Patents
Literature
Eureka-AI is an intelligent assistant for R&D personnel, combined with Patent DNA, to facilitate innovative research.
Eureka AI

685 results about "Computer generation" patented technology

Virtual world of sports competition events with integrated betting system

The present invention provides a system that creates virtual events within a virtual world. A virtual event may be akin to a real event, but is completely computer generated within a computer-generated world and is based on statistical measures, either real world or created. Numerous characteristics about the competitors and the competition location parameters are available before a competition event. Based on the known parameters about the location of an event and the characteristics of the participants and their historical past performances in similar events enable bettors to make informed wagers on an event that greatly enhances the satisfaction and involvement in a competition event. As such, Histories of virtual events are maintained on actual virtual performance data of competitors in the virtual world. The histories can include all relevant virtual data about a competitor and the past events the competitor competed.
The virtual event may be created by an event engine, scheduled, and broadcast or simulcast in real-time through-out the real-world using existing and conventional video transport media, such as web, TV, satellite, telephone network, and cable. A video delivery system is used that will allow high quality high definition video to be broadcast worldwide with very low bandwidth requirements (<20 kb/s).
Individuals throughout the real-world may place wagers (e.g., bets) on the outcome of either a pari-mutuel event or a fixed odds event, utilizing either pari-mutuel, exchange wagering or fixed odds wagering systems. The virtual event may be any type of sport, or skill based game that is usually between competitors.
Owner:I RACE

Electronic translator for assisting communications

An electronic translator translates input speech into multiple streams of data that are simultaneously delivered to the user, such as a hearing impaired individual. Preferably, the data is delivered in audible, visual and text formats. These multiple data streams are delivered to the hearing-impaired individual in a synchronized fashion, thereby creating a cognitive response. Preferably, the system of the present invention converts the input speech to a text format, and then translates the text to any of three other forms, including sign language, animation and computer generated speech. The sign language and animation translations are preferably implemented by using the medium of digital movies in which videos of a person signing words, phrase and finger spelled words, and of animations corresponding to the words, are selectively accessed from databases and displayed. Additionally the received speech is converted to computer-generated speech for input to various hearing enhancement devices used by the deaf or hearing-impaired, such as cochlear implants and hearing aids, or other output devices such as speakers, etc. The data streams are synchronized utilizing a high-speed personal computer to facilitate sufficiently fast processing that the text, video signing and audible streams can be generated simultaneously in real time. Once synchronized the data streams are presented to the subject concurrently in a method that allows the process of mental comprehension to occur. The electronic translator can also be interfaced to other communications devices, such as telephones. Preferably, the hearing-impaired person is also able to use the system's keyboard or mouse to converse or respond.
Owner:INTERACTIVE SOLUTIONS

Method for authorizing in data transmission systems

The invention relates to a method and to a device for the authorization in data transmission systems employing a transaction authorization number (TAN) or a comparable password. According to a first step, the user sends a qualifying identification of the data input apparatus together with a request for the generation or for the selection of a transaction authorization number TAN or of comparable password from a data file from the data input apparatus to an authorization computer. In a second step the authorization computer generates the transaction authorization number TAN or the comparable password or selects them form a data file. According to a third step, the authorization computer sends the transaction authorization number TAN or the comparable password over a second transmission path different from the first transmission path to a monitor, for example a pager. According to a fourth step, the user reads this transaction authorization number TAN or the comparable password from the receiver and enters the transaction authorization number TAN or the comparable password into the data input apparatus. According to a fifth step, this transaction authorization number TAN or the comparable password is transmitted to the authorization computer. According to a sixth step, the authorization computer verifies the validity of the transaction authorization number TAN or of the comparable password in order to establish or switch free, according to a seventh step, a connection between the data input apparatus and the receiver unit.
Owner:SCHMITZ KIM

Method and apparatus for accessing information, computer programs and electronic communications across multiple computing devices using a graphical user interface

A GUI containing a panel along each of its edges is produced within a computer's display. Each of the four panels are always visible and accessible within the GUI and contain items that display or reference network-based information, communication, navigational systems, computer programs, and other items. These items have been assigned to the panels based upon a hierarchal containment system which, in the preferred embodiment of the invention, uses the categories “people, places, things, and home” as its first logical grouping of the various items and services a user would seek to utilize within the GUI. This organizational system, and its associated visual representation within the panels, enables the GUI to be displayed and operated within multiple computer devices, even though the designs of those devices may include a wide range of display and control systems. This consistency across various computing devices enables a user to quickly apply knowledge gained from having used the GUI on another computing device. Furthermore, the items presented within the GUI, as well as the GUI's configuration, are stored in, and retrieved from, a networked “server” computer thereby enabling a user to produce and access their familiar GUI workspace and items using a variety of networked computer devices. The GUI therefore may be accessed within multiple computing devices and provide access to information, computer programs, and electronic communications.
Owner:MUSCHETTO JAMES EDWARD

Methods and apparatus for awarding prizes based on authentication of computer generated outcomes using coupons

The present invention provides authentication of computer generated game or test results (“outcomes”), and a system by which persons who play games or take tests on a game or testing computer, respectively, may submit the outcomes of the games or tests to a central authority having at least one central computer, and have the central computer “certify” those outcomes as being accurately reported and fairly achieved. This certification of the computer generated result constitutes a “remote-auditing” of the activity taking place on the game computer. In one application, the system enables computer generated game tournaments in which players play the games on game computers and compete against each other by submitting the outcomes for those tournament games to the central computer, which certifies the outcomes and rates and ranks the players. In another application, the system provides for players of computer games to obtain a certified ranking and rating without participation in a tournament. In other embodiments, the system provides for self-authentication and certification of outcomes for games played on the game computer itself, or for mutual-authentication and certification of such outcomes on any other game computer in the system.
Owner:INVENTOR HLDG

Active marketing based on client computer configurations

A system and method for actively marketing products and services to a user of a client computer such as over a network are disclosed. A product information database comprising product summary files that facilitate determination of presence or absence of products associated with the client computer, a marketing rule knowledge base comprising opportunity rule files governing marketing opportunities, and an opportunity detection object for determination of marketing opportunities are utilized to determine active marketing opportunities and may be downloaded to the client computer from a service provider computer system. The opportunity detection object may comprise a scan engine, an opportunity analysis engine, and a presentation engine which collectively determine and present marketing information to the client computer user. The scan engine compares the client computer against the product information database to determine the configurations of the client computer and to generate a client computer inventory database. The opportunity analysis engine analyzes the client computer inventory database against the marketing rule knowledge base and generates a list of marketing opportunities for the client computer. The presentation engine analyzes the list of marketing opportunities and provides marketing and/or other information regarding marketed products to the user.
Owner:MCAFEE LLC
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Try Eureka
PatSnap group products