The invention provides a
hybrid rendering method, device and equipment for 3DGS scenes and a medium, and the method comprises the steps: carrying out the
cutting of view cones on a plurality of 3DGS scenes participating in the
hybrid rendering, and storing all screened nodes to be rendered in a to-be-rendered node
list; splitting each to-be-rendered node in the to-be-rendered node
list into data segments with the size of one or more tile blocks according to the data size of the to-be-rendered node
list, and sequentially writing the data segments into the idle tile blocks of the virtual texture; on the basis of the
page table structural body, traversing all the 3DGS primitives loaded to the virtual texture, and performing global sorting according to the depth value of each primitive to determine a sorting index sequence; and sequentially accessing corresponding primitive parameters in the virtual texture according to the sorting index sequence, and performing primitive-by-primitive rendering in a GPU (
Graphics Processing Unit) by adopting a semitransparent mixing mode without writing in a depth buffer area, thereby solving the rendering problem caused by abnormal
Gaussian primitive sorting of each scene during multi-scene rendering.