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167 results about "Physics engine" patented technology

A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film. Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation.

Magnetic field environment modeling method based on physical AI

A physical AI-based magnetic field environment modeling method and a physical AI-based magnetic field environment modeling system are disclosed, the physical AI-based magnetic field environment modeling system comprises a data layer, a preprocessing layer, a core modeling layer and a verification and application layer, and the core modeling layer comprises a physical knowledge base and stores physical laws, material constitutive relationships and boundary conditions related to a target magnetic field environment; the model construction module is responsible for designing and constructing a main body structure of a physical AI model according to problem characteristics and a physical knowledge base; the physical AI engine represents a constructed or trained physical AI model instance, receives input and quickly outputs a predicted magnetic field value; and the model training module is responsible for training the neural network model generated by the model building module by using the preprocessed data and physical constraints in the physical knowledge base. The core innovation point of the invention lies in that a physical artificial intelligence normal form is systematically introduced and applied to the modeling process of a complex magnetic field environment, and an efficient, accurate, robust and physically consistent magnetic field modeling system is created through deep fusion of physical laws and data driven learning.
Owner:CHINA ORDNANCE SCI INST

Underground water exploitable quantity evaluation method and system based on coupling of physical mechanism and neural network

The invention discloses an underground water exploitable quantity evaluation method and system based on coupling of a physical mechanism and a neural network, and relates to the technical field of water resource management, meteorological data, surface water hydrological monitoring data, geological survey data, underground water resource development and utilization data and hydrogeological parameter data are integrated and preprocessed, and a basic data set is obtained; a three-dimensional geological model of a heterogeneous structure is constructed by utilizing a digital twin physical engine and combining drilling geological data. By introducing a digital twin technology and a numerical model, the underground water flowing process can be simulated more accurately, a digital twin physical engine is utilized to construct a heterogeneous aquifer digital model, a dynamic interaction process of surface water and underground water is embedded, and the model is enhanced through a graph neural network and a physical information neural network, so that the underground water flowing process is simulated more accurately. Errors caused by hypothesis of aquifer homogeneity, neglecting of surface water-underground water coupling process and the like of a traditional model are effectively reduced, and the accuracy of underground water exploitable quantity evaluation is improved.
Owner:INST OF HYDROGEOLOGY & ENVIRONMENTAL GEOLOGY CHINESE ACAD OF GEOLOGICAL SCI

PICC virtual-real combination simulation training system and method

The invention discloses a PICC virtuality and reality combined simulation training system and method, solves the problems that puncture simulation training is not real enough and students cannot perform intensive training aiming at a puncture technology due to the fact that an existing venipuncture simulation platform lacks necessary puncture force feedback, and belongs to the technical field of virtual training. The system is composed of a personal information management module, a simulation training terminal, a virtual model management module and a man-machine interaction module, and student operation information is collected in real time based on a multi-dimensional sensor; the virtual model management module reconstructs real anatomical structures such as blood vessels and skin of a human body through a high-precision 3D modeling technology, a physical engine is matched to provide a vivid puncture hand feeling, students can experience a scene very close to real operation, and the simulation training terminal can simulate the real operation through a force feedback technology in a virtual scene. The trainee can feel the touch similar to that of real puncture, so that the understanding of the trainee on the puncture process and the control of the trainee on the puncture strength and angle are improved.
Owner:PEKING UNIV +2

Equipment disassembly sequence automatic generation and verification method based on physical engine

The invention discloses an equipment disassembly sequence automatic generation and verification method based on a physical engine, which belongs to the technical field of equipment disassembly, and realizes component physical attribute and dynamic connection constraint loading by acquiring an equipment three-dimensional model and initializing a physical engine simulation environment. And in the physical engine simulation environment, iteratively evaluating the feasibility of the disassembly operation, accurately capturing physical behaviors such as gravity and collision, and identifying disassembly obstruction and preset operation to generate candidate operation. A path search algorithm is utilized to intelligently explore and generate a creative disassembly sequence, and the limitation of traditional artificial experience and a static method is overcome. Through a multi-dimensional nonlinear total cost function, factors such as the number of disassembly steps, collision risks, tool replacement and accessibility and the like are comprehensively quantified, and an optimal solution considering efficiency, safety and operation convenience is verified and selected.
Owner:HUANENG YINGKOU THERMAL POWER CO LTD

Mixed reality industrial simulation training system

The invention provides a mixed reality industrial simulation training system which is composed of a space fusion perception unit, a multi-physics field simulation unit, a cooperative training management unit and a self-adaptive teaching engine. The space fusion sensing unit is composed of a real-time environment modeling and positioning subsystem and a physical interaction detection algorithm, and the real-time environment modeling and positioning subsystem dynamically constructs a three-dimensional space coordinate system of a real industrial scene through a visual sensor array and a radio frequency scanning device; generating a pose matrix of the virtual equipment model in the perspective display interface; the physical interaction detection algorithm realizes contact force feedback between virtual and real objects based on dynamic solution of collision volume, and when an operator triggers a virtual switch through a handheld controller, a real equipment control signal is synchronously driven; the multi-physics field simulation unit comprises a physical engine core module and a fault injection interface.
Owner:BEIJING LINGLONG TECHNOLOGY CO LTD

Metacosmic digital human generation method and system based on deep learning

The invention relates to the technical field of computer graphics and artificial intelligence, and discloses a meta-universe digital human generation method and system based on deep learning, and the method comprises the steps: constructing a neural radiation field human body model through multi-view video data, and learning a user behavior sequence mode; collecting sparse sensor data of the head and the hands of the user and generating a preliminary whole-body skeleton posture; calculating contact force feedback when the digital human interacts with the virtual environment through a differentiable physical engine; utilizing a reinforcement learning algorithm to optimize postures to meet physical constraints; performing multi-objective optimization and quality evaluation on the generated attitude; according to the method, the digital human postures which have personalized features and can naturally interact with the environment can be generated by using the consumer-level equipment, and the meta-universe interaction experience is improved.
Owner:IVIDEA CULTURAL CO LTD

Physical simulation engine defect detection method based on variation

The invention belongs to the field of software testing and defect detection, focuses on reliability verification of a physical simulation engine, is suitable for scenes depending on physical simulation, such as robot simulation, automatic driving testing, unmanned aerial vehicle control, education and scientific research, and particularly relates to a variation-based physical simulation engine defect detection method. Potential defects of core modules of collision detection, mechanical calculation, dynamics and the like are efficiently found through a variation test method. According to the method, a feature library is constructed through static library API analysis and AST / IR code analysis, test code expansion is performed by utilizing a large model, a test driver adaptive to a specific data type is generated, a physical semantic constraint mutation seed is combined, a test is executed through libFuzzer, defect and coverage rate data are analyzed, a use case selection strategy is optimized, and the test efficiency is improved. Defects of core modules such as collision detection and dynamic solution are efficiently detected, and the test pertinence and efficiency are improved.
Owner:DALIAN UNIV OF TECH

Mechanical arm simulation system supporting industrial quality inspection

The invention discloses a mechanical arm simulation system supporting industrial quality inspection, which relates to the technical field of industrial automation and comprises a multi-physics field simulation engine module, a digital twin interface module, a defect sample library module and a cooperative control module. According to the method, traditional entity mechanical arm debugging is replaced by rigid body dynamics simulation based on a physical engine, loss and production line shutdown caused by repeated trial and error of equipment are avoided, rapid construction of the digital twin environment of the production line is achieved by means of an efficient CAD model conversion process and a lightweight loading technology, and high-fidelity optical simulation is achieved through a parameterized defect model library and high-fidelity optical simulation. Various common industrial defects and complex optical effects are covered, the modeling bottleneck of a quality inspection scene is broken through, real-time closed-loop interaction of visual inspection and motion control is realized by using thread separation and an efficient communication technology, and the recognition robustness of a visual algorithm to tiny defects is guaranteed; the reliability of algorithm verification is improved through the quantitative output of algorithm performance indexes and the comprehensive test of extreme working conditions by the simulation system.
Owner:SHANGHAI MICROINTELLIGENCE CO LTD

Cross-modal perception driven compliance control system for robot with body

The invention relates to the technical field of robot control, in particular to a cross-modal perceptual driving body robot compliance control system which comprises the steps that a sensor is adopted to synchronously collect environment information, multi-source data bias is eliminated through a space-time alignment algorithm, a radial basis function neural network is adopted to analyze multi-modal fusion features, and a multi-modal model is obtained; human operation intention probability distribution is extracted to decompose a task into a path planning layer and a motion control layer, a collision-free trajectory is generated through an RRT algorithm, a high-fidelity physical engine is adopted to construct a virtual interaction scene, and robot learning results are shared through federal learning. According to the method, the problems of inaccurate perception, incoordination between intention recognition and interaction control, difficulty in control strategy verification, slow new task adaptation and difficulty in multi-robot learning result sharing caused by multi-source data deviation and large multi-modal semantic difference of the body robot in a complex environment are solved.
Owner:CHANGCHUN UNIV OF TECH

Virtual entity synchronous mapping method for coal mine robot cluster

The invention discloses a coal mine robot cluster-oriented virtual entity synchronous mapping method. The method comprises the following steps of: constructing a virtual entity synchronous mapping system consisting of a coal mine robot cluster physical entity, a coal mine robot cluster virtual entity, coal mine robot cluster twin data, cluster service application and information interaction; a coal mine robot cluster is used as a physical entity object, an OPC UA communication protocol is used for data collection, the collected data is processed, a virtual entity is driven in a script mode based on a Unity 3D physical engine, and therefore a virtual-real mapping channel is established; converting various non-standardized data structures of the robot cluster into standardized data structures; data of the heterogeneous robot are collected and transmitted through standardization of various communication protocols, and the data are used for driving the virtual entity model. The method has the advantage of performing synchronous mapping on the virtual entities so as to facilitate intelligent management and control.
Owner:SHAANXI COAL IND GRP SHENMU NINGTIAOTA MINING CO LTD

Neurosurgery virtual simulation training system based on multi-modal data fusion

The invention discloses a neurosurgical operation virtual simulation training system based on multi-modal data fusion, and relates to the technical field of operation simulation. The data acquisition and preprocessing module acquires data such as images and force feedback, and standardized storage is performed after filtering and registration; the multi-modal data fusion module performs weighted fusion on the data by using an attention algorithm to generate a three-dimensional model; the virtual operation scene construction module generates a high-fidelity environment through ray tracing and a physical engine; the surgical operation interaction simulation module realizes accurate interaction through positioning tracking and force feedback; the training evaluation and feedback module quantifies operation performance and provides guidance; and the system management and iteration module guarantees operation and supports data updating and optimization. According to the method, a high-reality scene is constructed through multi-modal fusion, interaction and multi-dimensional evaluation help skill improvement, dynamic difficulty and personalized paths are adaptive to different users, collaborative training and privacy data collaboration are supported, operation training standardization is promoted, and the risk of errors in an operation is reduced.
Owner:BEIJING XIAOYU LEGEND FUTURE TECHNOLOGY CO LTD

Simulation test method and system for unmanned aerial vehicle control algorithm

The invention discloses a simulation test method and system for an unmanned aerial vehicle control algorithm, relates to the field of intelligent system simulation test, and can solve the defects of an unmanned aerial vehicle simulation system in high real scene rendering and physical engine precision at the present stage. The method solves the problems that the real characteristics of a visual sensor and a flight platform cannot be accurately simulated, the performance of an algorithm in a complex real scene is difficult to effectively evaluate, and the adaptability of the algorithm to a hardware environment is difficult to verify, and comprises the following steps: constructing a high-trueness virtual environment according to scene requirements and rigid body dynamics simulation requirements of an unmanned aerial vehicle simulation test; constructing a simulation model according to the physical motion characteristics of the unmanned aerial vehicle hardware and the performance of the sensing equipment; importing the simulation model into a high-reality virtual environment, and performing parameter setting on the simulation model; and testing and verifying a control algorithm of the unmanned aerial vehicle based on the high-trueness virtual environment and the simulation model completed by parameter setting. The method is used for performing simulation test and verification on the control algorithm of the unmanned aerial vehicle.
Owner:CHANGSHA MYSTICAL BOW INFORMATION SCI & TECH CO LTD

AR-based live broadcast real-time interaction system and method

The invention relates to the technical field of data processing, in particular to an AR-based live broadcast real-time interaction system and method, and the system comprises a motion capture device, an environment perception device, a dual-host processing module, a virtual-real fusion module, an interaction response module, a data distribution module and an AR display terminal. And the double hosts parse the action data and the environment data in parallel and simulate a physical feedback track of a virtual element in combination with a physical engine, so that low-delay response of an interaction instruction is realized. And the virtual-real fusion module adopts a timestamp synchronization mechanism to align the rendered picture and the anchor picture after green screen matting, and eliminates edge sawteeth through image morphological processing to generate high-precision fusion streaming media data. And the AR display terminal projects the virtual elements to real scene space coordinates by adopting an optical superposition technology, so that an anchor previews a virtual-real fusion effect in real time. According to the invention, the dynamic interaction capability and shadow consistency of the virtual elements and the real scene are improved, and the immersive experience of the live scene is optimized.
Owner:王建国

Real-time software deformation interaction method based on physical engine in environment

PendingCN121960046AReduce the amount of synced dataGuaranteed deformation accuracyDesign optimisation/simulationCollision detectionInstruction stream
The invention discloses a real-time software deformation interaction method based on a physical engine in an environment. The real-time software deformation interaction method comprises the following steps: S1, establishing a virtual environment and a software model; s2, constructing an interactive perception and collision detection network; s3, receiving and analyzing a multi-modal interaction instruction; s4, real-time deformation calculation based on a physical engine; s5, performing multi-user collaborative state synchronization and rendering feedback; and S6, carrying out fault state simulation on the software object. According to the method, real-time and high-precision simulation of software deformation is realized through deep fusion of software dynamics calculation of a physical engine and an interaction instruction stream, and through hierarchical physical attribute binding and client prediction, the network synchronization data volume is greatly reduced while the millimeter-level deformation precision is ensured, so that the network synchronization efficiency is improved. And low-delay and high-consistency experience under multi-person cooperative operation is ensured.
Owner:BEIJING JUNHE CHUANGXIANG TECH DEV CO LTD

Method and system for generating three-dimensional video driven by intelligent agent

The invention discloses a method, a system and a computer program product for generating a three-dimensional video. The method comprises the following steps of: receiving text input which comprises content describing a dynamic scene; a three-dimensional video generation process is interactively supervised through three intelligent agents, and the intelligent agents autonomously decide and execute actions conforming to physical rules in a three-dimensional environment through a physical perception intelligent agent module on the basis of a physical engine and a motion planning algorithm; meanwhile, action coherence is ensured through a time sequence optimization module; and the consistency of the generated content and the input description is ensured through the semantic verification module. Automatic generation of a dynamic scene is realized through intelligent agent simulation, high-quality three-dimensional video content can be interactively created, and the method can be widely applied to the fields of virtual reality, game development, movie and television special effects and the like. In addition, the invention further provides a corresponding generation device, a computer storage medium and an electronic equipment implementation scheme.
Owner:BEIJING FEISHI TECH CO LTD

Virtual hand grabbing method and system for mixed reality interaction

The invention discloses a virtual hand grabbing method and system for mixed reality interaction, which is based on a hinge proxy hand model, utilizes a hand tracking device and a physical engine, and fuses hand key point tracking data and a force closing algorithm, and is a grabbing method which is based on physical simulation, is real-time and efficient and does not need to predefine object information. High-precision and real-time hand-object interaction is realized, a virtual hand observed by a user in a mixed reality picture is effectively prevented from penetrating through a virtual object, and the interaction experience in VR / AR equipment is remarkably improved. Moreover, the method supports the real-time adjustment of the dynamic grabbing gesture based on the surface of the object, and is suitable for various VR / AR devices.
Owner:TSINGHUA UNIVERSITY

Intelligent property management platform and management method combined with AI scene simulation

The invention relates to the technical field of property management, and discloses an intelligent property management platform and management method combined with AI scene simulation, and the platform comprises a dynamic scene twinning engine which is used for constructing a community total-factor digital twinning body fusing the state of Internet of Things equipment, user behaviors and environment data in real time, and carrying out the dynamic simulation through a physical engine, the model comprises a scene slice and a self-feedback twinborn model; the multi-modal data fusion layer adopts an event-driven data pipeline and is used for correlation analysis of multi-source heterogeneous data; and the decision tree is used for carrying out self-evolution decision making based on a dynamic twin simulation result, and a decision confidence attenuation model is introduced into the decision tree. According to the invention, the bottleneck of passive response in traditional property management is changed, a dynamic scene twin engine is constructed in a foreseeing manner, the property management is converted from a passive operation and maintenance mode depending on manpower and regular inspection into a mode capable of predicting equipment faults in advance and actively providing services, and the intelligence and foreseeing level of the property management is improved.
Owner:ZHONGSHAN CUIHENG PROPERTY SERVICE CO LTD

Dexterous hand adaptive control method and device for multi-agent collaborative reinforcement learning

The invention relates to the technical field of robots, and discloses a dexterous hand adaptive control method and device for multi-agent collaborative reinforcement learning, and the method comprises the steps: constructing a simulation environment comprising a multi-degree-of-freedom bionic dexterous hand and a target object through a physical engine; on the basis of multi-finger cooperative kinematics characteristics of the bionic dexterous hand, a linkage rule used for constraining actions of all fingers is generated; configuring each finger as an independent agent, constraining each finger action by adopting a multi-agent near-end strategy optimization algorithm in combination with a linkage rule, and training a multi-finger collaborative grabbing strategy model; and the trained collaborative grabbing strategy model is deployed to an entity bionic dexterous hand control system, a control instruction is generated by collecting sensor data in real time, and the bionic dexterous hand is driven to execute self-adaptive grabbing operation according to the control instruction. Multi-finger cooperative self-adaptive grabbing of the bionic dexterous hand can be achieved, and the precision and stability of grabbing in a high-degree-of-freedom scene and the adaptability to the dynamic environment are improved.
Owner:GUANGDONG LAB OF ARTIFICIAL INTELLIGENCE & DIGITAL ECONOMY (SZ)

Multi-robot intelligent collaborative simulation training system based on augmented reality technology

The invention discloses a multi-robot intelligent collaborative simulation training system based on an augmented reality technology, and relates to the technical field of intelligent warehousing and logistics automation. An AR dynamic obstacle generation technology breaks through static limitation of a traditional simulation scene, sudden interference such as container collapse, temporary forbidding and the like is simulated through a physical engine, and real-time simulation is achieved. A training strategy is directly exposed to a high-simulation risk environment; a topology potential field decision-making mechanism is introduced to quantify course conflicts and distance threats into a repulsive force field in a unified mode, a course Gaussian modulation item accurately filters non-direct collision targets, and the oscillation defect of a traditional potential field method is avoided. According to the path entropy calculation, the conflict probability is analyzed through direction density distribution, gradient adjustment is forcibly activated when the entropy of a narrow channel exceeds a threshold value, the chain reaction of high-density deadlock is restrained from the source, and the group path fluency is guaranteed.
Owner:北京城成科技有限公司

System and method for adaptive ideation and innovation management using graph-based similarity computation and real-time social facilitation

A system and method for adaptive ideation and innovation management using graph-based similarity computation and real-time social facilitation are disclosed, and the system may include a plurality of client devices operated by a human user and one or more AI Agents. The system may further include a computing platform running a Precompute Similarity Engine that may be configured to embed and index idea objects, precompute similarity clusters, and generate candidate merge or purge operations together with diversity and novelty signals; and running a Social Physics Engine that may be configured to monitor human user and machine participant (AI agent) interactions, compute group metrics, and issue digital facilitation interventions. The Precompute Similarity Engine and the Social Physics Engine may operate in an interdependent feedback loop such that diversity and novelty signals guide the generation of digital facilitation interventions that are communicated via the network to the plurality of client devices and the one or more AI Agents.
Owner:MA MOSES T

Physics-informed three-dimensional motion generation

A device may convert a motion dataset to a compatible representation for use in a physics engine, wherein the physics engine includes a physics simulator and inverse dynamics network. The device may further downsample the motion dataset to obtain keyframes for motion generation and forming a downsampled motion dataset. The device may further execute a deep generative model based on the downsampled motion dataset to generate a first generated motion. The device may further execute the physics engine by feeding pairs of consecutive keyframes into the physics simulator and the inverse dynamics network to generate a second generated motion. The device may further combine the first generated motion and the second generated motion to form a combined generated motion, wherein the combined generated motion is generated by executing the physics engine with the first generated motion. The device may further generate a simulated motion video from the combined generated motion.
Owner:NEC LABORATORIES AMERICA INC

Unmanned tower crane dynamic simulation method and system based on virtual simulation technology

The invention discloses an unmanned tower crane dynamic simulation method and system based on a virtual simulation technology, and relates to the technical field of intelligent construction. Comprising the following steps: constructing an unmanned tower crane BIM model and collecting point cloud data, and establishing a simulation model based on the unmanned tower crane BIM model and the point cloud data; developing a customized physical engine based on the simulation model, and constructing a multi-body dynamic model; constructing a three-dimensional wind field model, adjusting parameters, performing climate coupling simulation with the multi-body dynamic model, and obtaining structure response data under different wind fields; constructing an unmanned tower crane path planning model, and generating and executing an unmanned tower crane motion path in combination with the wind field parameters and the structure response data; running state data are obtained and visualized, and multi-dimensional risk monitoring is carried out on the path execution process according to the running state data. According to the method, the problems of scene distortion, rough simulation and risk missed judgment in the existing unmanned tower crane virtual rehearsal are solved, and the authenticity and effectiveness of the virtual rehearsal are improved.
Owner:CHINA CONSTR EIGHTH BUREAU FIRST DIGITAL TECH CO LTD

Automatic testing and quality evaluation system for game development

The invention provides an automatic test and quality evaluation system for game development. The system improves the diversity of test coverage and the precision of physical logic error detection. Firstly, a collision recovery coefficient and an initial random seed are collected through a physical engine bottom layer interface, and a standard physical parameter set is constructed; secondly, generating a test case set by adopting disturbance offset and a random trigger mechanism, and realizing scene disturbance simulation; and finally, performing difference analysis on a test result by calculating time sequence data such as a period, event response time and a frame rendering interval, and automatically correcting physical parameters and a trigger sequence based on feedback to realize closed-loop optimization. According to the method, three types of data including a periodic sequence, an event response timestamp sequence and a frame rendering interval sequence are introduced, a frame-level physical logic consistency criterion is established, and the problems of abnormal performance fluctuation, event delay and frame imbalance are finely captured through a combined judgment mechanism of a difference index and a tolerance threshold.
Owner:ANHUI MONI INTERACTIVE ENTERTAINMENT INFORMATION TECHNOLOGY CO LTD

Cavity robot real-time control method based on dynamic safety boundary and related device

The invention discloses a cavity robot real-time control method based on a dynamic safety boundary and a related device. The method comprises the following steps: establishing a dynamic security rule base, and activating corresponding constraints in real time according to organization characteristics obtained by sensor fusion; the fusion state information is converted into a symbol track in a discrete time step, and a timed automaton is used for online detection whether the current security constraint is met or not; if not, sampling under a model prediction control framework to generate a control sequence, predicting a track through a physical engine, then verifying point by point by using a safety rule, retaining a passing track, and selecting the track with the highest score as a new motion path; and analyzing the path into a speed instruction, and driving the robot to execute after passing through an impedance control loop and Lie group projection. According to the method, through safety rule dynamic updating and closed-loop verification, the collision risk in the operation is remarkably reduced, and the operation safety and real-time performance of the cavity robot are improved.
Owner:ZHUHAI HENGQIN ALL-STAR MEDICAL TECHNOLOGY CO LTD

Game image generation method and system based on 3D rendering engine

The present invention relates to the field of game image generation technology, and in particular to a method and system for generating game images based on a 3D rendering engine. The method comprises: obtaining intersecting objects in a 3D model of a game engine that intersect with a surface of a viewing frustum; screening suspicious objects based on the overlap between the bounding box of the intersecting object and the viewing frustum, the change in physics engine information, and the distance between intersecting objects on the same surface of the viewing frustum; determining the user perspective following time difference based on the consistency between the spatial vector of the historical intersecting object and the corresponding camera perspective vector, and the matching relationship between the change in the spatial vector of the historical intersecting object and the change in the corresponding camera perspective vector; calculating the attention level of the suspicious object based on the projection distribution of the suspicious object and its matching object relative to the plane aligned with the camera lens, and the change in the spatial vector when the suspicious object changes state, thereby generating a game image. The present invention ensures the rendering effect of the game image.
Owner:SHANGRAO XINXIN INFORMATION TECHNOLOGY CO LTD

A VR / AR-based immersive heating furnace simulation training and remote collaborative operation method

PendingCN122336217APoint cloudPhysics engine
This invention discloses an immersive VR / AR-based method for training and remote collaborative operation and maintenance of a heating furnace. This invention achieves two-way AR / VR collaborative operation and maintenance functionality, enabling remote experts to provide real-time guidance to on-site personnel through 3D annotations, filling the technological gap between training and operation and maintenance. Simultaneously, this invention utilizes customized high-fidelity rendering tailored to the unique physical phenomena of the heating furnace, surpassing existing general-purpose physics engines. The AR application scenario of this invention involves collaboration between experts and on-site personnel, rather than individual learning by trainees. It employs SLAM + 3D point cloud to achieve precise alignment between virtual and real spaces, and uses a two-way communication protocol to achieve real-time mapping of interactive commands, solving the technical challenge of existing AR systems' inability to support remote expert collaboration.
Owner:HEHE ENERGY (BEIJING) CO LTD

Method and apparatus for displaying environmental objects

The application relates to the field of virtual reality, and particularly discloses a display method and device for an environment object, which comprises the following steps: in response to a creation operation of an environment object contained in a virtual world application, acquiring an object generation time of the environment object; determining an associated object having an association relationship with the environment object, and acquiring an associated interaction time at which the associated object and the environment object interact; determining a time parameter of the environment object according to the object generation time and the associated interaction time; and displaying the environment object according to the time parameter. The method can accurately restore the real state of a real world, and compared with a traditional method of performing complex calculation through a physical engine, the method can reduce system resource consumption and improve display speed.
Owner:SHANGHAI MIHA YOUHAIYUANCHENG TECH CO LTD

Distributed high-fidelity simulation system for large-scale high-speed AUVs based on real disturbance data

A distributed high-fidelity simulation system for large-scale high-speed AUVs based on real disturbance data is proposed. Through a large-scale AUV virtual test vehicle subsystem, the system simulates the motion state of a real large-scale high-speed AUV physical prototype under the interaction of rigid body inertia, gravity, buoyancy, inertial hydrodynamic forces, centripetal force, Coriolis force, drag, thrust, rudder force, and external environmental disturbances. Collision attributes are added to the prototype through a physics engine. The system also utilizes an underwater 3D virtual environment subsystem to render a large-scale underwater environment, build dynamic and static obstacle visualization models, and simulate the generation of realistic ocean currents and wave disturbances with high fidelity. The simulation presents a realistic underwater environment for a large, high-speed AUV. A motion solution subsystem describes the transformation relationships between the fixed coordinate systems of all objects in the underwater virtual environment and solves the motion equations of the large AUV, synchronously updating its pose and velocity states. A data management subsystem manages various data generated during the simulation, supporting write and read data operations, and also manages and coordinates data communication between nodes, supporting receive and send data operations. A visualization subsystem loads and dynamically displays the underwater 3D environment and the large AUV virtual test vehicle model, synchronously updating real-time data curves and visualizing the AUV's motion trajectory.
Owner:SHANGHAI JIAOTONG UNIV

A self-evolution world model generation method and system based on rule and neural network double-engine cooperation

PendingCN122312899AData streamPhysics engine
This invention discloses a method and system for generating self-evolving world models based on the synergy of rule-based and neural network dual engines, belonging to the field of artificial intelligence technology. The invention's overall concept is based on the collaborative autonomous evolution of dual-engine intelligent agents. Rule-based intelligent agents ensure decision-making stability, while neural network intelligent agents enable adaptive evolution in complex environments. The global state of the model is synchronously input into both engines. After the intelligent agent orchestrator fuses the decisions, the autonomous evolution engine automatically adjusts the model parameters and training strategies, achieving closed-loop autonomous evolution without human intervention. The system synchronously integrates a multimodal unified encoder, a differentiable physics engine, and a 3D Gaussian decoder. Each module is tightly coupled under a unified data flow, fully complying with the patent single-use requirement. This invention achieves integrated protection of the core architecture and auxiliary functions through a single patent, providing broad protection scope and strong decomposability. It is applicable to the fields of artificial intelligence world models, digital twins, AGI autonomous evolution, and 3D virtual scene generation.
Owner:黄承斌