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65 results about "Shadow mapping" patented technology

Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics. This concept was introduced by Lance Williams in 1978, in a paper entitled "Casting curved shadows on curved surfaces." Since then, it has been used both in pre-rendered and realtime scenes in many console and PC games.

Real-time soft shadow realization method based on image screen space

InactiveCN104103089ASolve the phenomenon of sawtoothSoft shadows work well3D-image renderingShadow mappingVirtual camera
The invention discloses a real-time soft shadow realization method based on an image screen space. The method comprises the following steps that: A, all objects in a visible range of a virtual camera in a scene are traversed; B, a light source space is built, a vein used for storing the depth in a screen space is created, and a shadow map is generated; C, a world position coordinate is converted into a lamp light space through projection conversion, and a depth map of new positions of pixels is obtained; D, the depth of the new positions of the pixels is compared with the shadow map to judge which pixels are positioned in the shadow, so that a shadow mask is obtained; E, the shadow mask is subjected to Gaussian blur processing; and F, the shadow mark subjected to the Gaussian blur processing is overlaid with the scene color, and a soft shadow effect is achieved. The real-time soft shadow realization method has the advantages that the traditional PCF (Percentage Closer Filtering) based on sampling veins is improved; the problem of the phenomenon of saw tooth generation on the boundary of a scene model is effectively solved; a better soft shadow effect is achieved; in addition, the effect of realizing the soft shadow effect on complicated scenes is also very good; and the drawing efficiency is high.
Owner:WUXI FANTIAN INFORMATION TECH

Three-dimensional scene global illumination effect drawing method based on adaptive virtual point light source sampling

The invention discloses a three-dimensional scene global illumination effect drawing method based on adaptive virtual point light source sampling. According to the method, a direct illumination resultof a three-dimensional scene is drawn by using a rasterization and shadow mapping technology. The method comprises the following steps of: drawing indirect illumination of a three-dimensional scene;an initial candidate virtual point light source set is generated by creating a reflection shadow map; the illumination contribution of each virtual point light source in the candidate virtual point light source set to the shadow area in the visual area is adjusted; a discrete probability quality function required by importance sampling is constructed, virtual point light sources which play an important role in enhancing global illumination visual quality are selected through importance sampling, the virtual point light sources are used for irradiating a virtual three-dimensional scene, and anapproximate indirect illumination result of a visual area is calculated. According to the method, under the condition that a small number of virtual point light sources are used for irradiating the three-dimensional scene, the visual quality of a drawn three-dimensional scene global illumination picture can be improved.
Owner:CHANGCHUN UNIV OF SCI & TECH
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