Game skin changing method and device, storage medium and processor

A storage medium and game server technology, applied in the field of game skinning methods and devices, processors, and storage media, can solve the problem of being limited to one type, unable to obtain the display of new gameplay skin resources, and affecting the experience of users downloading and installing APPs and other issues to achieve the effect of improving the technical effect

Inactive Publication Date: 2020-04-14
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Although there are a large number of UI control resources in each module of the mini game, there will be more than 20 or even more cutting pictures, but there is only one set of resource cutting pictures, and the increase of the APP package body is not very large. Within the acceptable range; however, with the continuous upgrade and iteration of the mini game version, it is required to support multiple gameplays, not limited to one gameplay, for example, other gameplays will be expanded on the original basis
At this time, it is inappropriate to use built-in resources in the APP for the newly expanded gameplay, because every time a gameplay is added, the size of the APP package needs to increase the size of a set of resource maps. If the gameplay types are expanded too much, the APP The size of the package is out of control, which greatly affects the user experience of downloading and installing the APP
Moreover, if you use the built-in resources of the APP when expanding the gameplay, you can only see the latest gameplay skins if you update the latest client version, and users who have not updated to the latest version of the client cannot obtain the skin resource display of the newly added gameplay. The user experience for the old version of the client is also very poor
[0004] With the increase of small game playing methods in the above-mentioned related technologies, the game server has a large amount of built-in resources, which seriously affects the use of the game device, and no effective solution has been proposed yet.

Method used

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  • Game skin changing method and device, storage medium and processor
  • Game skin changing method and device, storage medium and processor
  • Game skin changing method and device, storage medium and processor

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0036] According to an embodiment of the present invention, a method embodiment of a skin changing method for a game is provided. It should be noted that the steps shown in the flow chart of the accompanying drawings can be executed in a computer system such as a set of computer-executable instructions, Also, although a logical order is shown in the flowcharts, in some cases the steps shown or described may be performed in an order different from that shown or described herein.

[0037] figure 2 It is a flow chart of the skinning method of the game according to the embodiment of the present invention, such as figure 2 As shown, the skinning method of the game includes the following steps:

[0038] Step S202, responding to the game request input by the user, and sending the game request to the game server. Wherein, the game request is a message obtained from the client when the predetermined game is in the starting state, and the game request carries the characteristic info...

Embodiment 2

[0083] According to another aspect of the embodiments of the present invention, there is also provided an embodiment of an apparatus for performing the skin changing method of the game in Embodiment 1 of the present invention, Figure 5 is a schematic diagram of a game skinning device according to an embodiment of the present invention, such as Figure 5 As shown, the skin changing device of the game includes: a response unit 51 , a receiving unit 53 , a request unit 55 and a processing unit 57 . The skin changing device of the game will be described in detail below.

[0084] Wherein, the response unit 51 is configured to respond to the game request input by the user, and send the game request to the game server.

[0085] The receiving unit 53 is configured to receive the skin resource package feature information of the target game corresponding to the game request sent by the game server.

[0086] The requesting unit 55 is configured to request a corresponding skin resource...

Embodiment 3

[0099] According to another aspect of the embodiments of the present invention, there is also provided a storage medium, the storage medium includes a stored program, wherein, when the program is running, the device where the storage medium is located is controlled to execute any one of the skinning methods for games mentioned above.

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PUM

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Abstract

The invention discloses a game skin changing method and device, a storage medium and a processor. The method comprises the steps of responding a game request input by a user, and sending the game request to a game server; receiving skin resource packet feature information of a target game corresponding to the game request sent by the game server; requesting a corresponding skin resource packet from a resource server according to the skin resource packet feature information; and receiving and loading the skin resource packet sent by the resource server. According to the method and the device, the technical problem that the use of game equipment is seriously influenced due to the fact that a large number of resources are built in the game server along with the increase of small game playingmethods in related technologies is solved.

Description

technical field [0001] The present invention relates to the technical field of computer networks, in particular to a game skin changing method and device, a storage medium, and a processor. Background technique [0002] In order to enhance the interaction between the anchor and users in the Internet live broadcast APP, the functional module of "mini game" is generally introduced in the "live broadcast room". figure 1 It is a schematic diagram of the interface of the mini-game according to the prior art, such as figure 1 The "mini-game" module shown can include UI display of several parts such as team seats, mic-connected video area, victory and defeat result display area, game operation area (actually a browser, and game content provided by a webpage). Among them, the team seats, Lianmai video area, victory and defeat result display area, etc. are developed by native components of the mobile terminal. As for the game operation area, the mobile terminal is only responsible ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/77G06F9/451
CPCA63F13/77G06F9/451
Inventor 张竞豪
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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