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6 results about "Look and feel" patented technology

In software design, look and feel is a term used with respect to a graphical user interface and comprises aspects of its design, including elements such as colors, shapes, layout, and typefaces (the "look"), as well as the behavior of dynamic elements such as buttons, boxes, and menus (the "feel"). The term can also refer to aspects of a non-graphical user interface (such as a command-line interface), as well as to aspects of an API – mostly to parts of an API that are not related to its functional properties. The term is used in reference to both software and websites.

Computerized systems and methods for generating and dynamically updating control panels for multiple processes and operations across platforms.

Systems and methods for improving interaction with computers in content delivery, search, and / or hosting systems supported or configured by devices, servers, and / or platforms, as well as interactions between computers, are disclosed. The disclosed systems and methods provide a novel framework that automatically generates and dynamically updates consistent instances of multi-display dashboards across disparate device and / or network locations. The disclosed framework generates and displays interactive dashboards comprising electronic tiles representing data from multiple processes and operations. The framework includes functionality for maintaining a consistent look and feel for the dashboard and the display characteristics of the tiles contained therein across platforms with different devices, operating environments, and / or display capabilities.
Owner:AVEVA SOFTWARE LLC

Avionics check-list generation graphical user interface for electronic device

1. Name of the product in this design: Graphical User Interface for Generating Aviation Electronic Sign-offs for Electronic Equipment. 2. Purpose of this design: An electronic device. 3. The key design features of this product are the graphical user interface content in the electronic device. 4. The picture or photo that best illustrates the key design points: Design 1 front view. 5. Design 1 is designated as the basic design. 6. Purpose of the graphical user interface: This interface is used to display the interface for generating electronic air travel documents. Design 1 is the first interface appearance design. The main view of Design 1 is the interface for entering the generation of electronic air ticket. Clicking the "Add Document" button in the second row above will enter the interface of Design 1 interface change state diagram 1. Clicking the inverted triangle icon to the right of "Document Type" in the second row above Design 1 interface change state diagram 1 will enter the interface of Design 1 change state diagram 2. Design 2 is the second interface appearance design. The main view of Design 2 is the interface for entering the generation of electronic air ticket. Clicking the "Add Document" button in the second row above will enter the interface of Design 2 interface change state diagram 1. Clicking the inverted triangle icon to the right of "Document Attributes" in the second row above Design 2 interface change state diagram 1 will enter the interface of Design 2 interface change state diagram 2. Design 3 is the third interface appearance design. The main view of Design 3 is the interface for entering the generation of electronic air ticket. Clicking the "Add Document" button in the second row above will enter the interface of Design 3 interface change state diagram 1. Clicking the inverted triangle icon to the right of "Role Permissions" in the second row above Design 3 interface change state diagram 1 will enter the interface of Design 3 interface change state diagram 2. Design 4 is the fourth interface appearance design. The main view of Design 4 is the interface for entering the generation of electronic air ticket. Clicking the "Add Document" button in the second row above will enter the interface of Design 4 interface change state diagram 1. Clicking the inverted triangle icon to the right of "Airline" in the second row above Design 4 interface change state diagram 1 will enter the interface of Design 4 interface change state diagram 2.
Owner:CAPITAL AIRPORTS HLDG CO LTD

Electric spark texturing apparatus visualization control graphical user interface for electronic devices

1. Name of the product in this design: Visualized control graphical user interface for electrical discharge machining equipment for electronic devices. 2. Application of this design: This design is intended for use in electronic devices. 3. The key design feature of this product is its graphical user interface. 4. The picture or photo that best illustrates the key design points: Design 1 front view. 5. Since this design is a user graphical interface design, the rear view, left view, right view, top view, and bottom view are omitted. 6. Design 1 is designated as the basic design. 7. Purpose of the Graphical User Interface: This graphical user interface is used to monitor and control the precision machining process of the EDM texturing equipment; Design 1 main view is used to monitor and control the equipment's machining data; Design 1 interface change state diagram 1 is used to display prompt information; Design 1 interface change state diagram 2 is used to display alarm information; Design 2 main view is used to monitor and control the equipment's machining data; Design 2 interface change state diagram 2 is used to display alarm information. 8. Human-computer interaction method of graphical user interface: The main view of this design 1 is the main interface displayed on the screen panel after the software is opened. In the main view interface of design 1, clicking the "Prompt Information Interface" button will enter the interface change state diagram 1 of design 1; in the interface change state diagram 1 of design 1, clicking the "Error Interface" button will enter the interface change state diagram 2. The main view of this design 2 is the main interface displayed on the screen panel after the software is opened. In the main view interface of design 2, clicking the "Error Interface" button will take you to the interface change state diagram of design 2.
Owner:JIANGYIN RUNYUAN MACHINERY

Graphical User Interface for Project Class Library for Display Screens

1. Name of this design: Graphical User Interface for a Project Class Library for Display Screens. 2. Purpose of this design: For use in a display screen. 3. The key design feature of this product is its graphical user interface. 4. The picture or photo that best illustrates the key design points: Design 1 front view. 5. If the design key points are not involved, the rear view, left view, right view, top view, bottom view, and perspective view are omitted. 6. Design 1 is designated as the basic design. 7. Purpose of the graphical user interface: It is used to define various objects in the project on the interactive interface, including at least engineering, material, model, file, P&ID, space, form, relationship, structure and element classes. According to the characteristic dimensions of various physical and digital assets in actual management, they are effectively divided into classes and subclasses, and corresponding attribute fields are defined. By configuring the relationship classes with association relationships and the structure classes of custom trees, the linkage and display that meet the application requirements can be realized. Design 1 is the first interface design. The main view of Design 1 is the main interface. Clicking the "New Attribute" button in the upper right corner of the main view of Design 1 will bring up the interface shown in Figure 1, indicating the interface changes. Design 2 is the second similar interface design. The main view of Design 2 is the main interface. Clicking the "…" button to add a source on the right side of the main view of Design 2 will bring up the interface shown in Figure 1, indicating the interface changes. Design 3 is the third similar interface design. The main view of Design 3 is the main interface. Clicking the "File" button at the top of the main view of Design 3 will bring up the interface changes shown in Figure 1, indicating the interface changes. Design 4 is the fourth similar interface design. The main view of Design 4 is the main interface. Clicking the "Space" button at the top of the main view of Design 4 will bring up the interface changes shown in Figure 1, indicating the interface changes. Design 5 is the fifth similar interface design. The main view of Design 5 is the main interface. Clicking the "Close" button at the top of the main view of Design 5 will bring up the interface changes shown in Figure 1, indicating the interface changes. After clicking the "Series" button, you will enter the interface change state diagram 1 of Design 5; clicking the "New Rule" button in the upper right corner of the interface change state diagram 1 will bring you to the interface change state diagram 2 of Design 5; clicking the "Set Range" button in the interface change state diagram 2 will bring you to the interface change state diagram 3 of Design 5; Design 6 is the sixth similar interface appearance design, with the main view of Design 6 as the main interface. After clicking the "Relationship Class" above the main view of Design 6, click the "Establish Progress Management Relationship" button in the left-hand association relationship to enter the interface change state diagram 1 of Design 6; Design 7 is the seventh similar interface appearance design, with the main view of Design 7 as the main interface. Clicking the "Structure Class" button above the main view of Design 7 will bring you to the interface change state diagram 1 of Design 7; clicking any leaf node of the structure class on the left side of the interface change state diagram 1 of Design 7 will bring you to the interface change state diagram 2 of Design 7. 8. Other situations requiring explanation: Other explanation: "X" in the interface represents replaceable text, numbers, letters or symbols.
Owner:SHENZHEN TUWEI TECH CO LTD

Device connection graphical user interface for electronic devices

1. The name of the design product: device connection graphical user interface for electronic device. 2. The use of the design product: for an electronic device. 3. The design points of the design product: in the graphical user interface. 4. The picture or photo that best indicates the design points: front view. 5. Since the present design is a user graphical interface design, the rear view, left view, right view, top view, and bottom view are omitted. 6. The use of the graphical user interface: mainly used to display the connection process. The graphical user interface shown in the front view is the main interface. Clicking the "CE39" icon in the front view enters interface change state diagram 1. Interface change state diagram 1 is automatic scanning of nearby devices. After scanning is complete, enter interface change state diagram 2. Click "Connect" in interface change state diagram 2 to enter interface change state diagram 3. Interface change state diagram 3 is the state of successful connection. After successful connection, it automatically enters interface change state diagram 4. Click "Enter" in interface change state diagram 4 to enter interface change state diagram 5. Click the round exclamation mark in the upper right corner of interface change state diagram 5 to enter interface change state diagram 6 to display device details.
Owner:SHENZHEN SMARTSAFE TECH CO LTD

Control interface for a rotator cuff rehabilitation training demonstration system for electronic products

1. Name of the product in this design: Control interface for a rotator cuff rehabilitation training demonstration system for electronic products. 2. Purpose of this design: for program display and interaction. 3. The key design features of this product are: the interface content of the rotator cuff rehabilitation training demonstration system control interface on the screen panel of the display electronic product. 4. Images or photos that best illustrate the design points: Interface change state diagram 3. 5. Because the conventional design of existing electronic products is unrelated to the main interface design, the rear view is omitted; because the conventional design of existing electronic products is unrelated to the main interface design, the left view is omitted; because the conventional design of existing electronic products is unrelated to the main interface design, the right view is omitted; because the conventional design of existing electronic products is unrelated to the main interface design, the top view is omitted; because the conventional design of existing electronic products is unrelated to the main interface design, the bottom view is omitted. 6. Purpose of the graphical user interface: for demonstrating rotator cuff rehabilitation training. 7. Description of the graphical user interface (GUI) state changes: The main view is the login interface; GUI state change diagram 1 shows the interactive interface displayed after entering the correct activation code and clicking the "Activate" button upon first login; GUI state change diagram 2 shows the interactive interface displayed after clicking "Connect Device" in GUI state change diagram 1; GUI state change diagram 3 shows the interactive interface displayed after the device is successfully connected in GUI state change diagram 2; GUI state change diagram 4 shows the interactive interface displayed after clicking "Enter Training" in GUI state change diagram 3; GUI state change diagram 5 shows the interactive interface displayed after clicking "Create Screen Projection" in GUI state change diagram 4; GUI state change diagram 6 shows the interface transition... The following are the interactive interfaces displayed after clicking "OK" in state diagram 5; state diagram 7 shows the interactive interface displayed after clicking "Select Patient" in state diagram 6; state diagram 8 shows the interactive interface displayed after clicking "Start Training" in state diagram 7; state diagram 9 shows the interactive interface of the simulation training node displayed after clicking "Forward Bending Training" and then "Start Training" in state diagram 8; state diagram 10 shows the interactive interface of completing training displayed after jumping from state diagram 9; state diagram 11 shows the interactive interface displayed after clicking "Left Hand Abduction Training" and then "Start Training" in state diagram 8. The interactive interface of the simulated training node; Interface change state diagram 12 shows the interactive interface of the simulated training node displayed after clicking "Right Hand Abduction Training" and then "Start Training" in Interface Change State Diagram 8; Interface change state diagram 13 shows the interactive interface of the simulated training node displayed after clicking "Left Hand External Rotation Training" and then "Start Training" in Interface Change State Diagram 8; Interface change state diagram 14 shows the interactive interface of the simulated training node displayed after clicking "Left Hand Internal Rotation Training" and then "Start Training" in Interface Change State Diagram 8; Interface change state diagram 15 shows the interactive interface of the simulated training node displayed after clicking "Right Hand External Rotation Training" and then "Start" in Interface Change State Diagram 8. The interactive interface of the simulated training node is displayed after "training"; the interface change state diagram 16 is the interactive interface of the simulated training node displayed after clicking "Lucky Cat Right Hand Internal Rotation Training" in the interface change state diagram 8 and then clicking "Start Training"; the interface change state diagram 17 is the interactive interface displayed after clicking "Patient File Creation" in the interface change state diagram 6; the interface change state diagram 18 is the interactive interface displayed after clicking "Historical Results" in the interface change state diagram 6; the interface change state diagram 19 is the interactive interface displayed after clicking "Video Recording" in the interface change state diagram 6; the interface change state diagram 20 is the interactive interface displayed after clicking a training video in the interface change state diagram 19.
Owner:SHANGHAI CITY PUDONG NEW AREA GONGLI HOSPITAL