The invention discloses a high-fidelity large-scale scene rendering method,
system and device based on
Gaussian splashing and a medium. The method comprises the steps of S1, collecting high-precision
point cloud data of a large-scale scene; s2, generating an initial three-dimensional grid model, and introducing depth
prior information to reduce floating artifacts in a rendering process; s3, constructing a multi-resolution three-dimensional
Gaussian expression model, and adopting a self-adaptive scaling factor and random resolution level training scheme in each level; s4, in the rendering process, a hierarchical
selection strategy is adopted based on the distance between the three-dimensional
Gaussian and a rendering viewpoint, and high-quality and high-speed rendering on high-performance equipment is achieved; and S5, developing a lightweight renderer, and completing efficient rendering on a lightweight
mobile device. According to the invention, by introducing a depth regularization technology, high-precision
point cloud data and three-dimensional Gaussian representation are combined; the three-dimensional Gaussian model is optimized by using depth
prior information, floating artifacts possibly occurring in the rendering process are reduced, and the rendering quality is remarkably improved.