Shader program execution techniques for use in graphics processing
A technology for graphics processor and program execution, applied in the field of graphics processing systems
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[0023] This invention describes techniques for executing shader programs in a graphics processing unit (GPU). The shader program may refer to a program loaded on the GPU and executed by the GPU, in which one or more shader units are included in the GPU. The GPU may execute multiple instances of the shader program, where each of the instances of the shader program executes the same program instructions with respect to different data items. Instance data items can include vertices, primitives, and pixels. Shader programs that process vertices are generally configured to produce a single output vertex for each of the input vertices received through the shader program. However, in some instances, the technology of the present invention may execute a shader program that performs vertex shader processing and generates multiple output vertices for each input vertex received by the shader program.
[0024] A shader program that performs vertex shader processing and generates multiple o...
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