Character skin rendering method and device, storage medium and electronic device
A skin and character technology, applied in the computer field, can solve the problems of low fidelity of 3D image simulation technology, no consideration of light and light changes, no solution found, etc., to achieve the effect of solving rigidity, enhancing layering, and vivid and natural faces
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Embodiment 1
[0035] The method embodiment provided in Embodiment 1 of the present application may be executed in a mobile phone, a tablet, a computer or similar electronic terminals. Take running on a computer as an example, figure 1 It is a block diagram of the hardware structure of a character skin rendering computer according to the embodiment of the present invention. like figure 1 As shown, computer 10 may include one or more ( figure 1 Only one is shown in the figure) a processor 102 (the processor 102 may include but not limited to a processing device such as a microprocessor MCU or a programmable logic device FPGA, etc.) and a memory 104 for storing data. Optionally, the above-mentioned computer can also be A transmission device 106 for communication functions and an input and output device 108 are included. Those of ordinary skill in the art can understand that, figure 1 The shown structure is only for illustration, and it does not limit the structure of the above-mentioned co...
Embodiment 2
[0090] In this embodiment, there is also provided a character skin rendering device, which is used to implement the above embodiments and preferred implementation modes, and what has been described will not be repeated. As used below, the term "module" may be a combination of software and / or hardware that realizes a predetermined function. Although the devices described in the following embodiments are preferably implemented in software, implementations in hardware, or a combination of software and hardware are also possible and contemplated.
[0091] Image 6 is a structural block diagram of a character skin rendering device according to an embodiment of the present invention, such as Image 6 As shown, the device includes: an acquisition module 60, a first generation module 62, and a rendering module 64, wherein,
[0092] An acquisition module 60, configured to acquire the first texture data of the virtual character's facial texture on the pre-integrated skin model, and th...
Embodiment 3
[0104] An embodiment of the present invention also provides a storage medium, in which a computer program is stored, wherein the computer program is set to execute the steps in any one of the above method embodiments when running.
[0105] Optionally, in this embodiment, the above-mentioned storage medium may be configured to store a computer program for performing the following steps:
[0106] S1, acquiring the first texture data of the virtual character's facial texture on the pre-integrated skin model, and the material information of the virtual character;
[0107] S2. Generate second texture data according to the material information and the first texture data;
[0108] S3. Use the second texture data to render the facial texture on the subsurface scattering skin model.
[0109] Optionally, in this embodiment, the above-mentioned storage medium may include but not limited to: U disk, read-only memory (Read-Only Memory, ROM for short), random access memory (Random Access M...
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