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5 results about "Digital entertainment" patented technology

Handheld game console (RG43V)

1. Name of the product in this design: Handheld Game Console (RG43V). 2. Intended use of this design: for digital entertainment, game control, etc. 3. The key design feature of this product is its shape. 4. The image or photograph that best illustrates the design's key points: a 3D model.
Owner:SHENZHEN ZEDI TECH ZEDI TECH CO LTD

An immersive digital-generated media system and method based on real-time interactive feedback

The application discloses an immersive digital media content generation system and method based on real-time interactive feedback, and relates to the technical field of digital media.The system aims at the problems of existing digital media content generation devices, such as interactive response lag, insufficient immersive experience, poor content adaptability, low multi-modal data fusion efficiency, etc., and realizes the whole-process collaborative work of "interactive collection-real-time feedback-smart generation-immersive presentation" through the integration of a multi-modal interactive collection module, a real-time feedback processing module, an AI content generation engine, an immersive output module and an environment adaptation module, thereby significantly improving the interactivity and immersion of digital media content.The system can be widely applied to virtual reality (VR) content creation, interactive film and television production, digital entertainment experience, virtual live broadcast and other scenes, and effectively meets the generation demand of immersive and high-interactive digital media content in the media field.
Owner:WUHAN TEXTILE UNIV

A high-performance host for digital entertainment space and an efficient heat dissipation device thereof

ActiveCN120949911BDigital data processing detailsMechanical engineeringDigital entertainment
This invention relates to the field of host computer heat dissipation, and more particularly to a high-performance host computer for digital entertainment spaces and its efficient heat dissipation device. The technical problem this invention aims to solve is to provide a high-performance host computer and its efficient heat dissipation device that can achieve adaptive temperature and humidity regulation, multi-dimensional collaborative heat dissipation, low maintenance costs, and ensure continuous performance output and hardware security. A high-performance host computer for digital entertainment spaces and its efficient heat dissipation device include a chassis and core computer components housed within the chassis. The chassis includes a main body, an air intake box located at the lower end of the main body, and an exhaust box located at the upper end of the main body, wherein the air intake box and the exhaust box are respectively connected to the internal cavity of the main body. This invention achieves the effects of adaptive temperature and humidity regulation, multi-dimensional collaborative heat dissipation, low maintenance costs, and ensure continuous performance output and hardware security.
Owner:SHENZHEN AIWEI NETWORK TECH CO LTD

A Multi-Agent Dynamic Narrative System Based on Flow Theory and Its Cooperative Optimization Method

PendingCN122308797APsychological therapyModularity
This invention discloses a multi-agent dynamic narrative system based on flow theory and its collaborative optimization method, relating to the intersection of artificial intelligence and interactive digital entertainment. The system adopts a front-end / back-end separation architecture, with the front-end based on the Vue.js framework and the back-end relying on the Python Quart asynchronous web framework. The core is the multi-agent collaborative processing module (FlowMAS Core). This module includes four essential agents—a topic manager, a scene builder, a conflict generator, and a narrative generator—executed in a fixed order, as well as an asynchronously running analyzer that optimizes the agent. Through a collaborative mechanism of topic hierarchy maintenance, scene logic constraints, dynamic calibration of challenge difficulty, narrative text generation, and iterative updates of user profiles, a dynamic balance between skills and challenges is achieved, maintaining the user's flow state. The system supports modular hot-swappable design, balancing real-time interaction and deep analysis, solving problems such as insufficient flexibility and fragmented narrative in existing systems. It can be widely applied in fields such as games, education, and psychological therapy.
Owner:LISHUI UNIV

User-to-user dedication of digital entertainment media with personalized messages

An end-user application (“Application”) may take the form of a media-player software application, a controller software for a media-player application, or a component of a media-player application running on a computer or mobile device. The Application affords a transmitting user the ability to record, generate, or select media to be presented to a receiving user (or users) with or without prior notification to the other user. The Application affords the receiving user the ability to retrieve, deliberately or not, and play back content generated or selected by the transmitting user before, after, or during playback of other media. An example of such a message would be a “song dedication,” where the transmitting user would record a message to the receiving user, to be played back before the receiving user hears a particular song.
Owner:STOKES GAVIN