Game skin changing method and device, storage medium and processor
A storage medium and game server technology, applied in the field of game skinning methods and devices, processors, and storage media, can solve the problem of being limited to one type, unable to obtain the display of new gameplay skin resources, and affecting the experience of users downloading and installing APPs and other issues to achieve the effect of improving the technical effect
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Embodiment 1
[0036] According to an embodiment of the present invention, a method embodiment of a skin changing method for a game is provided. It should be noted that the steps shown in the flow chart of the accompanying drawings can be executed in a computer system such as a set of computer-executable instructions, Also, although a logical order is shown in the flowcharts, in some cases the steps shown or described may be performed in an order different from that shown or described herein.
[0037] figure 2 It is a flow chart of the skinning method of the game according to the embodiment of the present invention, such as figure 2 As shown, the skinning method of the game includes the following steps:
[0038] Step S202, responding to the game request input by the user, and sending the game request to the game server. Wherein, the game request is a message obtained from the client when the predetermined game is in the starting state, and the game request carries the characteristic info...
Embodiment 2
[0083] According to another aspect of the embodiments of the present invention, there is also provided an embodiment of an apparatus for performing the skin changing method of the game in Embodiment 1 of the present invention, Figure 5 is a schematic diagram of a game skinning device according to an embodiment of the present invention, such as Figure 5 As shown, the skin changing device of the game includes: a response unit 51 , a receiving unit 53 , a request unit 55 and a processing unit 57 . The skin changing device of the game will be described in detail below.
[0084] Wherein, the response unit 51 is configured to respond to the game request input by the user, and send the game request to the game server.
[0085] The receiving unit 53 is configured to receive the skin resource package feature information of the target game corresponding to the game request sent by the game server.
[0086] The requesting unit 55 is configured to request a corresponding skin resource...
Embodiment 3
[0099] According to another aspect of the embodiments of the present invention, there is also provided a storage medium, the storage medium includes a stored program, wherein, when the program is running, the device where the storage medium is located is controlled to execute any one of the skinning methods for games mentioned above.
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