Patents
Literature
Patsnap Eureka AI that helps you search prior art, draft patents, and assess FTO risks, powered by patent and scientific literature data.

87 results about "Screen space" patented technology

Screen Space Reflection is an effect which is enabled by default that alters the appearance of objects on the surface of Materials.

Port avionics hub digital twinborn multi-level simulation model construction and visualization method and system

The invention discloses a port avionics hub digital twin multi-level simulation model construction and visualization method, which comprises the following steps: obtaining a multi-view RGB image of a target port area, obtaining a camera attitude of each view by using an SfM algorithm, and reconstructing a sparse three-dimensional point cloud; constructing an LOD2 shell model with a semantic mark; an LLO3 model with holes is constructed; the LOD0-LOD3 model is serialized into a glTF 2.0 binary format and transmitted to a client side through HTTP / 2, the client side calls WebGL 2.0 through a browser to complete decompression, uploading and PBR rendering, and interactive plug-in-free visualization is achieved; constructing an eight-fork-two-fork-four-fork mixed spatial index, and performing multi-stage division and persistence on the LOD < 0 >-LOD < 3 > tiles, so that a client locates visible tiles within constant time based on node numbers; visual cone cutting and screen space error judgment are adopted to execute progressive loading on visible tiles, LOD0 is loaded at first, then LOD1-LOD3 is subjected to incremental superposition, low-level tiles in the same area are replaced with the LOD3 in a cross fading mode at the ultra-close distance (the Euclidean distance d from the center of a camera to the center of a target tile is smaller than or equal to 100 m), and smooth visual experience is obtained in a browser.
Owner:SICHUAN MINJIANG PORT AVIONICS DEVELOPMENT CO LTD +2

Illumination scene rendering method and device, computer readable storage medium and computer program product

The invention discloses an illumination scene rendering method and device, a computer readable storage medium and a computer program product, and the method comprises the steps: setting a plurality of illumination probes in a three-dimensional Gaussian splashing scene, and determining a first spherical harmonic coefficient of each illumination probe based on the light field data of the three-dimensional Gaussian splashing scene, the illumination probe is used for collecting omnidirectional illumination information of a spatial point of a three-dimensional Gaussian splashing scene; for each unshielded pixel of the to-be-rendered object, determining indirect diffuse reflection light for the to-be-rendered object based on a target spherical harmonic coefficient of a target illumination probe determined by the unshielded pixel, the to-be-rendered object being an object placed in the three-dimensional Gaussian splash scene; for each unshielded pixel, based on the normal direction of the unshielded pixel and the constructed hierarchical Z buffer, indirect specular reflection light for the to-be-rendered object is determined through screen space reflection and a reflection ball; and fusing the indirect diffuse reflection light, the indirect specular reflection light and the direct light to generate an illumination rendering result for the to-be-rendered object.
Owner:MIGU CO LTD +1

Dicing oracle for texture space shading

This disclosure provides systems, devices, apparatus, and methods, including computer programs encoded on storage media, for a dicing oracle for texture space shading. A processor obtains an indication of a UV parameterization for each of a set of geometry units and a target number of pixels per region of the UV parameterization, where the UV parameterization includes a first set of UV coordinates for an object space. The processor renders the set of geometry units in order to obtain a second set of UV coordinates for a screen space and a set of derivatives for the second set of UV coordinates. The processor calculates a resolution for a mip region map based on the set of derivatives and the target number of pixels per region. The processor outputs an indication of the calculated resolution.
Owner:QUALCOMM INC

Real-time relighting method based on 2D Gaussian splashing and screen space light stepping

The invention discloses a real-time relighting method based on 2D Gaussian splashing and screen space light stepping, and the method comprises the following steps: collecting a multi-view image of an object model and a scene, and carrying out the initial reconstruction of the multi-view image through a motion recovery structure algorithm, so as to obtain an initial 2D Gaussian point cloud; obtaining a 2D Gaussian point cloud with complete geometric and material attributes; the method comprises the following steps: generating a geometric buffer area comprising depth, normal and material attributes based on a 2D Gaussian point cloud with complete geometric and material attributes, calculating a direct illumination result based on the geometric buffer area and an environment illumination map, calculating an indirect illumination result by adopting a screen space light stepping algorithm, and calculating a real-time illumination result. And synthesizing the direct illumination result and the indirect illumination result to output a real-time relighting result. According to the method, the technical problem that the existing relighting technology based on ray tracing cannot be real-time can be solved, and the rendering quality and the reality sense of relighting are improved through the global illumination of the screen space and the optimized illumination sampling strategy on the premise of ensuring the real-time performance.
Owner:SICHUAN UNIV

Rapid conversion method for CAD (Computer Aided Design) large model

The invention relates to the technical field of computer-aided design (CAD), and discloses a CAD large model quick conversion method, which comprises the following steps of: splitting a CAD three-dimensional model into topologically continuous triangular micro-units, performing compression coding on the triangular micro-units, and constructing a three-level index system; a multi-level LOD chain is generated, and dynamic smooth transition is achieved by combining screen space error constraint and curvature sensitivity; projecting the vertexes of the triangular micro-units to a UV space to generate and splice a virtual expanded graph into a giant graph set; and finally, integrating the discrete buffer area to form a single giant buffer, performing compression optimization, remapping positioning data by means of an index, realizing high-fidelity conversion processing of a complex bladed disc assembly model, supporting seamless connection from an original design file to a digital twin virtual scene, and realizing high-fidelity conversion processing of the complex bladed disc assembly model. And a three-dimensional model foundation which is free of geometric deformation and fully reserved in parameters is provided for compressor bladed disc crack simulation, dynamic roaming and full-life-cycle virtual-real fusion research.
Owner:TAIHANG NATIONAL LABORATORY

Map display system, monitoring terminal, map display method and program

PendingJP2026109488AEmbedded systemScreen space
When monitoring multiple individuals using GPS devices, the goal is to optimize the map display according to the status of each individual within the limited screen space of the guardian's device (monitoring device), thereby improving the efficiency and visibility of monitoring. [Solution] The server (20) receives location information from multiple GPS terminals (40a, 40b). In response to a map display request from the monitoring terminal (30), the server (20) dynamically determines the display size of the map corresponding to each GPS terminal to be displayed on the monitoring terminal (30) based on the location information of each GPS terminal and related situation information (risk level, schedule, facility information, distance between terminals, etc.). Information including the determined display size and location information is transmitted from the server (20) to the monitoring terminal (30), and the monitoring terminal (30) displays the multiple maps on the display unit at the determined size based on the received information.
Owner:MIXI INC

A picture rendering method and device, computer equipment and storage medium

The application provides a picture rendering method and device, computer equipment and a storage medium. Based on the spatial geometric parameters and appearance parameters of a Gaussian point, the equivalent maximum radius of each Gaussian point in a screen space is determined, and accurate bounding box information is generated accordingly. Compared with the approximate method of a traditional axis-aligned bounding box, the application can more accurately represent the actual coverage range of the Gaussian point on the screen, improve the accuracy and picture detail fidelity of the rasterization process, reduce the number of irrelevant tiles divided into the bounding box, and effectively improve the rasterization efficiency.
Owner:TSINGHUA UNIVERSITY

Depth map adjusting method for relieving 2D-to-3D video display crosstalk

The invention discloses a depth map adjusting method for relieving 2D (two-dimensional) to 3D (three-dimensional) video display crosstalk. According to the method, an initial depth map is obtained through monocular depth estimation, a spatial weight map of a crosstalk sensitive area is generated in combination with a screen spatial position, a motion weight map is generated based on an inter-frame optical flow, and a gradient magnitude map of the initial depth map is calculated; fusing the multiple weight maps to generate a self-adaptive smooth weight map, performing attenuation optimization on a gradient field of the initial depth map, and performing reconstruction by solving a Poisson equation to obtain an optimized depth map; and finally, left and right eye views are generated based on the optimized depth map, and a 3D video stream is synthesized and output. The method does not need to depend on hardware modification, can intelligently target a crosstalk high-risk area, retains the stereoscopic impression of a central area to the greatest extent while effectively relieving crosstalk, is adaptive to various monocular depth models and 3D display equipment, has the advantages of accurate crosstalk suppression, excellent stereoscopic vision experience, high compatibility and the like, is suitable for various 2D-to-3D video processing scenes, and has a wide application prospect. And the 3D watching comfort of the user is improved.
Owner:E SURFING VIDEO MEDIA CO LTD

Dynamic visual effect generation method and apparatus

Provided in the present application are a dynamic visual effect generation method and apparatus. The dynamic visual effect generation method in the present application comprises: receiving an interaction instruction, wherein the interaction instruction is generated by an interactive operation performed by a user on a visual element within a screen space; acquiring a programmatic rule corresponding to the interaction instruction, wherein the programmatic rule is used for generating a dynamic visual effect after the interactive operation is performed on the visual element; on the basis of the programmatic rule, generating a first layer which has the dynamic visual effect, wherein the dynamic visual effect comprises visual features of the visual element, and the visual features comprise a geometric feature, a material feature and a motion feature; and fusing the first layer and a background layer, so as to obtain an image which includes a target visual effect. The present application can save storage space, reduce the power consumption of a terminal device, and meet the requirement of a real-time response to a user, thereby improving user engagement.
Owner:HUAWEI TECH CO LTD

Augmented reality shared screen space

Systems, methods, and computer readable media for an augmented reality (AR) shared screen space. Examples relate to a host augmented realty (AR) device sharing a screen and a relative location of the AR device to the screen with guest AR devices where the guest AR devices share a relative location of the guest AR devices to a copy of the screen displayed on the display of the guest AR devices and where the users of the AR devices may see each other's location with the use of avatars around the shared screen and add augmentations to the shared screen. The yaw, roll, and pitch of the head of the avatars tracks the movement of the head of the user of the AR wearable device.
Owner:SNAP INC

Adaptive graphic user interfacing system

A system and method for an adaptive graphic user interface (AGUI) (501) that can identify the characteristics of one or more users and display candidates and dynamically select display content and generate an interface (502-506 . . . ) customized to one or more users and display candidates and dynamically arrange, modify, map and adapt an AGUI display to any object (350,730), device, clothing, equipment, furniture, appliance, room, building, vehicle, person, or other passive or active display surface, screen, space or other display candidate and embodiments of an AGUI apparatus (500) that can network, coordinate and / or operate with the AGUI platform (1302) to identify one or more users and display candidates and enabling one or more users to interface with a single AGUI display across multiple display candidates.
Owner:EYECAM INC

Plane transmission and reflection reconstruction method based on three-dimensional Gaussian

The invention discloses a plane transmission and reflection reconstruction method based on three-dimensional Gaussian, and the method comprises the steps: firstly, projecting the three-dimensional Gaussian to a screen space and accumulating colors for a given visual angle based on the joint representation of the three-dimensional Gaussian which represents plane transmission and reflection at the same time and a reflection plane of a modeling reflection model, and obtaining a transmission color graph; the three-dimensional gauss are symmetrical according to a reflection plane, and a reflection color map is obtained through rendering in the same mode; and finally, calculating a reflection coefficient according to a Fresnel reflection model on the reflection plane, and weighting and combining the transmission color map and the reflection color map to obtain a final rendering result. According to the method, a multi-stage optimization strategy is also designed to realize accurate separation and reconstruction of transmission and reflection, and real-time high-fidelity new view angle synthesis can be realized in a scene containing complex plane transmission and reflection.
Owner:ZHEJIANG UNIV

Video conference screen splitting method and device, electronic equipment and storage medium

The invention provides a video conference screen splitting method and device, electronic equipment and a storage medium. The video conference screen splitting method comprises the following steps: detecting active spokesmen in a video conference, and adding the active spokesmen into an active spokesman list; calculating a speaking weight of each active spokesman in the active spokesman list based on a dynamic split screen decision; determining a target active spokesman and a target split screen mode according to the speaking weight of the active spokesman in the active spokesman list; and displaying a video picture of the target active spokesman according to the target split screen mode. According to the embodiment of the invention, the active spokesman can be dynamically detected, the weight of the active spokesman can be calculated, and the target active spokesman and the target split-screen mode can be dynamically determined according to the weight of the active spokesman, so that the split-screen mode more suitable for the current conference state can be dynamically adopted, the screen space utilization is optimized, and the user experience is improved. The method focuses on displaying more important spokesmen, so that the accuracy and rationality of screen splitting can be improved.
Owner:VISIONVERA INFORMATION TECH CO LTD

A multi-dimensional feature-based adaptive hybrid rendering method, system and medium

The present application relates to the technical field of scene rendering, in particular to a kind of adaptive hybrid rendering method, system and medium based on multidimensional feature, the method is generated by geometry channel G-Buffer containing scene information, comprehensively utilize depth, normal, material and motion and so on Multidimensional feature information;Using decision function, screen space pixel is adaptively divided into visual key area and non-visual key area;For non-visual key area, delay rendering technology is used, for visual key area, path tracking rendering technology is used;The rendering result is weighted and fused to obtain final rendering result.The present application can effectively reduce the invalid calculation overhead of non-visual key area, significantly improve the update efficiency of acceleration structure under dynamic scene, while guaranteeing the physical reality of large-scale dynamic three-dimensional scene, meet the performance requirements of real-time interaction.
Owner:QINGDAO INST OF COMPUTING TECH XIDIAN UNIV

Image rendering method and device, storage medium and electronic equipment

The invention discloses an image rendering method and device, a storage medium and electronic equipment. The method comprises the following steps: acquiring depth information of each vertex in a three-dimensional model corresponding to a to-be-rendered object; based on the depth information, inversely mapping pixel points captured from the screen space in real time to the view space, and performing projection transformation on the three-dimensional coordinate points in the view space based on the original projection matrix to obtain a global distortion amount; under the condition that the global distortion amount is greater than a first threshold value, correcting the original projection matrix to obtain a corrected projection matrix; and determining a target color value of each pixel point based on the corrected projection matrix and a screen curvature, and rendering the to-be-rendered object based on the target color values, the screen curvature representing a depth change rate of the pixel points in the local image area. The technical problem that the visual quality of the rendered image in the real-time rendering scene is low is solved.
Owner:HUNAN HAPPLY SUNSHINE INTERACTIVE ENTERTAINMENT MEDIA CO LTD

Fluid special effect generation method and device, storage medium, equipment and program product

The invention discloses a fluid special effect generation method and apparatus, a storage medium, a device and a program product. The method comprises the steps of obtaining first fluid information of a first fluid generated in a current frame; based on the first preset transformation matrix and the fluid depth information of the previous frame, calculating a screen space coordinate and second depth information of a second fluid included in the current frame in a screen space coordinate system; calculating second speed information of the second fluid based on a second preset transformation matrix and the second depth information, and superposing the second speed information and the first speed information to serve as third speed information of a third fluid of the current frame; and based on the screen space coordinates, the third speed information and the first fluid information, reconstructing current fluid information of the third fluid in the screen space, and rendering the current fluid information to generate a fluid special effect. The generation consumption of fluid special effects can be reduced, and the performance pressure is relieved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Rendering methods, devices, equipment, and storage media for 3D models

PendingCN122089904AAutomate renderingImprove lighting effect rendering efficiency3D-image renderingThree-dimensional spaceVirtual camera
A rendering method, apparatus, device, and storage medium for a 3D model are disclosed, relating to the field of computer graphics technology. The method includes: acquiring vertex position data of a 3D model, wherein the vertex position data indicates a first position of at least one vertex of the 3D model in 3D space; projecting at least one vertex from 3D space to screen space according to camera parameters of a virtual camera in 3D space, obtaining projection point position data, wherein the projection point position data indicates a second position of the corresponding projection point of at least one vertex in screen space; predicting projection point color data corresponding to a preset lighting effect of the 3D model in 3D space using a light gradient model based on the projection point position data and camera parameters; and rendering the 3D model using the projection point position data and projection point color data to obtain a rendered image of the model. This application enables automatic rendering of lighting effects of 3D models, improving the rendering efficiency of lighting effects.
Owner:TENCENT DIGITAL (SHENZHEN) CO LTD

Image processing method, image processor, electronic device, storage medium and product

Provided in the present application are an image processing method, an image processor, an electronic device, a storage medium and a product. The image processing method comprises: acquiring first barycentric coordinates of a first vertex relative to an initial primitive in an image frame, wherein the first vertex is a vertex of a first primitive in a clip space; transforming the first barycentric coordinates to a screen space, and acquiring second barycentric coordinates of a second vertex relative to the initial primitive; acquiring third barycentric coordinates of a sampling point relative to the second primitive; on the basis of the second barycentric coordinates and the third barycentric coordinates, acquiring fourth barycentric coordinates of the sampling point relative to the initial primitive; on the basis of the fourth barycentric coordinates and first attribute information, acquiring second attribute information of the sampling point; and on the basis of the second attribute information, performing shading on the sampling point. A calculation scheme for calculating an attribute value of a sampling point in the above solution reduces the number of instances of linear interpolation, thereby facilitating an improvement in the calculation efficiency.
Owner:VERISILICON MICROELECTRONICS (SHANGHAI) CO LTD +1

Particle object rendering method, device, equipment and storage medium

This application provides a particle object rendering method, apparatus, device, and storage medium, relating to the field of game technology. The method includes: obtaining the character center coordinates of a controlled virtual character in screen space based on the world coordinates of the controlled virtual character in a game scene; moving a preset particle object from its preset screen coordinates in screen space to the character center coordinates to obtain the screen center coordinates of the screen space; and rendering the preset particle object centered on the screen center coordinates. Compared to existing technologies, this avoids the problem of discrepancies between the effects in the game scene and the effects in the real scene, resulting in insufficiently refined game effects.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Script area canvas interaction method and device for graphical programming

The invention discloses a script area canvas interaction method and device for graphical programming, and the method comprises the steps: controlling the script area canvas to be displayed in a full screen when the condition that the script area canvas is switched to a full screen display mode is received in the graphical programming operation process of a user; and in a full-screen display mode of the script area canvas, controlling a stage demonstration area to be displayed on a full-screen display interface of the script area canvas in a suspension manner. Through the synergistic effect of full-screen display of the canvas in the script area and suspension display of the control stage demonstration area, the effective programming operation space is remarkably expanded, and the editing efficiency is improved; the real-time synchronization of editing and previewing is realized, and the debugging convenience is enhanced; the resource allocation of the limited screen space is optimized, and the user experience is improved.
Owner:GUANGDONG LUXI ONLINE NON-DISCIPLINE TRAINING SCHOOL CO LTD

Piecewise linear irregular rasterization

Method for rendering a geometry object in a computer-generated scene, wherein the method comprises: Dividing a screen space assigned to a display screen into multiple regions; for each region: Calculating a first sampling factor in a horizontal dimension, which represents a horizontal sampling factor for pixels localized in the region, Calculating a second sampling factor in a vertical dimension, representing a vertical sampling factor for pixels localized in the region, Calculating a first offset in the horizontal dimension, which represents a horizontal position assigned to the region, and Calculating a second offset in the vertical dimension, representing a vertical position assigned to the region; Determine that the geometry object intersects more than one region; Creating a first instance of the geometry object for a first region that intersects the geometry object; and Creating a second instance of the geometry object for a second region that intersects the geometry object, wherein the first region and the second region are arranged in the screen space adjacent to each other in at least one of the horizontal and vertical directions, wherein the first sampling factor of the first region differs from the first sampling factor of the second region, and the second sampling factor of the first region differs from the second sampling factor of the second region.
Owner:NVIDIA CORP

Display interface display method and device and electronic equipment

The invention provides a display method and device of a display interface and electronic equipment, and the method comprises the steps: obtaining width data and height data of the display interface; according to the width data and a preset column number of display grids, the side length of each display grid is determined, the display grids are used for displaying icons, and the display grids are square; determining the line number of the display grids based on the height data and the side length of each display grid; and displaying icons on the display interface based on the side length of each display grid and the column number and the row number of the display grid. According to the method, the side length of the display grid is determined according to the width of the mobile phone screen and the column number of the display grid, then the row number of the display grid is determined, the icon is displayed through the square display grid, it is ensured that the icon can keep the original design shape in the screen, and the display effect of the icon and the utilization rate of the screen space are improved.
Owner:BEIJING XIAOMI MOBILE SOFTWARE CO LTD

Three-dimensional variable perspective radiance field viewing

PendingUS20260099990A1Image analysisImage generationPoint cloudStructure from motion
Embodiments of the present disclosure include a computer-implemented method for displaying three-dimensional viewing content based on a user perspective, the method comprising: receiving point cloud data by one or more structure from motion tools; creating a Gaussian splat scene by associating Gaussian splats with the point cloud data; generating two-dimensional raster images from the Gaussian splat scene; deriving a view matrix from a user position in a three-dimensional coordinate space, the view matrix comprising vectors indicating the user position within the Gaussian splat scene; determining a projection matrix comprising vectors for a transform of the three-dimensional coordinate space to two-dimensional screen space coordinates for display on a user interface; and projecting the one or more first two-dimensional raster images in a position in the two-dimensional screen space determined by matrix multiplication of the view matrix and projection matrix.
Owner:D3LABS INC

Content rendering method, device and equipment, computer readable storage medium and product

The embodiment of the invention provides a content rendering method and device, equipment, a computer readable storage medium and a product. The method comprises the steps of obtaining a to-be-rendered point cloud group; for each Gaussian ball, determining a projection matrix of the Gaussian ball in a binocular camera coordinate system corresponding to the virtual reality equipment; for each pixel point in the projection area, determining a target area corresponding to the pixel point in a screen space, the screen space including a plurality of areas obtained by partitioning based on the target fixation point; determining an attenuation coefficient of a Gaussian ball in the target area based on the rendering resolution corresponding to the target area, the rendering resolution corresponding to the fixation area and the projection matrix; and according to the attenuation coefficient and the color information corresponding to the Gaussian ball, determining a rendering parameter of the pixel point, and performing rendering operation on the pixel point based on the rendering parameter. Therefore, the problems of spikes and expansion caused by the combination of 3DGS and fixation point multi-resolution rendering can be effectively solved, and the rendering efficiency can be improved while the rendering quality is ensured.
Owner:BEIJING ZITIAO NETWORK TECH CO LTD +1

A GPU fluid simulation method for real-time interactive applications

The application provides a GPU fluid simulation method for real-time interactive application, and relates to the technical field of fluid simulation. The method first uses a particle system to emit a large number of particles, calculates fluid particle positions using a position-based fluid particle simulation algorithm, updates the motion state of the particles, then obtains a smooth fluid surface according to the particle positions through screen space processing, and finally uses a realistic rendering method to color the fluid surface to obtain a water body image. Since the state update of the large number of particles and the pixel-level calculation of the screen space are both large-scale parallel calculations, they are suitable for GPU processing, so all the calculation processes involved in the method are run on the GPU end. The method can be widely applied to various demand scenarios in the fields of industrial simulation and electronic games.
Owner:NORTHEASTERN UNIV CHINA

Dynamic visual effect generation method and device

The invention provides a dynamic visual effect generation method and device. The dynamic visual effect generation method comprises the steps that an interaction instruction is received, and the interaction instruction is generated by interaction operation of a user acting on visual elements in a screen space; obtaining a programmed rule corresponding to the interaction instruction, wherein the programmed rule is used for generating a dynamic visual effect after the interaction operation acts on the visual element; generating a first layer with a dynamic visual effect according to the programming rule, the dynamic visual effect including visual features of the visual elements, the visual features including geometric features, material features and motion features; and fusing the first image layer with a background image layer to obtain an image containing a target visual effect. The method can save the storage space, reduce the power consumption of the terminal equipment, meet the demands of real-time response users, and increase the interaction fun.
Owner:HUAWEI TECH CO LTD

Gaussian splash rendering method and device based on UE5 rendering pipeline

PendingCN121962395Aincrease frame rateSort downImage enhancementProgram initiation/switchingEngineeringColor map
The invention discloses a Gaussian splash rendering method and device based on a UE5 rendering pipeline. The method comprises the following steps: acquiring an attribute set of each three-dimensional Gaussian and transmitting the attribute set to a CUDA renderer; determining each visible three-dimensional Gaussian; calculating a three-dimensional Gaussian color for the visible three-dimensional Gaussian; partitioning a screen to obtain screen blocks; a screen space bounding box of the visible three-dimensional gausses is calculated, and intersection testing is carried out on the screen blocks and the two-dimensional gausses corresponding to the visible three-dimensional gausses; for each screen block, sorting each two-dimensional Gaussian according to a z component value of a camera space Gaussian position of each visible three-dimensional Gaussian according to an intersection test result, and calculating a first color corresponding to each pixel in the screen block according to a sorting result and each three-dimensional Gaussian color; and comparing the z component value corresponding to each visible three-dimensional Gaussian with the scene depth map in the UE5 engine, calculating a second color according to the comparison result, each first color and the scene color map, and outputting the second color. The rendering efficiency is improved, and the color distortion degree is reduced.
Owner:MALANSHAN AUDIO & VIDEO LABORATORY

Rotating mechanism and foldable electronic equipment

The invention discloses a rotating mechanism (100). The rotating mechanism (100) comprises a first swing arm group, a bearing base (110) and a first door plate (10), the first swing arm group comprises a first main swing arm (120) and a second main swing arm (130), the first main swing arm (120) comprises a first main sliding part (121), and the second main swing arm (130) comprises a second main sliding part (131); the first door plate (10) is provided with a first supporting surface (11), and the first supporting surface (11) is provided with a first arc-shaped groove (20); the central axis of the first arc-shaped groove (20), the central axis of the first main sliding part (121) and the central axis of the second main sliding part (131) coincide, the length size of the first arc-shaped groove (20) is larger than the width size of the first main sliding part (121), the length size of the first arc-shaped groove (20) is larger than the width size of the second main sliding part (131), and when the rotating mechanism (100) is in a folded state, the bendable part (1230) of the display screen (1200) is bent into an arc shape. The first arcuate groove (20) is for receiving a portion of the bendable portion (1230). The first arc-shaped groove (20) increases the inner side space when the foldable electronic device (1000) is in a folded state, increases the screen accommodating space, and reduces the risk of failure of the whole display screen (1200). A foldable electronic device (1000) is also provided.
Owner:HONOR DEVICE CO LTD

Dynamic visual effect generation method and apparatus

Provided in the present application are a dynamic visual effect generation method and apparatus. The dynamic visual effect generation method in the present application comprises: receiving an interaction instruction, wherein the interaction instruction is generated by an interactive operation performed by a user on a visual element within a screen space; acquiring a programmatic rule corresponding to the interaction instruction, wherein the programmatic rule is used for generating a dynamic visual effect after the interactive operation is performed on the visual element; on the basis of the programmatic rule, generating a first layer which has the dynamic visual effect, wherein the dynamic visual effect comprises visual features of the visual element, and the visual features comprise a geometric feature, a material feature and a motion feature; and fusing the first layer and a background layer, so as to obtain an image which includes a target visual effect. The present application can save storage space, reduce the power consumption of a terminal device, and meet the requirement of a real-time response to a user, thereby improving user engagement.
Owner:HUAWEI TECH CO LTD