Hybrid rendering in graphics processing
A technology of graphics processing and graphics processing unit, which is applied in the details of image processing hardware, image data processing, image memory management, etc., and can solve the problems of complexity and difficulty of 3D graphics rendering technology.
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[0016] This disclosure relates to techniques for graphics processing, and more particularly, techniques for mixed rendering modes. Current graphics rendering systems typically render scenes using a binned rendering mode (sometimes called tile-based rendering) or a direct rendering mode. In many examples, a graphics processing unit (GPU) may be configured to selectively perform both binned rendering and tile-based rendering. In bin rendering, one frame of a 2D or 3D scene is rendered by breaking the frame into smaller parts (eg, rectangular bins or tiles) and rendering each of these bins separately. Binned rendering is useful in applications where very little dedicated fast graphics memory (GMEM) is available, such as for mobile applications. The size of the bin can be configured to represent the amount of storage available in GMEM. For example, if a GMEM is capable of storing 512kB, the bin size may be configured such that the pixel data contained in the bin is less than or ...
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