GPU (graphic processing unit) acceleration real-time three-dimensional rendering method

A stereo and renderer technology, applied in the field of GPU-accelerated real-time stereo rendering, can solve the problems of long rendering time and long time, and achieve the effect of shortening rendering time, real-time stereo rendering, and shortening rendering time.

Active Publication Date: 2012-06-20
KARAMAY HONGYOU SOFTWARE
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AI Technical Summary

Problems solved by technology

[0003] The traditional stereoscopic rendering method takes a long time to render complex scenes. This is because for a scene with a given left viewpoint, it is necessary to recalculate the vertex attributes of the right viewpoint to obtain a scene corresponding to the right viewpoint of the left viewpoint.
The long rendering time required to render complex scenes is a drawback of existing stereoscopic rendering methods

Method used

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  • GPU (graphic processing unit) acceleration real-time three-dimensional rendering method
  • GPU (graphic processing unit) acceleration real-time three-dimensional rendering method
  • GPU (graphic processing unit) acceleration real-time three-dimensional rendering method

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Embodiment Construction

[0044] In order to make the above objects, features and advantages of the present invention more comprehensible, the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments.

[0045] One of core ideas of the present invention is to provide a kind of GPU (Graphic Processing Unit Chinese translation is " graphics processing unit ", and GPU is a concept relative to CPU, because in modern computer, especially home system, game enthusiast , the processing of graphics becomes more and more important, and a dedicated graphics core processor is needed) Accelerated real-time stereoscopic rendering method, including: respectively establishing the left model of the rendered scene and the right model of the rendered scene; calculating the left model of the rendered scene View matrix, right model view matrix and projection matrix of the rendered scene; perform vertex processing operations of the rendered scene; recei...

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Abstract

The invention provides a GPU (graphic processing unit) acceleration real-time three-dimensional rendering method comprising the following steps of: respectively building a left model of a rendering scene and a right model of the rendering scene; calculating a left model view matrix of the rendering scene, a right model view matrix of the rendering scene and a projection matrix; executing vertex processing operation of the rendering scene; receiving elements transmitted by a vertex shader in a geometrical shader; rendering multiple rendering targets by utilizing a renderer; storing rendering result of each rendering target into two independent caches; and correspondingly displaying stereopair by adopting a three-dimensional recovery method according to the rendering result of each rendering target which is stored in two independent caches respectively. By applying the method provided by the invention, real-time three-dimensional rendering can be realized on a complex rendering scene, and rendering time required for carrying out three-dimensional rendering on a complex scene can be greatly shortened.

Description

technical field [0001] The invention relates to the field of computer graphics, in particular to a GPU-accelerated real-time stereoscopic rendering method. Background technique [0002] Stereo vision is an important part of 3D scene rendering. At present, there are many studies on stereo pair compression, stereo perception comfort and stereo display device enhancement, but less research on stereo rendering acceleration. Stereoscopic technology, which greatly increases immersion, involves rendering the scene twice, once for each eye, thus doubling the rendering time. [0003] The traditional stereoscopic rendering method takes a long time to render complex scenes, because for a scene with a given left viewpoint, it is necessary to recalculate the vertex attributes of the right viewpoint to obtain a scene corresponding to the right viewpoint of the left viewpoint . The long rendering time required to render complex scenes is a drawback of existing stereoscopic rendering meth...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/00
Inventor 平红燕
Owner KARAMAY HONGYOU SOFTWARE
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