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27 results about "Animation system" patented technology

The Computer Animation Production System (CAPS) was a digital ink and paint system used in animated feature films, the first at a major studio, designed to replace the expensive process of transferring animated drawings to cels using India ink or xerographic technology, and painting the reverse sides of the cels with gouache paint.

Management of pseudorandom animation system

Methods, devices, media, and other embodiments are described for managing and configuring a pseudorandom animation system and associated computer animation models. One embodiment involves generating image modification data with a computer animation model configured to modify frames of a video image to insert and animate the computer animation model within the frames of the video image, where the computer animation model of the image modification data comprises one or more control points. Motion patterns and speed harmonics are automatically associated with the control points, and motion states are generated based on the associated motions and harmonics. A probability value is then assigned to each motion state. The motion state probabilities can then be used when generating a pseudorandom animation.
Owner:SNAP INC

Management of pseudorandom animation system

Methods, devices, media, and other embodiments are described for managing and configuring a pseudorandom animation system and associated computer animation models. One embodiment involves generating image modification data with a computer animation model configured to modify frames of a video image to insert and animate the computer animation model within the frames of the video image, where the computer animation model of the image modification data comprises one or more control points. Motion patterns and speed harmonics are automatically associated with the control points, and motion states are generated based on the associated motions and harmonics. A probability value is then assigned to each motion state. The motion state probabilities can then be used when generating a pseudorandom animation.
Owner:SNAP INC

Generative animatable gaussian avatar

Animation systems including an expressive deformation model configured to transform expression settings, pose settings, and a template mesh into an animatable mesh, a first generator branch configured to transform identity controls for the animatable mesh into base Gaussian attributes, a second generator branch configured to transform detail controls for the animatable mesh into residual Gaussian attributes, the system configured to embed the base Gaussian attributes and residual Gaussian attributes in UV maps of the animatable mesh and to combine the UV maps and the animatable mesh to form an animatable Gaussian representation of an object to animate.
Owner:NVIDIA CORP

Audio-driven facial animation supporting varying identity and talking styles

The invention discloses an audio driven facial animation supporting varying identity and speaking styles. In various examples, systems and methods are disclosed for animating a virtual or digital actor or image using audio-driven animation. The system may identify an animation of the grid corresponding to the audio data and the indication of the speaking style. The system may generate a plurality of vertex increments using animations and neutral gestures of the grid. The system may update the machine learning model using the plurality of vertex increments, the audio data, and the indication of the speaking style to generate an output vertex increment for the grid given an input speaking style and input audio data.
Owner:NVIDIA CORP

System and method for customized text animation

Systems or methods for presenting or generating an animated realization of one or more letter glyphs based on progressively exposing a continuous mapping of brush head shapes following a letterform stroke order. A machine-learning model is used to generate animation metadata from the one or more letter glyphs. The animation metadata including a centerline, the continuous mapping of brush head shapes that is used to sweep along the centerline, and the letterform stroke order to generate the animated realization of the one or more letter glyphs.
Owner:FIGMA INC

Music playing animation display method and device, vehicle, storage medium and product

The embodiment of the invention provides a music playing animation display method and device, a vehicle, a storage medium and a product. Under the condition that music in a car pet mode is in a playing state, acquiring an animation configuration file, determining a plurality of target visual elements, randomly generating an attribute value of each target visual element, and respectively determining an initial position of each target visual element based on a canvas size, an element size of each target visual element and a motion path parameter, the initial positions of different target visual elements are not overlapped and do not exceed a canvas area corresponding to the canvas size; based on the single cycle duration of each target visual element, determining the initial motion time of different target visual elements; and generating a music playing animation based on the attribute values, the initial positions and the initial motion time of the different target visual elements. According to the embodiment of the invention, the animation generation scheme is flexible and configurable, the visual sense is natural and vivid, and an iterative vehicle-mounted pet mode music playing animation system is convenient to maintain.
Owner:ROX MOTOR TECH CO LTD

Ai-based techniques for generating interactive, animated video

PendingUS20260087712A1AnimationAnimationEngineering
A video animation system can include at least one processor and at least one computer-readable storage medium having encoded thereon instructions that, when executed by the at least one processor, cause the at least one processor to perform operations. The operations can include generating a first frame of a video including a first avatar wherein the first avatar has a first gaze direction and / or a first pose; generating a second frame of the video, wherein the first avatar has a second gaze direction and / or a second pose, wherein the second gaze direction and / or second pose is based on a plurality of environmental features of the first frame, the environmental features including one or more emotional environmental features of the first frame and / or one or more social environmental features of the first frame; and outputting the first and second frames. Various other methods and systems are also disclosed.
Owner:ADVANCED MICRO DEVICES INC

Dynamic three-dimensional data conversion method based on open dynamic asset format

The invention discloses a dynamic three-dimensional data conversion method based on an open dynamic asset format, which solves the defects of the existing animation format in the aspects of compatibility, expansibility, file volume and dynamic support through a modularized layered structure, a dynamic animation system, physical and animation fusion, cross-medium compatibility, safety cooperation and efficient analysis technology. The converted data supports hierarchical compression, nodal program logic, real-time physical interaction and multi-platform efficient decoding, is suitable for the fields of games, movies and televisions, VR / AR and the like, and has remarkable technical advantages.
Owner:LINKER

Online Modeling for Real-Time Facial Animation

PendingUS20260253301A1Pattern recognitionGraphics
Embodiments relate to a method for real-time facial animation, and a processing device for real-time facial animation. The method includes providing a dynamic expression model, receiving tracking data corresponding to a facial expression of a user, estimating tracking parameters based on the dynamic expression model and the tracking data, and refining the dynamic expression model based on the tracking data and estimated tracking parameters. The method may further include generating a graphical representation corresponding to the facial expression of the user based on the tracking parameters. Embodiments pertain to a real-time facial animation system.
Owner:APPLE INC

Enhanced system for generation and optimization of facial models and animation

Systems and methods are provided for enhanced animation generation based on generative modeling. An example method includes training models based on faces and information associated with persons. The modeling system being trained to reconstruct expressions, textures, and models of persons.
Owner:ELECTRONIC ARTS INC

Multi-feature fusion audio-driven three-dimensional face animation system and operation method

The invention discloses a multi-feature fusion audio-driven three-dimensional face animation system and an operation method, and aims to solve the problems of uncontrollable animation style, identity leakage and uncoordinated action caused by content and style coupling in the prior art. The system comprises: an audio factorization coding module for decoupling an input audio into a sequential content representation and a global style representation; and a hierarchical style modulation generator module. The generator takes a learnable initial attitude as a substrate, firstly carries out accurate time sequence deformation conforming to pronunciation logic according to content representation, then generates affine transformation parameters by utilizing style representation, carries out layered style injection on the deformation process through adaptive instance normalization (AdaIN), and finally generates a collaborative and unified animation. Through thorough decoupling and controllable recombination of contents and styles, free editing and migration of animation emotions and identity styles are realized, and the sense of reality, expressive force and controllability of animations are remarkably improved.
Owner:NANJING XIAOCANCAN NETWORK TECH CO LTD

Systems and methods for automatic avatar animation for video calls

An avatar animation system is provided herein. The avatar animation system receives first video data of a user that includes a depiction of a face of the user. The avatar animation system generates a model of the user based on the first video data. The avatar animation system receives an indication that the user is participating in a video conference call via a computing device and receives second video data of the user associated with the video conference call. The avatar animation system identifies one or more video alteration triggers based on one or more of the second video data, the video conference call, or the computing device. The avatar animation system determines that the second video data is to be altered based on the identified video alteration triggers and alters the depiction of the user before the second video data is received by other computing devices associated with the conference call.
Owner:DISH NETWORK LLC

A virtual reality system and method for providing a virtual reality experience to a user

The application provides a kind of based on 3D virtual space's realistic embodied AI interaction system and its implementation method, belong to artificial intelligence and virtual reality technical field, the system includes: open object visual space positioning system, for identifying the environmental information under current visual angle / panoramic field of view by visual language model;Hierarchical memory and narrative memory generation system, for establishing hierarchical memory architecture, store the memory information corresponding to conversation;Director engine and context assembly system, for assembling structured context information, task reasoning is carried out by director engine;Natural language driven multi-track generative animation system, for arranging time sequence to multiple track instructions by large language model, and compiling into target instruction;In front-end analysis and execution the target instruction, generate the animation sequence of the role.The AI interaction system of the application has visual perception, autonomous space movement, emotional state expression and continuous behavior control ability, and improves the sense of reality.
Owner:WUHAN UNIV OF SCI & TECH

Uml animation system and method supporting multithreaded variable display frequency

The application relates to the technical field of simulation animation and discloses a UML simulation animation system and method supporting multithreading and variable display frequency, wherein the system comprises a drawing instruction generator, an animation drawing instruction interceptor and an animation bottom module; the drawing instruction generator is used for receiving external animation input instructions, converting the animation input instructions into data required by bottom drawing and generating animation drawing instructions; the animation drawing instruction interceptor is used for intercepting the animation drawing instructions and triggering the animation bottom module to perform a drawing operation at a fixed time; and the animation bottom module is used for drawing animation data for a model view. Therefore, the effect of simulation running can be displayed in the model view, and users can have more intuitive simulation running experience.
Owner:BEIJING RESEARCH INSTITUTE OF MECHANICAL & ELECTRICAL TECHNOLOGY CO LTD CAM

Unified animation API

In one implementation, a method of displaying an animation is performed by a device including a display, one or more processors, and non-transitory memory. The method includes executing a 2D animation system process, executing a 3D animation system process, and executing a 3D animation application process including a 3D animation definition defining an animation changing a target property of a 2D layer of an entity from a first value at a first time to a second value at a second time. Executing the 3D animation application process includes generating a 2D animation definition defining the animation, providing the 2D animation definition to the 2D animation system process for generating 2D display data, and providing the 3D animation definition to the 3D animation system process for generating 3D display data. The method further includes displaying the animation on the display based on the 2D display data and the 3D display data.
Owner:APPLE INC

Avatar dance animation system

Method of generating a real-time avatar animation starts with a processor receiving acoustic segments of a real-time acoustic signal. For each of the acoustic segments, processor generates using a music analyzer neural network a tempo value and a dance energy category and selects dance tracks based on the tempo value and the dance energy category. Processor generates using the dance tracks dance sequences for avatars, generates real-time animations for the avatars based on the dance sequences and avatar characteristics for the avatars, and causes to be displayed on a first client device the real-time animations of the avatars. Other embodiments are described herein.
Owner:SNAP INC

Systems and methods for motion-controlled animation

Systems and methods can enable the control the motion of an animated character based on imagery (e.g., captured by an image capture device such as a web camera or “webcam”) which shows a person in motion. Specifically, the animated character can be automatically rendered to have the same motion as the entity shown in the imagery (e.g., in real time). According to one aspect of the present disclosure, the animated character can be rendered by iteratively transforming (e.g., including deforming the actual geometry of) a vector-based surface illustration. Specifically, the systems and methods present disclosure can leverage the scalable and transformable nature of a vector-based surface illustration to provide more realistic motion-controlled animation, in which the underlying geometry of the animated character is able to be adjusted to imitate human motion more realistically (e.g., as opposed to basic rotations of fixed character geometry).
Owner:GOOGLE LLC

Implementation method of vehicle-mounted liquid crystal instrument multi-theme display system

The invention relates to the technical field of automobile man-machine interaction, and particularly discloses an implementation method of a multi-theme display system of a vehicle-mounted liquid crystal instrument, which is used for completing the independent design of classic, scientific and motion themes of the full liquid crystal instrument, and completing the development of an instrument interface based on Kanzi use state scheduling, a shader, a user-defined universal unit assembly, an animation system and a sequence frame technology. The requirements for man-machine interaction display of multiple themes, on-off animation, power-on self-test animation, multi-level interfaces, a vehicle speed pointer, a rotating speed pointer, oil mass, water temperature and brake air pressure can be met, the user experience feeling is improved, the science and technology feeling of a cockpit is enhanced, a standard man-machine interface interaction interface is released, an interface application layer and a service logic layer are decoupled, and the user experience is improved. The business logic layer only needs to realize functions according to specification requirements and then is in butt joint with a standard interface provided by the interface layer to control HMI dynamic display; according to the method, time and energy can be saved, a development engineer can concentrate on work in a business range, and the development efficiency is improved.
Owner:SHAANXI HEAVY DUTY AUTOMOBILE CO LTD

Image-text to animation system based on artificial intelligence

The invention relates to the field of image-text videos, in particular to an artificial intelligence-based image-text-to-animation system, which is used for converting a file combining images and texts to describe a dynamic scene into an animation video, and is particularly suitable for automatically converting a specification and an attached drawing of a patent file into animation demonstration, so that the understanding and popularization of common people on patents are improved, and the intellectualization of the patents is improved. And the patent popularization is facilitated. The method comprises the specific steps that 1, a user uploads a patent specification and an attached drawing through a data input layer; 2, preprocessing the specification text by the NLP processing layer; 3, the image processing layer preprocesses the attached drawings; and 4, the 3D modeling and assembling layer is based on the extracted 2D information and the knowledge graph. 5, the animation generation layer generates animation demonstration according to the operation steps in the specification, and the working principle and the operation steps of the animation demonstration are displayed. And 6, the user watches animation demonstration through the user interaction layer.
Owner:姚舜

Ai-based techniques for generating interactive, animated video

PCT designated stageWO2026072612A1Animation3D-image renderingAnimationEngineering
A video animation system can include at least one processor and at least one computer-readable storage medium having encoded thereon instructions that, when executed by the at least one processor, cause the at least one processor to perform operations. The operations can include generating a first frame of a video including a first avatar wherein the first avatar has a first gaze direction and / or a first pose; generating a second frame of the video, wherein the first avatar has a second gaze direction and / or a second pose, wherein the second gaze direction and / or second pose is based on a plurality of environmental features of the first frame, the environmental features including one or more emotional environmental features of the first frame and / or one or more social environmental features of the first frame; and outputting the first and second frames. Various other methods and systems are also disclosed.
Owner:ADVANCED MICRO DEVICES INC

Systems and Methods for Automated Rigging and Generating Animations Based on Real Musculoskeletal Movements

ActiveUS20250356564A1AnimationImage generationPhysical medicine and rehabilitationMusculoskeletal movement
A three-dimensional (3D) animation system and associated methods generate a musculoskeletal framework for a 3D model, automatically rig virtual muscles and virtual bones of the musculoskeletal framework to the 3D model, and realistically animate the 3D model based on real musculoskeletal movements associated with the virtual muscles and the virtual bones. The 3D animation system receives multiple scans of a subject, generates primitives that form a 3D model of the subject based on a first scan, and rig the 3D model for animation with the virtual muscles and virtual bones of the musculoskeletal framework that are defined from data of other scans. The 3D animation system animates the 3D model by determining an association between a virtual muscle and a set of primitives created from the rigging, and by adjusting the set of primitives according to a movement created from a simulated contraction of the virtual muscle.
Owner:MIRIS INC

Avatar dance animation system

Method of generating a real-time avatar animation starts with a processor receiving acoustic segments of a real-time acoustic signal. For each of the acoustic segments, processor generates using a music analyzer neural network a tempo value and a dance energy category and selects dance tracks based on the tempo value and the dance energy category. Processor generates using the dance tracks dance sequences for avatars, generates real-time animations for the avatars based on the dance sequences and avatar characteristics for the avatars, and causes to be displayed on a first client device the real-time animations of the avatars. Other embodiments are described herein.
Owner:SNAP INC

Systems and methods for animation

A system for creating an animation including a non-transitory memory storing an executable code, a hardware processor executing the executable code to receive a first scene input including a plurality of scene elements from an input device, create a three-dimensional (3D) digital representation of each of the plurality of scene elements in the first scene input, transmit the 3D digital representation of the plurality of scene elements in the first scene input for physical production, receive a first scene capture depicting the physical 3D reproductions of the plurality of scene elements of the first scene input arranged to recreate the first scene input from a recording device, process the first scene capture for display, and transmit the first scene capture for display.
Owner:ASSEMBLED LLC

Systems and methods for avatar animation based on biometric data

The various implementations described herein include methods for authenticating user participation in a virtual environment. In one aspect, a method is performed for a platform that includes an avatar representing a user. The method includes receiving biometric data for the user and comparing the received biometric data to stored biometric data for the user according to a predefined threshold. The method also includes, when the received biometric data falls within the predefined threshold in comparison to the stored biometric data, animating features of the avatar according to the received biometric data. The method further includes, in response to a determination that the received biometric data does not fall within the predefined threshold in comparison to the stored biometric data, ceasing animation of the features of the avatar. Animation of the features of the avatar indicates that the user is actively engaged on the platform.
Owner:SUITESTECH INC

Object tracking animated figure system and method

To provide an object tracking animated figure system and method.SOLUTION: The animation system includes an animated figure, a plurality of sensors, and an animation controller including a processor and a memory. The memory stores instructions executable by the processor. The instructions cause the animation controller to receive guest detection data from the plurality of sensors, receive shiny object detection data from the plurality of sensors, determine an animation sequence for the animated figure based on the guest detection data and the shiny object detection data, and send a control signal indicative of the animation sequence to cause the animated figure to execute the animation sequence. The guest detection data indicates a presence of a guest near the animated figure. The animation sequence is responsive to a shiny object detected on or near the guest based on the guest detection data and the shiny object detection data.SELECTED DRAWING: Figure 3
Owner:UNIVERSAL CITY STUDIOS LLC

Systems and methods for automated rigging and generating animations based on real musculoskeletal movements

ActiveUS12614332B2AnimationImage generationMuscle contractionMusculoskeletal movement
A three-dimensional (3D) animation system and associated methods generate a musculoskeletal framework for a 3D model, automatically rig virtual muscles and virtual bones of the musculoskeletal framework to the 3D model, and realistically animate the 3D model based on real musculoskeletal movements associated with the virtual muscles and the virtual bones. The 3D animation system receives multiple scans of a subject, generates primitives that form a 3D model of the subject based on a first scan, and rig the 3D model for animation with the virtual muscles and virtual bones of the musculoskeletal framework that are defined from data of other scans. The 3D animation system animates the 3D model by determining an association between a virtual muscle and a set of primitives created from the rigging, and by adjusting the set of primitives according to a movement created from a simulated contraction of the virtual muscle.
Owner:MIRIS INC

Methods and devices for generating avatar animation

PendingGB2702999AAlgorithmEngineering
Adapting a first animation system to animate a target avatar of a second animation system, comprising: obtaining, from the first system, a set of source meshes S100, each source mesh represents a faci
Owner:SAMSUNG ELECTRONICS CO LTD