Method for achieving global illumination drawing of animation three-dimensional scene with virtual point light sources
A technology of virtual point light source and three-dimensional scene, applied in the field of global illumination rendering, can solve the problems of picture flicker, affect the visual experience of the audience, and the light time correlation cannot be well maintained, so as to reduce the time flicker and improve the Lighting time correlation, to achieve the effect of reuse
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[0038] In order to make the features and advantages of the method more clear, the method will be further described below in conjunction with specific embodiments. In this embodiment, consider an animated 3D scene containing a spotlight, and there is no transparent geometric object in the 3D scene. The CPU of the computer system is Intel(R) Xeon(R) CPU E3-1225v33.20GHz, the memory is Kingston 8GB DDR31333, the GPU is NVIDIA Quadro K2000, the hard disk is Buffalo HD-CE1.5TU2; the software programming tool is VC++2010, OpenGL2.0, CUDA5.5; use CUDA to write parallel programs running on GPU. In this embodiment, when light sampling is performed on the light emission space of the light source, the sampling light is generated in the following manner: on a plane perpendicular to the main light emitting direction of the spotlight, find a square that is circumscribed to the light cone of the spotlight; An N×N uniform grid is generated in the square, and a ray is emitted from the verte...
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