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Virtual object motion control method and apparatus

A motion control device and virtual object technology, applied in animation production, image data processing, instruments, etc., can solve problems such as large computational load, high energy consumption, and limit game applications, and achieve the effect of improving production efficiency

Active Publication Date: 2017-01-04
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, since the calculation of the motion parameters of multiple virtual objects in the game by the physics engine requires a large amount of calculation, it needs to rely on excellent hardware (such as CPU, GPU, etc.), and consumes a lot of energy. Therefore, when it is necessary to port game applications to mobile When on the terminal, the hardware computing power of the mobile terminal will limit the problem of more realistic physical effects required by game applications

Method used

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  • Virtual object motion control method and apparatus
  • Virtual object motion control method and apparatus
  • Virtual object motion control method and apparatus

Examples

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Embodiment Construction

[0024] Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided in order to give a thorough understanding of embodiments of the present disclosure. However, those skilled in the art will appreciate that the technical solutions of the present disclosure may be practiced without one or more of the specific details being omitted, or other methods, components, devices, steps, etc. may be adopted. In other instances, well-known technical solution...

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Abstract

The disclosure provides a virtual object motion control method and apparatus. A virtual object comprises a plurality of associated virtual articles. The control method comprises steps of: analogically calculating the motion parameters of the virtual articles in the virtual object by a physical engine when predetermined actions are performed; creating a skeleton structure comprising a plurality of skeletal structures, each of the skeletal structures wrapping the virtual articles; assigning, to the corresponding skeletal structures, the analogically calculated motion parameters of the virtual articles to be used as motion parameters of the skeletal structures performing the predetermined actions. The virtual object motion control method and apparatus enable the skeletal animation to have a more realistic physical effect and improve the production efficiency of skeletal animation.

Description

technical field [0001] The present disclosure relates to the technical field of computer graphics, in particular, to a virtual object motion control method and a virtual object motion control device applying the virtual object motion control method. Background technique [0002] With the rapid development of mobile communication technology, entertainment methods on mobile terminals are gradually popularized and expanded, for example, more and more game applications appear on mobile terminals. At present, a popular method for controlling the motion of virtual objects in game applications is to use a physics engine to assign real physical properties to virtual objects, and simulate and calculate its motion parameters, such as the acceleration of rotation and collision, etc. through the physics engine. [0003] This method of using the physics engine to simulate and calculate the motion parameters of the virtual object breaks through the limitation of traditional frame animatio...

Claims

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Application Information

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IPC IPC(8): G06T13/40
CPCG06T13/40
Inventor 薛纪办路庆生
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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