Character skin rendering method and device, storage medium and electronic device

A skin and character technology, applied in the computer field, can solve the problems of low fidelity of 3D image simulation technology, no consideration of light and light changes, no solution found, etc., to achieve the effect of solving rigidity, enhancing layering, and vivid and natural faces

Pending Publication Date: 2020-10-30
BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In related technologies, when using textures to render characters, especially faces, usually only the reflection and shadow of light are considered, and the light changes caused by subsurface scattering of light are not considered, so the face is relatively rigid and rigid. Therefore, the related technology 3D image simulation technology has the defect of low fidelity
[0004] For the above-mentioned problems existing in related technologies, no effective solution has been found yet

Method used

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  • Character skin rendering method and device, storage medium and electronic device
  • Character skin rendering method and device, storage medium and electronic device
  • Character skin rendering method and device, storage medium and electronic device

Examples

Experimental program
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Embodiment 1

[0035] The method embodiment provided in Embodiment 1 of the present application may be executed in a mobile phone, a tablet, a computer or similar electronic terminals. Take running on a computer as an example, figure 1 It is a block diagram of the hardware structure of a character skin rendering computer according to the embodiment of the present invention. like figure 1 As shown, computer 10 may include one or more ( figure 1 Only one is shown in the figure) a processor 102 (the processor 102 may include but not limited to a processing device such as a microprocessor MCU or a programmable logic device FPGA, etc.) and a memory 104 for storing data. Optionally, the above-mentioned computer can also be A transmission device 106 for communication functions and an input and output device 108 are included. Those of ordinary skill in the art can understand that, figure 1 The shown structure is only for illustration, and it does not limit the structure of the above-mentioned co...

Embodiment 2

[0090] In this embodiment, there is also provided a character skin rendering device, which is used to implement the above embodiments and preferred implementation modes, and what has been described will not be repeated. As used below, the term "module" may be a combination of software and / or hardware that realizes a predetermined function. Although the devices described in the following embodiments are preferably implemented in software, implementations in hardware, or a combination of software and hardware are also possible and contemplated.

[0091] Image 6 is a structural block diagram of a character skin rendering device according to an embodiment of the present invention, such as Image 6 As shown, the device includes: an acquisition module 60, a first generation module 62, and a rendering module 64, wherein,

[0092] An acquisition module 60, configured to acquire the first texture data of the virtual character's facial texture on the pre-integrated skin model, and th...

Embodiment 3

[0104] An embodiment of the present invention also provides a storage medium, in which a computer program is stored, wherein the computer program is set to execute the steps in any one of the above method embodiments when running.

[0105] Optionally, in this embodiment, the above-mentioned storage medium may be configured to store a computer program for performing the following steps:

[0106] S1, acquiring the first texture data of the virtual character's facial texture on the pre-integrated skin model, and the material information of the virtual character;

[0107] S2. Generate second texture data according to the material information and the first texture data;

[0108] S3. Use the second texture data to render the facial texture on the subsurface scattering skin model.

[0109] Optionally, in this embodiment, the above-mentioned storage medium may include but not limited to: U disk, read-only memory (Read-Only Memory, ROM for short), random access memory (Random Access M...

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Abstract

The invention provides a character skin rendering method and device, a storage medium and an electronic device. The method comprises the steps that first mapping data of a face map of a virtual character on a pre-integration skin model and material information of the virtual character are acquired, and the material information is used for representing the sub-surface scattering state of the virtual character; second mapping data is generated according to the material information and the first mapping data; the facial map is rendered on a sub-surface scattering skin model using the second map data. The technical problem that the face of the virtual character is stiff and stiff in the prior art is solved, so that the face of the virtual character is more vivid, natural, flexible and real.

Description

technical field [0001] The present invention relates to the field of computer technology, in particular to a rendering method and device, a storage medium, and an electronic device for a character's skin. Background technique [0002] In related technologies, with the development of computer graphics, people's pursuit of image fidelity is getting higher and higher. More and more real images can be described by using the technology of iconography, and the method of normal map can improve the fidelity of 3D image description. In the case of limited computer processing power or when rendering animation is limited by time, normal maps are also a better solution. Normal maps are mostly used in the rendering of CG animations and the production of game screens. Models with high details are mapped Bake the normal map, and then assign it to the normal map channel of the low-end model, so that the surface has the rendering effect of light and shadow distribution, which can greatly re...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/00G06T15/04G06T15/50G06T19/20
CPCG06T15/005G06T15/04G06T15/506G06T19/20G06T2219/2012
Inventor 张天翔
Owner BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD
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