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48 results about "Vertex normal" patented technology

In the geometry of computer graphics, a vertex normal at a vertex of a polyhedron is a directional vector associated with a vertex, intended as a replacement to the true geometric normal of the surface. Commonly, it is computed as the normalized average of the surface normals of the faces that contain that vertex. The average can be weighted for example by the area of the face or it can be unweighted. Vertex normals can also be computed for polygonal approximations to surfaces such as NURBS, or specified explicitly for artistic purposes. Vertex normals are used in Gouraud shading, Phong shading and other lighting models. Using vertex normals, much smoother shading than flat shading can be achieved; however, without some modifications, it cannot produce a sharp edge.

Curved part processing method and curved part processing equipment

ActiveCN104865897AImprove pose positioning accuracyHigh precisionProgramme controlComputer controlActuatorPosition error
The invention provides a curved part processing method which concretely comprises the steps that the vertex normal vectors of a curved part are confirmed before processing and then converted into position coordinate theoretical values according to a robot algorithm model; the positional relation of position calibration blocks relative to the central point of a processing tool is calibrated before processing; then a robot is moved to a processing area, and the normal vectors of the processing cutter are adjusted according to the position coordinate theoretical values; then the position calibration blocks are scanned by a three-dimensional scanning device so that the practical position values of the position calibration blocks are obtained, and then a practical position error is obtained according to the difference value between the practical position values and the theoretical values; then compensation and correction are performed on the current position coordinate values of the actuator of the robot via a control unit according to the practical position error; then the robot is enabled to perform processing on the corresponding processing area on a processing surface; and then the aforementioned steps are repeated until processing of the processing area on the processing surface is completed. The invention also provides curved part processing equipment.
Owner:深圳市威雄精机有限公司 +1

Optical lead-out method for vertex normal of large-caliber concave non-spherical reflector

The invention discloses an optical lead-out method for a vertex normal of a large-caliber concave non-spherical reflector. The method comprises the following steps: arranging a concave non-spherical surface in front of an optical interferometer which emits parallel light, and arranging a small-caliber standard spherical mirror at a position which is about 1/2 of vertex radius of the non-spherical surface away from the vertex of the non-spherical surface, the concave non-spherical surface, the optical interferometer and the small-caliber standard spherical mirror are coaxially arranged to be used for reflecting light rays reflected by the non-spherical mirror back to the interferometer; substituting beam wavefront data analyzed by the interferometer into optical design software for performing simulating calculation, and obtaining an included angle between the vertex normal of the non-spherical surface and parallel beams of the interferometer; aiming the parallel beams of the interferometer through a theodolite, and guiding the parallel beams to other devices which can characterize the direction; and continuously adjusting the concave non-spherical mirror and a small standard reflector thereof and analyzing and calculating through simulation software, and finally, precisely controlling an angle guided out of a vertex normal direction to be a second order. The method is simple and practicable, is high in precision and has very important application in adjustment and test aspects of spatial optical remote sensors.
Owner:BEIJING RES INST OF SPATIAL MECHANICAL & ELECTRICAL TECH

Geometric mesh model deformation method based on oblique ellipsoid domain influence convex hull

InactiveCN106991722ASolve the disadvantages of rotational distortionAchieving Multimodal MorphingDesign optimisation/simulationSpecial data processing applicationsLaplacian coordinatesLeast squares
The invention discloses a geometric mesh model deformation method based on oblique ellipsoid domain influence convex hull. The method includes selecting a control vertex to be deformed according to regions of interest, deciding to select an influence region in a logically forward or backward direction from a global mesh vertex, establishing a global or local oblique ellipsoid domain influence convex hull, traversing an annular neighborhood of the control vertex to be deformed, calculating Laplacian coordinates at the mesh vertex, performing least squares restrained deformation for the region to be deformed, and overlapping the region to be deformed and a non-influence convex hull region to obtain a deformation model. According to the invention, the minimum volume enclosing oblique ellipsoid domain is used for representing the influence region of the control vertex, the influence range of the deformation vertex is enveloped precisely, the drawback of rotational distortion of a local vertex in the zooming and rotation transformation of the Laplacian differential coordinates can be overcome, the deformed mesh patch normal vector or vertex normal vector transitions smoothly and uniformly, better smoothness is gained, and the geometric mesh model deformation of a region of geometry adjacency with a non-connected topology is facilitated.
Owner:ZHEJIANG UNIV

Volume cloud rendering method and device, electronic equipment and storage medium

The invention relates to a volume cloud rendering method and device, electronic equipment and a storage medium. The method comprises the steps: drawing at least one layer of grid model outwards from an original grid model of volume cloud according to a vertex normal vector; screening pixel points of the grid model based on the noise threshold corresponding to each layer of the grid model to obtaina drawing model; calculating illumination information corresponding to the drawing model according to the illumination parameters; and rendering the drawing model according to the illumination information to obtain a to-be-displayed volume cloud. According to the technical scheme, the shape of the volume cloud is determined based on the grid model instead of the shape of the noise map, and if theshape of the volume cloud needs to be changed, only the number of additionally drawn layers needs to be set and the noise threshold value of the pixel points needs to be screened, and the specific noise map does not need to be selected in advance; therefore, the number of times of adopting the noise map is reduced, the performance overhead of generating the volume cloud is further reduced, and the volume cloud can smoothly run on the mobile terminal equipment.
Owner:CHENGDU PERFECT WORLD NETWORK TECH CO LTD

Three-dimensional visualization method for electromagnetic environment body data

InactiveCN102254347AFull internal detailsComplete representation internal details3D modellingBoundary contourGraphics
The invention belongs to the technical field of electromagnetic environment visualization, and discloses a three-dimensional visualization method for electromagnetic environment body data. The method comprises the following steps of: determining the electromagnetic environment body data by a radio wave propagation physical model; dividing the electromagnetic environment body data into a tetrahedron structure, forming a two-dimensional texture in a vertex index manner according to the vertexes of the tetrahedron, and inputting a tetrahedron vertex function value texture and a vertex index texture into a graphics processor; generating contour surface vertexes according to predetermined contour surface threshold judgment, connecting the contour surface vertexes of same threshold into a contour surface, and forming a plurality of contour surfaces of the electromagnetic environment; and displaying the edge of an electromagnetic environment model in a manner of extruding according to a relation between vertex normal vectors and view points, and fusing and embedding the plurality of contour surfaces into the three-dimensional environment in a semitransparent manner. With the method, the three-dimensional electromagnetic environment can be represented visually and intuitively, more internal information representation of the electromagnetic environment are provided, and the correctnessand the completeness of the electromagnetic environment representation and the definition of a boundary contour are all improved.
Owner:中国人民解放军装备指挥技术学院

Real object surface sampling point set normal estimation method based on local Poisson curved surface constraint

PendingCN109636839AAvoid the effects of set sampling flawsImprove adaptabilityImage analysis3D modellingPattern recognitionSize determination
The invention provides a scattered point cloud normal estimation method based on local Poisson curved surface constraint. The method is characterized in that a spatial index structure is constructed for a sampling point set; based on the structure, a local sample of a target sample point and a local reconstruction sample containing an auxiliary point are rapidly obtained; then constructing a Frenet standard frame of a target sample point according to the local sample; a Poisson grid curved surface is constructed for a local sample in the Frenet standard frame; and querying the nearest neighborgrid surface patch of the target sample point from the Poisson grid curved surface, determining the weight value of the neighborhood surface normal direction according to the shape and size of the first-order neighborhood surface of the vertex of the grid surface patch, calculating the nearest neighbor grid surface patch vertex normal direction, and taking the weighted sum of the nearest neighborgrid surface patch vertex normal directions as a robust estimation result of the sample point normal direction. An example proves that the method is suitable for scattered point cloud data of a complex curved surface, has a good normal calculation result for point clouds with noise and non-uniform sampling, and realizes normal smooth transition of sample points.
Owner:SHANDONG UNIV OF TECH

Improved method for calculating vertex normal of curved surface grid in grid division

An improved method for curved surface grid vertex normal calculation in grid division comprises the steps: S1, judging whether the vertex of a given curved surface is a singular point or not: if yes,executing the step S2, and otherwise, executing the step S3; S2, based on the geometric parameters of the given curved surface, calculating the normal direction of the singular point, and entering S7;S3, solving a tangent vector in the UV direction at the vertex, judging whether the tangent vector is zero or not: if so, entering S4, and otherwise, entering S5; S4, calculating the normal directionof the vertex, judging whether the normal direction is a non-zero vector or not: if yes, entering S7, and otherwise, entering S6; S5, obtaining the normal direction through cross multiplication of the two tangent vectors, executing the step S7; S6, averaging the normal lines of all the triangular patches connected to the vertex to serve as a vertex normal line direction, and entering S7; S7, outputting a normal direction; S8, when a point set is generated based on the boundary of the triangular patch model, interpolating to generate the point set on the boundary according to the normal direction, and performing triangular mesh generation on a given curved surface.
Owner:上海索辰信息科技股份有限公司

Radiation rendering method and device for finite element model

ActiveCN111881610AImprove simulation realismRealize real-time rendering calculationDesign optimisation/simulationSpecial data processing applicationsTarget surfaceElement model
The invention relates to a radiation rendering method and device for a finite element model, and the method comprises the steps: building a target geometric grid model, and carrying out the calculation to obtain target surface element temperature distribution data according to surface element physical parameters and thermal boundary conditions; correcting the geometric grid model according to thenormal directions of the adjacent surface elements to obtain a corrected geometric model; obtaining a target vertex normal, vertex temperature data and vertex physical parameters according to the corrected geometric model, the surface element temperature distribution data and the surface element physical parameters, and then calculating a vertex self radiation value and a vertex reflection radiation value; and finally, generating a target infrared texture according to the vertex radiation value, the vertex reflection radiation value and the corrected geometric model to obtain a radiation rendering result. According to the method, excessive smoothing processing of adjacent surface elements at the edge of the target edge is avoided, and the simulation authenticity of a finite element model radiation rendering result is effectively improved.
Owner:BEIJING INST OF ENVIRONMENTAL FEATURES

Rendering optimization method and system for stroking effect, electronic device and storage medium

The invention relates to a rendering optimization method and system for a stroking effect, an electronic device and a storage medium, and the method comprises the steps of traversing all vertexes of amodel, carrying out the grouping of the normal lines of the vertexes at the same position, and carrying out the summation normalization of the normal lines of the vertexes in the same group, and obtaining a smooth normal line; converting the smooth normal data range space to obtain a smooth normal in the model space; traversing vertexes, constructing a conversion matrix, converting a smooth normal from a model space to a tangent space, and storing the smooth normal; taking out a smooth normal from uv4, and converting the space of the data range; converting the smooth normal from the tangent space to the camera space through the constructed conversion matrix, and converting the vertex from the model space to the camera space; and finally, converting the smooth normal and the vertex into anNDC space, and drawing a stroking color. The problem of stroking breakage during high-frequency normal stroking is solved, and an excellent stroking effect can be rendered in real time while the performance is ensured on a mobile platform.
Owner:HANGZHOU ELECTRONICS SOUL NETWORK TECH

Three-dimensional visualization method for electromagnetic environment body data

InactiveCN102254347BFull internal detailsComplete representation internal details3D modellingBoundary contourGraphics
The invention belongs to the technical field of electromagnetic environment visualization, and discloses a three-dimensional visualization method for electromagnetic environment body data. The method comprises the following steps of: determining the electromagnetic environment body data by a radio wave propagation physical model; dividing the electromagnetic environment body data into a tetrahedron structure, forming a two-dimensional texture in a vertex index manner according to the vertexes of the tetrahedron, and inputting a tetrahedron vertex function value texture and a vertex index texture into a graphics processor; generating contour surface vertexes according to predetermined contour surface threshold judgment, connecting the contour surface vertexes of same threshold into a contour surface, and forming a plurality of contour surfaces of the electromagnetic environment; and displaying the edge of an electromagnetic environment model in a manner of extruding according to a relation between vertex normal vectors and view points, and fusing and embedding the plurality of contour surfaces into the three-dimensional environment in a semitransparent manner. With the method, the three-dimensional electromagnetic environment can be represented visually and intuitively, more internal information representation of the electromagnetic environment are provided, and the correctnessand the completeness of the electromagnetic environment representation and the definition of a boundary contour are all improved.
Owner:中国人民解放军装备指挥技术学院

Three-dimensional Mesh model denoising method capable of reserving features

The invention relates to a three-dimensional Mesh model denoising method capable of reserving features. The method comprises steps of firstly, calculating guide normal vectors of all triangular surfaces, and using the guide normal vectors for filtering the normal vectors of all the triangular surfaces based on a joint bilateral filtering algorithm; secondly, classifying feature points by using thefiltered triangular surface normal vector based on a normal voting tensor method, enhancing weak features, and removing pseudo features; then, updating non-feature vertexes based on the normal vectorconstraint terms after neighbor triangular surface filtering, and denoising a non-feature region to obtain optimized normal vectors of non-feature points; clustering a support neighborhood point setof the feature points according to the similarity of the feature vectors of the tensor matrix and the vertex normal vectors, and fitting a support plane of the feature points; and finally, updating the feature points based on the normal vector constraint term of the neighbor triangular surface and the constraint term of the support plane, and denoising the feature region. According to the method,the problems of feature oversmoothness and feature loss in the denoising process of the three-dimensional Mesh model can be solved, so that the three-dimensional Mesh model with features reserved after noise removal is obtained.
Owner:深圳市数字城市工程研究中心 +1

A feature-preserving 3D mesh model denoising method

The invention relates to a feature-preserving three-dimensional Mesh model denoising method. First calculate the guide normal vectors of all triangle faces, and use the guide normal vectors to filter the normal vectors of all triangle faces based on the joint bilateral filtering algorithm; secondly, use the filtered triangle face normal vectors to classify feature points based on the normal voting tensor method, and enhance Weak features and false features are eliminated; then, the non-feature vertices are updated based on the normal vector constraint items filtered by the neighbor triangles, the non-feature areas are denoised and the optimized normal vectors of the non-feature points are obtained; then according to the eigenvectors of the tensor matrix and Vertex normal vector similarity clusters the support neighborhood point set of the feature point, and fits the support plane of the feature point; finally, the feature point is updated based on the normal vector constraint item of the neighbor triangle surface and the constraint item of the support plane, and the feature area is removed. noise. This method can solve the problem of feature over-smoothing and feature loss in the denoising process of the 3D Mesh model, so as to obtain a 3D Mesh model that retains features after noise removal.
Owner:深圳市数字城市工程研究中心 +1
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