The invention belongs to the technical field of three-
dimensional modeling, and particularly relates to a novel multi-detail-level
terrain rendering method, which comprises the following steps: S1, inputting
terrain data; s2, calculating a vertex, a normal and a texture coordinate array, and transmitting into a rendering pipeline; s3, calculating an LOD maximum value, a resolution ratio scale factor and a
sight distance switching factor; s4, setting basic attributes of root nodes of the
quadtree, and completing construction of
terrain geometry; s5, rendering terrain geometry in real time; the method has the advantages that by setting basic attributes of root nodes of the
quadtree, a topographic
data structure with the
quadtree as an organization form is constructed; a topographic organization mode of'single-source geometric data + multi-level index rules' is established, and a mode of'repeatedly storing complete geometric data in each level of LOD 'in a traditional tile
pyramid is converted into a mode of only storing a vertex, a normal and a texture coordinate array; the memory pressure in a high-precision terrain scene can be reduced, and the terrain real-time rendering efficiency can be improved.