Real-time grabbing method of virtual hand based on data glove and physical engine

A data glove and physics engine technology, applied in the field of virtual reality, can solve problems such as inaccurate capture process, unsmooth operation, and unsatisfactory real-time performance, and achieve the effect of solving poor real-time performance and improving efficiency

Inactive Publication Date: 2014-07-30
BEIHANG UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] The object of the present invention is to provide a real-time grasping method of a virtual hand based on a data glove and a physical engine, which is a real-time and accurate method for grasping a virtual object by a virtual hand based on an ordinary computer, so as to solve the problem of virtual objects in existing methods. When grabbing virtual objects by hand, the grabbing process is inaccurate, and the operation is not smooth and cannot meet the real-time problem

Method used

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  • Real-time grabbing method of virtual hand based on data glove and physical engine
  • Real-time grabbing method of virtual hand based on data glove and physical engine
  • Real-time grabbing method of virtual hand based on data glove and physical engine

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Embodiment Construction

[0036] The technical solution of the present invention will be further described below in conjunction with the accompanying drawings.

[0037] See figure 2 , in the inventive method, the specific steps of the operating method of system operation are as follows:

[0038] Step 1: Connect the data glove 3 and the position tracker 2 to the computer through the USB interface and the serial port, and start all the devices in the system, including the computer, the data glove 3 and the position tracker 2.

[0039] Step 2: The user puts on the data glove 3 and runs a program on the computer based on the data glove and a virtual hand grasping method of the physical engine in real time. The program will automatically connect the data glove 3 and the position tracker 2, and obtain data in real time Data sent from Glove 3 and Position Tracker 2.

[0040] Step 3: The user wears the data glove 3 and performs a series of actions, including: finger bending, translation and rotation of the ...

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Abstract

The invention discloses a real-time grabbing method of a virtual hand based on a data glove and a physical engine. The real-time grabbing method comprises five steps: first, starting a computer, the data glove and a position tracker; second, wearing the data glove, and operating the computer to acquire the data transmitted by the data glove and the position tracker; third, wearing the data glove to bend fingers and translate and rotate a palm, transmitting the positions and the change data of the fingers and the palm to a program by using the data glove and the position tracker, and driving the fingers and the palm to move by the program according to the received data; fourth, simulating a gabbing action to control the virtual hand in the computer to grab an object in reality by using the hand using the data glove, judging whether the virtual object is in a grabbed state by the program, if the object is not grabbed, returning to the third step and continuing performing the third step and the fourth step until the program exits, and if the object is grabbed, performing a fifth step; fifth, controlling the position and the posture change of the virtual object by calculating the position and the posture change of the virtual hand so as to control the movement and the rotation of the virtual object.

Description

technical field [0001] The present invention relates to a real-time grasping method of a virtual hand based on a data glove and a physical engine, in particular to a driving of a real-time virtual hand based on a data glove and a virtual hand based on a data glove, a position tracker, and a physical engine in the field of virtual reality. The invention discloses a real-time grasping method for hands and virtual objects, which belongs to the technical field of virtual reality. Background technique [0002] Virtual reality technology is a computer technology that can create and experience a virtual world. It uses a computer to generate a simulated environment in which the real world is realistic. Virtual reality technology is a system simulation of multi-source information fusion, interactive three-dimensional dynamic vision and physical behavior. With the help of professional equipment such as sensor helmets and data gloves, users can enter the virtual space and perceive and ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/0346G06F9/455
Inventor 邢若瀚赵罡薛俊杰马国财
Owner BEIHANG UNIV
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