Dynamic two-dimensional vector field streamline visualization algorithm based on GPU (Graphics Processing Unit)
A two-dimensional vector and vector field technology, applied in the field of scientific computing visualization, can solve problems such as ambiguity and confusion, unsuitable for dense sampling and changing vector fields, and achieve high efficiency
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[0013] The present invention densely distributes particles in the vector field so that the particles move with the vector field, and controls particle distribution through probability density; expands particles into streamlines through integration; finally changes the particle density in the visible area and the level details of streamlines according to the camera distance ( Such as figure 1 shown). Include the following steps.
[0014] 1. Make the particles move and control the particle density through the transform feedback mechanism of the GPU and the radial basis function.
[0015] New particles are distributed uniformly and randomly in the vector field, the age of the particles is set to 0, and the particles are all active. Normalize the x and y coordinates of the particles to between 0 and 1, and sample the vector field as texture coordinates to make the particles move with the vector field. The new position of the particle is obtained through the fourth-order Runge-...
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