A
plant three-dimensional
reconstruction method for a weak texture image and scale
distortion comprises the following steps: step 1, recovering an initial
Gaussian point cloud and camera parameters through an SfM method by using a multi-view
RGB image; 2, differential rendering is executed in training iteration, a predicted image is compared with a
real image, and a
loss function containing various constraints is calculated to serve as a basis for gradient solving and parameter updating; 3, calculating a pixel weighted average gradient and an
artifact suppression coefficient of each
Gaussian in a visible
view angle; 4, updating
Gaussian parameters through back propagation, and adaptively triggering Gaussian
cloning, splitting or deleting operation based on the pixel gradient, the
covariance matrix and transparency; and 5, dynamically adjusting the Gaussian projection matrix according to the
focal length and the resolution of the camera during rendering so as to maintain scale consistency, and performing anti-
aliasing rendering in combination with pixel-level super-sampling. According to the method, the reconstruction precision and the structure reduction capability of the
virtual plant in the weak texture region are remarkably improved.