Method and apparatus for skill game play and awards

a skill game and award technology, applied in the field of skill games, can solve the problems of significant economic ramifications, significant economic risk for operators, and disastrous economic results for operators

Inactive Publication Date: 2006-02-09
MATHIS RICHARD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0030] The method described above is different from general and typical skill games in that an award amount is calculated for each buy-in from which a management fee may be subtracted. Generally and typically an award amount is predetermined and fixed for completion of a skill game and said skill game is made to be extremely difficult to successfully complete. The skill game described in the present invention does not rely upon a player not being able to successfully complete the game of skill and therefore does not require that the game be nearly impossible to complete successfully by a person of average capability. Additionally, if machine hold exceeds a certain threshold amount in the present invention, provision is made to make said threshold amount available to players for awards. The skill game in the present invention can be made reasonably simple for an average player to successfully complete since operator profit is assured by management fee and means of subtracting said fee for each game. Player award is assured by the aforesaid and randomly drawing amounts from the adjustment pool to supplement calculated award amounts for successful completion of each game adds an element of excitement and, additionally, assures that payback to players will always be a guaranteed amount.

Problems solved by technology

Said classification is a regulatory matter, but can have very significant economic ramifications.
A significant risk to an operator exists if game outcome depends entirely upon player skill as a very skillful player can win every game with disastrous economic results for the operator.
If game outcome can be influenced by normal human capabilities the operator of said game is in danger of losing money.
Unfortunately the outcome of a game that uses aforesaid method is more or less a random process and the operator of said game is violating statutes if it is to be operating as a skill game.

Method used

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  • Method and apparatus for skill game play and awards
  • Method and apparatus for skill game play and awards
  • Method and apparatus for skill game play and awards

Examples

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Embodiment Construction

[0045] Referring now to the drawings, wherein like reference numerals designate identical or corresponding parts, and more particularly to FIG. 1 thereof, there is illustrated a perspective view of a gaming machine 10. Said gaming apparatus may be comprised of a game display 50, and means for player interaction with a game played upon the gaming apparatus. Said game display may comprise mechanical or video means of showing game progress and results to a player and may indicate requirement for player decision and input. Generally and typically the gaming apparatus is controlled by a microcomputer running a program to present a particular game to a player. Using FIG. 1 as an example, a player buys credits that may be used to purchase play upon gaming apparatus 10 and said credits that may be used to purchase play are shown to a player upon credit display 21. A player buys a game play by means of pressing button 26 and initiates game play by means of pressing button 28. A management fe...

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Abstract

A skill game operates according to the look and feel of a game of chance. The skill game is, for example, a traditional game of chance modified so that a player's skill substantially determines the outcome of the game. In one embodiment, the skill game is a card game with face down cards and the chance elements of the card game are reduced or eliminated by providing a player of the skill game information about the face down cards. An example embodiment is wager acceptance, random prize determination, then skill game play. In one embodiment, the amount of skill required is adjustable to meet varying regulatory and gaming guidelines and/or operator goals. In one embodiment, the skill game pits players against each other and is played on a skill game machine that does not resemble a slot machine.

Description

CROSS REFERENCE [0001] This application is a Continuation In Part of U.S. patent application Ser. No. 10 / 125,975, filed Apr. 19, 2002 and entitled SYSTEMS AND METHODS FOR SKILL GAME AWARDS.COPYRIGHT NOTICE [0002] A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent document or the patent disclosure, as it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever. BACKGROUND OF THE INVENTION [0003] 1. Field of Invention [0004] The present invention relates to gaming devices and particularly to skill games. The present invention also relates to systems and methods for providing awards to players of skill games, and more particularly, to systems and methods for providing awards to players of skill games where the awards are selected, based upon various factors, prior to playi...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24G07F17/32
CPCG07F17/32G07F17/3295G07F17/3244
Inventor MATHIS, RICHARD
Owner MATHIS RICHARD
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