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18 results about "Computer animation" patented technology

Computer animation is the process used for digitally generating animated images. The more general term computer-generated imagery (CGI) encompasses both static scenes and dynamic images, while computer animation only refers to moving images. Modern computer animation usually uses 3D computer graphics, although 2D computer graphics are still used for stylistic, low bandwidth, and faster real-time renderings. Sometimes, the target of the animation is the computer itself, but sometimes film as well.

Methods, apparatuses, and media for generating and displaying animations

ActiveCN114503165BComputer animationComputer graphics (images)
Methods, devices, media, and other implementations are described for generating, modifying, and outputting pseudo-random animations that can be synchronized with audio data. In one implementation, a computer animation model comprising one or more control points is accessed by one or more processors, the one or more processors associate a motion pattern with a first control point of the one or more control points and associate one or more velocity harmonics with the first control point. A set of motion states is identified using the motion pattern for a probabilistic combination, and a probability value is assigned to each motion state in the set of motion states. The probability values can be used to probabilistically determine a particular motion state as part of a display animation of the computer animation model.
Owner:SNAP INC

Electronic equipment, function setting prompting method thereof and prompting file playing method

PendingCN120747318AImage enhancementImage analysisComputer hardwareComputer animation
The invention relates to the technical field of computer animation, and discloses electronic equipment, a function setting prompting method of the electronic equipment, a prompting file playing method and a medium. The function setting prompting method is applied to the electronic equipment and comprises the steps that the electronic equipment displays a first sequence frame image of a prompting file in response to a first operation of a user; in response to a second operation of the user, the electronic equipment displays a second sequence frame image of the prompt file; wherein the prompt file comprises at least first part contour information and second part contour information of the playing object, the contour information of the second part of the playing object generates a second sequence frame image, the contour information of the first part of the playing object generates a first sequence frame image, and the second sequence frame image comprises the content of the first sequence frame image. Therefore, the contour information can be used for restoring all or part of the display effect of the playing object, and the memory space for storing the fingerprint prompt file in the electronic equipment for playing the fingerprint prompt file is saved.
Owner:HUAWEI TECH CO LTD

Gaming machine and control method for operating gaming machines to display computer animated reel games

A gaming machine is described herein. The gaming machine includes a cabinet, a display device mounted to the cabinet, and a control unit operably coupled to the display device. The control unit includes a processor programmed to execute an algorithm to render an animated sequence of computer-generated images on the display device including the steps of rendering a denomination configuration screen on the display device including a plurality of selectable denominations and receiving an operator's selections of the selectable denominations including a first operator selected denomination and a second operator selected denomination. The processor determines an MDT multiplier based on the first operator selected denomination and determines an MDT denomination for each operator selected denomination based on the MDT multiplier.
Owner:KONAMI GAMING INC

Gaming machine and control method for operating gaming machines to display computer animated reel games

A gaming machine including a cabinet, a display device mounted to the cabinet, and a control unit operably coupled to the display device is described herein. The control unit includes a processor programmed to execute an algorithm to render an animated sequence of computer-generated images on the display device including the steps of rendering a primary game screen on the display device including a plurality of virtual reels displayed within a reel window including a plurality of cells arranged in a plurality of rows and columns. The processor transforms the reel window by animating the reel window to increase a size of the reel window to display an additional row of cells within the reel window upon determining the game outcome displays a special symbol within the reel window. The processor also decreases the size of the reel window upon determining the game outcome does not display the special symbol.
Owner:KONAMI GAMING INC

System and Methods for Operating a Casino Loyalty Computer System to Display Computer-Animated Images of Casino Charm Icons on Gaming Devices

A networked computer system for displaying computer-animated images on electronic gaming machines (EGMs) is described herein. The networked computer system includes a plurality of EGMs located at a gaming property and a gaming property management server coupled to each EGM. Each EGM includes a display device including a graphical user interface (GUI) display screen displaying computer-generated icon images thereon and a corresponding player tracking device configured to monitor wagering activity associated with the EGM. The gaming property management server includes one or more processors programmed to execute an algorithm to display a computer-animated sequence of computer-generated images on the GUI display screens of corresponding EGMs including the steps of displaying a game window and a patron service window on a first EGM including a user selectable charms challenge selection icon in the patron service window.
Owner:STATION CASINOS LLC

3D animation production method, system, device and storage medium for cell respiration chain

PendingCN122312836AComputer animationAudio synthesis
This invention relates to the interdisciplinary field of biology teaching and computer animation, specifically disclosing a method, system, device, and storage medium for creating a 3D animation of the cellular respiratory chain. The method includes: acquiring three-dimensional structural data of proteins related to the cellular respiratory chain; generating corresponding three-dimensional protein models based on the three-dimensional structural data; constructing a three-dimensional animation scene containing a dynamic demonstration of electron transport processes based on the protein three-dimensional models; rendering the three-dimensional animation scene and synthesizing it with explanatory audio to generate a micro-lesson video. This invention solves the problem that traditional planar and static teaching methods struggle to intuitively present spatial hierarchy and reaction sequence, avoids excessive cognitive load on students due to abstract teaching content, improves the intuitiveness and accuracy of teaching, and reduces learning difficulty.
Owner:NORTH SICHUAN MEDICAL COLLEGE

Systems and methods for computer animation using an order of operations deformation engine

PendingUS20250322579A1AnimationVideo gamesComputer animationMorphing
A method for computer animation includes receiving an input file that includes an asset geometry, where the asset geometry defines an asset mesh structure, where the asset geometry may exclude an internal support frame, and where logic for custom deformation steps may be included, altogether in a fashion portable and made to produce consistent results across multiple different software and / or hardware platform environments and / or across real-time and / or offline scenarios. The method also includes applying at least one deformer to the asset mesh structure, where the at least one deformer includes a plurality of user-selectable deformer channels, and where each deformer channel is associated with at least a portion of the asset mesh structure and is configured to adjust a visual appearance of the associated portion of the asset mesh structure.
Owner:O3 STORY TECHNOLOGIES INC

Gaming machine and methods of operating gamng machines

A gaming machine for displaying computer-animated images is described herein. The gaming machine includes one or more processors programmed to execute an algorithm to display a computer-animated sequence of computer-generated images on a display device GUI including the steps of randomly selecting a reel set from a plurality of reel sets including a group of adjacent coupled reels that spin and stop together. The group of adjacent coupled reels includes a variable symbol position group that extends across each of the adjacent coupled reels. The processor randomly selects a special symbol to display in the variable symbol position group. The processor then selects an oversized symbol associated with the special symbol and animates the plurality of reels to spin and stop such that the group of adjacent coupled reels spins and stops together and the oversized symbol is displayed overlaying the variable symbol position group.
Owner:KONAMI GAMING INC

Techniques for solving inverse kinematic problems using trained machine learning models

ActiveUS12608865B2AnimationMachine learningPattern recognitionComputer animation
In various embodiments, a computer animation application automatically solves inverse kinematic problems when generating object animations. The computer animation application determines a target vector based on a target value for a joint parameter associated with a joint chain and at least one of a target position or a target orientation for an end-effector associated with the joint chain. The computer animation application executes a trained machine learning model on the target vector to generate a predicted vector that includes data associated with multiple joint parameters associated with the joint chain.
Owner:AUTODESK INC

Dynamic cartoon reading method, device and equipment and computer program product

The invention provides a dynamic cartoon reading method, device and equipment and a computer program product, and relates to the technical field of computer animation. The dynamic cartoon reading method comprises the following steps: displaying a first cartoon page through a graphical user interface; in response to a cartoon browsing operation, displaying a second cartoon page through the graphical user interface, and playing at least one dynamic cartoon in the second cartoon page; wherein the first cartoon page and the second cartoon page belong to the same cartoon work.
Owner:SHANGHAI BILIBILI TECH CO LTD

System and method of conversational gaze control for computer animation

A system and method of determining conversational gaze control for computer animation of a character. The method including: receiving transcripted speech audio; determining time sequences of gaze transition targets for a series of time-steps using a state machine that resolves between direct focus and aversion at each time-step; determining trajectories of head motion and gaze of the character for each time-step using the determined gaze transition targets; and outputting the trajectories of head motion and gaze for computer animation of the character.
Owner:JALI INC

Information processing method and apparatus for computer animation resource of computer animation development project, device, medium and product

ActiveUS12645502B2Resource allocationResourcesComputer animationInformation processing
Embodiments of the present disclosure provide an information processing method and apparatus for an animation resource, an electronic device, a storage medium, a computer program product and a computer program. The method includes: detecting a project management request initiated by a first user for a target project; displaying resource file information corresponding to an animation resource of the target project in response to the project management request; and detecting a resource management operation performed by the first user for the resource file information, and determining target file information obtained after execution of the resource management operation; where the target file information is configured to record resource processing content corresponding to the animation resource of the target project. Therefore, the problem of low efficiency in managing animation resources is solved.
Owner:BEIJING ZITIAO NETWORK TECH CO LTD

Character articulation through profile curves

ActiveUS12450835B2Animation3D modellingComputer animationMorphing
Techniques for computer animation are disclosed. These techniques include receiving a plurality of curvenet segments relating to a computer animation model comprising a surface mesh, and generating a cut-mesh that cuts the surface mesh using the curvenet segments. The techniques further include computing a deformation of the plurality of curvenet segments to the surface mesh using the cut-mesh, and displaying the computer animation model in a pose based on the deformation.
Owner:PIXAR CORP

Display device for computer animation teaching

ActiveCN224033463UStands/trestlesElectrical appliancesComputer animationDrive wheel
The utility model belongs to the technical field of computer animation teaching display, and particularly relates to a display device for computer animation teaching, which comprises a case, and a fixing plate is fixedly connected to the side wall of the case. A guide rail is fixedly connected to the side wall of the fixing plate. A power motor is fixedly connected to the side wall of the fixing plate. The bottom of the first gear is engaged with a second gear, and the end of the second gear is fixedly connected with a first driving wheel. The side wall of the fixing plate is rotationally connected with a second gear. A second driving wheel is fixedly connected to the side wall of the fixed plate; a power wheel is fixedly connected to the side wall of the second driving wheel; according to the display device for computer animation teaching, the power motor is arranged to provide power, so that the power wheel rotates, the device is moved by utilizing the friction force between the power wheel and the guide rail, the flexibility of the display device for computer animation teaching is improved, and the problem of insufficient display capability of a display in a large classroom is solved; and the teaching quality and the teaching effect are improved.
Owner:史福洲

Text-based virtual object lip shape synchronization method and system

ActiveCN115346511BAnimationSpeech recognitionComputer animationOrthographic transcription
The application discloses a kind of virtual object lip shape synchronization method and system based on text, method includes: obtaining target text;The target text is converted to obtain target voice, and the target text is converted to obtain orthography transcription;The target voice is labeled and aligned with the orthography transcription, to obtain the phoneme sequence corresponding to the target voice;According to the phoneme sequence, audiovisual position mapping is carried out, to obtain the visual position sequence corresponding to the phoneme sequence mapping, and the visual position parameter of the visual position sequence is determined;According to the visual position parameter, the rendering of target virtual object is controlled, and voice is played synchronously.The application can combine natural language understanding field and computer animation technology field, can play lip shape synchronization animation in extremely short time after inputting text, and can be widely applied in computer technology field.
Owner:GUANGDONG MECHANICAL & ELECTRICAL COLLEGE

Image processing method, system, apparatus, and computer program product

ActiveCN119832133BAnimationVideo gamesComputer animationImaging processing
The present disclosure provides an image processing method, system, device and computer program product, relating to the technical field of computer animation, the image processing method of the present disclosure comprises: acquiring a dynamic change parameter of a virtual scene display picture; generating a dynamic water droplet particle based on the dynamic change parameter, the motion trajectory of the dynamic water droplet particle is related to the content change of the display picture; acquiring a dynamic rendering target containing the dynamic water droplet particle; performing post-processing on the dynamic rendering target to generate a display picture superimposed with a dynamic water droplet effect.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

System and method for computer animation using an operational sequence transformation engine

ActiveJP7783249B2AnimationVideo gamesComputer animationSequence transformation
According to the present disclosure, there is provided a method for computer animation, the method being executed by a processor executing a deformation engine system, and comprising: receiving an input file including asset geometry defining an asset mesh structure; applying at least one deformer to the asset mesh structure, the at least one deformer including a plurality of user-selectable deformer channels, each deformer channel being associated with at least a portion of the asset mesh structure and configured to adjust its visual appearance; receiving a customizable operation sequence for executing at least a subset of the plurality of deformer channels based on user input; and creating an output file including the asset geometry, at least one deformer instance, and the operation sequence.
Owner:O3 STORY TECHNOLOGIES INC

Robot motion sequence generation method, storage medium and electronic equipment

PendingCN121544764AAnimationComputer animationEngineering
The invention provides a robot motion sequence generation method, a storage medium and electronic equipment, and relates to the field of computer animation. The robot motion sequence generation method comprises the following steps: determining a first motion sequence; a space-time mask matrix corresponding to the first motion sequence is constructed, the dimension of the space-time mask matrix corresponds to the time dimension and the space dimension of the first motion sequence, and elements in the space-time mask matrix are used for indicating to maintain or repair motion data of corresponding space-time positions in the first motion sequence; and processing the first motion sequence by using a diffusion model based on the space-time mask matrix to obtain a second motion sequence of the robot.
Owner:AGIBOT INNOVATION (SHANGHAI) TECHNOLOGY CO LTD