of a cursor within a border of the screen display terminal, a detecting system for tracking movement of the cursor and generating a signal indicating when the cursor has reached a border of the screen display terminal; a control system responsive to the signal for tracking further user-enabled movement of the mouse device beyond the screen display border as provided by the mouse device, the control system including: a visual indicator device for providing visual indicator of corresponding cursor movement outside the screen border, and an interactive device for enabling functional operation of an intelligent device pointed to by the visual indicator; the interactive device operating in conjunction with the mouse device for providing activation and functional operation of the other intelligent devices pointed to by the visual indicator.
Owner:LENOVO (SINGAPORE) PTE LTD

System and method for canine training

A computer-aided training and management system that uses a computer or other processor in wireless communication with an instrumented dog collar and / or optionally, one or more dog interaction devices, such as, for example, video monitors, loudspeakers, video cameras, training toys (e.g., ball, bone, moving toy, etc.), an animatronics “trainer,” a treat dispenser, a food dispensing and monitoring device, a water dispensing and monitoring device, tracking devices, a dog door, dog-monitoring doghouse, a dog-monitoring dog toilet, is described. In one embodiment, the instrumented dog collar is in two-way communication with a central computer system.
Owner:NEST LABS

Barrage interaction method and device in process of multimedia file playing

An embodiment of the invention discloses a barrage interaction method and device in the process of multimedia file playing. The barrage interaction method includes: in the process of playing of a first multimedia file, receiving a barrage interaction request input by a first user; determining a user performing barrage interaction with the first user according to the barrage interaction request; acquiring user comment issued by the determined user, and displaying the acquired user comment on a playing interface of the first multimedia file in a barrage form. The barrage interaction device comprises a request receiving module, a barrage interaction user determining module and a barrage displaying module. By the technical scheme, the user can select out users with certain specific relations with the user for barrage interaction.
Owner:BEIJING QIYI CENTURY SCI & TECH CO LTD

Voice interaction method and voice interaction device

The invention discloses a voice interaction method and a voice interaction device. The method comprises steps: after a voice recognition text is received, the voice recognition text is distributed to each service respectively, and semantic understanding is carried out respectively; and based on the obtained semantic understanding result and the application state of a client, confidence ranking is carried out, a semantic understanding result with the highest confidence is acquired, and a response is given to the semantic understanding result with the highest confidence. As confidence ranking of semantic understanding results on multidimensional-based information not only considers the matching degree between a semantic understanding result and each service but also considers the application state of the client, for example, whether the client is in a navigation state or a music listening state, the application of the client and the application state are possibly objects to be processed by voice interaction, semantic understanding on the multidimensional-based information can effectively enhance the accuracy of judging the service belonging, the accuracy of man-machine interaction semantic understanding is improved, and the user experience is enhanced.
Owner:IFLYTEK CO LTD
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Patsnap Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Patsnap Eureka Blog
Learn More
PatSnap group products