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6 results about "Stencil buffer" patented technology

A stencil buffer is an extra data buffer, in addition to the color buffer and depth buffer, found on modern graphics hardware. The buffer is per pixel, and works on integer values, usually with a depth of one byte per pixel. The depth buffer and stencil buffer often share the same area in the RAM of the graphics hardware.

Image processing method and apparatus

The present disclosure provides an image processing method and apparatus. The method comprises: obtaining an RGB image and a stencil buffer, wherein the RGB image comprises image information taken by a physical camera and image information rendered by a virtual object rendering module, and the stencil buffer is used for storing stencil values corresponding to pixels on the RGB image; obtaining a target image by processing the RGB image according to the stencil buffer; obtaining a post-processed image by post-processing the target image; determining an image to be displayed according to the post-processed image. In this way, the post-processing object is flexible and controllable. The user therefore has a stronger sense of participation and a better experience.
Owner:DOUYIN VISION CO LTD

Virtual reality ideological and political content adaptive generation method based on affective computing

The present application relates to virtual reality image processing technical field, disclose a kind of virtual reality ideological and political content adaptive generation method based on affective computing, comprising: user physiological signal is mapped as visual intervention weight coefficient;Preload reference and target color lookup table;In rasterization stage, the mask identification of information primitive is written to template buffer;In fragment shading stage, read template value, if matching mask identification, then weight is zero, otherwise keep weight;Based on weight, linear interpolation is performed on the sampling value of double lookup table, the present application realizes global atmosphere rendering and local information fidelity pixel-level decoupling by template buffer, solves the problem that key information is lost due to dynamic visual style reconstruction under constant computing power overhead.
Owner:JIANGXI NORMAL UNIV

Capturing computer game output as it is rendered for 2D to 3D conversion, accessibility, and other effects

If the complete image is synthesized, important information for image generation, such as video generation for computer games, may be lost. To avoid this, a customized capture script (600) is created for a computer game that specifies (502) what to capture for future use (504) from the frame buffer (400), depth buffer (402), stencil buffer (404), etc., during the rendering of a game video frame. The script also specifies when data should be recorded during frame rendering. By capturing data mid-frame, on-screen object boundaries and relative distances between objects can be inferred. This information can be used (506) for 2D to 3D conversion, object coloring for increased contrast, object highlighting, etc.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Shape overlap detection for generative layout design

PendingUS20260187328A1LayoutEngineering
In various examples, systems and methods are disclosed relating to quantifying the overlaps among a plurality of two-dimensional shapes. A system can identify a plurality of shapes for a circuit layout corresponding to an image. The system can allocate a stencil buffer for the image, the stencil buffer comprising a stencil sample for at least one point of the image. A system can generate, using the stencil buffer, an indication of a number of the plurality of shapes that overlap the at least one point. The overlap indications can inform alternative placements of the plurality of shapes for the circuit layout.
Owner:NVIDIA CORP

Virtual reality ideological and political content self-adaptive generation method based on emotion calculation

The invention relates to the technical field of virtual reality image processing, and discloses a virtual reality ideological and political content self-adaptive generation method based on emotion calculation, which comprises the following steps: mapping a user physiological signal into a visual intervention weight coefficient; preloading a reference color lookup table and a target color lookup table; writing a mask identifier of the information primitive into the template buffer area in a rasterization stage; reading a template numerical value in a fragment coloring stage, if the template numerical value is matched with a mask identifier, returning the weight to zero, otherwise, keeping the weight; according to the method, pixel-level decoupling of global atmosphere rendering and local information fidelity is achieved through the template buffer area, and the problem that key information is lost due to dynamic visual style reconstruction is solved under constant computing power overhead.
Owner:JIANGXI NORMAL UNIV

Capturing computer game output mid-render for 2D to 3D conversion, accessibility, and other effects

Important information with respect to image generation such as computer game video generation can be lost once the full image is composed. To avoid this, a customized capture script is created for a computer game to specify what to capture, for future use, in the middle of rendering a game video frame, such as frame buffer, depth buffer, stencil buffers, etc. The script also specifies when during frame rendering the data is to be recorded. By capturing data mid-frame, object boundaries on the screen and relative distances between objects can be inferred. This information can be used in 2D-to-3D conversion, object coloring for increased contrast, object highlighting, etc.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC