An
interactive presentation and / or entertainment
system, such as interactive
personal computer software and / or interactive, live theater, allows participants to determine the events that occur throughout a story. Given simulated environments and story characters within them, the player introduces elements, picked from a
list, which advances the narrative, event by event. Feedback about the current state of the situation or characters provides motivation to choose subsequent events. These events change situations, environments, and / or the characters within the narrative. As a result, greater flexibility and control with less
confusion is achieved over previous methods and apparatuses. The story can be rewound and / or played with different choices, resulting in different outcomes.
Source image / sound / description data may include prerecorded video, prerecorded audio, prewritten description, live acting, computer-based audio, computer-based imagery, computer-generated dialogue, and / or computer-generated characters. The range of events available are limited only by the design of the narrative, not this apparatus.