Patents
Literature
Patsnap Copilot is an intelligent assistant for R&D personnel, combined with Patent DNA, to facilitate innovative research.
Patsnap Copilot

135 results about "Character animation" patented technology

Character animation is a specialized area of the animation process, which involves bringing animated characters to life. The role of a Character Animator is analogous to that of a film or stage actor, and character animators are often said to be "actors with a pencil" (or a mouse). Character animators breathe life in their characters, creating the illusion of thought, emotion and personality. Character animation is often distinguished from creature animation, which involves bringing photo-realistic animals and creatures to life.

Virtual simulation system and method of antagonistic event with net based on three-dimensional multi-image display

The invention discloses a virtual simulation system and method of an antagonistic event with a net based on three-dimensional multi-image display. The system comprises a network connection module, a game logic module, an interaction control module, a physical engine module, a three-dimensional rendering module and a dual-image projection display module, wherein the network connection module comprises a server sub-module and a client sub-module and is used for network communication and data transmission; the game logic module is used for storing game rules, controlling the play of character animation and performing mapping by position; the interaction control module is used for controlling corresponding game characters in a virtual tennis game scene to move and shooting three-dimensional images of different sight points; the physical engine module is used for efficiently and vividly simulating the physical effects of a tennis ball, such as rebound and collision through a physical engine and enabling the game scene to be relatively real and vivid. According to the system, the three-dimensional multi-image display operation can be performed on a same display screen, and the same game scene can be rendered in real time based on different sight angles.
Owner:SHANDONG UNIV

Method and device for generating two-dimensional images

The invention discloses a method and a device for generating two-dimensional images. The method includes: generating a map according to the geometrical shape of a three-dimensional model and a corresponding texture map, wherein the map stores the corresponding relation between the texture map and the geometrical shape of a two-dimensional image projected by the three-dimensional model; and inputting the texture map to render the map so as to generate the two-dimensional image. When the map is generated, the three-dimensional model is projected by a camera model of pinhole imaging, the coordinate of the texture map is directly obtained during projecting, the intensity of corresponding texture points is processed by the aid of an illumination model, and transparency of the corresponding texture points is processed by designing a learning strategy of two-step projection. The corresponding relation between the geometrical shape of the two-dimensional mapped image and the texture map can be well maintained, different final images can be rendered conveniently by changing different texture maps, flexibility is improved greatly, and the network bandwidth is further saved by only transmitting the texture map as compared with that of the prior art by transmitting the whole character animation sequence.
Owner:BEIJING PEOPLE HAPPY INFORMATION TECH

UE (Unreal Engine)-based performance capture system without marker

InactiveCN108564642ASolve the sense of intrusionAnimationAcquiring/recognising facial featuresGraphicsHuman body
The invention relates to the field of image processing, provides a UE (Unreal Engine)-based performance capture system without a marker, and aims to solve the problem that in methods of simultaneouslycapturing actions and expressions of performers to generate character animations, marker points cause intrusive feeling on the performers, and interference is enabled to be on performance. The systemincludes: a facial-performance capturing module, which is configured to collect facial image data of a performer, and calculate weight parameters of a facial expression of the performer according tothe facial image data; an action performance capturing module, which is configured to collect bone image data of the above performer, and determine human body posture parameters of the above performeraccording to the bone image data; and an animation generation module, which is configured to utilize a UE graphics program to generate an action and an expression of a character 3D model according tothe weight parameters of the above facial expression and the above human body posture parameters. The system realizes capturing of performer actions and expressions, and gives a virtual character realistic and reasonable actions and vivid expressions according to action and expression data.
Owner:INST OF AUTOMATION CHINESE ACAD OF SCI

Computer assisted character animation drawing method based on light irradiated ball model

InactiveCN101477705AGlobally consistentSolve the problem of not being able to flexibly reflect the expressiveness of the artist's worksAnimation3D-image renderingAnimationComputer-aided
The invention discloses a method for rendering character animation in an artistic manner with the assistance of a computer. The method is based on an illumination spherical model. The invention is characterized in that the illumination spherical model which extracts and creates an artistic style from a work of art is applied to rendering of a character model, so that coloring of an artistic style is realized conveniently and rapidly, and character animation can be manufactured as if by non-photorealistic rendering. By drawing on a method for rendering information about illumination on a sphere, the invention ensures that when a complex object which is uniform in illumination material is rendered, the illumination is consistent in an all-round manner. Because of extraction and application of the illumination spherical model, character rendering of the artistic style can be realized conveniently and rapidly only through simple interactive operation, so that rendering efficiency is improved. The invention solves the problems that the prior computer assisted animation has low rendering efficiency, and the traditional image technology cannot give expression to works of an artist flexibly.
Owner:ZHEJIANG UNIV
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Try Eureka
PatSnap group products