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7 results about "Fragment processing" patented technology

Fragment processing is a term in computer graphics referring to a collection of operations applied to fragments generated by the rasterization operation in the rendering pipeline. During the rendering of computer graphics, the rasterization step takes a primitive, described by its vertex coordinates with associated color and texture information, and converts it into a set of fragments. These fragments then undergo a series of processing steps, e.g. scissor test, alpha test, depth test, stencil test, blending, texture mapping and so on. These steps are collectively referred to as fragment processing.

A method and system for one-to-many fragment mapping based on glDrawBuffer in a graphics processor

The present application relates to a kind of glDrawBuffer-based one-to-many fragment mapping method and system in graphics processor.The method of the present application comprises the following steps:1) identifying the buffer of glDrawBuffer configuration;2) the write order of buffer is sorted, and buffer index is generated;3) according to the order determined, fragment is mapped into different buffer in turn, and fragment output process is realized using control state machine, received tile is sent multiple times, and different buffer index information is carried each time.The present application has the advantages of fast fragment processing speed, conducive to circuit timing implementation, clear circuit structure and improved multi-buffer drawing scene processing speed.
Owner:西安翔腾微电子科技有限公司

Pixel processing method and device, electronic equipment and storage medium

The invention provides a primitive processing method and device, electronic equipment and a storage medium, and relates to the technical field of image processing. The method comprises the following steps: in a geometric processing stage, cutting an input original primitive, generating a new vertex coordinate of the primitive after cutting, and simultaneously retaining an original vertex coordinate and an original vertex attribute of the original primitive; establishing association between the original primitive and the cut primitive, and adding mark information; and in the fragment processing stage, the clipped primitives are identified according to the mark information, and attribute interpolation is carried out based on the original vertex coordinates and the original vertex attributes of the original primitives associated with the clipped primitives. According to the technical scheme, the operation efficiency of geometry and fragment pipelines can be improved, the precision and stability of attribute interpolation are improved, and the consistency of rendering data and the new interface adaptation capability can be improved.
Owner:MOORE THREADS TECH CO LTD

Tile Region Protection In A Graphics Processing System

PendingUS20260203852A1Fragment processingGraphics
A graphics processing system for performing tile-based rendering of a scene that includes safety-critical elements. A geometry engine identifies protected tiles that include safety-critical elements in a geometry processing phase. A fragment processing engine processes each of the protected tiles first and second times so as to respectively generate first and second fragment-processed outputs in a fragment processing phase. A check unit compares the first and second fragment-processed outputs for each of the protected tiles and raises a fault signal if the first and second fragment-processed outputs do not match.
Owner:IMAGINATION TECH LTD

A graphics processing method and system for tile-based rendering mode

ActiveCN115880408BComputational scienceFragment processing
The application discloses a kind of block rendering mode graphics processing method and system.The graphics processing system includes geometry processing system and fragment processing system;Geometry processing system is used to carry out geometry processing to primitive, and visible primitive is blocked to the multiple tiles M of screen visual space;Fragment processing system is used to render the multiple tiles M, and generate the rendering image of multiple tiles M;Fragment processing system includes post-processing module, and post-processing module is used to start the pixel filtering processing of the pixel in the first pixel set Pin0 of target tile M0 in the first time after the rendering image of target tile M0 is generated, before the rendering image of multiple tiles M is all generated.This application can effectively improve the processing efficiency of overall image pixel filtering, and will not produce additional pixel shading workload.
Owner:INNOSILICON MICROELECTRONICS (ZHUHAI) CO LTD

Tile region protection in a graphics processing system

ActiveUS12597086B2Image enhancementImage analysisFragment processingGraphics
A graphics processing system for performing tile-based rendering of a scene that includes safety-critical elements. The graphics processing system includes a geometry engine configured to, in a geometry processing phase, identify protected tiles that include safety-critical elements; a fragment processing engine configured to, in a fragment processing phase, process each of the protected tiles first and second times so as to, respectively, generate first and second fragment-processed outputs; and a check unit configured to, for each of the protected tiles, compare the first and second fragment-processed outputs and raise a fault signal if the first and second fragment-processed outputs do not match.
Owner:IMAGINATION TECH LTD

GPU-based terrain contour line and elevation marking efficient display method and system

The invention relates to the technical field of computer graphics, in particular to a terrain contour line and elevation marking efficient display method and system based on a GPU (Graphics Processing Unit). Comprising the steps that in the terrain rendering process of a GPU, a terrain elevation value serves as fragment-level rendering input and is transmitted to a fragment processing stage; in the segment processing stage, determining a contour line display attribute of a segment based on the terrain elevation value and a preset contour line parameter to generate a contour line display result, and determining a corresponding elevation labeling value based on the terrain elevation value to generate a labeling display result; and carrying out fusion output on the contour line display result and the annotation display result on a GPU (Graphic Processing Unit) to obtain a rendered image containing the terrain contour line and the elevation annotation. According to the method, the contour lines and the elevation marks are generated and fused in real time at the GPU slice element level, and the contour lines and the marks of the contour lines can be efficiently and dynamically displayed in a large-scale three-dimensional terrain in a line width / mark adaptive and consistent mode without CPU preprocessing and manual configuration.
Owner:CHINA RAILWAY ERYUAN ENGINEERING GROUP CO LTD +1

Game highlight fragment processing method and device, equipment and storage medium

PendingCN122377139AFragment processingTimestamp
The application discloses a game highlight fragment processing method and device, equipment and storage medium, and relates to the technical field of games. The method comprises the following steps: in the game process, the multi-modal emotion features of a game player in a current time window are acquired, and the emotion type corresponding to the game player in the current time window is recognized according to the multi-modal emotion features; the game video is recorded in the case that the emotion type is a first preset type, the first preset type is an emotion type representing that the emotion intensity or the emotion fluctuation amplitude of the game player is higher than the normal emotion state; the game video recorded in the entire game process is acquired after the game is finished, the peak emotion moment is marked in the game video according to the emotion intensity of each timestamp in the game video, and the key event moment is marked in the game video according to a preset event type; and the game highlight fragment is extracted in the game video according to the key event moment and the peak emotion moment of the game video.
Owner:ANHUI SANQI JIYU NETWORK TECH CO LTD