Shader classification method and device based on surface signal fitting and tessellation and graphics rendering method
A shader simplification and surface subdivision technology, applied in the field of graphics rendering, can solve problems such as unrealistic shaders, achieve the effects of speeding up calculation time, simplifying calculations, and reducing rendering errors
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[0096] The present invention will be described in detail below in conjunction with specific embodiments and accompanying drawings.
[0097] The primitive shaders to be simplified in this embodiment include primitive vertex shaders and primitive pixel shaders. The simplification principle of a shader simplification method based on surface signal fitting and surface subdivision is as follows: figure 1 shown, including:
[0098] (1) Set several groups of subdivision parameters, subdivide the rendering model according to each group of subdivision parameters through the calculation method of the fixed subdivision function in the graphics hardware pipeline, and obtain the corresponding subdivision model.
[0099] Each group of subdivision parameters includes: the number of layers of subdivision within each primitive, the number of subdivisions of each side of each primitive when subdividing each layer, and the subdivision step size. For triangle primitives, 3 side length subdivisi...
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