Patents
Literature
Patsnap Eureka AI that helps you search prior art, draft patents, and assess FTO risks, powered by patent and scientific literature data.

3 results about "Vertex normal" patented technology

In the geometry of computer graphics, a vertex normal at a vertex of a polyhedron is a directional vector associated with a vertex, intended as a replacement to the true geometric normal of the surface. Commonly, it is computed as the normalized average of the surface normals of the faces that contain that vertex. The average can be weighted for example by the area of the face or it can be unweighted. Vertex normals can also be computed for polygonal approximations to surfaces such as NURBS, or specified explicitly for artistic purposes. Vertex normals are used in Gouraud shading, Phong shading and other lighting models. Using vertex normals, much smoother shading than flat shading can be achieved; however, without some modifications, it cannot produce a sharp edge.

Method, device and equipment for rendering laser effect, and storage medium

The application provides a laser effect rendering method, device and equipment and a storage medium, which are characterized in that the method determines the vertex normal in the line-of-sight space based on the vertex normal of the light model, samples the laser map with the vertex normal in the line-of-sight space, obtains a first texture map, and then renders the model with the sampled first texture map and a second texture map in the light model, so as to simulate the laser material through the light model. In this way, the sampling and calculation amount is greatly reduced, the performance overhead is reduced, the frame rate of game running is improved, the rendering efficiency is improved, and a basis is provided for the development of a mobile game.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Method, device, computer device and storage medium for generating a rendered image

ActiveCN114529657B3D-image renderingPattern recognitionColor map
The present disclosure provides a method and device for generating a rendering image, computer equipment and a storage medium, wherein the method comprises: obtaining a first rendering model generated by rendering a three-dimensional model of a target object using a color map; performing position offset processing on corresponding vertex normals of vertices in the three-dimensional model and rendering processing on a preset color to obtain a second rendering model; and performing display superposition processing on the first rendering model and the second rendering model to obtain a target rendering image.
Owner:BEIJING SWEET SUGARSOFT TECH CO LTD

Object rendering method, device and storage medium

ActiveCN121616734BVoxelGeometric relations
Embodiments of the present disclosure relate to an object rendering method, device and storage medium. The method proposed herein includes: determining, for a first voxel of an object, at least one normal of the first voxel based on a geometric relationship between the first voxel and a second voxel, wherein the at least one normal includes at least one of a face normal and a vertex normal of the first voxel, and the second voxel is a voxel in the object located in the vicinity of the first voxel; determining optical information of the first voxel based on the at least one normal; and rendering the first voxel into an image corresponding to the object based on at least the optical information of the first voxel.
Owner:QUANZHIXIN (SHANGHAI) TECH CO LTD