The invention relates to the technical field of
computer graphics, and discloses a cross-platform web end
water body rendering implementation method which comprises the following steps: S1, collecting vertex data of a
water body model, carrying out dynamic waveform
simulation on the vertex data to generate a three-dimensional geometrical shape of a water surface, and in the dynamic waveform
simulation process, carrying out dynamic waveform
simulation on the vertex data to generate a three-dimensional geometrical shape of the water surface; extracting dynamic physical characteristics for the vertex in real time, wherein the dynamic physical characteristics comprise a waveform
velocity vector and a waveform curvature; and S2, on the basis of the three-dimensional geometrical morphology of the water surface and the dynamic physical characteristics, calculating the color of the
water body through an optical rendering model, and in the calculation process of the optical rendering model, dynamically adjusting the shoreside interaction effect according to the waveform
velocity vector. According to the method, a linkage mechanism of physical characteristics and optical rendering and an adaptive performance optimization mechanism are constructed, so that cross-platform smooth operation is ensured, and meanwhile, a high-reality rendering effect of tight
coupling of physical dynamic and optical performance of a water body is realized.