The invention provides a GPU (
Graphics Processing Unit) fragment
stream processing method, which comprises the following steps that: in a graphic rendering pipeline, after series coordinate conversion, primitives in a scene body are sent to a Raster for rasterization scanning, and the Raster scans and outputs the primitives according to a row mode on the basis of the input sequence of the primitives; distributing the plurality of fragments subjected to rasterization scanning to a plurality of shaders for coloring; the
colored fragments are sequentially sent to a plurality of ROP units according to the row mode for fragment operation
processing, and each ROP unit carries out fragment operation
processing on the fragments of the fixed row; and outputting the fragment pixels processed by each ROP unit according to a sequence, and writing the fragment pixels back to the frame buffer area through the fragment cache. According to the method, all processing is carried out according to the input sequence of the primitives when the primitives are subjected to rasterization scanning, fragment coloring, fragment operation and writing back to the frame buffer area, and all processing multifunctional components are completely independent, so that the sequence and
data consistency in the processing process of numerous primitive fragments is ensured.