Method for manufacturing computer skin animation based on high-precision three-dimensional scanning model

A 3D scanning and 3D model technology, applied in computing, animation production, image data processing, etc., can solve the problem of consuming a lot of manpower and material resources, and achieve the effect of less memory space, less workload, and natural animation effect.

Active Publication Date: 2020-07-03
SUZHOU DEKA TESTING TECH CO LTD
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AI Technical Summary

Problems solved by technology

[0006] The purpose of the present invention is to provide a method for making computer skin animation based on high-precision three-dimensional scanning model, so as to solve the problem in the prior art that a large amount of manpower and material resources are required for editing the weights of three-dimensional model nodes with high precision and a large number of vertices

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  • Method for manufacturing computer skin animation based on high-precision three-dimensional scanning model

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Embodiment 1

[0030] The method for making computer skin animation based on the high-precision three-dimensional scanning model described in this embodiment specifically includes the following steps:

[0031] (1) Extract the skeleton line of the high-precision three-dimensional model, the skeleton line of the three-dimensional model is a group of tree-structured polylines, the polylines contain point coordinates; the three-dimensional model is composed of triangular faces, the number of point clouds More than 20,000, and the number of triangles is more than 100,000;

[0032] (2) Match the skeleton line of the 3D model extracted in step (1) with the skeleton in the template library for spatial coordinate matching, extract the skeleton line from the 3D model, use the skeleton line of the 3D model to match the skeleton template, and select the corresponding bone shape , the method for matching the spatial coordinates of the skeleton lines of the three-dimensional model with the bones in the te...

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Abstract

The invention belongs to the technical field of computer graphics. The invention relates to a three-dimensional model skin animation generation method. The method for manufacturing the computer skin animation based on the high-precision three-dimensional scanning model specifically comprises the steps that firstly, skeleton binding is completed through a digital three-dimensional model skeleton line scanned by a three-dimensional scanner and an action template library of skeletons, skin weights are calculated, model vertex coordinates are updated in real time, and the computer skin animation is completed. According to the method, the three-dimensional model scanned by the high-precision three-dimensional scanner can be processed, the weight of the vertex of the model is calculated throughan algorithm, and compared with manual processing, the workload of model processing is greatly reduced; and only storing texture coordinates, indexes and node weights of the model by utilizing a skinanimation principle, and calculating new vertex data according to the node weights in each frame rendering process. Compared with a frame data merging method and a skeletal animation method, the method has the advantages that the occupied memory space is small, non-rigid vertex deformation is achieved, and the achieved animation effect is more natural.

Description

technical field [0001] The invention belongs to the technical field of computer graphics, and relates to a method for generating a three-dimensional model skin animation, in particular to a method for producing computer skin animation based on a high-precision three-dimensional scanning model. Background technique [0002] With the rapid development of computer animation technology, it is widely used in movies, games, virtual reality and other fields. Especially in online game production. At present, frame data merging method, skeleton animation method and skin animation method are mainly used, among which: [0003] (1) The frame data merging method merges each frame model in the animation into one model, each frame contains vertex position data, and large-scale vertex data needs to be stored, which is simple but has a huge amount of data; [0004] (2) The skeletal animation method introduces the concept of bones, establishes the relationship between the skeleton and the v...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/20
CPCG06T13/20Y02P90/30
Inventor 徐文李欢欢江军委蒋勇周溢杉
Owner SUZHOU DEKA TESTING TECH CO LTD
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