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1 results about "Geometry shader" patented technology

Geometry Shader. A Geometry Shader (GS) is a Shader program written in GLSL that governs the processing of Primitives. Geometry shaders reside between the Vertex Shaders (or the optional Tessellation stage) and the fixed-function Vertex Post-Processing stage.

Display method, device and equipment of mark point and storage medium

The application provides a landmark point display method and device, electronic equipment and computer readable storage medium. The method comprises: acquiring geometric shape information and color information of a landmark point; the color information indicates the color of different display parts in the landmark point; the geometric shape information of the landmark point is processed by using a vertex shader to obtain a first primitive; and the first primitive is processed by using a geometry shader to obtain a second primitive; for a plurality of fragments obtained by rasterizing the second primitive, a fragment shader determines the display part to which each fragment belongs according to the geometric shape information, and determines the color of each fragment based on the display part to which each fragment belongs and the color information; and the landmark point is displayed according to the color of each fragment in the plurality of fragments. The edge of the displayed landmark point is clear and smooth.
Owner:SHINING 3D TECH CO LTD