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72 results about "Video texture" patented technology

Automatic matching correction method of video texture projection in three-dimensional virtual-real fusion environment

The invention relates to an automatic matching correction method of a video texture projection in a three-dimensional virtual-real fusion environment and a method of fusing an actual video image and a virtual scene. The automatic matching correction method comprises the steps of constructing the virtual scene, obtaining video data, fusing video textures and correcting a projector. A shot actual video is subjected to virtual scene fusion on the surface of the complicated scene such as an earth surface and a building by a texture projection mode, the expression and showing abilities of dynamic scene information in the virtual-real environment are improved, and the layered sense of the scene is enhanced. A dynamic video texture coverage effect of the large-scale virtual scene can be realized by increasing the number of the videos at different shooting angles, so that a dynamic reality effect of the virtual-real fusion of the virtual-real environment and the display scene is realized. The obvious color jump is eliminated, and a visual effect is improved by conducting color consistency processing on video frames in advance. With the adoption of an automatic correction algorithm, the virtual scene and the actual video can be fused more precisely.
Owner:北京微视威信息科技有限公司

Quick HEVC (High Efficiency Video Coding) inter-frame prediction mode selection method

The invention discloses a quick HEVC (High Efficiency Video Coding) inter-frame prediction mode selection method. After coarse selection of inter-frame prediction modes, the statistical property of Hadamard transform-based cost values corresponding to the coarsely selected inter-frame prediction modes is fully utilized, and the correlation of the video texture direction and an inter-frame prediction mode angle are fully considered; for prediction unit types of different sizes, the inter-frame prediction modes after the coarse selection are quickly screened through a threshold value method or the continuity of the coarsely selected inter-frame prediction modes is calculated to reflect the texture direction of the prediction unit, so that the unnecessary coarsely selected inter-frame prediction mode is screened without introducing more extra calculation; in a verification process of the most possible prediction mode, the correlation of the coarsely selected inter-frame prediction modes and the most possible prediction mode and the space correlation of a video image per se are fully considered, the final optimal inter-frame prediction mode is quickly obtained, and the inter-frame coding complexity is reduced on the premise that the video coding quality is guaranteed.
Owner:NINGBO UNIV

Immersive virtual display system and display method of CAVE (Cave Automatic Virtual Environment)

The invention provides an immersive virtual display system and a display method of a CAVE (Cave Automatic Virtual Environment). An audio control module is used for caching audio data to be played and generating an audio stream to form a play list, so as to be convenient for outputting audio data in time; a video control module is used for intensively caching video data once, so as to play video images smoothly and efficiently; an edge melting processing module is used for gripping desktop picture data on a main screen through a master control module, therefore processing time can be saved; furthermore, by adopting multithreading traversal operation and supporting multi-channel simultaneous processing, the processing efficiency can be improved; in addition, by adopting a plurality of correction functions to process, including vertex correcting process, geometrical correction processing and pixel RGB (Red Green Blue) colorful correction, on the one hand, the effect of edge melting can be ensured; on the other hand, the data handling capacity can be reduced, therefore, the system is not limited to single channel projection by a video texture technology, the large screen playing and multi-channel large-screen display can be realized by taking a player fusion technique as edge fuse processing.
Owner:SHANGHAI FINEKITE EXHIBITION ENG

Three-dimensional scene model display method and device, storage medium and electronic equipment

The invention relates to a three-dimensional scene model display method and device, a storage medium and electronic equipment, and the method comprises the steps: obtaining a three-dimensional scene model with a video texture, and enabling a preset video image to be subjected to three-dimensional reconstruction to generate the three-dimensional scene model; determining a camera model correspondingto each frame of image in the preset video image; determining a plurality of target viewpoints corresponding to the three-dimensional scene model according to the determined camera model; obtaining atarget path among the plurality of target viewpoints, wherein the target path is a corresponding moving track when the display view angle is switched among different target viewpoints; and displayingthe three-dimensional scene models corresponding to different target viewpoints according to the target path. Thus, the target paths among the multiple target viewpoints are obtained, the three-dimensional scene models corresponding to the different target viewpoints are displayed according to the target paths, the monitoring content can be displayed at different display view angles, the monitoring display three-dimensional effect can be improved, and the user experience is improved.
Owner:北京五一视界数字孪生科技股份有限公司

Dynamic texture waterfall modeling method combined with multiple physical attributes

InactiveCN101937576AOvercoming generational distortionOvercome model untrustworthiness3D-image renderingTerrainCorrelation analysis
The invention relates to a dynamic texture waterfall modeling method combining with multiple physical attributes, belonging to the technical field of virtual reality science. The dynamic texture waterfall modeling method comprises the following steps of: (1) measuring on the spot to acquire physical attribute parameters of real waterfalls in different environments, such as flow velocity, flow rate, head drop, terrain and sunlight which influence the forms of the real waterfalls, and also recording video textures in corresponding states by using a video camera; (2) extracting a plurality of control parameters from the dynamic textures of a waterfall model; (3) reasonably reorganizing acquired data in a database, and building distribution models for the physical attributes through correlation analysis; (4) determining demands according to scenes, and calculating real data inside the database by utilizing a mapping law to obtain the dynamic textures of the waterfalls, which approac to real effect; and (5) rendering the waterfall scenes by using the dynamic textures. According to the invention, a statistic law of multiple physical attributes and the dynamic textures of the waterfalls is extracted, high-lifelike waterfall scene modeling is carried out on the waterfalls in any environmental form by utilizing statistical distribution and the traditional data, the defect of model texture distortion brought about by ignoring physical factors in the traditional waterfall modeling is overcome and the real simulation of the surface textures of waterfall flows driven by the physical attribute parameters is realized.
Owner:BEIHANG UNIV
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