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159 results about "Physics engine" patented technology

A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film. Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation.

Realizing method of virtual fitting room and realizing system thereof

InactiveCN103530903ARealistic foldsRealistic swingCommerce3D modellingStreaming dataPhysics engine
The invention provides a realizing method of a virtual fitting room. The method comprises the following steps: a three-dimensional scene is built, and the position allocation of three-dimensional virtual clothes model in the three-dimensional scene is finished; when the situation that at least one person enters the three-dimensional scene is detected, bone streaming data information is acquired, a virtual person bone model is built in the three-dimensional scene, and a three-dimensional virtual person model is loaded in according to the virtual person bone model; the three-dimensional virtual clothes model is chosen to match with the loaded three-dimensional virtual person model; the clothes vertex of the chosen three-dimensional virtual clothes model is extracted, and the physical expression effect of the chosen three-dimensional virtual clothes model is simulated in the three-dimensional scene according to the stress of the clothes vertex. The invention further provides a realizing system of the virtual fitting room; the realizing system comprises a three-dimensional scene management subsystem, a Kinect management subsystem and a physical engine management subsystem. The method and the system enable the virtual clothes to perfectly match with the true human bodies so as to achieve the real fitting experience.
Owner:SMART CITIES SYST SERVICES PRC

Production line digital twinning system

The invention discloses a production line digital twinning system, and the system builds a digital twinning production line through instantiation of an industrial information model module, and writesa communication and motion control program based on a Unity 3D physical engine to build a production line twinning system man-machine interaction module. The data acquisition module acquires and analyzes the actual state data of the production line in real time, compiles a communication program based on an MQTT protocol to realize data synchronization between the twin system and the physical production line, manages the state data of the production line and forwards the state data to the production line performance evaluation module; the production line performance evaluation module calculatesperformance indexes of the production line in real time by analyzing the production line operation data; and the production line control service module is used for controlling workshop production line equipment by issuing a numerical control instruction to the equipment in the system. According to the invention, the simulation process of the production line manufacturing execution process is simplified, the design efficiency of the production line simulation system is improved, and the workshop production integrated management level is improved.
Owner:SHANGHAI SPACE PRECISION MACHINERY RES INST

Virtual simulation system and method of antagonistic event with net based on three-dimensional multi-image display

The invention discloses a virtual simulation system and method of an antagonistic event with a net based on three-dimensional multi-image display. The system comprises a network connection module, a game logic module, an interaction control module, a physical engine module, a three-dimensional rendering module and a dual-image projection display module, wherein the network connection module comprises a server sub-module and a client sub-module and is used for network communication and data transmission; the game logic module is used for storing game rules, controlling the play of character animation and performing mapping by position; the interaction control module is used for controlling corresponding game characters in a virtual tennis game scene to move and shooting three-dimensional images of different sight points; the physical engine module is used for efficiently and vividly simulating the physical effects of a tennis ball, such as rebound and collision through a physical engine and enabling the game scene to be relatively real and vivid. According to the system, the three-dimensional multi-image display operation can be performed on a same display screen, and the same game scene can be rendered in real time based on different sight angles.
Owner:SHANDONG UNIV

Real-time grabbing method of virtual hand based on data glove and physical engine

InactiveCN103955295APrecise Grabbing OperationImprove the efficiency of collision detectionSoftware simulation/interpretation/emulationInput/output processes for data processingPhysics engineLocation tracking
The invention discloses a real-time grabbing method of a virtual hand based on a data glove and a physical engine. The real-time grabbing method comprises five steps: first, starting a computer, the data glove and a position tracker; second, wearing the data glove, and operating the computer to acquire the data transmitted by the data glove and the position tracker; third, wearing the data glove to bend fingers and translate and rotate a palm, transmitting the positions and the change data of the fingers and the palm to a program by using the data glove and the position tracker, and driving the fingers and the palm to move by the program according to the received data; fourth, simulating a gabbing action to control the virtual hand in the computer to grab an object in reality by using the hand using the data glove, judging whether the virtual object is in a grabbed state by the program, if the object is not grabbed, returning to the third step and continuing performing the third step and the fourth step until the program exits, and if the object is grabbed, performing a fifth step; fifth, controlling the position and the posture change of the virtual object by calculating the position and the posture change of the virtual hand so as to control the movement and the rotation of the virtual object.
Owner:BEIHANG UNIV

Position service and augmented reality technology-based role positioning capturing method

The invention discloses a position service and augmented reality technology-based role positioning capturing method. The position service and augmented reality technology-based role positioning capturing method comprises the following steps: firstly, acquiring coordinates and map data by a client, and transmitting the coordinates to a server; secondly, generating role information in a set range by the server through the acquired coordinates, and transmitting the coordinate information of the generated role to the client; thirdly, detecting whether the current coordinates are in a role coordinate range returned by the server by the client, if so, entering the next step, and otherwise, returning to the first next; fourthly, establishing a virtual scene, starting a camera of mobile equipment, acquiring gyroscope data of the camera of the mobile equipment, and synchronizing the gyroscope data to the camera of the virtual scene; fifthly, simulating collision in the virtual scene by utilizing a physical engine to capture a role, and transmitting a result to the server. When the position service and augmented reality technology-based role positioning capturing method is applied to a game, the intuition and the interestingness of the game can be improved, so that the popularization and application of an online game on the mobile equipment are facilitated.
Owner:成都动鱼数码科技有限公司

Three-dimensional driving test simulation system based on immersive VR and implementation method of three-dimensional driving test simulation system

The invention relates to a three-dimensional driving test simulation system based on immersive VR and an implementation method of the three-dimensional driving test simulation system. The system comprises an automobile simulation input device, a processor and a three-dimensional display device, wherein the automobile simulation input device and the three-dimensional display device are connected with the processor; the automobile simulation input device comprises a starting key, a steering wheel, a clutch pedal, a brake pedal, an accelerator pedal, a manual shift gear transmission and a hand brake key; the processor comprises a physical engine system, feeds back the input formation of the automobile simulation input device, and carries out three-dimensional scene processing on the three-dimensional display device; and the three-dimensional display device is used for providing three-dimensional experience for a user and changing the real three-dimensional scene content according to the viewing angle of the user. With the adoption of the three-dimensional driving test simulation system based on the immersive VR, the immersive experience feeling of the student can be enhanced, and the learning efficiency of the student can be improved.
Owner:FUZHOU UNIV

Network game implementation method with artificial intelligence and physical simulation computations being performed on basis of cloud server

The invention relates to a network game implementation method, in particular to a network game implementation method with artificial intelligence and physical simulation computations being performed on the basis of a cloud server. The method comprises the following steps that: s1, a connection is established between a game client and a game cloud server side, and the server side allocates resources required for computations to the client and configures an initial state; s2, the cloud server side enables artificial intelligence engine and physical engine computation processes in order to enter a computation cycle, and transmits computation results to the client in real time; and s3, a client logical layer calculates an input instruction of a player on the client, and transmits the calculated input instruction to the server through a network, wherein the artificial intelligence engine and physical engine computations are performed on the server side. Through adoption of the network game implementation method, the sizes of game installation packages can be reduced greatly; the performance requirements on game equipment are lowered; the electric energy consumption of the client is saved; and game manufacturers can publish games more rapidly and more conveniently.
Owner:SHENZHEN LIMBOWORKS TECH CO LTD
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