The invention discloses a method for achieving global illumination drawing of an animation three-dimensional scene with virtual point light sources, and belongs to the technical field of three-dimensional animation drawing. According to the method, geometric objects in the scene are divided into the static geometric objects and the dynamic geometric objects, and organization and management are respectively carried out with different scene graphs. On the basis that light sampling is carried out on illumination emitting space of the light sources, intersection points of light and the geometric objects in the scene are solved, the virtual point light sources are created at the positions of the intersection points to illuminate the animation three-dimensional scene, and indirect illumination drawing of the animation three-dimensional scene is further achieved. By means of the method, the large number of virtual point light sources can be reused between continuous frames, and global illumination drawing of the animation three-dimensional scene with viewpoints and geometric object movement can be supported at the same time. The method is used for producing three-dimensional animations, and the visual quality of the three-dimensional animations can be improved.