The invention discloses a 3D
Gaussian weak texture compensation and density control
reconstruction method, and the method comprises the steps: recovering a camera
pose P through employing a Colmap frame, merging the obtained first sparse
point cloud data with
laser point cloud data, solving a vacancy problem possibly existing in the sparse
point cloud, and especially in an area with insufficient environment illumination or texture loss, carrying out the reconstruction of the 3D
Gaussian weak texture compensation and density control, and carrying out the reconstruction of the 3D
Gaussian weak texture compensation and density control. More accurate position information is provided for the Gaussian
ellipsoid by using depth information of the
laser point cloud, and floating objects are reduced; a depth image is generated based on the
laser point
cloud data and the camera
pose P, an obtained depth value Z is fused with the laser point
cloud data and the image data, and reasonable distribution of Gaussian ellipsoids in the space is ensured; excessive Gaussian distribution in a dense region is reduced through a dynamic threshold value and a
voxel point number limiting strategy, so that the training cost and the rendering pressure are reduced; and particularly, by applying point number limitation in voxels and a dynamic threshold rejection strategy, the
Gaussian density is reduced, so that ellipsoids at dense positions are reduced, and the training cost and the rendering pressure are reduced.