Auxiliary production system of 3Dmax cartoon

A production system and animation technology, applied in the direction of animation production, 3D modeling, 3D image processing, etc., can solve the problems of not providing management tools, complicated operation, and consuming a lot of energy

Inactive Publication Date: 2008-09-24
石家庄市深度动画科技有限公司
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  • Application Information

AI Technical Summary

Problems solved by technology

[0005] It is precisely because of the powerful functions of 3Dmax that its operation is very complicated
Especially when making animations, since a large number of characters, props, buildings and other objects are often involved, it is very complicated to manage these objects, and the existing 3Dmax does not provide management tools. It takes a lot of effort

Method used

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Embodiment Construction

[0030] The present invention will be further explained below.

[0031] The 3Dmax animation auxiliary production system proposed in a preferred embodiment of the present invention includes:

[0032] An interface module, where the interface module is connected to the 3Dmax system to realize data forwarding between the 3Dmax system and the auxiliary device;

[0033] A display module, which provides a user interface and receives user operation instructions;

[0034] An expression binding management module, the expression binding module displays the bones and muscles of different parts of the animated characters in a list respectively, and generates character expressions according to the bones or muscles selected by the user, and generates continuous actions by calling the expressions of the task;

[0035] The expression binding management module includes:

[0036] Expression constraint binding unit, which can automatically generate controllers for different expressions of animated cha...

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PUM

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Abstract

The invention provides a 3Dmax aided animation system. A 3Dmax three-dimensional animation system self does not provide a management tool, which makes an animator not only create a picture but also manage a material. Aimed at the problem in the 3Dmax system, the invention provides the 3Dmax aided animation system, comprising an interface module which is connected with the 3Dmax system in order to realize a data transmission between the 3Dmax system and the aided unit, a display module which provides a user interface and receives an operational order of a user, and an expression binding management module which respectively tabulates a skeleton and a muscle of the different positions of an animated character, and produces the expression of the character according to the skeleton or the muscle selected by the user, and generates a continuous motion by invoking the expression of a task. The 3D max aided animation system provides a friendly interface and integrates functions necessary for the animation into the interface, which reduces the difficulty of the animation for the animator and improves the efficiency.

Description

Technical field [0001] The invention relates to a 3Dmax animation auxiliary production system. Background technique [0002] Cartoons (Cartoon, also known as cartoons) are entertainment films suitable for all ages. Early cartoons used frame-by-frame photography, where a series of images with only subtle differences in motion were continuously shot on film, and then projected at a speed of 24 frames per second to obtain the artistic effect of free movement of the image. However, this kind of animation production method is time-consuming and labor-intensive, and the production cost is very high. [0003] With the development of computer technology and software technology, computer three-dimensional animation software is now used to make cartoons. Among them, 3Dmax is the most commonly used 3D modeling, animation, and rendering solution. [0004] 3Dmax is a highly functional and highly random graphics software. Its goal is to generate beautiful and realistic pictures and to generate...

Claims

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Application Information

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IPC IPC(8): G06T17/40G06T15/70G06T13/20G06T19/00
Inventor 武义峰
Owner 石家庄市深度动画科技有限公司
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