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40 results about "Shadow volume" patented technology

Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. They were first proposed by Frank Crow in 1977 as the geometry describing the 3D shape of the region occluded from a light source. A shadow volume divides the virtual world in two: areas that are in shadow and areas that are not.

Systems and methods for all-frequency relighting using spherical harmonics and point light distributions

The present invention is directed to systems and methods for all-frequency relighting by representing low frequencies of lighting with spherical harmonics and approximate the residual high-frequency energy with point lights. One such embodiment renders low-frequencies with a precomputed radiance transfer (PRT) technique (which requires only a moderate amount of precomputation and storage), while the higher-frequencies are rendered with on-the-fly techniques such as shadow maps and shadow volumes. In addition, various embodiments are directed to a systems and methods for decomposing the lighting into harmonics and sets of point lights. Various alternative embodiments are directed to systems and methods for characterizing the types of environments for which the described decomposition is a viable technique in terms of speed (efficiency) versus quality (realism).
Owner:MICROSOFT TECH LICENSING LLC

Method and apparatus for image processing

A processor for image processing in accordance with shadow polygons defining together a current shadow volume is configured to determine a set of tiles, each tile being formed of a set of pixels and having a respective tile volume defined by the set of pixels and depth values relating to the set of pixels. The processor is further configured to determine whether a tile is a potential boundary tile or a non-boundary tile, a potential boundary tile having a tile volume intersected by at least one of the shadow polygons. A method and device for image processing are also discussed.
Owner:NVIDIA HELSINKI OY NVIDIA

Method for rendering shadows using a shadow volume and a stencil buffer

A method for real-time shadow rendering in a 3-D graphics scene uses an inverted z-test to mark a shadow area in a stencil buffer. Front and back facing shadow volume polygons are rendered subsequent to rendering the scene and corresponding stencil buffer entries are incremented for pixels viewing the back facing polygon when the new z-test is passed and decremented for pixels viewing the front facing polygons when the new z-test is passed. The new z-test is passed for pixels having depth (z) values greater than the corresponding depth value stored z-buffer.
Owner:CREATIVE TECH CORP

Method and apparatus to accelerate rendering of shadow effects for computer-generated images

The present invention provides for accelerating the generation of graphical images that include shadow effects by, for example, reducing the amount of data transmitted and / or stored necessary to render graphics based on stencil shadow volumes. In one embodiment, an exemplary apparatus is configured to render shadows using stencil shadow volumes. The apparatus includes a memory to store a degree of shadowing for each sample. A co-processor, which is coupled to the memory, is configured to generate an indicator that represents a common degree of shadowing associated with the subset of samples. In some cases, the apparatus includes a graphics processing unit (“GPU”), which is coupled to the co-processor, that is configured to render one or more shadows for a computer-generated image based on the indicator.
Owner:NVIDIA CORP

Systems and methods for providing controllable texture sampling

InactiveUS7324116B2Increase level of realism in renderingImage enhancementCharacter and pattern recognitionPattern recognitionGraphics
Systems and methods are provided for controlling texture sampling in connection with computer graphics in a computer system. In various embodiments, improved mechanisms for controlling texture sampling are provided that enable 3-D accelerator hardware to greatly increase the level of realism in rendering, including improved mechanisms for (1) motion blur; (2) generating anisotropic surface reflections (3) generating surface self-shadowing (4) ray-cast volumetric sampling (4) self-shadowed volumetric rendering and (5) self-shadowed volumetric ray-casting. In supplementing existing texture sampling techniques, parameters for texture sampling may be replaced and / or modified.
Owner:MICROSOFT TECH LICENSING LLC

System and method for hierarchical storage management using shadow volumes

Data partitioned onto two or more storage devices is presented to a user as if the data resided on a single storage area. Data is divided between the storage areas based on policies. Data on the primary storage can utilize frequent back up or other storage management to ensure the accuracy of the data. The data on the secondary storage can employ other data management than the data management for the primary storage. The subdirectory structure is replicated in each area so a data file can be located in either physical area. This allows data files to migrate between the storage areas based on policy.
Owner:NOVELL INTPROP HLDG

Method, computer program product and system for rendering soft shadows in a frame representing a 3D-scene

A method, computer program product and system for rendering soft shadows in an image or frame representing a 3D scene, comprising the steps, from a light's point of view, of detecting and creating a list of edges casting shadows, a list of soft shadow edges and a list of shadow volumes polygons; rendering said soft shadow edges into one or more sides of a cubemap, rendering said shadow volume polygons in combination with a stencil buffer to detect full shadowed areas; from a viewer's point of view rendering said scene with said cubemap applied while performing a stencil test operation for preventing the scene to be drawn in shadowed areas, to produce a soft shadowed image.In addition, the system supports the re-use of the shadow volumes and cubemap information for more than one frame.
Owner:CRYTEK IP HLDG

Method and apparatus for generating a shadow effect using shadow volumes

The computer graphics system is configured to generate a shadow effect with a stencil shadow volume method using a combination of compressed and uncompressed stencil buffers in coordination with compressed and uncompressed depth data buffers. An uncompressed stencil buffer is capable of storing stencil shadow volume data for each pixel and a compressed stencil buffer is capable of storing stencil shadow volume data for a group of pixels.
Owner:VIA TECH INC

Computer Graphics Shadow Volumes Using Hierarchical Occlusion Culling

Techniques, systems, arrangements, and computer program products are operable in computer graphics systems to make shadow volumes more general with respect to the meshes that can serve as occluding geometry in such computer graphics systems, as well as for accelerating shadow volume techniques, particularly for large and complex input scenes.
Owner:MENTAL IMAGES

Real-time lighting drawing method under virtual stage environment

The invention relates to a real-time illumination plotting method under virtual stage environment, mainly comprising: combining Deferred shading technique and clustering method to do optimization; using 3D texture to organize medium attribute information; clustering a plurality of light sources into a virtual light source; real-timely plotting the participating media under the illumination of a plurality of stage light sources. The invention combines shadow map, shadow volume and ray marching techniques and the like, to provide a method for real-time plotting indoor scene object shadows. Tests prove that the real-time illumination plotting method can actually simulate complex illumination under virtual stage environment, and has the advantages of high real-time property.
Owner:BEIHANG UNIV

Game system and program using a shadow volume to display a shadow of an object in a three dimensional video game

A DVD-ROM stores a plurality of shadow volume data corresponding to respective attitudes of an object which casts a shadow. A CPU sets a shadow volume corresponding to the attitude of the object by performing interpolation based on the shadow volume data as necessary. Based on the thus-set shadow volume, a GPU determines a shadow region using a stencil buffer. Based on the determined results, the GPU updates luminance information of each pixel stored in a color buffer. According to this configuration, when a game system uses the shadow volume to draw a shadow, it is possible to reduce the processing load caused by setting the shadow volume while drawing a more realistic shadow corresponding to the attitude of the object which casts the shadow.
Owner:NINTENDO CO LTD

Image processing method and image processing apparatus

A shadow body generation unit 1711 generates a shadow model defined by a limited numbers of lines extending from a position of a light source to an outline of a hand. If the virtual object is partially or fully included in the shadow model and a position of the virtual object is further away from the position of the light source, the shadow body generation unit 1711 generates a shadow for partially obscured area included in the shadow model.
Owner:CANON KK

Method and apparatus for generating shadow by using an adaptive shadow volume algorithm

A method and apparatus for generating shadow by using an adaptive shadow volume algorithm are disclosed. By accumulating the number of Z pass and Z fail during shadow volume rendering, the performance can be improved by adaptively selecting the z pass algorithm or the z fail algorithm. Accordingly, one of the algorithms (z-pass or z-fail) with better performance is used as the shadow volume algorithm for next frame.
Owner:VIA TECH INC

Method and apparatus for generating shadow effect using shadow space

The computer graphics system is configured to generate a shadow effect with a stencil shadow volume method using a combination of compressed and uncompressed stencil buffers in coordination with compressed and uncompressed depth data buffers. An uncompressed stencil buffer is capable of storing stencil shadow volume data for each pixel and a compressed stencil buffer is capable of storing stencil shadow volume data for a group of pixels.
Owner:VIA TECH INC

System and method for examining client generated content stored on a data container exported by a storage system

A system and method for examining the content of a client file system stored on an exported lun is provided. A client agent interfaces with a client file system to determine block layout information of data containers within the client file system. This block layout information is then transmitted to the storage system exporting the lun. The storage system utilizes the block layout information to generate a shadow volume utilizing the storage system's file system.
Owner:NETWORK APPLIANCE INC

Real-time rendering method and device based on dynamic illumination change

The invention discloses a real-time rendering method and device based on dynamic illumination change. The method comprises the steps that a 3D model and an HDRI environment map of a scene are acquired; performing illumination estimation on the scene based on the 3D model of the scene and an HDRI environment map; performing basic rendering on the virtual object by adopting a shadow volume algorithmbased on the illumination estimation; performing HDRI mapping on the virtual object environment after basic rendering to obtain a current environment diagram, and performing enhanced rendering on thevirtual object based on the current environment diagram to obtain a real shadow of the virtual object; and when the illumination in the scene changes, updating the current environment map to match the current illumination based on the latest illumination estimation of the scene, and performing real-time rendering on the virtual object by using the updated current environment map. The rendering method and device solve the problem that in the prior art, a rendering method and device cannot create realistic illumination of the virtual object in the outdoor environment with dynamic illumination changes.
Owner:北京中科深智科技有限公司

Illumination probe generation method, device, storage medium and computer equipment

The invention relates to an illumination probe generation method, an illumination probe generation device, a storage medium and computer equipment. The method comprises the following steps of: selecting the shadow points of a target object in a virtual scene; converting the selected shadow points into a voxelized shadow voxel object; reducing the number of vertexes in the shadow voxel object to obtain a reduced shadow voxel object; and generating illumination probes at the vertex positions of the vertex-reduced shadow voxel object. With the method provided by the technical schemes of the invention adopted, when the illumination probes are distributed, the occupation of a large amount of memory and the consumption of a large amount of distribution time can be effectively avoided.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Two-dimensional video and three-dimensional scene fusion method and device, equipment and storage medium

The invention relates to a two-dimensional video and three-dimensional scene fusion method and device, equipment and a storage medium. The method comprises the steps of obtaining depth texture information and pixel values of a to-be-fused scene; obtaining world coordinates according to the depth texture information and the pixel viewport coordinates; obtaining to-be-fused pixel points by using a shadow volume algorithm according to the specified projection mode of the to-be-fused video, wherein the specified projection mode is generated according to user settings; calculating texture coordinates of the to-be-fused video corresponding to the to-be-fused pixel points according to the world coordinates; and fusing the to-be-fused video and the to-be-fused scene by taking the texture coordinates and the viewport coordinates as standards and combining the pixel values. According to the method, the coordinates of the three-dimensional scene are calculated by adopting the depth texture, and the projection of the video to the scene is realized by virtue of the shadow volume algorithm, so that seamless fusion of the video and the scene is realized.
Owner:洛阳众智软件科技股份有限公司

Method and systems for shading and shadowing volume-rendered images based on a viewing direction

Various methods and systems are provided for generating a volume-rendered image with shading from a three-dimensional ultrasound dataset. As one example, a method for ultrasound imaging includes generating a volume-rendered image with shading and shadowing from a three-dimensional ultrasound dataset, the shading and shadowing based on an angle between a probe axis of a transducer probe used to acquire the three-dimensional ultrasound dataset and a viewing direction of the volume-rendered image.
Owner:GENERAL ELECTRIC CO

Backup virtualization-based method

InactiveCN106445729AAccurate backupImplementation granularityRedundant operation error correctionGNU/LinuxShadow volume
The invention provides a backup virtualization-based method. The method provides a unique backup solution, and real-time backup of a virtual image can be realized without pausing system IO reading-writing; a Windows virtual machine image does not depend on a shadow volume, Linux image backup does not depend on a VM snapshot, a backup format is compatible with a VMDK of a virtual machine, is immediately recovered after backup and is completely consistent with a format of the VM snapshot, and multi-version automatic management of the virtual machine image is realized. The recovery of a single data file in an image volume can be realized. A new method is provided for secure and quick recovery of information.
Owner:北京中科同向信息技术有限公司

Shadow volume optimization method based on KD tree

ActiveCN107481314ASolve the problem of not being able to handle scenes with open geometryReduce the burden on3D-image renderingBoundary contourComputer graphics (images)
The embodiment of the invention provides a shadow volume optimization method based on a KD tree; the method comprises the following steps: extracting sharing edges, located on two sides of a light source, of adjacent surfaces as shared contour edges of the shadow volume; segmenting scene data according to the KD tree, extracting the edge with only one adjacent surface to make shading calculation, and extracting boundaries with no shading as the shadow volume boundary contour edges; building the shadow volume according to the shared contour edges and boundary contour edges; segmenting the shadow volume data according to the KD tree, using the shadow volume to remove a bounding volume, removing shadows, and improving the shadow volume peak processing rate. The shadow volume optimization method can solve the problems that a conventional shadow volume algorithm cannot process a non-closed geometry scene, and uses the CPU end shadow volume cutting works to greatly save data bulk inputted into a GPU, thus reducing the GPU burdens.
Owner:ZHEJIANG KELAN INFORMATION TECH CO LTD

Shadow production method and device for adjustment shadow space arithmetic

This invention discloses one shade generation method and device by adapting shade space, wherein, when rendering one frame shadow volume, the statistics deep deduces the number of z fail through z pass to compute the graph effect. So it can make the next frame shallow space formula according to the next best.
Owner:VIA TECH INC

Method and apparatus for operating improved stencil shadow awl

The computer graphics system is configured to improve the performance of a stencil shadow volume method for rendering shadows. The apparatus and methods utilize a combination of compressed and uncompressed stencil buffers in coordination with compressed and uncompressed depth data buffers. An uncompressed stencil buffer is capable of storing stencil shadow volume data for each pixel and a compressed stencil buffer is capable of storing stencil shadow volume data for a group of pixels. The compressed stencil buffer is utilized with a compressed stencil buffer cache to perform a stencil shadow volume operation more efficiently than present methods.
Owner:VIA TECH INC

Target volume shadow copy

A method for preventing data loss in target volumes of copy service functions is disclosed. In one embodiment, such a method includes detecting a copy service function that copies data from a source volume to a target volume. The method automatically creates, in a different address space than the source volume and target volume, a shadow volume to receive data overwritten on the target volume. The method further automatically establishes a point-in-time copy relationship between the target volume and the shadow volume to preserve data on the target volume as writes are received thereto. A corresponding system and computer program product are also disclosed.
Owner:IBM CORP
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